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![[Post New]](/s/i/i.gif) 2013/06/23 05:43:30
Subject: 1.5k army list [Lizardmen][New Player][After action report]
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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I am just starting to play warhammer fantasy but I really like Lizardmen and I am starting to build and army, the local game store has a lot of people just starting so it seemed like a good time to start. They are running events at 1.5k for starters to help newer players learn the game.
After getting some feedback, I am thinking of using:
Slann{attached to Temple Guard}
Ruination
Mystery
Cognition
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Temple Guard
30 models
Full Command
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Scar Vet{Attached to Saurus Warriors}
Golden Sigil Sword
Charmed Shield
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Saurus Warriors
30 models
Shield/Hand Weapon
Full Command
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Skink Skirmishers
10 Models
Blowpipes
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Skink Skirmishers
10 Models
Blowpipes
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Points: 1500
Models: 82
I plan to add a salamander when it eventually comes in.
Comments and Criticism welcome, I really do want to run the temple guard and Slann in the list.
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Played 2 games with the above list, both were victories vs WOC. I really like warhammer fantasy so far, the need for tactics and synergy is great. Throne of vines with shield of thorns did a lot of damage and actually stopped a rear charge. Skinks always at least came close to making up their points. The slann did amazingly well both games, temple guard made, for great heavy hitters and when buffed very few died. Saurus warriors actually made 3/4 of their 6+ ward saves. So far I really like the army, I think I will be sticking with mostly the list I have and and dropping 1 skink squad for a salamander otherwise I don't think I would change much.
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This message was edited 5 times. Last update was at 2013/07/15 06:28:31
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/06/23 07:42:22
Subject: 1.5k army list [Lizardmen][New Player]
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Stubborn Hammerer
Weston-super-mare
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I would drop the Cold ones and maybe add some salamanders or chameleon skinks which ever you prefer.
Also there just normal standard bearers in the saurus i guess?
I would try add a musician in the unit aswell and give the temple guard a standard.
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This message was edited 1 time. Last update was at 2013/06/23 07:42:55
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![[Post New]](/s/i/i.gif) 2013/06/23 09:09:48
Subject: 1.5k army list [Lizardmen][New Player]
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Towering Hierophant Bio-Titan
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I'd drop the cold one cav.
They really are heavy on points for what they can actually put out in combat.
I'd then think about upgrading units.
You want a standard and mus in every unit you have here.
The temple guard would also benefit from the razor standard, as you will be getting charged from hard hitting units to try and kill off that slaan.
With whats left, i'd pour it into more blowpipe skinks.
They really do pay for themselves 90% of the time.
And if someone runs a monster, they will pay up after a single round of shooting from each unit.
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![[Post New]](/s/i/i.gif) 2013/06/23 11:14:09
Subject: 1.5k army list [Lizardmen][New Player]
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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I'd keep the 5 cold ones. They add something to the list. As if chaff clearers, war machine hunters AND a hard hitting flank fighter.
Other than that, combine the saurus blocks and drop the spears and buff the Temple Guard's numbers. Or drop the temple guard for skirmishers. The latter option is a finesse list though, I will admit that.
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![[Post New]](/s/i/i.gif) 2013/06/23 14:51:16
Subject: 1.5k army list [Lizardmen][New Player]
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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How large a group of saruss warriors and temple guard would you recommend?
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/06/23 16:59:39
Subject: Re:1.5k army list [Lizardmen][New Player]
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Been Around the Block
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I would not bother If you dont have all these units yet. Since Lizardmens new Codex will be released in August
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![[Post New]](/s/i/i.gif) 2013/06/23 18:00:40
Subject: 1.5k army list [Lizardmen][New Player]
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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40 Saurus with hand weapon and shield. A 6+ ward in combat is infinitely greater than an extra rank of attacks.
30 Temple Guard, or 25 with Chakax. The footprint will stay the same, and Chakax will shred RnF and hold up characters in challenges. Yes he will probably die, but when you kill a(approximately)350 point High Elf Prince's unit around him, he will probably run, and you will have made chakax's points back.
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![[Post New]](/s/i/i.gif) 2013/06/24 17:24:22
Subject: 1.5k army list [Lizardmen][New Player]
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Thanks for the advice, it will definitely help a lot.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/06/24 23:24:36
Subject: 1.5k army list [Lizardmen][New Player]
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Killer Klaivex
Oceanside, CA
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As other have said, drop the cold ones.
Pick up a salamander and some chameleons.
Left over points should buy the temple guard a standard and musician.
-Matt
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![[Post New]](/s/i/i.gif) 2013/06/27 17:46:03
Subject: Re:1.5k army list [Lizardmen][New Player]
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Ambitious Acothyst With Agonizer
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I would drop the cold ones, up the saurus to a single unit of 30
and with the added points add either
a unit of terradons, or chamilion skinks for clearing cannons and chaf.
I prefer terradons as they get drop rocks and stomp
also get some salamder - march and fire! they are proberbly the most undercosted/overpowered unit in the game ( although i suspect they will get nerffed in the new army book and that razordons will be made better)
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![[Post New]](/s/i/i.gif) 2013/06/30 13:34:54
Subject: Re:1.5k army list [Lizardmen][New Player]
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Omnipotent Lord of Change
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Want yet another opinion? I agree on dropping the CoC and picking up salamanders instead (2x 1 salamanders in fact), even if they're headed for a hard nerf in the next book. I also have to demand that you give musicians to everybody that can take them. And I'll also suggest that instead of blobbing up into a two block boringfest, you consider keeping the medium strength saurus blocks but take LIGHT magic instead. You'll have much more dynamic games enjoyable by all, instead of the game that LIFE plays (which involves making a single unit - the temple guard or the saurus horde as needed - invincible, ftw. Also dwellers).
If you're interested in a list, here's my take:
- Salvage
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![[Post New]](/s/i/i.gif) 2013/07/01 21:55:01
Subject: 1.5k army list [Lizardmen][New Player]
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Thanks for the advice, it will definitely help a lot. The light list is very different from a lot of the lists I have seen.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/07/02 00:00:15
Subject: 1.5k army list [Lizardmen][New Player]
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Omnipotent Lord of Change
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Many light lizards armies include SNK (skinks-and-krox) units as well, but without plastic krox those can be pretty pricey, and really do need the light boosts to work.
But yea, light magic answers the weaknesses built into lizard combat troops, with boosted WS & I, increased movement and rerolls to hit. And then it's got them laser spells to deal with things what need blasting - especially if they're demonic or undead. It's really pretty sweet how many troops suddenly become viable under light.
Life on the other hand promotes a game of turtle up and slam out dwellers, and also tends to lead to really similar builds. Life slann with the tricks + uber-skarvet or two + saurus horde + temple guard mob + exactly one stegadon (healed by Lifebloom) + bunches of skinks + maxed out camo skinks + maxed out sallies + maybe some terradons too. Have fought it over and over, and thankful the people who played it in my area have moved on to other games / armies.
But of course the most competitive lizard armies don't really follow either of these formats at this point - the infamous 'skink cloud' is the nastiest of options, with I think a death or shadow slann leading? If not double slanns
- Salvage
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![[Post New]](/s/i/i.gif) 2013/07/02 17:23:07
Subject: 1.5k army list [Lizardmen][New Player]
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Ambitious Acothyst With Agonizer
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SNK or more commonly know to the lizard player Skrox units.
I can vouch that there are quite good and can intimidate your opponent as they worry about the Kroxigors in the unit, however you have to be really carefull as the skinks give away a lot of combat res as they die so easily.
You need to make use of light to make them fully effective ( or use them as flank units)
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![[Post New]](/s/i/i.gif) 2013/07/11 18:58:42
Subject: Re:1.5k army list [Lizardmen][New Player]
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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After getting some feedback, I am thinking of using:
Slann(375){attached to Temple Guard}
Ruination
Mystery
Cognition
-----------------------------------
Temple Guard(515)
30 models
Full Command
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Scar Vet(110){Attached to Saurus Warriors}
Golden Sigil Sword
Charmed Shield
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Saurus Warriors(360)
30 models
Shield/Hand Weapon
Full Command
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Skink Skirmishers(70)
10 Models
Blowpipes
-----------------------------------
Skink Skirmishers(70)
10 Models
Blowpipes
-----------------------------------
Points: 1500
Models: 82
I plan to add a salamander when it eventually comes in.
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This message was edited 1 time. Last update was at 2013/07/11 19:00:13
Blood for the bloo... wait no, I meant for Sanguinius! |
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