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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 BaronIveagh wrote:
 BrookM wrote:
Bah, I hate it when real people apply real logic to my make-believe game!


Or, even worse, look for consistency in it.
Yes, quite so actually. To me it's all a big case of please don't also try and connect the magical dots. I know some have a burning desire to do so, but not in my game time. Go do it on a forum or something.

It ranks up there people bossing me around in games using "actual real world tactics" to win the game. I know Only War is a military RPG, but if someone keeps bossing others around in minute detail, I fear there might be accident waiting to happen..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

SpaceRatCatcher wrote:
Hrm, was he alone or supported by other Necrons? In my experience, there are few things that won't go down quickly to a Kill-Team, particularly with clever use of Squad Mode Abilities.


Oh yeah. Both times surrounded by Immortals, and with Necron Warrior Hordes (those can be dangerous...) around as backup. Problem was that without the Gauss rule the Immortals weren't doing much to the Marines either.

Astropaths and Navigators and Weirdboyz oh my!

FFG wrote:The Cartography of Chaos
A Preview of The Navis Primer, the Upcoming Rogue Trader Supplement




The Navis Primer, a supplement for Rogue Trader, is almost here! Last time, we heard from Max Brooke and Ross Watson regarding philosophy behind Rogue Trader’s use of maps. Today, Art Coordinator Mike Linnemann joins the discussion, delving into the process and psyche of the Navigator as he previews some of the art from The Navis Primer:

Rogue Traders make their fortune by traveling the cold gaps between the light of the stars. To do this, they require the assistance of Navigators, specialized, sanctioned mutants who use their pineal eye to guide vessels through the hostile Sea of Souls that is the Immaterium. Their ability is to see into the Warp, navigating giant ships across the universe for the Imperium. These practices are often too terrifying for most to even comprehend, let alone conduct without simply going mad. But the Emperor’s will shall be done, and the Navigators alone can make it happen.



These men and women, though able to see and decipher the Warp directly, cannot simply lead a ship along a line to a destination. They need maps. Journeys can take months, years, decades, or even centuries with the best Navigators guiding a ship into and successfully out of the Warp. But their maps do not mark routes and destinations with linear distances or landmarks. Such things have no sway in the Warp.

The Warp is not like a highway, easily accessed from an onramp. It is not even like the Autobahn. Imagine it more like a stream. Imagine then, a Navigator guiding the ship through the current of Warp energy, fighting storms and undercurrents, and guiding the ship past the dread realms that swirl in the wake of the Chaos gods. Navigators cannot follow the canned instructions of a GPS past familiar landmarks; a Navigator must feel the planets within the Warp and knows that a storm is near, that a star has been passed, and that the ship is near its destination. Therefore the map needs to be emotional and turbulent, shifting and uncertain.

Art direction started with that foundational idea: one Navigator’s personal map.

This is not a painted representation; this is a living map, a thing that a navigator would paint and repaint dozens if not hundreds of times during a voyage, feeling the emotional tugs of relationships between celestial bodies.

A Navigator’s Map of the Koronus Expanse[/i]


Click to enlarge.

Notice the vibrant color within the map. Planets are not circular masses but rather absences of Warp energy: holes in the fabric of the Immaterium. Through the hole, one can see the color of the paper that a Navigator is painting upon. Unlike on the maps in the first article, these planets are not presences in the darkness but are instead absences in the Warp. If you inspect the map closely, you will see the Navigator’s paint moving around these omissions, just as the Warp ebbs and flows around it.



Click to enlarge.

A Navigator does not see asteroid fields or massive storms. He or she sees the Warp disturbances that roil around the danger, like a section of rapids in a river. Something stirs the current into a churning frenzy from below and the Navigator, through practice, knows the difference between benign disturbances that arise around an asteroid field and rifts through which Daemons of the Chaos Gods can tear their way into reality, even through a Gellar Field. Through their training in the ways of the Warp, Navigators come to understand the emotional currents that flow through environments and organisms alike. When something lies beneath the surface, they simply know.[/i]

Thanks, Mike. Next week, navigate your way to your friendly local retailer; The Navis Primer is coming soon!


Seems like they've put a whole lot of thought into this one. Really nice to see Navigators finally getting an in-depth look.

This message was edited 3 times. Last update was at 2012/11/03 00:09:57


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Seneca Nation of Indians

 H.B.M.C. wrote:

Seems like they've put a whole lot of thought into this one. Really nice to see Navigators finally getting an in-depth look.



Um... isn't that out already? I picked up one used on Ebay and the web has pdfs whirling about.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Some places released it early.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

Well, glad I hadn't posted the review I wrote. Boy would have that have been awkward.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Lemme guess, you didn't like it?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 H.B.M.C. wrote:
Lemme guess, you didn't like it?


Actually it was Ok. I would have preferred to see more ship related content in it, but... For me it was sort of 'meh'. It wasn't the best book, it wasn't the worst. I liked the familer traits table, for some reason the comically fat result put me in mind of a fat pug I saw once. But I also felt that it missed the boat in places where it could have expanded on some things, but I figure that 'the company which will not be discussed' was the reason.

This message was edited 1 time. Last update was at 2012/11/03 05:40:13



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Finally got my hands on the WD, which has a preview of Only War with indeed a great piece of art to show off the human level of it all: A lone Mordian sitting by the fire, uniform in tatters, a trio of power packs exposed to the fire, a tear running down her cheek and her hands bunched up in a way that seems to hint at an inner conflict.

There's also some chatter about the vehicles and how great the rules are, but I think we'll save the inevitable ego stroking until the book is finally released.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Yeah I saw the lovely two-page spread we got in this month's WD on Saturday. Quite nice of them to do that.

 BrookM wrote:
There's also some chatter about the vehicles and how great the rules are, but I think we'll save the inevitable ego stroking until the book is finally released.


There's no need to delay that at all.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Seneca Nation of Indians

 H.B.M.C. wrote:

There's no need to delay that at all.


But I bet you're rolling to delay the orbital strike on people's egos known as my review of it, eh... ? LOL




Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Given you never like anything, I can safely put it out of mind.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
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Cozy cockpit of an Archer ARC-5S

 H.B.M.C. wrote:
Yeah I saw the lovely two-page spread we got in this month's WD on Saturday. Quite nice of them to do that.

 BrookM wrote:
There's also some chatter about the vehicles and how great the rules are, but I think we'll save the inevitable ego stroking until the book is finally released.


There's no need to delay that at all.
Oh, all right, bear your bottom and I'll put up the sign that they can kiss it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
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Seneca Nation of Indians

 H.B.M.C. wrote:
Given you never like anything, I can safely put it out of mind.


Oh, come on, we both know that's not true. Much to your colleagues occasional astonishment, i do give out positive reviews on occasion. FFG's Dragon Star campaign setting got a favorable review back when they still sold it, for example.

I just hold you to the same standards I hold people like Paizo and White Wolf. You know, things like editors not sleeping at the keyboard and having occasional consistency in their fluff. It's hardly my fault that Games Workshop cuts you guys off at the knees on occasion.

This message was edited 1 time. Last update was at 2012/11/05 15:20:01



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
[DCM]
.







Are your reviews posted on any of the 'big' RPG sites?

I'd like to catch up on them!
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Alpharius wrote:
Are your reviews posted on any of the 'big' RPG sites?

I'd like to catch up on them!


You'll have to name which ones you think are big, since everyone seems to have a different view on that.

rpg.net = no

enworld = a long time ago.

DarkReign = You bet your ass

WotC = not since they started that 'gleemax' business.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Gleemax?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
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$1,000,000 and a 50% discount

SpaceRatCatcher wrote:
 H.B.M.C. wrote:
I'm actually interested to see the final stats. From our experience the Necron Overlord wasn't exactly a tough adversary to fight. The Warscythe was about the only way he could hurt the Marines, and he went down pretty quickly. Both times.


Hrm, was he alone or supported by other Necrons? In my experience, there are few things that won't go down quickly to a Kill-Team, particularly with clever use of Squad Mode Abilities.
It doesn't even require that much. Can can simply tie them up the immortals in combat with a CC-dedicated character. Allow me to define a CC-dedicated character by any measure in DW:

A high enough parry+wall of steel+counter-attack+rage+battle rage+lightning attack+two weapon wielder[melee]+mastercrafted power sword w/ dipole maglock+chainsword. The warscythe was the only thing which managed to pretty much touch the character because he was unable to parry due to the warscythe rules. The warscythe rules are fine, it's the rest which don't present much of a threat. That and he doesn't seem to be that tough or have as many wounds as he should.

This is all from experience the best way to deal with the retinue for 1-2 rounds, after that they're pretty much toast and you can start throwing down with the lord.


just hangin' out, hangin' out
 
   
Made in us
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Seneca Nation of Indians

 H.B.M.C. wrote:
Gleemax?


http://en.wikipedia.org/wiki/Gleemax



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
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Versteckt in den Schatten deines Geistes.

FFG wrote:The Spinward Front
A Preview of Only War by Contributing Writer Andy Hoare




In April, Fantasy Flight Games announced Only War, a standalone Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Today, we return to a series of previews examining the Only War play experience.

In our last preview, we read the insights of Andrew Fischer, Only War’s lead designer. Andrew shared his thoughts on the Imperial Guard, and the challenge of designing a game focused on this particular role in the Imperium. Today, we turn our attention to the game’s setting: The Spinward Front. Contributing writer Andy Hoare took time to offer his input on this war-ravaged front.


Enemies Abound

The Spinward Front is a region that will be both new and familiar to players of Dark Heresy. The warzone that forms the central setting for Only War is located just off of the Calixis Sector map players and game masters will know and love, taking as its basis the worlds on the edge of the Periphery Sub-Sector and expanding out into the inter-sector void beyond. Not one of these worlds is untouched by war, each claimed by one of the three major belligerents laying waste to the region.

The first of these combatants is of course the Imperium. Ordinarily, the worlds of the Emperor are able to draw upon numberless hosts, committing regiment after regiment to the relentless meat grinder of war. All is not well in the Spinward Front however, for the wars of the distant Jericho Reach take priority and draw ever more resources through the Jericho-Maw Warp Gate. The Imperium’s efforts are focused on the world of Kulth, but they extend for many light years along the inter-sector Warp routes to form the hellish warzones of the Spinward Front.



The second of the combatants are the Orks of Grimtoof Git-slaver. This barbarous greenskin horde has smashed into the outlying worlds just beyond the Periphery and is on the verge of entering the dreaded second stage of any Ork migration. Having unleashed unprecedented slaughter, Warlord Genghiz Git-slaver now seeks to consolidate his power. He has enslaved countless millions of humans and is laying the foundations of a new Ork stellar empire, right on the borders of the Calixis Sector.

The third of the major combatants are the forces of the Severan Dominate. The Dominate is headed by the bitter and twisted Severus the Thirteenth, a man whose line earned glory during the Angevin Crusade but whose rewards were overshadowed by the rise of Saint Drusus. Severus’ line has nurtured this hatred for generations, the invasion of Waaagh! Grimtoof affording him the long-waited excuse to secede from the Imperium and claim his birthright once and for all.

It is into this cauldron of bloodshed and betrayal that the men and women of the Imperial Guard are pitched. At first, player characters may care little for the intrigues of their superiors, fighting merely to stay alive against a warzone intent upon killing them in a myriad of unpleasant ways. Should they survive their first tour of duty however, the players will soon enough discover that the Spinward Front provides a wealth of opportunities to make war upon the foes of Mankind, or to die horribly in the attempt!


Thanks, Andy! Check back for more in the coming weeks, and look for Only War on store shelves later this quarter.


Soooooooooon!!!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
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Cozy cockpit of an Archer ARC-5S

Yeah, right. Rub it in you rake..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
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Cozy cockpit of an Archer ARC-5S

Actually, my turn to rub it in? My copy of Only War is in the mail right now!



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Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

I don't believe you!!!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Amazon's got a date.
January 8th, 2013
http://www.amazon.com/s/ref=nb_sb_ss_i_4_4?url=search-alias%3Daps&field-keywords=only+war&sprefix=only%2Caps%2C491
That's too long.
   
Made in au
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Versteckt in den Schatten deines Geistes.

Don't believe Amazon. They first told me OW was coming out last November.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

And yet, Miniature Market has it shipped out to me, tracking number and all, ta-daaaaa!



Shipped out alongside the Navis Primer, double joy for me!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

It's a forgery!

The regimental Commissar will hear about this...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Decrepit Dakkanaut







The regimental Commissar is sick from spinning around all day

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in au
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Versteckt in den Schatten deines Geistes.

He's not spinning! He's watching! Watching for heresy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Don't be jelly you silly bastard, I'll put up a picture of it when I get it, pointing at your name in the credits section, okay?

Miniature Market also put up Stars of Inequity as a pre-order, meaning it will see a release soon. There goes the rest of the year budget!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Somehow I missed the official announcement:

FFG wrote:Navigate to Your Local Retailer
The Navis Primer, a Rogue Trader Supplement, Is Now Available




“What grand jest is it, that the very means of Mankind’s journey to the stars should be the very stuff of his worst nightmares? The Warp! Always there. Always struggling to get out. Only a thought away! The Daemon populace ever ready to liberate themselves from the netherworld and take possession of ours. Measured by the years of a man’s life, the Imperium is eternal. And so, therefore, must be our vigil. If we slip in our duty, the end will surely dawn and an eternity of darkness shall reign!”
–Inquisitor Silas Hand, Ordo Malleus

The Navis Primer, a supplement for Rogue Trader, is now on sale at your local retailer and through our webstore!

This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!



Connected to the Immaterium

For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:

The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium.

From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.

Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.

The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.


Navigate to your local retailer and unleash the power of the warp in your Rogue Trader campaigns!

This message was edited 1 time. Last update was at 2012/11/11 19:41:56


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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