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Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




Oklahoma City

I'm sure this is a silly question, but pump wagons have the random movement attribute and a Movement characteristic of 2D6. Random movement dictates you use this movement characteristic for all pursuits, overruns, etc.

You can buy an upgrade for your wagons, outriggas, which increases your movement from 2D6 (stock) to 3D6. Thus you can overrun/pursue 3d6 per the random movement rules.

Pump wagons also have a special rule called "pump harder" that gives you +1D6 to your movement and more or less saying if you throw two 's while moving you will scatter and reroll the # of d6 you used to move (likely increasing distance).


I was first under impression you could "pump harder" in pursuit, or overruns. Then did some googling and found some people saying you could not, but I could not find a cited rule or anything like that so was curious what was stopping it?

players of my FLGS also seem to believe you could pump harder the same as I but I want to make sure I'm doing it right!

So assuming you CAN pump harder in a pursuit, what if you pump too hard and roll double 1s? do you auto catch the fleeing unit as you rolled high enough, and then scatter a different direction with a reroll? unsure how they interact.


Thanks!



Made in us
Longtime Dakkanaut




Oklahoma City

I'm just curious as to what precedent is set to explain why to my mates? Was there a FAQ or does it just explain in the BRB and I've just overlooked it?
Made in us
Longtime Dakkanaut




Oklahoma City

I just re-read that entire section in my book and don't see it addressed at all. It just says that the random movement that you you move, is what you use for pursuit. so my question I guess is what constitutes movement in this game? ughhh

O&G book states that before moving the pump wagon IIRC (had a more vet player than myself look at it and he said it didn't mention anything about movement "phase" movement, just before you make a movement)... does a pursuit or ovverrun, or flee constitute a "movement" that you can "pump harder" before?

Sorry I'm not trying to be obtuse it was just a really odd scenario in a tournament. I rolled 4d6 pursuit a 500 point lvl 4 mage with my wagon, while pumping harder (the 4th die proved to not matter as he flubbed his swiftstride roll hard and my 3d6 would of caught him easily), but then as I pumped harder and 2 of my dice were 1's, I had to reroll and scatter, which ended up being 18" off my own board edge to re enter game next turn instead of in a nice juicy spot to be counter charged by a chariot... It was a really weird situation, and I am the newbie around so I'm always conceding to the vets and thats how they felt it worked as well but I don't want us all to just be wrong, and playing wrong, ya know.
 
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