Switch Theme:

1000 Grey knights.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




I'm getting to play in a 1000 point tournament tomorrow that I wasn't planning on playing in tomorrow. I feel like 1000 points is a very difficult points value for GKs and can't really come up with a list that I like. Here are the two I'm trying to decide between.

Inquisitor w/ rad and psychobrokes 55

X2 10 man GKSS w/ psybolts, 2 psycannons 480 (240)

X2 Nemesis Dreadknight w/ heavy incinerator 320 (160)

6 man purifier squad 144

Total 999

Or

Inquisitor w/psychobrokes 40

X4 10 man GKSS w/ psybolts, 2 psycannons 960 (240)

Total 1000


I've also been toying with dropping a GKSS and adding in either a vindicare or a fully loaded dreadknight.

Any thoughts are very welcome. I have very little experience playing at such low points values. The tournament is for our newer players but all the vets are playing and taking "power lists". Semi counter productive but such is my lgs.

Cheers!
Ex
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Henchmen lists are good at low points, because of how many bodies you can put on the field. However, if you don't have the models....

Coteaz is always a good HQ: PML2 makes his squad twin-linked + some other goodie. And his IBEY is a great anti-DS tactic--that combined with Warp Quake makes your core fairly secure.

Definitely take max psycannons in all your units.

A DKnight with teleport+incin is a good option, and can kill a unit T1.

I have always found the Vindicare to be hit or miss. Either she pulls off some fantastic shot, like killing a LR T1, or else she whiffs all her armour pen/the enemy IC makes his cover saves and then she gets obliterated. I feel like the DKnight, while much more expensive, is a better bet.

At low point levels, a Purgation Squad is also very fun. 4 psycannons that don't need LoS can really mess up the enemy. Hide behind a hill, or space out in ruins, and you can shot without fear of retaliation. Put Coteaz with this squad, and when the enemy DS mishaps because of Warp Quake, place the enemy unit in range of IBEY. Ten marines die quite quickly to a volley from a Purgation Squad! (And don't forget IBEY shoots at the transport AND the squad inside, once they disembark.)

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in se
Longtime Dakkanaut





Perth, Australia

I'm a big fan of DK models so at 1000 pts I squeeze in 2.

**** HQ (305) ****

1 X Inquisitor Coteaz
1 X Grey Knight Grand Master
1 X Incinerator
1 X Empyrean Brain Mines
1 X Psychotroke grenades
**** Troop (250) ****

1 X Grey Knight Strike Squad
10X Knights
2 X Psycannon
1 X Nemesis Daemon Hammer
1 X Psybolt ammunition
**** Heavy Support (445) ****

1 X Nemesis Dreadknight
1 X Heavy Incinerator
1 X Nemesis Greatsword
1 X Personal Teleporter
1 X Nemesis Dreadknight
1 X Heavy Incinerator
1 X Nemesis Greatsword


Combat squad the GKSS, putting both Psycannons into one with Coteaz and the hammer with the other one. GM makes DK scoring then either runs with the CC GKSS squad or runs by himself.

hth

   
Made in us
Psychic Prisoner aboard a Black Ship




You could get rid of the PT and Greatswords on the DreadKnights, using those points for another strike squad. More bodies on the field and the DK's are still deadly , and or could be deep strikes in.

No Rest, No Mercy, No Matter What. 
   
Made in us
Stealthy Warhound Titan Princeps






MarkCron, you need 2 troop choices to satisfy the FOC.
I would consider PT mandatory on Dreadknights. Without them you have a fire magnet that moves 6" a turn with a huge deepstrike footprint.
Drop the greatsword for some warrior acolytes to fulfill FOC requirements.

With that being said, I also adore the Dreadknights, and like your first list best, Exidur. Might be worth it to drop the Inquisitor and Purifiers for a Grand Master, to make at least 1 Dreadknight scoring. MIGHT be.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Fresh-Faced New User




I ended up going with this:

Inquisitor w/psyker, rad, psychobrokes power armor

X 3 10 man GKSS psycannons an psybolts

NDK w/ H Incinerator and Greatsword

Total 998

Worked pretty well. I ended up getting first place by the skin of my teeth. There was a tau player that took a crisis team with shadowsun that cooked me pretty good. I manage to scrape out a draw against him on objectives and a lucky early game end. Both my other games were massacres. The dreadknight either absorbed all the fire for a couple turns giving my strike squads time to clean up or was ignored for a couple turns and then wrecked shop. The tau player managed to kite it all game but it did get one good flamer off that sent a squad of fire warriors scurrying for their lives off the board. Like I said, I'm not a fan of 1000 point games and I'm glad to get back to 1850 after this weekend.

Thanks for the input guys!
   
Made in se
Longtime Dakkanaut





Perth, Australia

Rihgu wrote:
MarkCron, you need 2 troop choices to satisfy the FOC.
I would consider PT mandatory on Dreadknights. Without them you have a fire magnet that moves 6" a turn with a huge deepstrike footprint.
Drop the greatsword for some warrior acolytes to fulfill FOC requirements.

With that being said, I also adore the Dreadknights, and like your first list best, Exidur. Might be worth it to drop the Inquisitor and Purifiers for a Grand Master, to make at least 1 Dreadknight scoring. MIGHT be.


Oops, right you are. I normally play them 2x5 with only 1 squad having psybolt (bit of a waste of points - should put rad on the GM.) But, back OT, the GM has never disappointed me, having both dreadknights scoring (and if you are lucky, having counterattack as well) is all good.

to the OP, I find having Coteaz is a great force multiplier and he isn't that much more expensive. Even the base Divination power is good, but getting the 4+ invul save as well is priceless.

   
Made in us
Fresh-Faced New User




I was 5 points short of coteaz and was unwilling to give anything up. He's definitely always a part of y normal lists. The psyker lvl 1 kicked up the firepower enough for the smaller game.
   
Made in se
Longtime Dakkanaut





Perth, Australia

I've just started GK (because of the DK mostly) and like GKSS, plus I'm having fun with interceptors. Appreciate your thoughts on Purifiers? I noticed you had them on the original list but swapped them for a strike squad.

In particular, why purifiers over Interceptors, is it just the psycannons? Or does cleansing flame make a big difference?

   
Made in us
Psychic Prisoner aboard a Black Ship




MarkCron wrote:
I've just started GK (because of the DK mostly) and like GKSS, plus I'm having fun with interceptors. Appreciate your thoughts on Purifiers? I noticed you had them on the original list but swapped them for a strike squad.

In particular, why purifiers over Interceptors, is it just the psycannons? Or does cleansing flame make a big difference?


Purifier's are GK answers to Horde Armies. Usually they are put in transports cuz of how weak they are, but extremly dangerous up close.
You could combat squad them, five with Psycannons, the other five halberds. Get two cleansing flames. Pretty insane.

The strike squad is just all around great, mixed with Coteaz's IBEY and Warp Quake.

But yes. People love Purfiers because of maxed out Psycannons + Coteaz's. nasty.
   
Made in us
Fresh-Faced New User




Purifiers vs interceptors

They serve different purposes. Part of what makes grey knights so good is the jack of all trades aspect of the army. The original list took the purifiers for the cc capabilities. 2 attacks each plus cleansing flame is very powerful. Very difficult to get better hoard control than cleansing flame. Few things better than watching have an Ork/ig/insert blob name here lose half it's models from a couple dudes. In most cases I take a 10 man squad of purifiers with 4 psycannons and coteaz. The dakka they put out is ridiculous. I recommend keeping the squad full if running them as a fire base. Every psycannon you loose drastically reduces the firepower they can put out. Interceptors are fantastic. 12 move plus a 30 inch shunt is absolutely ridiculous. Throw in a GM to make them scoring and boom. Fun times ahead.

My typical 1850 list goes something like this:

Coteaz

10 purifiers 4 psycannons

3 GKSS 2 psycannons psybolts

2 NDK tele Greatsword and h incinerator.

I didn't use to believe in the teleporter but since I've started using it its been absolutely invaluable. Don't leave home without one.
   
 
Forum Index » 40K Army Lists
Go to: