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![[Post New]](/s/i/i.gif) 2013/06/01 14:49:33
Subject: Buildings: Are they transport vehicles?
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Shas'o Commanding the Hunter Kadre
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Just a quick question, page 92 of the BRB states they use aspects of the transport rules but the only difference being ...
They way it's worded, it's hard to see if they are transport vehicles or not, at least for me, thus I need input. Thanks
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![[Post New]](/s/i/i.gif) 2013/06/01 15:09:36
Subject: Buildings: Are they transport vehicles?
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Aspirant Tech-Adept
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No, they are not, they just have some rule similarities.
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![[Post New]](/s/i/i.gif) 2013/06/01 15:21:05
Subject: Buildings: Are they transport vehicles?
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Dark Angels Librarian with Book of Secrets
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Sigh...
Buildings and transports share the ability to have models embark into them.
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![[Post New]](/s/i/i.gif) 2013/06/01 15:22:27
Subject: Buildings: Are they transport vehicles?
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Nasty Nob on Warbike with Klaw
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juraigamer wrote:Just a quick question, page 92 of the BRB states they use aspects of the transport rules but the only difference being ...
They way it's worded, it's hard to see if they are transport vehicles or not, at least for me, thus I need input. Thanks
Is their a specific overlapping rule that's causing problems?
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![[Post New]](/s/i/i.gif) 2013/06/01 16:16:42
Subject: Buildings: Are they transport vehicles?
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[DCM]
Tilter at Windmills
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They function in many ways LIKE transport vehicles, but are not actually vehicles.
What's the question/interaction that's causing confusion?
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/06/02 00:55:28
Subject: Buildings: Are they transport vehicles?
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Shas'o Commanding the Hunter Kadre
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The problem is the power field generator for dark angels. Basically if a bastion is a transport vehicle, it doesn't work, if it does, well crap.
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![[Post New]](/s/i/i.gif) 2013/06/02 01:01:57
Subject: Buildings: Are they transport vehicles?
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[MOD]
Making Stuff
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For the purposes of working out effects from embarked units, I would be applying the transport rules.
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![[Post New]](/s/i/i.gif) 2013/06/02 04:04:52
Subject: Buildings: Are they transport vehicles?
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Insect-Infested Nurgle Chaos Lord
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I think he's asking if the Bastion (or FOR for that matter) would get a 4++ save from a model inside with a PFG.
In short, no. They are terrain, not units or models.
IMO of course
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/02 05:14:13
Subject: Buildings: Are they transport vehicles?
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[DCM]
Tilter at Windmills
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insaniak wrote:For the purposes of working out effects from embarked units, I would be applying the transport rules.
Right. Of course, the Powerfield Generator has a FAQ that says if it's embarked upon a transport vehicle, it only protects the embarked unit. Given that embarking in a building is treated as embarking into a transport vehicle, this FAQ would seem to apply.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3180051a_Dark_Angels_v1.1A_APRIL13.pdf
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/06/02 05:44:56
Subject: Buildings: Are they transport vehicles?
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Jealous that Horus is Warmaster
Boston
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On p.2 of the FAQ it states "Page 64 – Power Field Generator Add “If the bearer is embarked upon a Transport vehicle, the powerfield’s effects only apply to models embarked upon that vehicle” "
That would imply to me that the powerfield actually does not apply to the vehicle which is a big difference from the way the DA player at my FLGS has been running his librarian (his take was that the librarian w/ PFG grants his transport (including a LR) and everything w/in 6" of the transport the 4++).
It's issues like this (and a related one where a Tau player used a single markerlight (I think) to erase cover saves -- it's possible that my memory on this one is wrong) that sometimes drive me a bit mad about GW and their method of releasing rules in expensive codexes ... most players won't have all the codexes of every army so (being charitable to the folks at my local store) if a player interprets a rule wrong, how is their opponent to know?
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![[Post New]](/s/i/i.gif) 2013/06/02 05:50:48
Subject: Buildings: Are they transport vehicles?
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[DCM]
Tilter at Windmills
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You just have to read the relevant rules and figure it out. And be prepared to bring the relevant rules to the game if and when it matters.
In fact, the way your opponent was playing it (protecting the squad, the transport, AND every model within 6" of the transport) was 100% the way the rules work, until GW decided they didn't want three or more Land Raiders running around the table with 4++ saves, and changed it in the FAQ.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/06/02 06:34:45
Subject: Buildings: Are they transport vehicles?
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[MOD]
Making Stuff
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Thus creating extra confusion, since an embarked KFF does project from the vehicle, but a power field doesn't... for no reason other than 'because'.
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![[Post New]](/s/i/i.gif) 2013/06/02 06:38:54
Subject: Buildings: Are they transport vehicles?
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Insect-Infested Nurgle Chaos Lord
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Because Ork
Orks iz like that...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/02 06:56:03
Subject: Buildings: Are they transport vehicles?
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[DCM]
Tilter at Windmills
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insaniak wrote:Thus creating extra confusion, since an embarked KFF does project from the vehicle, but a power field doesn't... for no reason other than 'because'.
"Because" there's a big difference between an AV 14/12/10 open-topped vehicle with a 5+ cover save and an AV 14/14/14 closed-top vehicle with a 4+ invulnerable save, most likely.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/06/02 07:36:31
Subject: Buildings: Are they transport vehicles?
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[MOD]
Making Stuff
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Oh, I get the balance issue behind it... It just makes no sense from a games mechanic standpoint.
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![[Post New]](/s/i/i.gif) 2013/06/02 13:05:32
Subject: Buildings: Are they transport vehicles?
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Boom! Leman Russ Commander
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insaniak wrote:Oh, I get the balance issue behind it... It just makes no sense from a games mechanic standpoint.
Balance is a games mechanic, surely?
HIWPI, no 4++ inside a bastion. As you said, it's unreasonable.
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![[Post New]](/s/i/i.gif) 2013/06/02 17:31:41
Subject: Buildings: Are they transport vehicles?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Not really. Balance is something you do within the limitations of the game mechanics. Mechanics should be consistent across the board, otherwise the point of a particular mechanic goes away.
GW has a poor track record of following their own rules and instead making exceptions everywhere, when they really should just rewrite the rules so everything works smoothly.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/02 19:45:45
Subject: Buildings: Are they transport vehicles?
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[MOD]
Making Stuff
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No, balance is a goal that is achieved through rules working in synergy, not a mechanic in itself.
The point is that we have two rules that as written function identically... except that one bubbles out from a vehicle and one doesn't. And this happens not because of different wording in the rules, but because GW has released an FAQ that says so.
This is shoddy games design. If rule 1 says 'X' and rule 2 says 'X' then they should both do the same thing. If them doing the same thing leads to an imbalance in the game, then you need to change one of those rules, not just explain that it works differently for no apparent reason other than 'If it worked the way it says it works, that would be broken...'
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This message was edited 1 time. Last update was at 2013/06/02 19:46:29
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