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Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

Just want to know the best way to equip my stealth suits. I am running a squad of 6 with 2 fusion blasters, but other than two target locks for the fusion blasters I don't know what else to give the others for their support system.

How would you do it?

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Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Honestly, I'd probably just leave them clean. Nothing says you have to take anything...

Failing that, Advanced Targeting System. 3 of the trolziest points you will ever spend for a stealth suit

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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Made in ca
Smokin' Skorcha Driver




Canada

I do two 120 point squads. that DS with shadowsun.

3 guys, a Shas'vre with fusion, ML/TL, Locator Beacon. They are there to help Shadowsun land properly, and give some supporting fire. They really clean up the backfield.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

why would you DS them? they all have infiltrate which is better than DS 9/10 of the time (unless youre going 2nd then i could understand it)

Anyway, i'd just leave them clean. 6 of them maybe with adv targeting for character/special unit sniping. 6x4=24 shots, for a measily 18 extra points thats 24 attempts at taking out something important in a blob of units (like that random annoying as hell Lascannon in most marine groups)

Fusions....are dumb. They are almost never close enough to use them untill you have something as big or bigger able to take out the vehicle anyway. Without the 9" double pen range, they arent going to kill anything the burst cannons cant and they severely limit your infantry killing, which is what they do to begin with. Leave these to the crisis suits, and i'd put shadowsun with them not the stealths.

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Made in ca
Smokin' Skorcha Driver




Canada

@Vineheart:
The strategy I play involves a tough force (three tanks) in my DZ pumping out firepower along with suits and pathfinders. Then once my opponents move up/leave their DZ ungarded, I drop four squads (Shadowsun, 2 stealth teams, and darksrider with FW) behind their force and mess stuff up. It's worked well for me and is a lot of fun, and I've found it a lot more effective than infiltrating and running away. The fusion blasters (90% of the time) land in fusion range, and provide a bit more of a punch. It is especially easy with the positional relay shenanigans and the range boost. They are also awesome for wounding down high toughness MCs.

It's really a matter of what the rest of your list is lacking, or how you want them to fit with your strategy.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I take a Vectored Retrothruster in the unit, and ATS all around. Usually 1 Fusion Blaster. Add two drones.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Made in ca
Lethal Lhamean





somewhere in the webway

personally i think they work best just stock. no need for drones, or fusions, or heck even team leads. a pair of 6 man teams with no upgrades is pretty awsome, and not too expensive. they wont be able to hunt tanks, but for taking down infantry or providing support to your other units, they put down some decent volume of fire. and besides you have other units to frag tanks. all they need is a bit of arker support, and they really shine. (if you like stealth suits and burst canons - if not then spend the points elsewhere)


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I don't think they work better stock. The reason is that Power fists hurt a lot and really tuyrn what is a feasible hit and run situation into a NOT-Feasible one, sadly.

ATS lets you try to take out the ONE or TWO things in the enemy unit that do survive that can turn the tide. When you kill those one or two specificially, the chances of them trying to overpower you goes way down.

But whether or not you have the points to give is the question. ATS is such an inexpensive upgrade that it's hard NOT to include. Vector seems like a no brainer. So I could see not using drones, but ablative wounds are nice and the INIT boost is important for Vectoring.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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