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Made in us
Neophyte undergoing Ritual of Detestation




It says power weapon in the book so i assume you can take whatever power weapon you want. Just want to know if anyone has converted or used a different power weapon like the hammer for the DCA or the crusader
   
Made in us
Fixture of Dakka




Vanished Completely

Only in a few cases have I actually seen descriptions on just what power weapon is being used instead of the generic 'power weapon.' Obviously in those cases you are forced to use the weapon being presented, because it is telling you just what power weapon they have. However in the vast majority of the time it just says power weapons, so you follow the rules on page 61 when it comes to determining what power weapon is being used by which model.

If that gives you an extra degree of flexibility, why is that a bad thing?

This message was edited 2 times. Last update was at 2013/06/29 02:34:15


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Reverent Tech-Adept




Iowa City/ Iowa

I would call bs if someone gave dca hammers. Power weapon is generally used to describe mauls, swords, lances, and axes. I even think there is a section that talks about the differentiation.

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Made in us
Dark Angels Librarian with Book of Secrets






power hammers would be mauls. a Thunder Hammer is a different weapon altogether. but if you insist, fine. Even necrons attack at I2...
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 SoloFalcon1138 wrote:
power hammers would be mauls. a Thunder Hammer is a different weapon altogether. but if you insist, fine. Even necrons attack at I2...

...and yet, a common tactic is giving DCA power axes, which are Unwieldy, along with Hammers. The problem with a Hammer isn't the I1 (since lots of people are successfully making their DCA I1 with axes); the problem is not getting the bonus attack for two weapons.

And the other problem is that Thunder Hammers aren't power weapons, and so cannot be modelled on the DCA or Crusader, which stipulate "Power weapon" in their wargear. So no go on the hammers.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Dark Angels Librarian with Book of Secrets






either way, there are still 9 initiative steps to go before 1, do you really want to risk using a slow assassin?
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

If it'll kill their Termies, heck yes! 15pt models against 40-55pt models--I'll take the saves on my Storm Shields and risk the I1! Suicide squads ahoy!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Dark Angels Librarian with Book of Secrets






assassins get storm shields?
   
Made in us
Neophyte undergoing Ritual of Detestation




No crusaders do, they would be teamed with the dca. The ap 2 for 15 points even at I1 would be worth it.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Axes/swords seem like the best loadout. Maintain the +1 attack and have an ideal weapon for 3+ or worse as well as 2+.

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Made in us
Ragin' Ork Dreadnought




They can take any power weapon they want... 'Power Weapon' being a maul, sword, axe, or lance. You have to model it that way, though.
   
Made in us
Neophyte undergoing Ritual of Detestation




I meant to put axes not hammers as axes are the ap2 weapon.

Does anyone have a model with axes?? Or a model they use as a dca with axes
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I see a lot of people jumping to conclusions here. Where did the op mention thunder hammers at all?

The game is called WARHAMMER 40,000. The name alone tells you that there are hammers that exist for war. It's not unthinkable to have power hammers...rules wise, the maul fits closest.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Neophyte undergoing Ritual of Detestation




The maul is a higher ap than the sword or axe but i see no reason one couldnt use them
   
Made in gb
Sinewy Scourge




I like maul/axe as a load out myself.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

In 5th Ed Lightning Claws and Powerfists were both described as power weapons with additional rules, with Thunder Hammers being treated as PF with extra rules again. So in 5th Ed you would have a basis for an arguemnt but in 6th ed there is none. Thunder Hammers are not described in any way as PWs.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I run Uriah Jacobus, 4 crusaders with axes and 4 dca with 1 axe and 1 maul. The crusaders are only I3 and are there to soak up the wounds, so being unwieldy doesn't hinder them too much. If I don't need AP2, then the DCAs get to tear things up with a higher strength maul. It also comes in handy against an enemy with multiple wounds, so if one of the mauls gets through, then there's no penalty for the crusaders since they're they get to strike at the same time as the enemy at I1.

I modeled axes on the crusaders, and I use 4 converted repentias as DCAs with 2 holding the axe with a maul on their back and 2 holding the maul with an axe on their back.

Best combo I've playtested.

 
   
Made in se
Servoarm Flailing Magos






Metalica

Absolutely viable and a very common tactic to change their wepons out for better power weapons. Just be ready to mod it back in a few years when GK get a new codex that will in all probability state "power swords" for the assassins.

And if people start crying that that's not what assassins are and that you should run the load-out that they are originally supplied with on the model, ask them if the assassin model that only has 1 sword is also to be considered kitted the "right" way.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Purifier wrote:
And if people start crying that that's not what assassins are and that you should run the load-out that they are originally supplied with on the model, ask them if the assassin model that only has 1 sword is also to be considered kitted the "right" way.

The other model has 2 non-powered swords, so that one as well would need to ask if that one is also to be considered kitted the "right" way.

Because those weapons are clearly not power weapons.

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I've been using my old Mordheim Sisters of Sigmar as DCA, because I have them, they are painted, and they are armed with hammers, knives, shields, the occasional nunchucks. Favorite in the set are the Sigmarite Augurs, which are armed with two knives and are blindfolded. They were very easy to convert to "power axe" and "power sword", with the shield carriers making excellent "Crusaders" with zero conversion.

SJ


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- Ephesians 6:12
 
   
 
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