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Made in au
Yellin' Yoof




Sydney, Australia

Hey guys!

I'm an ork player who plays v SM a lot. My mate has just purchased a Strormraven which he now uses to transport his Iron Clad Dreadnaught and Assault Marines with Chaplain. He then uses the beacon on his Gunship to drop in his termies.

I'm having a lot of trouble with these tactics. If his Stormraven doesn't take me out, his Assault squad, dreadnaught or termies will do a good job of it. Not to mention his other Tactical Squads or Devastators!

So I guess I'm just after some advice. My problem is the number of targets and my lack of any real firepower to deal with it.

I do have 2 dakkajets, but only 9 Lootas with a Mek plus a few Deffkoptas with any real strength. The rest of my army is pretty much boyz.

Any help would be appreciated, thanks!

- Crap Shooting, but GREAT leadership

~ 5000pt Death Skulls

FFG X-WING
FFG - Armada

Port Stephens are of NSW - PM me for a game if you're close by! 
   
Made in us
Locked in the Tower of Amareo




Buy more lootas. That's pretty much your best bet. The Stormraven is much more susceptible to mass S7 shooting more so than the Helldrake in an absolute sense and more susceptible than the Vendetta on a per point basis.

If he's using codex marines, you should be able to overwhelm most of the squads you describe with boyz. Remember than there is no "no retreat" rule, so he actually has to kill every boy with a hit and wound roll.

This message was edited 1 time. Last update was at 2013/08/07 18:20:27


 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

I run up against a GK Stormraven all the time at my FLGS. I even have a killy mark on the side of my DakkaJet to mark the occasion when my Flyboy brought his flyin' 'umies down!

So here's what I suggest to add on to what Martel said: Lootas are your friend! If you only have 9 of them, kitbash 6 more. I actually have 4 lootas that have big shootas and one that's holding a Necron Gauss Cannon of some sorts. Ignore taking Meks in your squad for free. Unless you're running them in an Apoc Formation, they're useless. You need all the D3 shots you can get. That takes care of the ground pounders.

Now on to your 2 Flyboyz: DakkaJet is your friend! Take Flyboss and Fighta Ace. Pray for a 3-4 roll on flyboss (Extra Shooty) for that +1 weapon firing/turn. Fighta Ace allows you to shoot at jetbikes, skimmers, and flyers at an impressive BS3! (Now that's one shooty ork!) Sure, the price is expensive for what's basically a flying Trukk, but its one lethal flying trukk!

Tactics: If your arch-nemesis the Stormraven comes out before your flyers do then rejoice! Get your flyers out right after him and declare a WAAGH! That allows you to fire every weapon on every DakkaJet on the board twice! Say goodbye to Mr. Stormraven as you glance him into the arms of his beloved emperor! In the event that misses (with that much dakka I'd be testing to see if his dice are loaded... LOL) then you still have your lootas on the ground to snap fire him into oblivion as backup.

May the WAAAGH! be with you.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in au
Yellin' Yoof




Sydney, Australia

Thanks for the advice guys, will definately look into getting a hold of some more Lootas..

I did have some success with them taking it out the other night with those guys.

- Crap Shooting, but GREAT leadership

~ 5000pt Death Skulls

FFG X-WING
FFG - Armada

Port Stephens are of NSW - PM me for a game if you're close by! 
   
Made in gb
Proud Phantom Titan







Forgive me if I'm a little off with points but ...
+200pts Raven
+115pts Dread
+100pts Assault Marines
+100pts Chaplin
+200pts Terminators

So I'm trying to under estimate here but that's over 700pts thats not turning up till at least turn 2 ... If I was him I'd be worried about being over run before they can come in. Really you should have enough orks to bum rush him before they come on.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Tri wrote:
Forgive me if I'm a little off with points but ...
+200pts Raven
+115pts Dread
+100pts Assault Marines
+100pts Chaplin
+200pts Terminators

So I'm trying to under estimate here but that's over 700pts thats not turning up till at least turn 2 ... If I was him I'd be worried about being over run before they can come in. Really you should have enough orks to bum rush him before they come on.


I'd be extremely surprised if Orks managed to table someone no matter how little was in their army turn 1. The only thing they have that can kill on this turn is lootas and they cant see everything, everything else is running/flat out for a turn 2 assault or only shooting 1-3 guns since the rest are out of range.

OP: Lootas are you friend in this edition more than anything else. Its sad to say it but they are. I'd rather not bring them at all because us orks live for da close combat!
Under 1250 i take 1 group of 10 lootas. Thats 150pts of 48" craploads of high strength dakka. Reason i only take 10 is because now they arent fearless so i can goto ground if i need to (and i do often). In games larger i take 2 groups of 10 and put them on opposite sides of my deployment zone.
Odds are they wont pen and destroy an AV12 flier (needs a 6 to do that) but i'd be willing to bet you'd glance the hell out of it. You dont really have to buy more lootas to do this btw theyre labeled as orks with big toys, so just give your boyz some bigass alien gun and noone can complain lol. Dakkajets have even less of a chance to kill it since they need a 6 to glance, i'd reserve their firepower in case the lootas didnt take it down.

Random thought: If say he pens it and causes a Locked Velocity result, can it still ever hovermode? That would be hilarious if the ironclad was stuck inside because it couldnt go hovermode toget out lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

 Vineheart01 wrote:


Random thought: If say he pens it and causes a Locked Velocity result, can it still ever hovermode? That would be hilarious if the ironclad was stuck inside because it couldnt go hovermode toget out lol


In my experience with flyers thus far; Locked Velocity is Locked Velocity. Unless he was hovering the turn that he got the Locked Velocity hit on him he'd be SOL.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Man that would be the ultimate face-slap you could give someone.

Caused 1 pen, rolled locked velocity. Fliers already are hard as crap to use when theyre locked velocity especially when they moved max speed (and if hes trying to drop a dread he probably moved max). Now, his expensive as hell payload cant do anything but yell at the pilot to slow down lol i wouldnt even finish shooting it because a Dread has a much higher chance to survive that crash than infantry (since its not an AP, its just no saves allowed)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Proud Phantom Titan







 Vineheart01 wrote:

I'd be extremely surprised if Orks managed to table someone no matter how little was in their army turn 1. The only thing they have that can kill on this turn is lootas and they cant see everything, everything else is running/flat out for a turn 2 assault or only shooting 1-3 guns since the rest are out of range.
Who said anything about tabling turn one? I'm just saying that 700pts+ is so many points not to have on the table for at least a turn and tide up in so few units. So long as your army has lootas, couple of DeffKoptas or warbuggies with tl-rokkits and masses of boys I can't see you loosing.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






With a little help from IA:8 it's possible to field 10 SAGs at 1750.

Suddenly randomly tabling your opponent or yourself turn 1 is within reach.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

 Vineheart01 wrote:
Man that would be the ultimate face-slap you could give someone.

Caused 1 pen, rolled locked velocity. Fliers already are hard as crap to use when theyre locked velocity especially when they moved max speed (and if hes trying to drop a dread he probably moved max). Now, his expensive as hell payload cant do anything but yell at the pilot to slow down lol i wouldnt even finish shooting it because a Dread has a much higher chance to survive that crash than infantry (since its not an AP, its just no saves allowed)


I'd go for the kill right as he's on the table edge just on the chance that it scatters off the table. Then the payload doesn't have a chance to roll for survival. lol.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 DieselJester wrote:
 Vineheart01 wrote:


Random thought: If say he pens it and causes a Locked Velocity result, can it still ever hovermode? That would be hilarious if the ironclad was stuck inside because it couldnt go hovermode toget out lol


In my experience with flyers thus far; Locked Velocity is Locked Velocity. Unless he was hovering the turn that he got the Locked Velocity hit on him he'd be SOL.


They can still get out of the Stormraven thanks to its rule allowing you to disembark while Zooming, of course you can't assault when it happens.


Overall, putting any unit in a Stormraven is a bad idea. If the Stormraven explodes, nothing short of TH/SS terminators are going to survive. And in order to assault out of it, the SR needs to Hover. Which means its going to die next turn because its not hard to hit anymore.

The Stormraven should be run as a gunship and nothing more. Be glad he's trying to transport stuff in it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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