Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/08 09:01:30
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Nasty Nob
|
It won't be long until I start showing up at my local game store to play with my Orks, but I have a dilemma I've learned in several small games with my Dark Angel friend I've played with. The Nob is getting challenged and just getting owned by AP3 powerweapons.
-Is this something I can expect to happen most of the time?
I have a few more boxes of boyz to put together and I was thinking about making two different cheap versions of Nobs to consider other tactics;
-The nob that goes with my Trukk Boyz gets a Big Shoota and a Bosspole. Strictly for trying to keep my shoota boyz in check on an objective shortly after they ram the Trukk into something.
-The nob with slugga/choppa and 'eavy armor that stands at the front of my slugga choppa boyz using LoS! to help maintain my front line during maybe the first turn of incoming fire.
I don't want to -not- accept a challenge, just wouldn't be Orky. Is the nob even worth the 15 points in cannon fodder roles as mentioned above? At least at 15 points I wouldn't curse Mork if for some strange reason these two types of nob actually made it to CC and then got challenged to death anyways. Would certainly feel like they've fulfilled a role for their cost and no honor is lost.
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 09:06:05
Subject: Noob here, my Nobs with PK keep dying.
|
 |
On a Canoptek Spyder's Waiting List
|
Personally I feel putting PK on a nob in a boy squad is asking for a precision shot to make you lose your points immediately. I like nob squads though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 12:58:48
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
Brainy Zoanthrope
|
Statistically a SM sarge needs to make 4 attacks to wound a nob with a power sword and a WS5+ character needs 3, most non suped up fighters will struggle to kill a Nob in a single round so you may just be getting unlucky.
Even a sarge with a Power Maul (The ideal weapon for the job) will be cutting it fine.
I say persevere, having a S8/9 AP2 weapon hidden in there is a handy trick to have up your sleeve, that or just ditch the Nob entirely.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 14:27:36
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
Yellin' Yoof
|
Dunklezahn wrote:Statistically a SM sarge needs to make 4 attacks to wound a nob with a power sword and a WS5+ character needs 3, most non suped up fighters will struggle to kill a Nob in a single round so you may just be getting unlucky.
Nobz also have 2 wounds, so it would statistically take 8/6 attacks to kill him. if you've been consistently losing challenges vs sergeants, you've been incredibly unlucky. give it a few more games. PKs aren't always worth it, but I'd put them in your boyz squads you're sending up front.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 15:43:42
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Wicked Canoptek Wraith
|
There are two ways if dealing with this. The first is to refuse the challenge, which in some cases is worth it. The better but trickier way to do it is to position the nob so that after the charge pile in he is 5 inches from the boys in base contact with the enemy. This means he is considered not engaged in the combat, and he can't be challenged. Then when it gets to his initiative step move him up 3 inches so he is engaged, and go to town.
|
The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.
War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 15:56:52
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
Ork Boy Hangin' off a Trukk
|
The Klaw can insta kill a bunch of multiwound guys so I still like it. In a pinch I take the Uge Choppa if I need to save points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 16:15:30
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Its very tough to kill a nob in one round for a guy with a power sword.
A sergeant will have 3 attacks. Hitting on 4s, and wounding on 4s.
3(.5)(.5)=.75 wounds
It won't even cause a full wound on average. The marines would need to have charged for that.
Then the Nob attacks back.
4(.5)(5/6)=1.6666 wounds
Easily killing the sergeant. And only netting .66666 less combat resolution than he would have generated had he been able to swing on RnF.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 16:46:02
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Regular Dakkanaut
|
Keep the nob. drop the klaw. give him a bosspole and be done with it.
if in a nob sqaud now. then thats where your klaws get nasty. same for warboss. warboss is a bit tougher and can probably live through that first round of combat. then he can squish the other character. good times.
|
Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 18:05:17
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Foolproof Falcon Pilot
|
Keep him in the back of the mob. If he isnt within 3" of the fight, hes not engaged and cannot be challenged. At I1 he piles in and then should be within 3".
|
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 18:13:56
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Pyro Pilot of a Triach Stalker
New York
|
Rismonite wrote:.
-The nob with slugga/choppa and 'eavy armor that stands at the front of my slugga choppa boyz using LoS! to help maintain my front line during maybe the first turn of incoming fire.
This is your problem!!!!!
If you don't want something to die, don't put it closest to the enemy's guns! A 4+ LoS! will not save him forever!
Put the Nob at the back (or at least in the middle of the squad). When you charge, he'll still be back there, at least 2.1 inches away from an Ork Boy who is in base contact with the enemy. Because the Nob isn't within 2" (and thus isn't in the fight yet), he can't be challenged. Then, at the Initiative 1 pile in step, the Nob moves up and can swing.
It's not cowardly because the Nob can't be challenged and thus can't refuse it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 18:17:16
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
|
I always kit out my Nobs. The 4+ save comes in very useful against small arms fire and precision shots. With clever positioning, you can keep him out of challenge range and then move him forward at his initiative step. I'd try some positioning tactics and, like others have said, persevere. Nobs are always awesome for me!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 18:17:44
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
You are also probably playing LoS wrong.
After the FAQ, you cannot LoS unsaved wounds.
You use LoS when you are allocated a wound. You then choose to either take the hit or use LoS. If you take the hit, or use LoS and fail it, the wound will either be saved or unsaved by the nob. No way to save him if he dies this way.
This prevents a Terminator wearing character from standing out front tanking all the hits, and tossing failed wounds back on the grunts. Effectively giving the squad 2+ armor against shooting.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 18:42:34
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Decrepit Dakkanaut
|
zephoid wrote:Keep him in the back of the mob. If he isnt within 3" of the fight, hes not engaged and cannot be challenged. At I1 he piles in and then should be within 3".
Not true.
Anyways, I agree that if your opponent is able to consistently trash a nob before he gets to swing either your opponent is being consistently pretty lucky, or you're playing things wrong somehow (forgetting the extra wound, for example).
As for if nobz are worth it at all, or if they should have power klaws anymore, there's been a fair bit of discussion on this point already:
http://www.dakkadakka.com/dakkaforum/posts/list/484748.page
http://www.dakkadakka.com/dakkaforum/posts/list/483429.page
http://www.dakkadakka.com/dakkaforum/posts/list/474623.page
Personally, I'd ignore the doom and gloom. There are some things that can beat PK nobz before they have a chance to swing, but most things can't. Just because there are exceptions to the rule doesn't mean that nobz, including those with klaws, aren't worth taking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/08 19:31:51
Subject: Re:Noob here, my Nobs with PK keep dying.
|
 |
Dakka Veteran
|
From my own experiences, PK Nobz can be worthwhile in Boyz squads as they are an insurance card against walkers, vehicles, and MCs that your Boyz may not be able to take otherwise. Keep them in the middle of the squad since 4+ saves and LoS won't last long.
As for your situation against a challenge, don't be afraid to refuse a challenge. Them puny pink skins aren't always worthy 'Nuff for the Nobz....that and usually the mass attacks from Boyz are menacing to marine squads and their sergeants. Challenge aside, how we'll do the Boyz do against the unit where the sergeant is killing your mob? If they are overwhelmingly thrashing the marines, then refuse the challenge so the sergeant can take a beating too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 06:42:52
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Nasty Nob
|
Ailaros -> I just used two hours of my life reading through the things you've posted. Without getting into a stupid arguement about whats on page 21, 23, 64 and in the appendix.. Is it ok for me to sandbag the nob in the movement and not be in base to base during assault to get out of the challenge or not?
And I mean what everyone is doing not rules lawyer garbage you linked. I don't understand how any of those guys can read the BRB without having benine words defined for them and indexed like "If" "you" and "follow" words commonly found in the BRB.
Otherwise, thank you for the other information it was a good read. ( I mean that). It's just that others here are saying it's ok and you are saying it's not with a link to this thread.. and now I still don't know the exception to the challenge rule.
|
This message was edited 1 time. Last update was at 2013/07/09 06:43:42
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 07:12:00
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Nasty Nob
|
Ailaros wrote:zephoid wrote:Keep him in the back of the mob. If he isnt within 3" of the fight, hes not engaged and cannot be challenged. At I1 he piles in and then should be within 3".
Not true.
Anyways, I agree that if your opponent is able to consistently trash a nob before he gets to swing either your opponent is being consistently pretty lucky, or you're playing things wrong somehow (forgetting the extra wound, for example).
As for if nobz are worth it at all, or if they should have power klaws anymore, there's been a fair bit of discussion on this point already:
http://www.dakkadakka.com/dakkaforum/posts/list/484748.page
http://www.dakkadakka.com/dakkaforum/posts/list/483429.page
http://www.dakkadakka.com/dakkaforum/posts/list/474623.page
Personally, I'd ignore the doom and gloom. There are some things that can beat PK nobz before they have a chance to swing, but most things can't. Just because there are exceptions to the rule doesn't mean that nobz, including those with klaws, aren't worth taking.
Your argument aboiut challenge evasion in that link was so bad it gave me cancer; have you honestly ever tried to play that, and if yes, how did people respond to that shenanigan?
|
This message was edited 1 time. Last update was at 2013/07/09 07:25:16
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 11:01:15
Subject: Noob here, my Nobs with PK keep dying.
|
 |
Disguised Speculo
|
YMDC is *that* way ---->
With Nobs, never run them in small numbers. I like them in trukk fleets where you can throw six into a combat to back up your boys.
With regards to taking Nob squads, generally you want Bikers (fast klaws) or MANz (cheaper, tougher klaws) rather than vanilla Nobs.
Also to accept a challenge with a less powerful Nob is also unOrky.
|
|
 |
 |
|