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![[Post New]](/s/i/i.gif) 2013/05/29 18:06:14
Subject: 1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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Hi all,
I am filling in at the last minute in a team tournament after someone's partner could not make it. My partner will be playing Orks and tends to bring alot of slow trudging Melee so my thought was to do something to tie up my opponents forces until he can arrive to supply the Waaagh! : I would like to get feed back with these rules in mind: 1 HQ MAX, 2 Troops Min Max 6, 1 Elite Max, 1 Fast Max, 1 Heavy Max, 1 Floater (Floater option is you as the player may select 1 elite, or 1 heavy or 1 Fast slot essentially doubling up on one of those choices) No allies in for your primary detachment (your ally is your teammate), Teams are considered Allies of convenience. Regardless of what the book says.
First Thought looks like this:
HQ
GM Mordrak - 200
5x Ghost Knights w/ Halberd - 200
Troops
2x Grey Knight Strike Squad with Psybolt Ammo - 240
Fast Attack
GK Interceptor Squad w/Halberds - 150
Heavy Support
Nemesis Dreadknight w/ Teleporter, Heavy Psycannon and Great Sword - 275
Purgation Squad w/ 4x Psycannons - 180
This comes out to 1245 points The thought is to Deepstrike Mordrak and the ghosts on turn 1 while also teleporting in the Interceptors and dreadknight while the Strike Squad moves with the Orks to provide cover fire / hold objectives and the Purgation squad tries to get a central point to focus on Vehicles.
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![[Post New]](/s/i/i.gif) 2013/05/29 18:14:09
Subject: 1250 point team Tournament Grey Knight list
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Member of the Malleus
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First thing, Grey Knights are not a close combat army. It may seem like it with their AP3 force weapons, but when it comes down to it they are a mid range shooty army. That being said let's look at what you have.
Mordrak:
He's a good GM with a awesome special rule that could ruin some peoples day. But you won't be having many bodies teleporting in giving him support if your ally is planning on doing a CC.
Strike Squad:
Really need to give these guys some psycannons. They are not a close combat unit with one attack base.
Interceptor:
Same concept as the strike squad.
Dreadknight:
Drop the psycannon and get the heavy incinerator. SO much better, you could drop the Great Sword for the psycannons.
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This message was edited 1 time. Last update was at 2013/05/29 18:18:06
I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/05/29 18:36:19
Subject: Re:1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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Ok, I can see your point, If I did focus more on mid range shooting, would I not be better off just running Draigo and Paladins in place of Mordrak, the GKSS and ghost knights ?
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This message was edited 1 time. Last update was at 2013/05/29 18:36:41
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![[Post New]](/s/i/i.gif) 2013/05/29 18:43:49
Subject: 1250 point team Tournament Grey Knight list
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Member of the Malleus
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I would take a generic Grand Master and give him Rad Grenades. Keep the Force Sword for the 3++ in CC just in case it happens. Try and soften up your targets so the Orks can finish them off.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/05/29 18:49:35
Subject: Re:1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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Ok If I do that it frees up 210 points, What replaces that ? 3x paladins and adding the Heavy Psycannon to the Dreadknight so it has Incinerator and Psycannon?
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This message was edited 1 time. Last update was at 2013/05/29 18:51:11
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![[Post New]](/s/i/i.gif) 2013/05/29 18:53:54
Subject: 1250 point team Tournament Grey Knight list
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Monster-Slaying Daemonhunter
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Psyflemen are fantastic fire support. Especially if the enemy has vehicles, your Orks won't have a good way to crack them open at range.
Consider taking a full 10 Interceptors with incinerators. Shunting into a unit and killing an entire squad (or driving them off the board) T1 is a good thing to do. You can keep Mordrak and the DKnight, and have three formidable units in the enemy's face T1.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/05/29 18:54:07
Subject: 1250 point team Tournament Grey Knight list
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Member of the Malleus
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I would get rid of the Psycannon on the DK entirely. I have not heard good things about it nor had much success with it.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/05/29 19:08:24
Subject: 1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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FinkleLord wrote:I would get rid of the Psycannon on the DK entirely. I have not heard good things about it nor had much success with it.
ok So if I drop the Psycannon then the Army Looks like this:
HQ
GM Mordrak - 200
5x Ghost Knights w/ Halberd - 200
Troops
2x Grey Knight Strike Squad with Psybolt Ammo and Pycannon - 280
Fast Attack
GK Interceptor Squad w/ Incinerator - 150
Heavy Support
Nemesis Dreadknight w/ Teleporter, and Heavy Incinerator - 235
Purgation Squad w/ 4x Psycannons - 180
Automatically Appended Next Post: Elric Greywolf wrote:Psyflemen are fantastic fire support. Especially if the enemy has vehicles, your Orks won't have a good way to crack them open at range.
Consider taking a full 10 Interceptors with incinerators. Shunting into a unit and killing an entire squad (or driving them off the board) T1 is a good thing to do. You can keep Mordrak and the DKnight, and have three formidable units in the enemy's face T1.
What would you do then? Drop the Purgation Squad? Maybe I am wrong but they seem useful for the points
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This message was edited 1 time. Last update was at 2013/05/29 19:19:55
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![[Post New]](/s/i/i.gif) 2013/05/29 19:21:43
Subject: 1250 point team Tournament Grey Knight list
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Monster-Slaying Daemonhunter
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Give one ghost a hammer. At some point you'll wish you had more AP2 in that squad.
Psybolts aren't usually worth taking on a 5-man squad.
Also, 5 marines will not survive long. Expect your GKSS and GKI to die pretty quickly.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/05/29 19:32:44
Subject: Re:1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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I know they die fast but in the interest of supplying 2x troop choices I thought I had to do it that way because if I took it as 1 and combat squad them it still counts as 1 for army organization right?
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![[Post New]](/s/i/i.gif) 2013/05/29 20:14:44
Subject: 1250 point team Tournament Grey Knight list
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Monster-Slaying Daemonhunter
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Yep, a combat squadded unit is still only 1 Troop choice.
You could drop one Ghost and give another Knight to each Troop.
Also, I'm not sure how you're getting 280 for the two GKSS, unless they have different # of models, or halberds, or something. 5 Knights + Psybolts + Psycan = 130*2 = 260.
I usually only give my Justicar a halberd, because in challenges it's good to strike first. But 1 attack base at I6 for the other models isn't worth the points.
Also, Psybolts don't really make up their cost unless they're in 10-man units. In this list, I'd take the extra model instead of Psybolts.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/05/29 20:20:33
Subject: 1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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Elric Greywolf wrote:
Also, I'm not sure how you're getting 280 for the two GKSS, unless they have different # of models, or halberds, or something. 5 Knights + Psybolts + Psycan = 130*2 = 260.
.
Whoops added the cost of incinerator for each unit instead of Psycannon.
So go with 4 Ghosts and 2 6 man GKSS?
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![[Post New]](/s/i/i.gif) 2013/05/29 21:55:39
Subject: Re:1250 point team Tournament Grey Knight list
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Shas'ui with Bonding Knife
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If your after fire support and cc ability, why not take crowe and purifiers as troops for cleansing flame goodness?
Their psycannons and other wargear is cheaper too.
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This message was edited 1 time. Last update was at 2013/05/29 21:56:22
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2013/05/30 10:21:55
Subject: Re:1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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I had considered that. However, in my limited experience I just have not had good luck with Purifiers.
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![[Post New]](/s/i/i.gif) 2013/05/30 11:54:45
Subject: 1250 point team Tournament Grey Knight list
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Longtime Dakkanaut
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If you have the models, why not use Coteaz, then add more GKSS and Interceptors?
So, something like
Coteaz (100)
Troops (500)
10 x GKSS (2 Psycannon, 1 Hammer, Psybolt)
10 x GKSS (2 Psycannon, 1 Hammer, Psybolt)
FA (340)
10 Interceptors (2 Incinerators, 1 Hammer, Psybolt)
HS (260)
DK (HI, Teleporter, Greatsword)
Coteaz swaps for Divination Powers and buffs whoever, plus I've Been Expecting You is awesome when it works.
You can always combat squad to give better warp quake coverage if needed, and the interceptors are nice for unexpected shunts.
Automatically Appended Next Post: 50 Pts spare, so you can tweak (drop hammers and greatsword, add Solodin; or add a couple of warding staves to the Interceptors for tarpit duty)
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This message was edited 1 time. Last update was at 2013/05/30 11:57:01
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![[Post New]](/s/i/i.gif) 2013/05/30 12:19:46
Subject: Re:1250 point team Tournament Grey Knight list
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Splattered With Acrylic Paint
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Unfortunately I do not own 30 PA knights, but also I have played coteaz for most of my games I have played, usually with GKSS and Purifiers ( granted at sub 1k points as I am just starting out ) and I just feel like I am missing something with him, sure the d6 attacks from the bird is nice but beyond that I just feel like it is more hype than substance.
Here is a list of what I own:
Dreadknight ( still in box, Assembling today or tomorrow )
2x Terminator Boxes ( still in box, Assembling today or tomorrow )
5x Grey Knight boxes ( 2 still in box, Assembling today or tomorrow )
Coteaz
Sern -Usually use him to Proxy other HQ
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![[Post New]](/s/i/i.gif) 2013/05/30 12:32:42
Subject: Re:1250 point team Tournament Grey Knight list
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Blood-Raging Khorne Berserker
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Coteaz is the best HQ in the codex. 100 points gets you reroll missed hits and a random other buff. I like the route you are taking with the strikes interceptors and DK though. All of my tournies at my LGS are 1350 for singles. I've been pretty successful with GKs at these points totals in a competitive scene. I think you are on the right track, but I think you have to leave Mordrak and his Ghost Knight buddies on the sidelines.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/05/30 12:41:54
Subject: 1250 point team Tournament Grey Knight list
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Longtime Dakkanaut
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At lower point games Coteaz has worked really well for me, because the standard Divination power makes a big difference to the shooting power of the unit he gives it too (I tend to combat squad a GKSS unit and put all the psycannons in 1 squad). If you get the 4+ save as well, that's awesome.
Also, I play SW/DA a lot so IBEY is very useful, however, YMMV.
I can see why you picked Mordrak now.
Given you want to tie up units until the orks arrive, Draigo wing may be the way to go. Only issue is I heard you need 1500 to make Draigowing work (but you may be ok as you are part of a team).
Anyway, to keep with your plan (ie tie up until the orks arrive) I would suggest you find points to turn that interceptor unit into a full squad, because the shunt helps a lot.
In your original list, what about swapping Coteaz in (to go with Purgation squad - TL Pyscannons ftw!) beefing up the Interceptor and using the balance of the points for Paladins?
I'm only suggesting this because you mentioned you wanted mid range shooting. I thought your original list was fine for tying up units (although I would have swapped the purgation for a Psyfleman - but you don't have the model).
- edits because I was typing too fast-
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This message was edited 2 times. Last update was at 2013/05/30 12:43:31
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