I'm sure this is a silly question, but pump wagons have the random movement attribute and a Movement characteristic of
2D6. Random movement dictates you use this movement characteristic for all pursuits, overruns, etc.
You can buy an upgrade for your wagons, outriggas, which increases your movement from
2D6 (stock) to
3D6. Thus you can overrun/pursue
3d6 per the random movement rules.
Pump wagons also have a special rule called "pump harder" that gives you +1D6 to your movement and more or less saying if you throw two

's while moving you will scatter and reroll the # of
d6 you used to move (likely increasing distance).
I was first under impression you could "pump harder" in pursuit, or overruns. Then did some googling and found some people saying you could not, but I could not find a cited rule or anything like that so was curious what was stopping it?
players of my
FLGS also seem to believe you could pump harder the same as I but I want to make sure I'm doing it right!
So assuming you CAN pump harder in a pursuit, what if you pump too hard and roll double 1s? do you auto catch the fleeing unit as you rolled high enough, and then scatter a different direction with a reroll? unsure how they interact.
Thanks!