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![[Post New]](/s/i/i.gif) 2013/06/12 19:50:02
Subject: Tau Skyray Gunship
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Been Around the Block
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Has anyone been able to play this unit in any tournaments? How has it performed and how many would you suggest taking?
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![[Post New]](/s/i/i.gif) 2013/06/12 19:53:43
Subject: Tau Skyray Gunship
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Member of the Ethereal Council
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It is good, able to ignore cover and LOS
It needs Marker light support, but so does the rest of our army.
Very good anti air.
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![[Post New]](/s/i/i.gif) 2013/06/12 19:58:56
Subject: Tau Skyray Gunship
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Been Around the Block
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hotsauceman1 wrote:It is good, able to ignore cover and LOS
It needs Marker light support, but so does the rest of our army.
Very good anti air.
I am using the Skyray Gunship in an allied detachment for my necrons with a riptide, cadre fireblade, and 12 firewarriors. So only 3 marker lights total. Is the Skyray still worth it?
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![[Post New]](/s/i/i.gif) 2013/06/12 20:05:06
Subject: Tau Skyray Gunship
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Member of the Ethereal Council
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Maybe not. If you are doing ally take Broadsides/ hammehead w/LS. one of the two
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![[Post New]](/s/i/i.gif) 2013/06/12 20:10:14
Subject: Tau Skyray Gunship
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Shas'la with Pulse Carbine
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Yeah, depending on the hole your're trying to fill, The Missilesides will punk a skyray.
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2013/06/12 20:18:15
Subject: Tau Skyray Gunship
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Been Around the Block
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Wolfnid420 wrote:Yeah, depending on the hole your're trying to fill, The Missilesides will punk a skyray.
Im really just trying to find a good tau detachment to compliment my wraithwing army to help with me with the following units/situations
* Paladins
* High AV Tanks in the backfield
* Tau Castle with multiple riptides
* Other wraithwing armies
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![[Post New]](/s/i/i.gif) 2013/06/12 21:55:19
Subject: Tau Skyray Gunship
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Longtime Dakkanaut
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FPSjeremy wrote:Wolfnid420 wrote:Yeah, depending on the hole your're trying to fill, The Missilesides will punk a skyray.
Im really just trying to find a good tau detachment to compliment my wraithwing army to help with me with the following units/situations
* Paladins
* High AV Tanks in the backfield
* Tau Castle with multiple riptides
* Other wraithwing armies
All that sounds like what you're really looking for is lascannons, not Tau (for the first three anyway).
Just my personal opinion.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2013/06/12 21:59:14
Subject: Tau Skyray Gunship
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Trazyn's Museum Curator
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For paladins and high AV tanks, you may want to look at rail weapons. That AP1 hurts like hell.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/12 22:44:51
Subject: Tau Skyray Gunship
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Been Around the Block
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CthuluIsSpy wrote:For paladins and high AV tanks, you may want to look at rail weapons. That AP1 hurts like hell.
That is why i wanted the riptide, considering a strength 8 AP2 large blast can tear them apart, not to mention it can be good against high AV tanks with the nova charge. People seem to think he is weak without marker light support which is why i added the skyray and cadre fireblade. Since ignoring cover seems to be the name of the game with tau and eldar, im just not sure a straight wraithwing army can cut it anymore.
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![[Post New]](/s/i/i.gif) 2013/06/12 22:54:51
Subject: Tau Skyray Gunship
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Monstrous Master Moulder
Space Cowboy Cruising Around Olympus Mons
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Hammerhead with a railgun? With the hammerhead kit you get that and an ion and the skyray stuff so magnetize it and swap out what works for you and what doesn't
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![[Post New]](/s/i/i.gif) 2013/06/12 22:55:42
Subject: Tau Skyray Gunship
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Legendary Master of the Chapter
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FPSjeremy wrote: CthuluIsSpy wrote:For paladins and high AV tanks, you may want to look at rail weapons. That AP1 hurts like hell.
That is why i wanted the riptide, considering a strength 8 AP2 large blast can tear them apart, not to mention it can be good against high AV tanks with the nova charge. People seem to think he is weak without marker light support which is why i added the skyray and cadre fireblade. Since ignoring cover seems to be the name of the game with tau and eldar, im just not sure a straight wraithwing army can cut it anymore.
If your just trying to support a single riptide, you could go the Mark'o commander route of using marker drones off of himself and body guards. that is 6 bs 5 marker lights, which is more than enough to give a riptide non scattering pie plates.
that will leave your fast attack and heavy support open for other things.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/06/12 22:58:42
Subject: Tau Skyray Gunship
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Lesser Daemon of Chaos
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I would be more happy If i was actually able to buy it. they don't even sell it anymore on the website. And you cant even purchase the turret from them in the bitz section.
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Latest Blog Post: 7th edition first thoughts and pictures.
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![[Post New]](/s/i/i.gif) 2013/06/12 23:03:27
Subject: Tau Skyray Gunship
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Anti-Armour Swiss Guard
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Try looking for the hammerhead.
They redid the box art for the skyray kit - as it included ALL the hammerhead bits anyway.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2013/06/12 23:22:25
Subject: Tau Skyray Gunship
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Skyray STR 8 is good. Kills Paladins and tanks and 3 Markerlights might be all ya need. But a Riptide? Kind of odd. It will kill them though with Early Warning Systems engaged!
Pathfinders can take STR 8 blasts, but the AP won't help there. Piranhas though... Now they might be a great choice instead of the skyray? Over time, more shots.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:30:28
Subject: Tau Skyray Gunship
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Trazyn's Museum Curator
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Not really sure how S8 AP3 will kill paladins. The S8 will one shot them for sure, but it has to bypass the 2+ save first.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/13 00:17:06
Subject: Tau Skyray Gunship
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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it wont. But if they wfail, it kills em outright. Which is better than not.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/06/13 00:59:31
Subject: Tau Skyray Gunship
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Trazyn's Museum Curator
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Jancoran wrote:it wont. But if they wfail, it kills em outright. Which is better than not.
Still, you have only a finite number of missiles don't you? Not a very reliable anti-paladin measure. If I were a tau player, I'd rather target AV10-11 vehicles or T6 MCs who have a 3+ save or worse.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/13 01:02:07
Subject: Re:Tau Skyray Gunship
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Longtime Dakkanaut
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Skyray is probably going to be my "spray and pray anti- helldrake machine" if I ever end up needing one. Although a squad of missile broadsides would probably do it better.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2013/06/13 02:35:41
Subject: Tau Skyray Gunship
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Been Around the Block
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Desubot wrote: FPSjeremy wrote: CthuluIsSpy wrote:For paladins and high AV tanks, you may want to look at rail weapons. That AP1 hurts like hell.
That is why i wanted the riptide, considering a strength 8 AP2 large blast can tear them apart, not to mention it can be good against high AV tanks with the nova charge. People seem to think he is weak without marker light support which is why i added the skyray and cadre fireblade. Since ignoring cover seems to be the name of the game with tau and eldar, im just not sure a straight wraithwing army can cut it anymore.
If your just trying to support a single riptide, you could go the Mark'o commander route of using marker drones off of himself and body guards. that is 6 bs 5 marker lights, which is more than enough to give a riptide non scattering pie plates.
that will leave your fast attack and heavy support open for other things.
The only issue that i see with this is the amount of points the Mark'o commander and drones take up. If i were to do that, i would have to lose a decent amount from my necron side which i feel is pretty solid. My full list is located at the link below and will probably be taken to a GT next weekend.
http://www.dakkadakka.com/dakkaforum/posts/list/532978.page
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![[Post New]](/s/i/i.gif) 2013/06/13 03:42:26
Subject: Tau Skyray Gunship
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Legendary Master of the Chapter
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FPSjeremy wrote: Desubot wrote: FPSjeremy wrote: CthuluIsSpy wrote:For paladins and high AV tanks, you may want to look at rail weapons. That AP1 hurts like hell. That is why i wanted the riptide, considering a strength 8 AP2 large blast can tear them apart, not to mention it can be good against high AV tanks with the nova charge. People seem to think he is weak without marker light support which is why i added the skyray and cadre fireblade. Since ignoring cover seems to be the name of the game with tau and eldar, im just not sure a straight wraithwing army can cut it anymore. If your just trying to support a single riptide, you could go the Mark'o commander route of using marker drones off of himself and body guards. that is 6 bs 5 marker lights, which is more than enough to give a riptide non scattering pie plates. that will leave your fast attack and heavy support open for other things. The only issue that i see with this is the amount of points the Mark'o commander and drones take up. If i were to do that, i would have to lose a decent amount from my necron side which i feel is pretty solid. My full list is located at the link below and will probably be taken to a GT next weekend. http://www.dakkadakka.com/dakkaforum/posts/list/532978.page Looking at that list, i would go fire blade with minimum troops, at least 8 pathfinders, the riptide with a EWO at least, then take 2 broadsides of whatever flavor you like (i prefer rail but alot of people swear by missiles) or if you really wana hurt av14 take a railhead (longstrike always makes it better but he is pricy) should be 500-600 (700 or so with long strike) You shouldn't have to worry about troops for scoring concidering your necrons, so you can focus more points into getting first blood and taking out transports.
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This message was edited 1 time. Last update was at 2013/06/13 03:44:00
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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