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Made in us
Horrific Howling Banshee




Gig Harbor, Washington

Before I begin: No, I am not trying to argue whether this should apply to Armor Pen. The wording is perfectly clear its on to wound rolls only.

Now, I have to ask: What purpose does AP 1 serve on Monofilament? There are no armor saves better than 2+. So what does it affect exactly?

This message was edited 1 time. Last update was at 2013/06/18 19:16:18


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Right now? Nothing. A later version of the game might choose to make a distinction.

I think it might be neat for AP1 weapons to ignore FNP -- that way, AP1 weapons have an advantage even when attacking monstrous creatures. Meh.
   
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the AP 1 is there to evade armor saves entirely. Easy enough.
   
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Ap1 adds+2 to penetration roll.
   
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Broly33 wrote:
Ap1 adds+2 to penetration roll.


and monofiliment doesnt work on vehicles, or well the AP1 doesnt

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Isn't this similar to saying that the "ignores cover" USR doesn't work on vehicles because it only says on a wound roll?

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I think it's closer to saying "you get a 6+ save.".

 
   
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There's a Tau special character has a wargear item that gives a save based on the AP of the weapon, where he can't save against an AP- wound and automatically saves against AP1 wound, so there's that.

   
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on the forum. Obviously

 Redemption wrote:
There's a Tau special character has a wargear item that gives a save based on the AP of the weapon, where he can't save against an AP- wound and automatically saves against AP1 wound, so there's that.


Then...warpspiders are either very lethal or absolutely useless then

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 CthuluIsSpy wrote:
 Redemption wrote:
There's a Tau special character has a wargear item that gives a save based on the AP of the weapon, where he can't save against an AP- wound and automatically saves against AP1 wound, so there's that.


Then...warpspiders are either very lethal or absolutely useless then


well it only works on space pope

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It's also possible we may see an Errata later, adding to the pen rolls of vehicles.

As of now, it doesn't do anything more than AP2 would.

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 Redemption wrote:
There's a Tau special character has a wargear item that gives a save based on the AP of the weapon, where he can't save against an AP- wound and automatically saves against AP1 wound, so there's that.

Aun'va. He'll be heartily trolling that fire dragon squad all day long.

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on the forum. Obviously

 ductvader wrote:
 CthuluIsSpy wrote:
 Redemption wrote:
There's a Tau special character has a wargear item that gives a save based on the AP of the weapon, where he can't save against an AP- wound and automatically saves against AP1 wound, so there's that.


Then...warpspiders are either very lethal or absolutely useless then


well it only works on space pope


That's what I meant. They are either very lethal (they can insta kill him, iirc) or can't hurt him

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It's to future proof the Spinarette Rifle, which is AP1 naturally. It would be really weird if a 6 to wound downgraded the AP.

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on the forum. Obviously

 Daba wrote:
It's to future proof the Spinarette Rifle, which is AP1 naturally. It would be really weird if a 6 to wound downgraded the AP.


Yeah, you have a point there. I was wondering why an AP1 weapon would need a special effect that gives it AP1.

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 Daba wrote:
It's to future proof the Spinarette Rifle, which is AP1 naturally. It would be really weird if a 6 to wound downgraded the AP.


THANK YOU

This has been one of those little things driving me nuts lately.

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Now THAT makes sense. Thank you for bringing that to my attention. Now this makes me wonder why the Spinneret Rifle isn't listed with the rest of the Monofilament Weapons... :/

This message was edited 1 time. Last update was at 2013/06/19 00:19:33


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