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How do you deal with casual games against opponents with less skill?
Pick a weaker army list deliberately
Play a weaker game tactically
Tell them what they're doing wrong
Play as normal and hope they'll improve over time

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Made in fr
Swift Swooping Hawk






I play with a group of friends on Vassal...where frankly quite a few of them are not very good at the game. As an example I played a 1000pt battle last night against a CSM player who took 4 squads of Cultists, one squad of Havocs, one squad of obliterators and some terminators against Tyranids. I tabled him in Turn 3. Now I'm not claiming to be a tactical genius (far from it) but at the moment these games aren't fun for either of us.

So how do you deal with games against friends that just aren't that good? I'm worried about sounding condescending by telling him what to do.

So, i've added some poll options, any other ideas would be good though.

   
Made in de
Kovnik






I like to do some sort of de-briefing after every match. There you can poke fun at each other about terrible dice luck and put in a hint or two about things you could improve.
I wouldn´t play worse just for the sake of it accept maybe i do a demo game or play against kids (what i try to avoid, feels kinda akward ). But my friends got to earn their win.
Once I played against a buddy of mine who crushes me like every time... Then i caught him pulling a really stupid move just to give me some easy points and that felt quite terrible tbh... I prefer a challenge to improve my gameplay.
   
Made in au
[MOD]
Making Stuff






Under the couch

Yeah, playing with friends, we generally talk about the game afterwards, what worked, what didn't. It's easy enough to make suggestions without being condescending about it.

 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

I ask if they want some help, and if they do I help. I try not to be condecending in the process of course. But if someone keeps loosing I ask questions like 'on turn 4, you shot my immobilized rhino instead of my squad of GH, why?' and explain why I did what I did afterwards. I find it often helps to tell them what I'm hoping they'll do, and why. ie. please charge my GH so I can shoot the crap out of you with overwatch then counter-attack.

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in us
Executing Exarch





McKenzie, TN

I keep some easy mode lists and I will often give advice if the person is receptive, even going so far as to tell them exactly what I am going to do.
   
Made in us
Hellish Haemonculus






Boskydell, IL

I deliberately field 'weaker' units that I need experience with, or units that aren't my optimal army selections.

As we go, I try to point out rules situations or tactics they might not be aware of or might want to take advantage of.

I remind them of things that have gone poorly for them in previous games, and the ways we discussed to counter it.

Other than that, I believe that when it comes to victory and defeat, you don't warn a child that the stove's hot. The stove will tell them for you. A good solid trouncing will be far more educational (for those capable of learning) than any soft handing or kind lessons.

Afterwards, I offer to give them advice on what went wrong for them. (I ask if they want it before I give it, I don't want to be a gloater.)

I also take this as an opportunity for 'strength training.' I like occasionally shorting myself 2-400 points so I can get a better sense of how to still be able to win when at a points deficit, so that I can be better prepared for an unexpected loss of a unit in a competitive situation. These games are the perfect situation for that, although I rarely tell them I'm coming to the table with 250 points less than them.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Rogue Grot Kannon Gunna





I like to play what I'm comfortable with but take the foot off the gas so to speak.

 
   
Made in gb
Snord






Well, I am easily the best player in my group, and every one knows it if they don't say it. MY friends play me, but the don't expect to win, hell, one of em just tries to kill Eldrad for a 'moral victory' heh.

But I never hold back, because I help them with lists and such, and advise them on what to take etc and then I fight them 'cause I learned to be so good by being thrown in the deep end when I was younger, and I lost all the time until I started to win as I learned from each defeat.

I can't use a weaker list, or go easy, because my friends would notice and think I was just being condescending, and if I try offer advice, they think I'm being arrogant and condescending sometimes. But we play and have fun, and I play up their little in-game victories etc.

Against younger children at my FLGS, well everyone knows I'm rarely, if ever, beaten, so I don't get many challenges from the kids, but when I do I don't hold back, as usually they're back chatting or being arrogant about their new army that just came out, so I destroy them with a 'lesser' army to put em in their place.


Von Chogg

LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
 
   
Made in us
Mounted Kroot Tracker







When I had strong armies, I would play down to my opponent tactically. Winning every game and tournament with overpowered lists at the time (White Dwarf Necrons, Steel Legion) did not make for an enjoyable hobby, however. Now, I pick inferior lists and try my best to win a game. I'm lucky to get a draw, but I have a blast and (hopefully) so does my opponent.

When my friends make complete bonehead moves, though, we never let them forget about it. By far the best one was when a buddy had only one Daemon Icon in his Chaos army, back when it was required in order to bring in Daemons. He had two or three units of Daemons waiting in Reserve. This single-wound model that was the only one capable of summoning Daemons was also equipped with a plasma pistol. You can guess what happened.

   
Made in de
Grey Knight Psionic Stormraven Pilot





Teaching through guidance. Don't loose, but guide the other player by placing your army in the right way, so that they learn.
   
Made in gb
Hellion Hitting and Running




Guide them as they play and/or post-game evaluation. Also if your normal list is a highly competitive one, you might wanna tone that down too. Not saying your should build a weak list on purpose, but just not something horrifying like necron flyer spam.

 
   
Made in us
Dakka Veteran





Never play down to their level, go hard so that they get better faster
   
Made in eu
Executing Exarch






I tell them exactly what I'm going to do, what I think will happen and how I would react to what I'm doing. I then offer them all the choices I can see they've got, and tell them what I'd do in their situation.

This is how come 3 games ago, I nearly got tabled by a ten year old. He was really enjoying himself, so I still see that as a 'win' for me

This message was edited 1 time. Last update was at 2013/06/07 13:42:45


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Preacher of the Emperor






There's nothing condesending about giving helpful advice. I think that most people would appreciate getting some help with something that they're struggling at.

Order of the Righteous Armour - 542 points so far. 
   
Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

I actually had this happen to me yesterday. I haven't played 40k in a long time and my local GW started a 500 pt escalation league.

So first match my Tau go against..... Tau...

I overly exposed my units in deployment and placed my terrain poorly. He got first turn and basically castled up - knocked out 150 pts first turn.

He treated me as if I was a veteran player when conducting his shooting/movements, but actually helped me plan my future turns to maximize my effectiveness (we already knew he would win at that point regardless).

I'm glad he didn't go easy on me as it would not have given me realistic expectations of what my units were capable of.

This message was edited 1 time. Last update was at 2013/06/07 14:11:27


   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Just do my best and then talk about what happened to their poor tabled army afterward. Its interesting to see who makes changes after being tabled on turn 3 or 4 and who just keeps doing the same old thing.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in au
Freaky Flayed One



Australia

As someone still fairly new, knowing you did deliberately stupid things would wreck the game. Picking a weaker list is fine, as there are many units that aren't very strong competitively that people don't like to field if they're not interested in fluff (and seeing Praetorians on the table once in a while would be nice), but you'd be condescending my intelligence to not see what you are doing. Play more risky, fine, but don't run cultists into a helbrute.

Point out what you would do in my situation would also be good; that way I know what you're at least thinking (and I could counter it if I knew hot to take advantage of it cough cough*) and whether I seem to be doing something incredibly stupid before I do it and have the game result deteremined by the end of turn 2.

DR:70+S--G-M-B++IPw40k03--D++A+/fWD-R-T(R)DM+ 
   
Made in fr
Swift Swooping Hawk






Right thanks for the advice everyone, I'll try picking more fun lists and talk after the game
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I throw them a handicap, or run one of my non-optimised themed lists at them.

I've been playing a LONG LONG time. I'm pretty good at 40K as a result, even if i do still get old edition rules surfacing once in a while.

If i'm playing someone new to the game the last thing i want to do is stomp them so hard that they decide that this expensive hobby is full of jerks just looking for an easy tally for their WLD.

I ask what they have, and if they want i help them to build a list.

I then pick out a list that their list would be fairly effective at killing (reverse list tailoring?) but which would not be a complete pushover. I may also give them a small points advantage.

Then i play at my usual casual level, as our forces should be pretty evenly matched or somewhat in the new guy's favor, t balance my skill.

I try to teach as i go, if they are willing to listen.


If this becomes a regular thing playing against the guy, and he's getting a grip on what his units can do/improving in skill i make my lists a bit heavier to compensate. As he and his lists get better, mine follow suit until he's at my level (or beating me hollow as i scramble to keep up in one case...)

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
The Hive Mind





I do a debrief after every phase if they want to. The important thing is that the outcome of the game doesn't matter. If they win, awesome - they feel good. If I win, I've pointed out multiple places where they could've stopped me from winning and it's just a lack of knowing the rules that stopped them.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Completely up to the opposing player. Some want advice and some do not.

Overall I find most ask what I recommend they do to combat X unit that I had good success with, and I explain the ways I've seen others have countered the unit.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

I know I wasn't the one that asked the question... but thank you! I myself have been struggling to have fun playing 40k recently. Bar the nid player in our group, I've been stomping several of my friends every game. The ork player, the Space Wolf player, and the Dark Eldar player. Now I wouldn't mind if I won, but I demoralize them within 2-3 turns. Once against the Dark Eldar player, I demoralized him turn one. Warp Storm table placed two ignores cover large blast templates on his units and slaughtered over half of each of his troop choices.

Since I don't have many models for Daemons yet, I ended up crippling myself by taking less points but that doesn't matter when you kill more than that before you even shoot.

So.... thanks for the advice!

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

When i first started off i didn't know anything about the game, i just bought some models because i thought they looked cool! Then i found out from a friend theres actual rules for it, i was stoked! But when i started playing i learned real well the choices i made were terrible... I had a dev squad just like the picture on the box, with a Las, Plas, Melta, and Bolter... I had a 10 man tac squad with mixed weapons, and assault marines with double pistols... needless to say i had to learn real quick what stuff worked and what didnt, and how to follow the rules and become a decent tactician. The entire time it took me to become a better player i was going up against people who we into this game from 2nd edition, i got beat so many times but yet i got the best experiance i could and learned real quick. So i teach in the same method, i play how i would normally, not competativly but i don't handicap myself. We play the game and i let them do what they please, if something goes bad for them i tell them how they could have changed that around and what they could do better next game, what units are good and which ones im not too sure about. It's all apart of the learning experiance, i love helping out lower skill players, it means later on when they get better we'll have more fun when we play.

"Decadence Unbound..."

10,000+


 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I do often let newwer players have a 20% add on after they've seen my list, or I let them pick one non-HQ unit from my list that only walks in on turn 4. Frankly, its never mattered.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

I'd say its less telling them what they're doing wrong and more giving them advice to help them figure out the best thing to do. Nobody likes backseat 40k, but new players will always take advice and still feel good about themselves when they win or lose. The more they feel part of the game the better.

4000
2000  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

With newer players, you must first not play a tournament list, but still a strong list neverless. You want them to see what the games about, but not cream them.

Second, as you play, talk about what you're doing and during their turn give them tips, but don't play the game for them. Tell them what the options are, and recommend what you would do in the situation.

Finally, be friendly.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Combat Jumping Ragik






I find the best thing to help them improve is not to take a weaker list. This just shows them how to beat weaker units. Instead I tend to make a few intentional tactical errors then see what they do.

After each phase I'll ask them what their thought process is & why they made the moves they did. If anything strikes me as glaringly wrong I'll tell them which unit & ask if there is something else they should do with it. Usually this gives them the shove needed to reasses what's going on. If not I'll tell them why I think it was a bad idea & again ask if they'd like to try something else instead and if they ask what would be a good option I try to hint them in the right direction.

I find this to be the best approach because it makes the player consider their options & helps build the tactical thinking they will use in later games. Since I'm not blatantly telling them they're wrong or what to do they arrive to their conclusions more or less on their own. This provides them with insight into the game & their own thought process / where it needs refinement. It also gives them the option to ignore my advice and see what happens which has pleasantly surprised me before because they'll pull things I would never have thought of so we both end up learning.

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in us
Road-Raging Blood Angel Biker






Well, I know that I learned the fastest how to be a better player my first couple years in the hobby by getting my butt kicked routinely. I've found that I still always learn far more from loses rather then wins.

So maybe a blend of the bottom two choices. Definitely play as normal, and offer up some advice as well.

The Emperor Protects
_______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.  
   
Made in nl
Loyal Necron Lychguard



Netherlands

All 4

Pick a weaker army list deliberately
I will not play my strongest list against players who are new to the game.
Yes, I will play my Necrons because they are my favourite.
But sometimes I might play a melee-Cron list.

Some weeks ago I played a list with 10 Lychguard, Scarabs, some troops and a Tomb Stalker against an Ork-list.
It was so much fun
Play a weaker game tactically
I will not focus fire on his only unit that can actually hurt me.
When I play a vehicle-list, I will not try to take down his only unit that can actually hurt my vehicles.
Tell them what they're doing wrong
At the end of the game I will always do a bit of feedback and reflection upon the game, you can blame my study for that..
Play as normal and hope they'll improve over time
After I 'trained' them, I will also play as normal so he can discover the strenghts and weaknesses of his units.
There is nothing as unhelpful as giving a player the idea that his gak-units are actually good, he might start spending money on those :(
   
Made in us
Regular Dakkanaut




Top three options.

Tabling a guy who doesn't know how to play is no fun for anybody. Give him a chance, give him pointers, and let him have some fun.
   
 
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