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Made in gb
Towering Hierophant Bio-Titan





Fareham

Not too sure where to start really

Recently a friend and i decided to get into WHFB alot more, now, going from tiny games (1k points) up to around 3k points is what we wanted, but ive found the cost of just adding 2k to an army isnt all that friendly in WHFB.
So, in came my idea.
I have plenty of daemons for 40k, so as we speak im slowly (and painfully) hacking them from their round bases and re-basing them all.
While i like mixed armies, i really am only keen to play my mono god tzeentch, so thats what i want to stick to.

My main issue, is that i have no idea how they play in WHFB or what each unit can do, it seems like a pretty heavy change around for me.
So, what im looking for is some advice on decent units please, and a rough idea on a semi-decent list (or as good as it can get for mono-god)

Current models i have to hand are:

Kairos
Lord of change
Herald (on foot)
20 Horrors (im guessing im going to need atleast the same again)
18 Screamers
24 flamers
Soulgrinder

Im not sure what the points cost of this is, or even if i could fit it into a 2k army (my 1st goal really)
But i need a rough idea of whats good, and what should be left behind.

Ill be ordering the book tomorrow, along with anything i may need to go with this. (thinking of 20 more horrors and possibly another grinder)

Thanks in advance for any and all help.


   
Made in us
Crafty Bray Shaman




NOVA

I haven't really played much Daemons in fantasy, but I do have an opinion I'm also a big fan of Tzeentch (and hate what they did to the 40k book).

Kairos is pretty sick, but (IIRC) you have to be playing more than a 2k game to bring him because he would be more than 25%. The LoC I think you can squeeze into a 2k game without upgrades. The best general you can take in lower point games is probably the Daemon Prince. He still won't reasonable fit in a 1k game, so you'd be looking at a Herald for your general (not optimal).

What I would run at 1k would be two heralds. One will be your general and the other your BSB. I would take the horrors in two units of around 20, but I wouldn't go too far over the 250 point minimum core. I would then take a good size unit of screamers and then fill in with flamers in units of 4-5.

When it's time to upgrade to 2k, I would definitely take a DP for your general, a soulgrinder, and a second block of screamers. I'm not sure what a good size for the screamers is, sorry.

The biggest problem with mono-tzeentch is you're forced to take 25% of your army in horrors. They're not really all that useful. Everything else is quite good.

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

You're going to need more Horrors.

At 3k, you need 750 points in Core. For Tzeentch pure, that's nothing but Horrors. Even as two units with Full Command, 40 doesn't cover that. You'll need at least 53-55 Horrors. I'd recommend two units of 30 w/ full command. You'll also want a few extras for the Lore of Tzeentch attribute(adds models to units) and maybe for the 12 roll on the Winds of Magic chart. You'll need more of them just to legally field 2k, btw. They're also the only ranked unit Mono-Tzeentch has and the only way to add extra banners for the break point scenario.

Screamers are good, Flamers less so. I don't mind having a few Flamers around for the shots, but the Warpflame rule is such a negative(Hey, let's give our enemies Regen and then improve it!) that you'll want to minimize the amount of it you have in the list.

Of the two Greater Daemons, I believe Kairos is the better option(you won't be able to field both in a list until around 5k+). The amount of Spells he can take and sling is much better than the LoC, though the LoC is better in combat. Cost difference isn't much of a discussion in this case, as there's not too much difference once you load up the LoC with options.

Maybe another Herald. You definitely want a BSB Herald, that re-roll is too important for helping keep the troops around.

This message was edited 2 times. Last update was at 2013/06/23 14:21:14


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Crafty Bray Shaman




NOVA

Right, I keep forgetting about the stupid warpflame crap...

I still think they're useful for clearing out chaff/thinning out units. Especially if you're using lore of metal on your heralds because those damage spells will cancel out the regen.

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

A Lord of Change can become quite the combat monster with the Wand of Whimsy. As long as he's your main caster.

Flamers are good at clearing chaff and focus firing small units. Do not shoot at large ranked up regiments.

This message was edited 1 time. Last update was at 2013/06/23 14:28:40




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Ok, so horrors are fairly low on points i can assume

So for a 2k game, which will be the most common one i will play, i may have 40 horrors on the field and grab another 10-20 just incase.

The Herald BSB i will need, but i can easily convert one since ive got plenty of spare parts laying about.

The models i listed were simply all the ones i had to hand, so i dont plan on throwing them all into a list, because i think ill be going far too heavy on points.


So, screamers are good.
Flamers are ok, but nothing special.
Need 2 blocks of 20 horrors.
Kairos is better than a LoC, but a little more heavy on costs.


Really is a shame about going mono Tzeentch, but i really dont have much of a use for the rest of my daemons.


Thanks for the replies guys

   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I'd say a Lord of Change/Daemon Prince with Wand of Whimsy is the only way to really get full use out of Treason of Tzeentch as mono-tzeentch, which is probably the best spell in the lore.

You can sometimes force panic tests but you're unlikely to actually win combats without one of them.


On the other hand if you're mono-Tzeentch you probably like magic and not close combat, so Kairos is a good choice too.

This message was edited 1 time. Last update was at 2013/06/23 14:36:52




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Crafty Bray Shaman




NOVA

Sounds like you've got the general idea. It might be worth pointing out that I've heard nothing positive about the new tzeentch chariot.

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Thanks again

Funnily enough, i actually forgot that even existed
Was simply because its the only tzeentch type of model i dont own. (what good was something that couldnt move and shoot in 40k?)

I havent heard anything bad about grinders so far, so they seem on par or average im guessing?
Usually someone will point out if they are good or bad.

   
Made in us
Crafty Bray Shaman




NOVA

Well, IMO, the grinder is fine. It could be a good idea for mono-tzeentch just because you are really lacking in CC otherwise. Fantasy games ALWAYS include some CC, and really the only things that tzeentch gets that's actually good in CC are monsters. If you're already taking a LoC or DP as your lord, the SG can be a second "combat block." Also, it has some pretty decent shooting options.

The fact it's on such a huge base does make it a little vulnerable because it makes cannons (which don't really have an easy time killing it, actually) hit it much easier, as well as inviting a lot more attacks from big hordes.

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Cannons arent too much of an issue as of yet, ill mainly be facing a friends night goblin army, so just alot of squigs and fanatics fleshed out by huge blocks of goblins.

I have the old daemon update book to hand, and if the new book has the same rules for it then im pretty much sold on the grinder.
But at 2k im then faced with ideas
I can take 1 and upgrade it to shooting as a thrower, or 2 barebones grinders.

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 spyguyyoda wrote:
Sounds like you've got the general idea. It might be worth pointing out that I've heard nothing positive about the new tzeentch chariot.


Here you go: I like that it's a highly mobile Fire Thrower. You can get it where you need it pretty quickly.

However, it's a fragile chariot. Keep it out of combat unless you really need it to combo charge with something else(put Tzeentch has enough Flying that you shouldn't need it), maybe if there's a small unit of Skirmishers you really need not where they are at that time. I prefer it skirting the edges, flaming units that aren't in combat yet.

This message was edited 1 time. Last update was at 2013/06/23 15:21:41


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Thanks
It may be worth looking into then.

Just ordered 30 horrors and the book (plus various paints) as a starter, and ill see how it goes from there.
Thanks again for all the help guys

   
 
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