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![[Post New]](/s/i/i.gif) 2013/08/21 02:07:48
Subject: Necrons 1850 Competitive
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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HQ
Trazyn the Infinite
Royal Court
2 Lords Phase Shifter Warscythe
2 Lords MSS Weave Warscythe
Lord Orb Weave Warscythe
Chronotek
Veiltek
Dlord
MSS
Weave
TROOPS
5 Warriors
NS
5 Warriors
NS
5 Warriors
Nd
FAST ATTACK
6 Wraiths
2 Whips
HEAVY SUPPORT
Anni Barge
Anni Barge
Anni Barge
T1 the RC veils in front of the enemy using the chronotek to reroll any bad scatters or the mishap if the scatter is unfixable. The wraiths move up along the flank and then the RC and wraiths divide and conquer with Anni Barges for support and NS for even more added firepower.
Any comments and criticism appreciated
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/08/21 07:34:11
Subject: Necrons 1850 Competitive
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Longtime Dakkanaut
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It's certainly a nasty plan. You'll obviously have to eat a turn of shooting before the first assault. However, you may in fact be a little too strong and end up wiping out squads in your turn (then having to face more shooting).
If you swap out the Orb lord for another despairtek, with shroud (move the ord to one of the other lords) you'll have a couple of templates for T1 and better overwatch. you'll also slightly reduce the CC effectiveness.
2c.
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![[Post New]](/s/i/i.gif) 2013/08/21 07:54:20
Subject: Necrons 1850 Competitive
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Usually when I drop down I am not in range for flamers or end up running to gain more ground and prevent the enemy from running away effectively plus riptide overcharges can be a pain to deal with when you are that clumped up
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/08/21 08:07:56
Subject: Necrons 1850 Competitive
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Fresh-Faced New User
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Sorry your royal court is 7 members which is illegal, where are you putting the court you can only attach one to a squad so unless there running with the wraiths slowing them down again im afraid you have to many, other than that why Trazyn?
The rest is solid love wraiths and anni barge combo
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![[Post New]](/s/i/i.gif) 2013/08/21 08:44:47
Subject: Necrons 1850 Competitive
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Beattie wrote:Sorry your royal court is 7 members which is illegal, where are you putting the court you can only attach one to a squad so unless there running with the wraiths slowing them down again im afraid you have to many, other than that why Trazyn?
The rest is solid love wraiths and anni barge combo
Sorry, but the RC is not illegal in any way, reread the RC entry and I will get back to you cuz RC can just be by themselves and be a deathstar. Trazyn is to give them the anti horde they need and some much needed scoring
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/08/21 12:31:30
Subject: Necrons 1850 Competitive
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I'll Be Back
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Beattie, in a RC you can have 5 Lords and 5 Crypteks, not 5 Lords and Crypteks. So in total you can have 10 models in 1 RC, and so this RC is legal. You don't have to attach every member of the RC to other units either, as you can run them as a squad on their own, so the fact that there are more Lords and Crypteks than units doesn't matter.
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5k and more awakening
5k
4.6k
6k
3.7k
1.7k
=====Begin Dakka Geek Code=====
DT:90+S+++G+++M+++B++I+Pw40k09++D+++A++++/sWD320R++T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2013/08/21 12:49:28
Subject: Necrons 1850 Competitive
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Deadshot Weapon Moderati
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chronometron cant reroll the 2D6 scatter, but you can reroll the mishap result, just a heads up.
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![[Post New]](/s/i/i.gif) 2013/08/21 19:22:30
Subject: Necrons 1850 Competitive
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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M0ff3l wrote:chronometron cant reroll the 2D6 scatter, but you can reroll the mishap result, just a heads up.
But he can reroll one of the dice, or the scatter die to correct the scatter
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/08/21 21:08:11
Subject: Necrons 1850 Competitive
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Deadshot Weapon Moderati
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A GumyBear wrote: M0ff3l wrote:chronometron cant reroll the 2D6 scatter, but you can reroll the mishap result, just a heads up. But he can reroll one of the dice, or the scatter die to correct the scatter no, he cant Whenever you roll 2D6 or 3D6 you have to reroll all or none of the dice. The scatter die doesnt count as a D6, its a scatter dice, the chronometron says D6 so you cant reroll that one either. First thing that is not a 2D6 and an actual rerollable D6 is the mishap result roll.
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This message was edited 2 times. Last update was at 2013/08/21 21:18:22
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![[Post New]](/s/i/i.gif) 2013/08/21 21:32:00
Subject: Necrons 1850 Competitive
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Sneaky Lictor
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yeah, it sucks but the RAW lists that you can only roll a single d6. The rule doesn't give you permission to reroll the other dice and to reroll scatter you have to be able to reroll them all.
Fateweavers reroll is a good rule to compare. It has verbiage to cover 2d6 rolls or higher. Since it does give permission we are kind of stuff there.
As for the build, I think it will throw some folks off. If you can get a good veil it could force some directions to be changed.
If your unlucky however, they will blast the unit off the map, you won't have anywhere for T to go, then they just have to focus on your wraiths. Then they are free to pick the rest apart. They will need some good vof and dice rolls to do all of that though.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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![[Post New]](/s/i/i.gif) 2013/08/21 21:32:14
Subject: Necrons 1850 Competitive
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Shas'la with Pulse Carbine
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A GumyBear wrote:HQ
Trazyn the Infinite
Royal Court
2 Lords Phase Shifter Warscythe
2 Lords MSS Weave Warscythe
Lord Orb Weave Warscythe
Chronotek
Veiltek
Dlord
MSS
Weave
TROOPS
5 Warriors
NS
5 Warriors
NS
5 Warriors
Nd
FAST ATTACK
6 Wraiths
2 Whips
HEAVY SUPPORT
Anni Barge
Anni Barge
Anni Barge
T1 the RC veils in front of the enemy using the chronotek to reroll any bad scatters or the mishap if the scatter is unfixable. The wraiths move up along the flank and then the RC and wraiths divide and conquer with Anni Barges for support and NS for even more added firepower.
Any comments and criticism appreciated
Honestly?
It's a pretty gimmicky list which is not what I would normally consider "competitive". A lot of the tactics resolve around the scatter and that deathstar being a threat, but unfortunately you only have 2x real threats an army has to deal with.
There are a lot of points tied up in your HQ. Having run Tarzyn and D-Lord. If I may, I would recommend dropping the D-Lord as his points will net you another whole unit of wraiths increasing your number of threats your opponent has to face. 2x units in your opponents face is fairly easy to mitigate by chewing one up and then sacrificing another to slow down the other.
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![[Post New]](/s/i/i.gif) 2013/08/21 21:51:13
Subject: Necrons 1850 Competitive
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Well last time I ran this in a tourney I placed 2nd only because last table was against tau and at that point they just came out and I had no idea how to fight them since I had never played the new tau. My scatters were never an issue since I was able to run to gain some ground. Usually they will grt the attention or the majority of the attention while the wraiths sneak along a flank and after only losing about 1-2 lords from the armies shooting (or 2-3 vs tau) I usually got into assault and destroyed any poor unit in the way while the wraiths did the same after losing a wraith or two if they even drew any firepower towards them.
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
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500 |
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![[Post New]](/s/i/i.gif) 2013/08/21 22:54:38
Subject: Necrons 1850 Competitive
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Regular Dakkanaut
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A GumyBear wrote: M0ff3l wrote:chronometron cant reroll the 2D6 scatter, but you can reroll the mishap result, just a heads up.
But he can reroll one of the dice, or the scatter die to correct the scatter
No because the Chronometron specifically says that it can't be used on 1 of the 2 dice from a roll of 2d6, and it wouldn't work on the scatter because a scatter die is distinct from a 1d6 roll.
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![[Post New]](/s/i/i.gif) 2013/08/22 11:56:46
Subject: Necrons 1850 Competitive
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Proud Triarch Praetorian
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Fek yeah!
Royal Court Disco Inferno!
Most of the problems with your list have already been addressed (eg. no scatter chrono reroll).
I would suggest switching it from a Choppy-Court to a Shooty-court (9 Staff of Lights (Overlord, 5 Lords, 3 Crypteks), 1 Chrono-tek, 1 Despair-tek). That way once they land for the deep strike they'll actually be able to do something apart from just sit there and get shot at.
With 27 S5 AP3 shots they should decimate anything MEQ in one round of shooting.
Nothing like teleporting behind the enemy lines on turn one and removing a unit before it even has a chance to do anything.
(besides, with a D.Lord-Wraith-star, that should be plenty choppy already)
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