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The Rock

Recently bought two boxes am I better have 10 of a particular or 5 of both?

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Beijing, China

 TechmarineNic wrote:
Recently bought two boxes am I better have 10 of a particular or 5 of both?


Sorry to tell you, but bikes are better than either. I converted my raptors into bikes.


Raptors work alright as 5 man melta teams if you face armor. Termicide is probably better but the raptors will get a second shot if they arent killed.

Warptalons arent great. They are the worst unit in the FA section for chaos. Compared to some of the things in elite, like Possessed they look alright though.

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The Rock

Good job I have some bikes already then

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Fortress of Solitude

Raptors out of the two, but bikes are better than both.

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Moon Township, PA

 ImotekhTheStormlord wrote:
Raptors out of the two, but bikes are better than both.


As a Night Lords fan, this is a sad but true statement.

 
   
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Raptors if youre gonna. i have five warptalons but only because the models look amazing. i might turn them into objectives. theyre just too expensive to use in a competitive game. for fun though theyre just hillarious. youd do better to use the points for more regular CSM.

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Vallejo, CA

I don't think raptors are straight worse than bikes, what with deepstrike being situationally more useful, and the fact that they can enter ruins, and can reroll charges, rather than always taking dangerous terrain tests.

Furthermore, warp talons aren't... necessarily... THAT bad. I mean, they start out as raptors, and then gain fearless, a 5++, and Ap3 for only 10 more points. With their speed, they could make a pretty good counter-attack unit. Just don't use them like the fluff tells you to - deepstriking small squads of them into your opponent's stuff.

In any case, I would generally agree, though, that terminators are better. For only 6 points more, you get a combi-melta, Sv2+, and can replace S Ap3 Shred with S+1 Ap2 for free. And those you CAN deepstrike into your opponent's stuff, because they're tougher, and can actually do something on the turn they arrive.



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Pacific NW

Pretty much what everyone has been saying, for the reasons Ailaros stated. Between the two, take Raptors if you must but Terminators are better. Warp Talons can work as a counter attack unit, but there are better options. Bikes would be the better choices all around, which isn't what you were asking.

   
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Mexico

 Ailaros wrote:


Furthermore, warp talons aren't... necessarily... THAT bad. I mean, they start out as raptors, and then gain fearless, a 5++, and Ap3 for only 10 more points. With their speed, they could make a pretty good counter-attack unit. Just don't use them like the fluff tells you to - deepstriking small squads of them into your opponent's stuff.





Warptalons aren't fearless, they also lose the grenades


Automatically Appended Next Post:
On topic thou I have a match tomorrow vs Tau, and will probably field my Night Lords list againts them, which have 10 warptalons and 15 raptors, Why? BECAUSE I'M CRAAAAAAAZY! (PvZ), but really thou I'll be fielding a daemon herald with the grimoire and a jump pack chaos lord with the talons, once the shadowsun/farsight/plasma bomb drops my warptalons will hopefully have 2++ sv against their plasmas, and charge them the next turn, 36 AP3 shred attacks vs the crisis suits should take care of that death star and then I can move to wreck his fire warriors

This message was edited 1 time. Last update was at 2013/06/11 21:07:32


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Norwalk, Connecticut

 Lord Yayula wrote:
 Ailaros wrote:


Furthermore, warp talons aren't... necessarily... THAT bad. I mean, they start out as raptors, and then gain fearless, a 5++, and Ap3 for only 10 more points. With their speed, they could make a pretty good counter-attack unit. Just don't use them like the fluff tells you to - deepstriking small squads of them into your opponent's stuff.





Warptalons aren't fearless, they also lose the grenades


Aren't warptalons daemons? If so, they are fearless, as per the daemonic rules.

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Mexico

 timetowaste85 wrote:
 Lord Yayula wrote:
 Ailaros wrote:


Furthermore, warp talons aren't... necessarily... THAT bad. I mean, they start out as raptors, and then gain fearless, a 5++, and Ap3 for only 10 more points. With their speed, they could make a pretty good counter-attack unit. Just don't use them like the fluff tells you to - deepstriking small squads of them into your opponent's stuff.





Warptalons aren't fearless, they also lose the grenades


Aren't warptalons daemons? If so, they are fearless, as per the daemonic rules.


Nop daemon USR doesn't give you fearless, it gives you fear, which the raptors already have and the reason why possessed marines have fearless rule AND daemons. That's the reason I'm actually attaching my chaos lord to the warptalons instead of the raptors so that they can at least be fearless and don't run after taking some hits or lose combat by 1 and get swept

This message was edited 1 time. Last update was at 2013/06/11 21:10:59


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Either take them as Raptors, or use their parts to convert regular CSM. The kit looks so amazing it feels wasted on Raptors. The legs, torsos, and arms all work with regular CSM. The lightning claws are useful if you ever need champion weapons -- they're the same price as a power weapon, but much cooler, and sometimes more effective.
   
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Canada

I'm weird because I actually use Raptors. Out of the two, Raptors. But Bikers or Heldrakes are much better.
   
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Canada

I will go for both. 5 Raptors or 5 Warp talons, they will die in the end. IMO, Raptors is more easy to play and the Warp talons are more a challenge to master.

 
   
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England

Definitely raptors, of the two. Mobile special weapon delivery systems are always good, and while bikes are hands-down better in open ground, raptors really shine if you play with a lot of terrain.

I can't really imagine a situation where warp talons would be useful at all. They're a really awful unit and it strikes me they were designed with no forethought whatsoever.

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Buffalo, NY

Yea I have 2 boxes of new raptors/warp talons and 2 boxes of old metal raptors. I want to make 10 warp talons just because they look sweet, but they are just too expensive and not really worth it. May use kits for spare bits.
   
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Mexico

Talons and raptors are awesome for fluffy lists, the raptors in numbers are great delivery for meltas and are ok melee fighters, the talons only work if you spend lots of point in making so, say lord joining them for fearless, daemon allies for boosting their invul sv maybe even huron/ahriman to give them infiltration and take them faster to close combat. (deep striking seems to be always a bad idea, most MEQ fail I tests on 5 or 6s if attached to a IC, and against the low I armies that work at have either such a huge shooting volume that blinding 1-2 units won't stop the talons from getting vaporized or have blind immunity like tau/eldar)

This message was edited 1 time. Last update was at 2013/06/12 13:57:08


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Beijing, China

 Ailaros wrote:


Furthermore, warp talons aren't... necessarily... THAT bad. I mean, they start out as raptors, and then gain fearless, a 5++, and Ap3 for only 10 more points. With their speed, they could make a pretty good counter-attack unit. Just don't use them like the fluff tells you to - deepstriking small squads of them into your opponent's stuff.

Warptalons are not fearless
Warptalons are 13 ppm more
Warptalons lose their grenades
Warptalons lose their pistols and the ability to take special weapons
Warptalon marks are much more expensive.


Automatically Appended Next Post:
 Ailaros wrote:
I don't think raptors are straight worse than bikes, what with deepstrike being situationally more useful, and the fact that they can enter ruins, and can reroll charges, rather than always taking dangerous terrain tests.

Bikes can always re-roll charge distance, always get HoW, have 5+ cover, can turbo, have T5, have twinlinked bolters, are relentless, cost 2ppm more with VotLW

2ppm! Kelly doesnt know what he is doing.

This message was edited 1 time. Last update was at 2013/06/12 15:14:59


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