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Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

As we all know CSM Heaevy Support options are some of our best options in the codex. Put with all the good units to choice from in HS, which one performs the best at what?

Flexiblity?
Assault Pimary Armies?
Shooting Primary Armies?

LR, Obliterator, Maulerfiends, Vindacators... so much to choose from!

What HS pair with what type of list, and other units for optimization?

 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Whatever question you want to ask about the HS, the answer is always Obliterators.

This message was edited 1 time. Last update was at 2013/06/04 18:32:15


I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Frenzied Berserker Terminator






Obliterators, predators, and havocs are our best options in that order



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Obliterators are the best really... I agree. Is 9 Obliterators overkill?

 
   
Made in us
Frenzied Berserker Terminator






Is overkill something that exists in 40k?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

What I am by overkill is too many points invested in them weaking the rest of your army... Haha.

No "Overkill" doesn't existing in 40k.

How many points are 9 Nurgle Obliterators?


Automatically Appended Next Post:
I would like to run 9 nurgle obliterators and 3 helldrakes, but that is 1221 pts... is that enough damage for the points??

This message was edited 1 time. Last update was at 2013/06/04 19:17:27


 
   
Made in us
Dakka Veteran






Maulerfiends are good. They are cheap, really fast and pretty durable. Walkers that you can reliably get into combat give you so much tactical options because they can pound certain units and tarpit all sorts of things. A maulerfiend with lasher tendrils will do a pretty mazing job tying up a wraith unit for most of the game whil you slowly grind them down.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

all-around: Oblits
assaulty: Maulerfiends
shooty: Predator and Havoc

thisis only my personal opinion though

This message was edited 1 time. Last update was at 2013/06/04 19:41:54


2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Thrall Wizard of Tzeentch





Most Generally Useful: Obliterators.
Assault Army: Maulerfiends (they are amazing here)
Gunline: Las/las Predators usually. Autocannon Havocs can bring a smile to your face in quite a few situations though. With daemon allies consider a Forgefiend if you can spare a Tzeentch herald to cast Prescience on it.
   
Made in ca
Sinewy Scourge






Honestly I think 2 TriLas Preds give you the Anti Tank you need, and 1 squad of Oblits for versatility.

1850:
HQ:
Slaanesh Lord - 80

Troops:
10 Noise Marines w/ 2 Blaster Master, Icon of Excess 280
10 Noise Marines w/ 2 Blaster Master, Icon of Excess 280
35 Cultists - 165

Fast Attack
Heldrake - 170
Heldrake - 170
Heldrake - 170
Heavy:
3 Las Predator - 140
3 Las Predator - 140
3 Nurgle Oblits w/ Vetran Marks 246

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
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Made in us
Battleship Captain




Oregon

I'm an oddball because I'm trying hard not to use duplicate units.
At the moment I'm using a maulerfiend, las predator and vindicator.
All three give me reasonable durable armor while providing high S low AP attacks.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

How do you like your maulerfiend, does he just soak up fire or does he dish out a far amount of damage?

 
   
Made in us
Bloodthirsty Bloodletter





Dalymiddleboro wrote:
Is overkill something that exists in 40k?


Anything worth killing is worth overkilling!

In the grim darkness of the far future, there are only rules disputes.

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Often I will use predators. They can give a good amount of firepower and they are cheap.

Havocs are good too, They are a bit more fragile than predators, but deliver more guns per point.

I also use land raiders. I've been using triple land raiders more often lately when I want to not risk my troops. Sometimes I'll run a triple land raider and triple helldrake build. Sadly its not as good in practice as looks on paper.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Yeah, 3 raiders and 3 helldrakes sounds awesome, but like you said its not as good in practice as on paper.

Land Raiders are just too many points for what they do for chaos. I want to run at least one LR with Kharn and some zerkers in it, but its so many points it takes up a lot of my force.

3 Helldrakes for 510 points is pretty awesome for the points.
3 Mauler for 375 is just as good, but not sure if its as effective.

9 oblitz are always good paired with 3 helldrakes, but that is some many points... 1221 points!!!

I find myself in a pickle for deciding my troop choice in chaos. I want to be primarily a assault army, but KB just don't cut it... although I have like 90 KB models. (I ran horde zerkers for a long time and long time ago...)

 
   
Made in us
Battleship Captain




Oregon

CannedKhorne wrote:
How do you like your maulerfiend, does he just soak up fire or does he dish out a far amount of damage?


Im using it as a fire and forget missile. Launch it towards the closest high value target and hope for the best.
If it dies enroute, I'm betting that it sucked up a significant amount of fire. If it hits, daemon forge + melta cutters all but guarantee a kill.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Maulers are so cheap it makes me want to run them.... not a bad idea to just use one as a fire and forget missile.

Obliterators sitting in the sitting of the table is a serious threat to the enemies entire army.... it's awesome have T5 oblits.

 
   
Made in us
Battleship Captain




Oregon

People talk about 3:3:3 armies but I find that so limiting (and boring).
Why not try a pair of drakes and a pair of raiders. This leaves you open slots for a biker or spawn escort along with three oblits for fire support or to deepstrike. All for roughly the same price.
   
Made in us
One Canoptek Scarab in a Swarm




topeka ks

a little trick i use with oblits as i dont have very many models and no vehicles for that matter is to split my oblits up into one man units to avoid morale checks

and they call me cj 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 muagenreaper wrote:
a little trick i use with oblits as i dont have very many models and no vehicles for that matter is to split my oblits up into one man units to avoid morale checks


works in small games, but when you are at 1850 you need all your HS choices

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Made in us
Blood-Raging Khorne Berserker





New Jersey

 Exergy wrote:
 muagenreaper wrote:
a little trick i use with oblits as i dont have very many models and no vehicles for that matter is to split my oblits up into one man units to avoid morale checks


works in small games, but when you are at 1850 you need all your HS choices


I'd have to agree with this. At higher points totals 3:3:3 gives your specific type of unit the survivability to do it's job. You don't want to bring 1 or 2 fiends and have them blown up in your deployment zone. haha At like 1500 and less pairs work great.

I need to return some video tapes.
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Made in us
Hellacious Havoc




North Texas

CannedKhorne wrote:
Maulers are so cheap it makes me want to run them.... not a bad idea to just use one as a fire and forget missile.

Obliterators sitting in the sitting of the table is a serious threat to the enemies entire army.... it's awesome have T5 oblits.


they actually have good survivability, It will soak up fire, but it hits back with four powerfist attacks at I3 and denies two attack from every model in CC. So if you attack a tarpit unit, they don't attack you back, if you attack a character/HQ you severely cripple their attack power.

I don't think throwing so many point into Oblits is such a good idea, 9 oblits are great for supporting fire, but anyone can just tarpit them and keep them from even shooting. Running just one or two, they're much easier to hide and not so much of a point sink.

EDIT: Oh and what about the defiler, I don't see anyone swooning over him any more, what happened to him?

This message was edited 1 time. Last update was at 2013/06/05 18:12:36



 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

 Cypher's Sword wrote:
CannedKhorne wrote:
Maulers are so cheap it makes me want to run them.... not a bad idea to just use one as a fire and forget missile.

Obliterators sitting in the sitting of the table is a serious threat to the enemies entire army.... it's awesome have T5 oblits.


they actually have good survivability, It will soak up fire, but it hits back with four powerfist attacks at I3 and denies two attack from every model in CC. So if you attack a tarpit unit, they don't attack you back, if you attack a character/HQ you severely cripple their attack power.

I don't think throwing so many point into Oblits is such a good idea, 9 oblits are great for supporting fire, but anyone can just tarpit them and keep them from even shooting. Running just one or two, they're much easier to hide and not so much of a point sink.


The slash tendrils only reduce to a minimum of 1 attack. This is why I view them as almost pointless. If you attack tac marines they are going to throw grenades at you anyway and reduce themselves to 1 attack each, if you get in a scruff with things that are going to kill you anyway(hammers/fists) even at 1 per man it's still going to hurt you. I'd rather take the 1 extra 8/1 attack or 2 extra 8/1 attacks if I magically hit with everything.

This message was edited 1 time. Last update was at 2013/06/05 18:14:36


I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Hellacious Havoc




North Texas

 Goat wrote:
 Cypher's Sword wrote:
CannedKhorne wrote:
Maulers are so cheap it makes me want to run them.... not a bad idea to just use one as a fire and forget missile.

Obliterators sitting in the sitting of the table is a serious threat to the enemies entire army.... it's awesome have T5 oblits.


they actually have good survivability, It will soak up fire, but it hits back with four powerfist attacks at I3 and denies two attack from every model in CC. So if you attack a tarpit unit, they don't attack you back, if you attack a character/HQ you severely cripple their attack power.

I don't think throwing so many point into Oblits is such a good idea, 9 oblits are great for supporting fire, but anyone can just tarpit them and keep them from even shooting. Running just one or two, they're much easier to hide and not so much of a point sink.


The slash tendrils only reduce to a minimum of 1 attack. This is why I view them as almost pointless. If you attack tac marines they are going to throw grenades at you anyway and reduce themselves to 1 attack each, if you get in a scruff with things that are going to kill you anyway(hammers/fists) even at 1 per man it's still going to hurt you. I'd rather take the 1 extra 8/1 attack or 2 extra 8/1 attacks if I magically hit with everything.


Dam I totally missed that!
In that case how the hell do you model the magma cutters? They are so hard to get in there.


 
   
Made in us
Cultist of Nurgle with Open Sores





I still think there is merit to the lashes.

Against hammernators you reduce them down to one attack each, which [math hammer!] means less chances to kill you.
Against MCs you reduce their attacks by 2(?), which [math hammer!] means less chances to kill you.
When joint attacking a unit with friendly infantry, you reduce their attacks by 2(?), which [math hammer!] means less chances to kill you.
Hidden powerfists are reduced down to one, rending infantry is reduced to one, etc.
The model is large enough that you can give up charge bonuses to multi charge in limited situations. You could tarpit 2+ units.
I suppose the lashes would also be a defense benefit, as I sure wouldn't risk getting a cc unit stuck in with that thing. You could stand shooting units next to it and use it like a giant guard dog.

The only thing it doesn't affect is grenades, which I've never found very effective in the first place.

The only uncertainty I have is if the lashes affect friendlies. The way I read it it does, but that's stupid.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Every time I try to run just one squad of blitz, they die so fast they only get to shoot one time.

Is Chaos HS like is was in 5th edition, spamming units is better than just running one?? That's how I have always played chaos, spam the good stuff...

Haha.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

CannedKhorne wrote:
Land Raiders are just too many points for what they do for chaos. I want to run at least one LR with Kharn and some zerkers in it, but its so many points it takes up a lot of my force.
Using land raiders as an assault delivery system is not good.

I've found better luck using them for the following roles
- Long range support
- Mobile cover
- Helldrake protection for scoring units
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

If you take a LR, you should at least get a strong unit into assault and then use the LR as support.

After delivery the KB/Kharn move 6 and shoot every turn (you can do that now) to support your ally units.

I think 1 LR paired with 6 Oblitz or 2 Maulerfiends are good HS slots.

 
   
Made in us
Battleship Captain




Oregon

Is anyone having success with Ectofiends?
I'm not seeing thier niche compared to Vindicators or Oblits.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Honestly, I haven't even put any thought into them.

 
   
 
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