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![[Post New]](/s/i/i.gif) 2013/12/17 19:15:10
Subject: Forgeworld finally legal or not?
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Dangerous Bestigor
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I'm not gonna go through 18 pages of a thread to state the obvious.
Yes its f*cking legal. Look at what FW released to support Escalation. Look at what GW released in escalation. Eldar Rev Titans are FW models.
This debate is officially ended for anyone thinking other wise. If you don't agree I hope you sell your army and refuse to play anymore. Let it go you're a jerk-off.
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Kings of War Herd
Master Crafted YouTube Channel, your home for all KOW content...deemed not suitable for children, nuns, women or people with even remotely decent morals...
https://www.youtube.com/channel/UCpUodTbAv0XfqvwwG2cBHuA/feed |
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![[Post New]](/s/i/i.gif) 2013/12/17 19:19:52
Subject: Forgeworld finally legal or not?
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Longtime Dakkanaut
West Midlands (UK)
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![[Post New]](/s/i/i.gif) 2013/12/17 20:11:53
Subject: Forgeworld finally legal or not?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Only their Throne of Skulls events disallow FW stuff, other events run there use FW stuff, and there's no restriction against using FW for pickup play there.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/12/17 20:24:45
Subject: Forgeworld finally legal or not?
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Longtime Dakkanaut
West Midlands (UK)
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Vaktathi wrote:Only their Throne of Skulls events disallow FW stuff, other events run there use FW stuff, and there's no restriction against using FW for pickup play there.
Never said there were. But a "division" used for Throne of Skulls is still a viable "division" to draw for pick-up games too.
Nobody's denying anyone the right to play Forge World if both players want to do that. Just pointing out that leaving Forge World "out" is still an equally viable and commonly practiced form of game. Being rather rude to people who enjoy their 40K "Throne-of-Skulls-style", as lobbywatson was, or to argue that their 40K was somehow "wrong" seems to be misguided.
That said, it isn't just Throne of Skulls. It applies to their Campaign Weekends and whatnot as well.
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This message was edited 2 times. Last update was at 2013/12/17 20:26:26
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![[Post New]](/s/i/i.gif) 2013/12/17 20:50:55
Subject: Forgeworld finally legal or not?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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I thought their weekend campaigns allowed it, I could have sworn I saw someone posting about using a Servants of Decay list in one of their events, though it's entirely possible I could be wrong or the policy has since changed.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/12/17 21:01:01
Subject: Forgeworld finally legal or not?
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Longtime Dakkanaut
West Midlands (UK)
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Vaktathi wrote:I thought their weekend campaigns allowed it, I could have sworn I saw someone posting about using a Servants of Decay list in one of their events, though it's entirely possible I could be wrong or the policy has since changed.
Long story short: There probably is no "one policy". There are games/events with Forge World. There are games/events without Forge World. Pick-up games should be able to do it too, and nobody should get harassed or insulted for preferring a Forge World-free pick-up game if they so choose.
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![[Post New]](/s/i/i.gif) 2013/12/17 21:51:19
Subject: Forgeworld finally legal or not?
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Dangerous Bestigor
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Well I live in the states. Problem solved. Me and my Eldar Hornets will stay here and mock people afraid of them.
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Kings of War Herd
Master Crafted YouTube Channel, your home for all KOW content...deemed not suitable for children, nuns, women or people with even remotely decent morals...
https://www.youtube.com/channel/UCpUodTbAv0XfqvwwG2cBHuA/feed |
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![[Post New]](/s/i/i.gif) 2013/12/17 22:14:11
Subject: Forgeworld finally legal or not?
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Douglas Bader
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Well if you do that you're probably a masochist anyway, so dealing with idiotic "no FW" house rules isn't really any different than dealing with their idiotic rules about conversions/non- GW models/etc. In fact, allowing Revenant titans while banning LR Conquerors only enhances the misery of playing in an official GW "tournament".
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This message was edited 1 time. Last update was at 2013/12/17 22:14:21
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/17 22:15:09
Subject: Forgeworld finally legal or not?
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Trazyn's Museum Curator
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Wouldn't that be a contradiction? Revs are from Forge World.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/17 22:19:04
Subject: Forgeworld finally legal or not?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Correct, but their rules are not.
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![[Post New]](/s/i/i.gif) 2013/12/17 23:25:41
Subject: Forgeworld finally legal or not?
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Archmagos Veneratus Extremis
On the Internet
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Same rules in the GW books ( Apoc and Escalation) as FW last I knew. Other than Hull Points replacing stricture points I don't recall any other changes to it in a while,
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![[Post New]](/s/i/i.gif) 2013/12/18 01:58:11
Subject: Forgeworld finally legal or not?
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Stealthy Space Wolves Scout
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Ailaros wrote:This topic has come up a lot. Nothing changes. There is no consensus.
Keep checking on this thread, but all you'll get is a fanatic-to-jihad levels of pro-forgeworld people who will copy/paste the 40k seal as if by the pure power of regurgitation, people will agree with them.
And the people who disagree for lots of good, nuanced reasons won't bother typing, because they've already said their peace, and don't like getting barfed on.
I see you've added "racist" to your style (or should that be "religionist" ?)
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2013/12/18 03:53:23
Subject: Forgeworld finally legal or not?
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Wicked Canoptek Wraith
The Golden Throne
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Exactly, Rev titan rules are from standard 40k and the official model is made by Forge World. If that doesnt show that FW and GW are one and the same, then you arguing for the sake of arguing.
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2013/12/18 04:14:52
Subject: Forgeworld finally legal or not?
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Fireknife Shas'el
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There There aren't any. The only reason people let Revs in games is because games workshop put out out a book that said these these models can be used in normal 40k. Even IA11 had the "these models are good for normal 40k, but tell people people first" thing. It's not new. The people who don't like like forgeworld are the ones who read the experimental rules and see that it's underpriced, and so they base everything off of that. Of course, some models in the official productions are stupid powerful, but instead of losing out on games
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![[Post New]](/s/i/i.gif) 2013/12/18 07:17:00
Subject: Forgeworld finally legal or not?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Imperator_Class wrote:Exactly, Rev titan rules are from standard 40k and the official model is made by Forge World. If that doesnt show that FW and GW are one and the same, then you arguing for the sake of arguing.
Define standard 40k. Where do you draw the line? Obviously Apoc is a boundary yet it was the "standard" 40k that broke this wall? So where do you put the line? In 6th edition codices? Only the primary codex? Supplements? Extension books? IA? Where is the line drawn? Why there? What makes it acceptable for a foe to deploy a Rev titan yet not a decemator? You could argue the Decemator is hard to get, expensive, etc... yet is not the rev titan drastically more expensive? Apologies, just don't get the divide. Also fw models have GW written all over them
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/18 08:15:47
Subject: Forgeworld finally legal or not?
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Yellin' Yoof on a Scooter
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I really dont udnerstand this debate. Multiple people pretty much offered proof that its legal, so the obvious outcome would come down to:
"Its legal, but you dont have to play it if you dont want to."
And Tournaments have their own set of rules anyway, so whats the point in screaming bloody murder? Just dont attend if you disagree with the ruleset.
I would not play against Forgeworld because I dont want to dig into the rules for the models. Its allready hard enough wrapping your head around the factions (and their sub-factions, bloody Space Marine Chapters.), so I seriously dont want even MORE stuff on the table that i have to research first (This may change in the future, when I ahve a decent grasp on the whole thing). But I dont mind other people playing it, the models look really cool for the most part and i've seen some amazing paintjobs.
And, truth be told, I have a hard time believing that the "Extremist"-variants of "Forgeworld-Pro" and "Forgeworld-Anti" even exist. I have yet to see or read about people forcing other people to play with Forgeworld by being hold at gunpoint. And I have yet to see a _single_ person trying (And succeeding!) to get Forgeworld banned for everyone at a local store or Club.
And one last remark about the whole "I dont want to have to ask first.": I dont meant to sound rude, but as long as there is no law that forces people to play with you, you will have to communicate with your partner before a game, Forgeworld or not. I've seen people packing up after realising the other person is getting out Faction X or Unit X because "I dont like to play against X". The same with unpainted models, proxies or whatever. Its your own fault if you think that everyone will just accept whatever you dump on the table and then run with it.
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![[Post New]](/s/i/i.gif) 2013/12/18 08:19:20
Subject: Forgeworld finally legal or not?
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Decrepit Dakkanaut
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Stuebi - would you play against a new codex, one you hadnt seen before?
Genuine question
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![[Post New]](/s/i/i.gif) 2013/12/18 08:52:03
Subject: Forgeworld finally legal or not?
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Yellin' Yoof on a Scooter
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nosferatu1001 wrote:Stuebi - would you play against a new codex, one you hadnt seen before?
Genuine question
Currently, no I wouldnt. Im pretty much trying to get my head around the rules and getting a feel for the faction specific rules. But just like with Forgeworld, once I have a steady grip on the basics, we can talk about supplements, a new Codex or indeed Forgeworld. Its not just because I want to decrease the load of Rules and stats I have to study, its also probably really annoying for people to play against me. Imagine your opponent literally having to ask each round "Wait, what were these again?" "What does that thing do?", its awkward and breaks the flow.
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![[Post New]](/s/i/i.gif) 2013/12/18 10:20:59
Subject: Forgeworld finally legal or not?
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Longtime Dakkanaut
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How about printing on the cover of the next FW book "Games Workshop approved official WH40K supplement"?
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![[Post New]](/s/i/i.gif) 2013/12/18 10:24:28
Subject: Forgeworld finally legal or not?
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Decrepit Dakkanaut
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Fair enogh - however I would say that is still one of the best ways to learn the game, or at least it was for most people I know
I often find "would you like a game - I'm new, still learning the rules" or "I've not seen that dex before, so please bear with me" work brilliantly - even at tournaments if you see unusual unit choices or combinations it happens.
It can break the flow of a game if you let it - if the game is mainly a conversation punctuated by rolling dice and moving models, not so much
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![[Post New]](/s/i/i.gif) 2013/12/18 10:35:34
Subject: Forgeworld finally legal or not?
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Longtime Dakkanaut
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This and the alternative/proxy thread both show what it really is about: Winning before fun. I've seen signatures showing army listings with W/L/D. Why? What is the point?
Once players realize that everyone is playing to have fun they can accept FW models and rules, or don't get mad when someone wants to use a proxy etc.
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