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Made in au
[MOD]
Making Stuff






Under the couch

 Jambles wrote:
 MagicMan wrote:
 ashikenshin wrote:
Yeah I rather take a wound or two instead of be run off the board.

100% this.

Lose a boy, or lose him and thirty of his mates as they run off a board edge.

I think the point is that, in the current codex, we didn't have to choose between one of those things: neither of them happened, because we got fearless straight up.

When the current codex was written, Fearless models took extra wounds instead of running away from combat. So it's only really a nerf now because 6th edition changed how Fearless works.


Automatically Appended Next Post:
 Melcavuk wrote:
Chosen Praetorian wrote:Does their detachment not have a lord of war and fortification slot?


Sorry yes, 1 of each as standard

So as rumoured, no taking Ghaz and a Stompa in the same army unless you're playing Unbound?

This message was edited 1 time. Last update was at 2014/06/20 22:03:10


 
   
Made in us
Longtime Dakkanaut






 Jidmah wrote:
I don't exactly see the sky falling though. Not yet
There still is a ton of unknown stuff, we don't know the options for the additional mek you can buy yet. The relic allowing you to reroll up to three saves might very well be our own 2+ rerollable cheese and putting three painboyz in maximum boyz mobs while having Thrakka lead from the LoW slot is going to cause trouble for people. Also note that you can now field up to twelve trukks in a single FoC and mobs of 30 storm boyz is nothing eldar players want to have around their funky space boats.

While the current armies might not work anymore, I see plenty potential for new ones, even without tossing major amounts of cash towards GW.

And if it's falling, it's probably those damn marines in their drop pods who need a good clobbering.


I'm confused by this post.

1. What do Stormboyz do that Wave Serpents have to suddenly worry about? Not like Stormboyz are rocking great saves.
2. We have to get a relic to get to reroll a limited number of saves. Other armies have powers to get unlimited rerolls. Does the relic do anything else?
3. Who cares about putting stuff in a single FoC now? The only cost for opening up those 6 troop slots is another HQ, which it looks like Orks will find a crowded slot alongside Heavy Support.
4. Beside the FoC issue, what good are 12 trukks, honestly? They're AV10 open topped and Ramshackle got nerfed. Is there something new for them?
5. How does Ghaz in the LoW make any difference than him leading from an HQ slot? (Honest question, I haven't looked into LoW stuff.)

And I thought we had the Codex (aka, we're done with the "not knowing everything" thing)?
   
Made in au
[MOD]
Making Stuff






Under the couch

 Melcavuk wrote:
KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes.

I have to admit, a bike-mounted SAG sounds like a fun conversion...


Dedi transports available for burnas and tank bustas now.

Definitely a fan of that, as well.


Not particularly impressed with anything else so far.


And it looks like I left it a bit late to finish my Wazdakka conversion... :(

 
   
Made in ca
Regular Dakkanaut




 Melcavuk wrote:
Painboy is 50 points, (75 with bike) not sure if thats a points increase, put my old dex somewhere and cant find it atm. Lemme know if I missed any questions.


Painboy for 50pts stays the same. Does he take an HQ slot or is he slotless as the mek is?

Also, how does Waagh! work?

Thanks very much for answering questions!
   
Made in ca
Lieutenant Colonel






melcavuk, can you confirm that the stompa is now in the codex or not?

pain boys are HQ choice that takes up slots or no?

This message was edited 1 time. Last update was at 2014/06/20 22:05:11


 
   
Made in us
Longtime Dakkanaut






 Melcavuk wrote:
Painboy is 50 points, (75 with bike) not sure if thats a points increase, put my old dex somewhere and cant find it atm. Lemme know if I missed any questions.


Pretty sure that's the same, more expensive with the bike.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Yeah, Ghaz being lord of war makes no sense, but he is in the Lord of War Slot (so its him or Stompa). He is exactly the same cost as before and is now an Eternal warrior. Perhaps this is something 7th is doing so you arent fielding calgar with allies Vulkan? So perhaps from here on out the "big" special characters become lords of war.


Automatically Appended Next Post:
 streamdragon wrote:
 Melcavuk wrote:
Painboy is 50 points, (75 with bike) not sure if thats a points increase, put my old dex somewhere and cant find it atm. Lemme know if I missed any questions.


Pretty sure that's the same, more expensive with the bike.


Double checked, works out exactly the same price, but this one you can stick in a 15 strong bike squad if you wanted (normal bikers)

This message was edited 1 time. Last update was at 2014/06/20 22:07:20


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

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Made in us
Longtime Dakkanaut






Thought bikes were 20 points for some reason. Carry on!
   
Made in mx
Fresh-Faced New User




Melcavuk:

Two quick questions.

Which is the cost point for the Warbikes in the Nobz unit?

Can you explain clearly what are the changes made to the Ramshackle rule in Trukks?
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Bikes in the Nob unit are +27 point upgrade, the nobz themselves got cheaper so the nob on a bike comes out to exactly the same cost as previously.

Ramshackle is now like an extremely poor serpent shield (without the killing). When you take a penetrating hit roll a D6, on a 6 that hit is now downgraded to a glancing hit.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in ca
Regular Dakkanaut




Grazzy being a LoW means that you can still take 2 more HQs (or 3 more with the special detachment)
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Fun fact: A weirdboy generates +1 warp charge for every 10 models with ere we go within 12 inches. So stick him in a squad of boyz, get him ML2 and he can generate 5 charges a turn on his own.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Email: Basilisk.Studios@yahoo.co.uk 
   
Made in no
Stealthy Grot Snipa





Is the Stompa in the codex?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in ca
Sneaky Kommando





I'm really pleased with what I'm hearing. It's disappointing that shoota boyz went up by a point but considering how good they are at snap firing they needed it (there was no snap firing when the old codex was written, remember).

Kans in mobs of 6? That's going to be murderous if used properly. Considering how hard it is to kill vehicles now and that most armies' basic guns can't hurt them (from the front anyway) and it adds up to a unit that's going to be very tough and can put out a ton of s6 small blasts each turn.

The new mob rule is an improvement, in my opinion. D6 s4 hits is only an average of one or two dead orks per failed morale check, and now smaller units (like trukk boyz or burna boyz) can benefit from it so long as they have a Nob, whose bosspole will give them a re-roll on the table. It will give the smaller units a lot more chance of sticking aroune.

KFF has changed from a shield to protect the boyz (which frankly is done better and more cheaply by grot mobs anyway) to a 5++ for a smaller elite unit like nobz or MANz. Different role, but something the army was much lacking (ie, the ability to give 5++ to MANz).

The changes to WAAAGH! and 'ere we go will make assault much more viable; a 6" move + avg 3.5" run + avg 8.5" assault (after re-roll) gives an 18" charge distance - even just the re-roll of the charge dice which you can do EVERY TURN (!) allows you to reliably charge from outside most units' rapid fire range. This is a HUGE advantage.

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Yup, as a Lord of War but its here.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Melcavuk, can you tell us about the relics? Thanks!

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in mx
Fresh-Faced New User




Thanks a lot Melcavuk.

More questions:

What can say to us about Kommandos? Do they get basic Slugga/Choppa and 2 Special Weapons? Unit size? Are they cheaper, do they have something new?

What can you tell us about the relics (apart from those you've already talked about)?

Is the Deffgun unchanged at 48" S7 AP4 Heavy D3?

Do Dakka Guns on Warbikes stay at 18" range?

Do Deffkoptas stay the same (points, stats, options)?

What about Grotsnik? Any good changes on him? Does he still gives the option +5 Cybork Body option per model on the army?

This message was edited 1 time. Last update was at 2014/06/20 22:19:26


 
   
Made in ca
Regular Dakkanaut




Mel, Painboy slotless HQ like the mek?

Thanks mate
   
Made in us
Nasty Nob




Cary, NC

Weird double post. Consider it

Waaaaaagh!

This message was edited 1 time. Last update was at 2014/06/20 22:22:54


 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Relics:

Da Ded Shiny Shoota - Assault 6 Shoota, twinlinked, rolls of 1 richochet into friendly units (my favourite gun for my new Gitz Warboss)

Lucky Stixx - Can choose to reroll failed hit, wound or saving throws, if 3 of these rerolls fail in a single turn you die, instantly.

Warboss Gazbag’s Blitzbike - Assault 3, AP3, Str 6 twinlinked shots, and its a bike.

- Headwoppa’s Killchoppa - Str +2, AP5, rending, two handed, rolls of 6 insta death.

Da Finkin Kap - Warlord gets a strategic trait along with his normal warlord trait (also going on my Gitz Warboss as a pirate hat)

Da Fixer Upperz - repair vehicles on 3+ (hull points, weapon destroyed or immobilised)

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Member of a Lodge? I Can't Say




OK

I'm surprised nobody has asked what has changed with Ghazzy's special Waaagh (or if he still has it). Is his points cost the exact same?

Also are battlewagons the same?



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in dk
Stinky Spore





Horsens, Denmark

Hi,

Melcavuk your the MAN !

1.Do painboyz take up HQ slots or do they work like mekz (1 pr HQ)?.
2.Do you have to exhange weapons for artefacts? If not how many artefacts can a character be equiped with?
3.Do all meks have access to killsaws? (burna, loota, extra HQ meks, Big meks)

Also would it be possible to get a quick sum up of the wargear and vehicle equipment?

Thanks for sharing !

Best regards...
   
Made in nz
Disguised Speculo





I was hoping for one of two outcomes, and it seems I may have got it.

The first was a more potent and enjoyable book, allowing Orks (and in particular, biker Orks) to compete in 7th at a reasonable level. This did not happen.

The second was a total disaster, the absolute implosion of everything I enjoyed about Orks. This would help me to sell my Ork army and finally divorce myself completely from this nonsense game.

Its looking like this second outcome will be the case.

Inb4 'sky is falling' etc, for serious guys, do these changes look fun to you? There could be hidden power combos, sure, but as someone else put it, this book is suppost to be fun, and it looks like its anything but.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

BooBoo wrote:Thanks a lot Melcavuk.

More questions:

What can say to us about Kommandos? Do they get basic Slugga/Choppa and 2 Special Weapons? Unit size? Are they cheaper, do they have something new?

What can you tell us about the relics (apart from those you've already talked about)?

Is the Deffgun unchanged at 48" S7 AP4 Heavy D3?

Do Dakka Guns on Warbikes stay at 18" range?

Do Deffkoptas stay the same (points, stats, options)?

What about Grotsnik? Any good changes on him? Does he still gives the option +5 Cybork Body option per model on the army?


No Shootas on Kommandos, They got stealth tho, special weapons on them havent changed. Kommandos got a price drop. Nothing else new.
Deff gun hasnt changed.
Dakkagun hasnt changed
Deffkopta dropped by 5 points, both its gun changes are now free. Other points stay the same
Grotnik is fearless, rampage, doesnt have any other perks really

Rubs wrote:Mel, Painboy slotless HQ like the mek?

Thanks mate


Nope, they take a slot sadly. Mek is the only slotless one.



Automatically Appended Next Post:
herpguy wrote:I'm surprised nobody has asked what has changed with Ghazzy's special Waaagh (or if he still has it). Is his points cost the exact same?

Also are battlewagons the same?


Battlewagons got more expensive, their kill kannon and other guns got cheaper. Statswise no change.
Ghaz costs the same, his Waaagh still turns his save invul, eternal warrior

MaRV wrote:Hi,

Melcavuk your the MAN !

1.Do painboyz take up HQ slots or do they work like mekz (1 pr HQ)?.
2.Do you have to exhange weapons for artefacts? If not how many artefacts can a character be equiped with?
3.Do all meks have access to killsaws? (burna, loota, extra HQ meks, Big meks)

Also would it be possible to get a quick sum up of the wargear and vehicle equipment?

Thanks for sharing !

Best regards...


They take a slot
Weapons arent exchanged for many of the options on characters, the warboss for example reads "May take items from the Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork list"
There are other bits that do exchange weapons (taking mega armour for example). Relics are one of each per army (but can take multiple different ones)
All meks get kill saws, but its expensive (20-30 points depending on the mek)

This message was edited 1 time. Last update was at 2014/06/20 22:27:40


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in mx
Fresh-Faced New User




Thanks a lot Melcavuk, you answer faster than a Mek's fixing skills.

Still more questions:

Are Burnas cheaper? Are they still Elite? Are Tankbustas still Elite? Do they get Tankhammers as options and do they work the same? Do they get Squigbombs and do they work the same?

Are Choppas CCW? Do they get anything new?

Stats for the Mega Kustom Slugga?

What can you tell us about "Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork list"? What are those options? Stats and rules?

THANKS!!
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Melcavuk wrote:
Relics:

Da Ded Shiny Shoota - Assault 6 Shoota, twinlinked, rolls of 1 richochet into friendly units (my favourite gun for my new Gitz Warboss)

Lucky Stixx - Can choose to reroll failed hit, wound or saving throws, if 3 of these rerolls fail in a single turn you die, instantly.

Warboss Gazbag’s Blitzbike - Assault 3, AP3, Str 6 twinlinked shots, and its a bike.

- Headwoppa’s Killchoppa - Str +2, AP5, rending, two handed, rolls of 6 insta death.

Da Finkin Kap - Warlord gets a strategic trait along with his normal warlord trait (also going on my Gitz Warboss as a pirate hat)

Da Fixer Upperz - repair vehicles on 3+ (hull points, weapon destroyed or immobilised)


You're the man Melcavuk, thanks for answering my question!

This may be the first codex that has 6 actually usable (ie competitive) relics.

This message was edited 1 time. Last update was at 2014/06/20 22:32:23


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Made in mx
Fresh-Faced New User




New Pic of the MegaNobz.
[Thumb - 15.jpg]

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

BooBoo wrote:
Thanks a lot Melcavuk, you answer faster than a Mek's fixing skills.

Still more questions:

Are Burnas cheaper? Are they still Elite? Are Tankbustas still Elite? Do they get Tankhammers as options and do they work the same? Do they get Squigbombs and do they work the same?

Are Choppas CCW? Do they get anything new?

Stats for the Mega Kustom Slugga?

What can you tell us about "Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork list"? What are those options? Stats and rules?

THANKS!!


Burnas are more expensive but a point, tank hunters got cheaper by three, both are still elite. Can take 2 tank hammers as an upgrade, seem to work the same, can take upto 3 squig bombs, no longer risky to your own units
Choppas are just CCW
Its a +1 strength plasma pistol
Ranged are your twinlinked shootas and kombis, melee is klaw or big choppa, run and squigs are your oilers, ammo runts, attack squigs etcs. Orky know wats are you cybork bodies, bikes, waagh banners and git findas. And thev gifts are your relics.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in ca
Regular Dakkanaut




Awesome pic of meganobs!

Are power klaws still the same stats? str x2 ap2?

Whats the differences between the PK and saws?

Warboss still just as cheap? How much are PKs? What does a Boss pole do?

Thanks Mel!
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 Dakkamite wrote:

Inb4 'sky is falling' etc, for serious guys, do these changes look fun to you? There could be hidden power combos, sure, but as someone else put it, this book is suppost to be fun, and it looks like its anything but.


We're probably in the minority, Dakkamite. Nothing strikes me as particularly interesting about any of the new rules, and I've read pretty much this entire thread. It all just seems so milk-toasty and uninspired.The changes are over-complicated (really, more random tables?) or just simply baffling.

   
 
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