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![[Post New]](/s/i/i.gif) 2013/06/30 22:36:44
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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I'm looking for some help with my Space Wolves to come up with a TAC list that can also deal with triple riptide spam. It's single force org no allies no FW.
Backstoryish
So my friends and I are going to play a friendly tournament in July for a friends birthday bash. Being that we are all friends the idea was that we'd take friendly lists... Well enter the TFG friend who plays tau and is going to bring three riptides(he's done it in 1k point games too so I have no doubt he's doing it here) in our friendly 1500 tournament. I'm just at a loss entirely on what my poor space wolves can bring that will not be destroyed by the mass of firepower they can bring to the board... Help me please...
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![[Post New]](/s/i/i.gif) 2013/06/30 22:41:07
Subject: 1500pts Triple Riptide Dilemma...
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Ultramarine Land Raider Pilot on Cruise Control
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I'm only bringing 2 in my 2k list. I'm sorry you have a TFG. Sounds like my brother
I don't know much about SW unfortunately! Hope someone can help you out!
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![[Post New]](/s/i/i.gif) 2013/06/30 22:50:36
Subject: 1500pts Triple Riptide Dilemma...
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Terrifying Treeman
The Fallen Realm of Umbar
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Jaws is a good start, focus hs pathfinders first, with no Crisis teams in elites he will have trouble dealing with AV14.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/30 22:51:51
Subject: 1500pts Triple Riptide Dilemma...
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One Canoptek Scarab in a Swarm
uk
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spam plasma cannons in long fang squads if you must, or predators. for fun just charge it with squad after squad of bloodclaws
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Necrons: Triarch remnant - 10,000 points
Orks: waaagh! Buzzkill-20,000 points |
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![[Post New]](/s/i/i.gif) 2013/06/30 22:58:10
Subject: 1500pts Triple Riptide Dilemma...
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Longtime Dakkanaut
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Jaws in pods. Take 2 RP in 2 separate pods. It'll be fun to watch him be demoralized and he deserves it for bringing 3 Riptides to what was agreed upon to be a friendly tournament.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/06/30 23:18:36
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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What happens when he shoots the squad with interceptor?
Also afraid he's going to nuke my long fangs if he gets first turn deny them cover and drop pie plates on them...
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![[Post New]](/s/i/i.gif) 2013/06/30 23:22:03
Subject: 1500pts Triple Riptide Dilemma...
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Terrifying Treeman
The Fallen Realm of Umbar
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Any model that buys the ability to intercept (only battlesuits) means that at the end of your movement, he can shoot one of his weapons at anything that came on from reserves, he cannot shoot that weapon next turn.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/30 23:47:57
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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Yes but when he sees that unit with the rune priest after they got out of a drop pod they are getting an ion accelerator pie plate on their heads though that one wouldn't be shooting at my long fangs hmmm...
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![[Post New]](/s/i/i.gif) 2013/06/30 23:57:02
Subject: 1500pts Triple Riptide Dilemma...
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Terrifying Treeman
The Fallen Realm of Umbar
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Multiple threats, depending on your meta would be things like Lascannon Long Fangs, Thunderwolves (although they get pricey quickly).
Additionally you could put the Rune Priests in units of Grey Hunters with Plasmas.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/01 01:05:05
Subject: Re:1500pts Triple Riptide Dilemma...
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Purposeful Hammerhead Pilot
Murrieta, CA
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Jaws of the World Wolf is a solid counter to Riptides. Thus far, I have only had my riptide die once; it was to a Jaws attack (enemy rune priest consolidated out of a close combat with an allied Lysander and fallback/regrouped/moved to get to 23" away from my riptide).
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/07/01 03:42:57
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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Also I've only got a single TWC model is this worth taking by his lonesome? If so what should he get outfitted with??
It's been a while since I dusted off my 40k so let me see if I got this right... I roll leadership for jaws it goes off he gets a 6+ deny the witch if he fails that it's a initiative test or die so he dies on a 3+? Hope I got that right...
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This message was edited 1 time. Last update was at 2013/07/01 03:47:52
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![[Post New]](/s/i/i.gif) 2013/07/01 03:51:07
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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tedbpb wrote:Yes but when he sees that unit with the rune priest after they got out of a drop pod they are getting an ion accelerator pie plate on their heads though that one wouldn't be shooting at my long fangs hmmm...
When you get out of the drop-pod, hug his units, if you wrap around his units, it's physically impossible for him to put the pie plate on you without clipping his own guys, this gives you a more or less guaranteed Jaws
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![[Post New]](/s/i/i.gif) 2013/07/01 03:59:47
Subject: 1500pts Triple Riptide Dilemma...
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Terrifying Treeman
The Fallen Realm of Umbar
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tedbpb wrote:Also I've only got a single TWC model is this worth taking by his lonesome? If so what should he get outfitted with??
It's been a while since I dusted off my 40k so let me see if I got this right... I roll leadership for jaws it goes off he gets a 6+ deny the witch if he fails that it's a initiative test or die so he dies on a 3+? Hope I got that right...
Yes, he denies the witch first on a 6+ (unless there is an allied psyker in with the Riptide that will increase its DtW roll)
Then he takes an initiative check, adding -1 to his result because iirc MCs add -1 to their test for JotWW.
TWC imo tend to work best as a unit of 3-4 with a Thunderlord in the unit, so if you only have one model I wouldn't worry about it too much.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/01 06:47:02
Subject: Re:1500pts Triple Riptide Dilemma...
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Infiltrating Broodlord
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TWC aren't going to work super well. The riptide will smash for S10 attacks and instant death, so unless you are taking 3+ I wouldn't bother. Gear wise I'd suggest powerfist/stormshield. I like to run 2 squads of 2, each squad has 1 powerfist/SS model and 1 cannon fodder guy.
Rune Priests are your best bet and pods are the optimal deployment method.
Plasma would be plan "B".
You could also try a combi-plasma heavy wolf guard unit in a pod for the alpha strike.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2013/07/01 07:25:12
Subject: 1500pts Triple Riptide Dilemma...
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Longtime Dakkanaut
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Interceptor weapons really aren't that bad. If they intercept you they cannot use markers to ignore cover. Also, once you get out of the Drop Pod you can simply spread out so that the blast doesn't net 5-6 hits. Then you still have cover. People make too big of a deal out of this. Place the Rune Priests intelligently and both will live to Jaws some units. Just hope that whatever you target doesn't roll that 6.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/07/01 17:24:37
Subject: 1500pts Triple Riptide Dilemma...
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Water-Caste Negotiator
Louisiana
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LValx wrote:Interceptor weapons really aren't that bad. If they intercept you they cannot use markers to ignore cover. Also, once you get out of the Drop Pod you can simply spread out so that the blast doesn't net 5-6 hits. Then you still have cover. People make too big of a deal out of this. Place the Rune Priests intelligently and both will live to Jaws some units. Just hope that whatever you target doesn't roll that 6.
Pretty much this. Riptides are strong, but they depend on a lot of things to be good, which ultimately makes them not too scary. If he is running an IA, he'll need to feed it markerlights for it to be really effective. BS3 on a large blast is decent, but it's going to scatter a lot.
Conversely, the HBC is pretty scary, but if he wants that juicy rend, he'll have to nova charge it, and if he wants that rend to be effective, he needs to roll 6s. Granted, 6s are a real possibility on 12 shots, but you get the idea. Also the HBC is only 36in, while that's a long range, it's not all that long either.
If your friend is running drones on the riptides, you can pop a drone and make him roll his moral. Would love to see such a massive suit run off the board.
Also as LValx points out, interceptor is scary, but he only gets to shoot after your movement phase. Spreading out is a good option here, and will more than likely save a lot of your units. If you can, drop in on the riptide with the IA IMO. I believe you'll have a better chance of dodging a BS3 pie plate than a BS3 8 shot heavy 1.
Keep in mind, he can not shoot you if his pie plate touches the riptide, or allies. With the right positioning, you could make some trolly moves.
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This message was edited 1 time. Last update was at 2013/07/01 17:26:26
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![[Post New]](/s/i/i.gif) 2013/07/01 17:45:23
Subject: Re:1500pts Triple Riptide Dilemma...
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Pyromaniac Hellhound Pilot
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Yeah, as others have said, spamming Jaws is the way to go.
Except if your opponent also packs a Fire Warrior Castle. Then he will keep his Riptides in reserve, and you are kinda' screwed.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/07/01 17:46:57
Subject: Re:1500pts Triple Riptide Dilemma...
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Longtime Dakkanaut
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AtoMaki wrote:Yeah, as others have said, spamming Jaws is the way to go.
Except if your opponent also packs a Fire Warrior Castle. Then he will keep his Riptides in reserve, and you are kinda' screwed.
.....
Why is this bad again? With enough podding wolves you will tear up FW and Jaws is useful vs pretty much ALL Tau infantry. Reserving the Riptides would be a big mistake because if the SW player goes first he might be able to table the Tau player.
You have to accept losses. Losing a Riptide hurts, but thats part of the game.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/07/01 18:05:54
Subject: Re:1500pts Triple Riptide Dilemma...
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Pyromaniac Hellhound Pilot
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LValx wrote:
Why is this bad again? With enough podding wolves you will tear up FW and Jaws is useful vs pretty much ALL Tau infantry. Reserving the Riptides would be a big mistake because if the SW player goes first he might be able to table the Tau player.
Nah, you will need some serious amount of wolves to kill a Castle. Behind their 2+ cover, all those FWs and PFs will be just fine. And after that single phase of shooting, you will have the problem of being within 15" of the Castle - and you don't want to be there.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/07/01 18:18:58
Subject: 1500pts Triple Riptide Dilemma...
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Towering Hierophant Bio-Titan
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Pod and jaws, quite simply.
I saw an amusing game last week with 2 riptides being torn apart.
Since they castle up, that jaws is going to hit more than just a riptide, and with up to 4 lots of jaws going off a turn, riptides will die quickly.
In said game i also watched 2/3 broadsides get cooked by a single jaws.
Amazing how an army pushing tightly together gets hammered soo easily.
And jaws will work in 80% of your other games aswell.
Does not matter if they only fail on a 6.
If its a big monster its still only going to average 6 uses, so 3 turns, 2 fails on 6's.
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![[Post New]](/s/i/i.gif) 2013/07/01 18:47:17
Subject: 1500pts Triple Riptide Dilemma...
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Water-Caste Negotiator
Louisiana
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Jackal wrote:Pod and jaws, quite simply.
I saw an amusing game last week with 2 riptides being torn apart.
Since they castle up, that jaws is going to hit more than just a riptide, and with up to 4 lots of jaws going off a turn, riptides will die quickly.
In said game i also watched 2/3 broadsides get cooked by a single jaws.
Amazing how an army pushing tightly together gets hammered soo easily.
And jaws will work in 80% of your other games aswell.
Does not matter if they only fail on a 6.
If its a big monster its still only going to average 6 uses, so 3 turns, 2 fails on 6's.
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![[Post New]](/s/i/i.gif) 2013/07/01 19:12:56
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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These are our scenarioss for this tournament.
http://www.thediceabide.com/2013/05/beerhammer-40k-scenario-development/
So I am thinking of taking the dual rune priests in pods but what should I take with them? Obviously three Long fang Squads Im thinking two with all lascannon and one with all heavy bolter and well after that Im lost...
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![[Post New]](/s/i/i.gif) 2013/07/01 21:00:29
Subject: 1500pts Triple Riptide Dilemma...
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Locked in the Tower of Amareo
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Well, I'll tell you that you'll have to dump the lame ML spam with Long Fangs.
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![[Post New]](/s/i/i.gif) 2013/07/01 21:24:37
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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Yeah ML Spam hasnt really ever been my style... Im thinking with two full squads of Lascannons that should take down a riptide a turn and helps with any vehicles... Then you have a full squad of heavy bolters which can turn a full squad of FW into mush...
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![[Post New]](/s/i/i.gif) 2013/07/01 21:57:18
Subject: 1500pts Triple Riptide Dilemma...
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Pulsating Possessed Chaos Marine
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Well with those scenarios you won't feel too bad about losing even if things don't go your way (unless you're a mean drunk).
Hmm...I think it really depends on what scenario you play against him.
If it's the Beerteor shower, you might be able to kill off his pathfinders and fire warriors by chugging your beer, hitting them with said beer and then popping the beer with long fangs to make it explode further. Although you'll have a little problem since you can only see the beers from 36 inches away.
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![[Post New]](/s/i/i.gif) 2013/07/02 03:17:17
Subject: 1500pts Triple Riptide Dilemma...
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2013/07/02 04:23:37
Subject: 1500pts Triple Riptide Dilemma...
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Devious Space Marine dedicated to Tzeentch
Australia
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Jaws. TH/SS termies. Tie them up in CC. I also like the idea (although perhaps not the practice) of Lone Wolves with TH/SS (although getting in to CC might be tough).
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2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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