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![[Post New]](/s/i/i.gif) 2013/08/17 12:58:47
Subject: Do I need Flamers now?
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The Daemon Possessing Fulgrim's Body
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So, nearly every special or combi weapon slot I regularly use in any list is either melta or plasma. As I always felt they offered more than Flamers in the slot, and Flamers weren't hugely more effective than an equivalent Bolter in RF range. I can pack a couple of dreads with hvy flamers, and I have a Redeemer that I enjoy using as a TAS delivery system from time to time. Otherwise, my Marines are nearly flamer free.
I am beginning to think with the rise of Tau and Eldar (and having recently lost to Tau castling behind an ADL) that Flamers offer more now than possibly ever.
Question is, where do people think they're best deployed? I can build or re-purpose almost any Marine unit, so go crazy!
Thoughts?
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This message was edited 1 time. Last update was at 2013/08/17 12:59:51
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
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Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/17 13:32:47
Subject: Do I need Flamers now?
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Is 'Eavy Metal Calling?
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A flamer and combi-flamer tac squad or a Dual HF dread in a pod can be great anti-nfantry weapons, able to clear/damage a unit T1, and able to DS agressively thanks to the no-mishap from the pod. You might risk scattering out of range, but most of the time it's worth it. For the extreme version of this, or if you expect to play an army with transports, a sternguard squad with 5 combi-meltas and 5 combi-flamers, combat squadding out of a pod, can pop the transport and then flame the contents. This pretty much makes first blood a certainty, and can cripple most units.
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This message was edited 1 time. Last update was at 2013/08/17 13:33:15
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![[Post New]](/s/i/i.gif) 2013/08/17 13:49:02
Subject: Do I need Flamers now?
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The Daemon Possessing Fulgrim's Body
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Funny you should mention the SG plan, I kit bashed 5 combi-melta equipped, with a plan to add 4 cf and one hvy flamer to do exactly that, but never got around to it, perhaps that will be the fate of my SG box when they're released...
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/17 14:58:30
Subject: Do I need Flamers now?
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Crushing Black Templar Crusader Pilot
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Something similar was brought up in a different thread; there's a nice way to fry those pesky units that love that cover save: the ubiquitous assault marine squad!
In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
I definitely like the combi-flamer option for the sergeants in general due to a simple-fact: there's no way to waist the 10pt shot on a roll of 1-2!
Hope this helps.
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![[Post New]](/s/i/i.gif) 2013/08/17 16:07:52
Subject: Do I need Flamers now?
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Rough Rider with Boomstick
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phoenix darkus wrote:Something similar was brought up in a different thread; there's a nice way to fry those pesky units that love that cover save: the ubiquitous assault marine squad!
In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
I definitely like the combi-flamer option for the sergeants in general due to a simple-fact: there's no way to waist the 10pt shot on a roll of 1-2!
Hope this helps.
I'm really like this suggestion.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/08/17 16:13:53
Subject: Do I need Flamers now?
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Locked in the Tower of Amareo
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Holy crap DA assault squads get two specials in 5 men? And combi weapons on the sarge?
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![[Post New]](/s/i/i.gif) 2013/08/17 16:21:04
Subject: Do I need Flamers now?
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Hoary Long Fang with Lascannon
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Martel732 wrote:Holy crap DA assault squads get two specials in 5 men? And combi weapons on the sarge?
There's so much gold in the DA codex that you never see. People get distracted by the "shiny" that is Deathwing (and are horrible). Their tactical squads can put out 40 bolter shots at 24 inches! They can outshoot anyone with Greenwing!
Anyway, that was totally off topic. Flamers are definitely on the rise. Eldar, Tau, and to a lesser extent Daemons are all vulnerable to them...and those are now 3 of the top Armies.
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![[Post New]](/s/i/i.gif) 2013/08/17 16:35:39
Subject: Re:Do I need Flamers now?
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Norn Queen
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In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
Only caveat is getting them in there, 5 man JP unit is fast but will take casualties. You're paying 125 for effectively a one shot unit.
Dont get me wrong the idea is good but a DS LS with dual HF comes to 65 ( iirc?). Two of them in a 2nd turn DS drop will do more damage than 5 JPs?
If they arent nuked you flat out 36 away and can strike again. I just feel the JPs are one use only.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/08/17 17:19:36
Subject: Do I need Flamers now?
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Devestating Grey Knight Dreadknight
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And then there are the 65pt Whirlwinds
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![[Post New]](/s/i/i.gif) 2013/08/17 17:21:55
Subject: Do I need Flamers now?
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Battleship Captain
Oregon
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I'm liking Flamers with an added meltabomb to help against heavy armor.
Seems a fairly balanced approach and still cheaper than dual plasma.
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![[Post New]](/s/i/i.gif) 2013/08/17 17:25:07
Subject: Do I need Flamers now?
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Quick-fingered Warlord Moderatus
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I usually play Ravenwing and give a squad flamers. Even though there is the banner flapping in the background for salvo, I never saw a game where i wish i didn't take them  They are really helpful against scarabs too.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2013/08/17 18:44:33
Subject: Re:Do I need Flamers now?
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Stubborn Dark Angels Veteran Sergeant
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As the poster above me, I play RW and usually take 1 squad with flamers just to deal with cover hugging blobs. Sure we have the bolter banner, but ignoring cover can sometimes turn a situation in your favour. The benefit of the bikes is of course the move speed so they can dictate when they gget to the enemy.
On regular squads I wouldn't take flamers due to the range limitations, the fact that most of the time you will be hugging cover means unless there is a CC squad running at you (less likely in 6th) then you will have few chances to use it. If equipping them on your own CC unit, then the casualties might actually make you unable to charge, meaning they must be used with caution.
I'd probably go with a plasma gun for a special weapons slot on most squads. Meltas will go in dedicated anti armour teams and flamers, if I decide I need them, will be in a squad designed for a niche role (Deepstrike belial heavy flamer squad, deep striking dual HF speeders, or the 5 man assault team as said earlier.) Automatically Appended Next Post: In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
How did you get the numbers on that? You must remove the jet packs to get a dedicated pod at no extra cost, so I make it to be 105pts.
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This message was edited 1 time. Last update was at 2013/08/17 18:59:05
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![[Post New]](/s/i/i.gif) 2013/08/17 19:41:12
Subject: Do I need Flamers now?
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Powerful Phoenix Lord
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As an avid Tyranid (and Eldar) player, I highly recommend you stay away from Flamers. it will only make the Hive Mind (and Avatar) angry. You will not like it when the Hive Mind (or Avatar) gets angry.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/08/17 19:56:39
Subject: Do I need Flamers now?
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The Daemon Possessing Fulgrim's Body
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Happyjew wrote:As an avid Tyranid (and Eldar) player, I highly recommend you stay away from Flamers. it will only make the Hive Mind (and Avatar) angry. You will not like it when the Hive Mind (or Avatar) gets angry.
Lol, I see what you did there, I promise I will (won't) follow your advice (shameful attempt to encourage opponents not to take options that you dislike) to the letter.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/17 19:58:57
Subject: Do I need Flamers now?
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Powerful Phoenix Lord
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azreal13 wrote: Happyjew wrote:As an avid Tyranid (and Eldar) player, I highly recommend you stay away from Flamers. it will only make the Hive Mind (and Avatar) angry. You will not like it when the Hive Mind (or Avatar) gets angry.
Lol, I see what you did there, I promise I will (won't) follow your advice (shameful attempt to encourage opponents not to take options that you dislike) to the letter.
I honestly don't care. I pretty much run Nidzilla and Wave Serpent Spam. S4 AP5 isn't that big of a deal.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/08/17 20:06:45
Subject: Do I need Flamers now?
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The Daemon Possessing Fulgrim's Body
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Ah, so you still wouldn't like a Flamestorm cannon or two up you then!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/17 20:58:27
Subject: Re:Do I need Flamers now?
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Regular Dakkanaut
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Ratius wrote:In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
Only caveat is getting them in there, 5 man JP unit is fast but will take casualties. You're paying 125 for effectively a one shot unit.
Dont get me wrong the idea is good but a DS LS with dual HF comes to 65 ( iirc?). Two of them in a 2nd turn DS drop will do more damage than 5 JPs?
If they arent nuked you flat out 36 away and can strike again. I just feel the JPs are one use only.
I don't think you can get 5 man assault squad with 2 flamers + combiflamer for 125 points. Assault squad is 85pt, a flamer 5pt, a combi-flamer 10pt and drop pod is 35pt, that is a total of 140pt.
If you remove the jump packs from the squad, you get the drop pod for free, which means:
Assault Squad (85) + 2 flamers (10) + combiflamer (10) + drop pod (free) = 105 pt.
Of course you don't have the speed with the jump packs, but since you embark from a drop pod that might not be a big issue.
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3500 pt - Angels of Light - DA successor chapter |
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![[Post New]](/s/i/i.gif) 2013/08/19 00:08:47
Subject: Re:Do I need Flamers now?
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Bounding Dark Angels Assault Marine
Memphis,TN
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flodihn wrote: Ratius wrote:In the Dark Angel dex you can get: a 5-man assault squad with 2 flamers and a sarge with combi-flamer all in a pod for 125pts. That will decimate some of those cover-hugging units pretty quickly while being a relatively small point-investment option on your part.
Only caveat is getting them in there, 5 man JP unit is fast but will take casualties. You're paying 125 for effectively a one shot unit.
Dont get me wrong the idea is good but a DS LS with dual HF comes to 65 ( iirc?). Two of them in a 2nd turn DS drop will do more damage than 5 JPs?
If they arent nuked you flat out 36 away and can strike again. I just feel the JPs are one use only.
I don't think you can get 5 man assault squad with 2 flamers + combiflamer for 125 points. Assault squad is 85pt, a flamer 5pt, a combi-flamer 10pt and drop pod is 35pt, that is a total of 140pt.
If you remove the jump packs from the squad, you get the drop pod for free, which means:
Assault Squad (85) + 2 flamers (10) + combiflamer (10) + drop pod (free) = 105 pt.
Of course you don't have the speed with the jump packs, but since you embark from a drop pod that might not be a big issue.
Guys with packs cant take drop pod as an option anyway...
Flamer is going be huge here shortly along with the new dexs coming out
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![[Post New]](/s/i/i.gif) 2013/08/19 03:26:51
Subject: Do I need Flamers now?
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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Look, if you want to spend a turn shooting at 5 non scoring marines that have already torched their target, by all means. Unless I'm running greenwing I probably have a low model count so I don't mind some heat being taken off the important guys.
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![[Post New]](/s/i/i.gif) 2013/08/19 05:54:17
Subject: Do I need Flamers now?
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Pious Palatine
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Martel732 wrote:Holy crap DA assault squads get two specials in 5 men? And combi weapons on the sarge?
Don't gettoo excited they can only switch out 2 bolt pistols for Flamers or Plasma Pistols. So no doubble melta/plasma gun special weapons. Still 2 flamers is pretty sweet.
D
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