Switch Theme:

Blood Angels? Anywhere?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Violent Enforcer






In Lockdown

Wasn't sure where to put this; got blocked when i tried to post in the rumors section, but I'll post here again instead. A new blood angels codex will not be available until the 41st millenium when all of this is actually real, so i thought that us fellow blood angel players might discuss what we need to make a bigger impact in 6th edition.
Here are my suggestions, feel free to share your thoughts/ideas:
1 - Death Company terminators, maybe to replace assault terminators. unlikely, but would be devastating.
2 - an official Moriar model (DC Dreadnought) + rules to boot
3 - better stats for all characters. maybe a new Tycho model?
4 - Another unique vehicle; the pesky vanilla marines stole our stormraven, so its only fair that we get something else in addition to it.

these are just IDEAS, not rumors. Oh, and we need much better terminators. Maybe a re-release of some of the space hulk miniatures?

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Long-Range Land Speeder Pilot





I am surprised you haven't mentioned a simple points reduction. That would be huge and game changing, though one can argue that if DA is any example, it won't be nearly enough.

I would only be okay with a new vehicle for BA if it was a small flyer like the Stormtalon, just because BA don't share their Fast engine STCs with anyone so they are the only ones with Baals and an entire convoy of Fast vehicles.

Hail the Emperor. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

1. Impossible, they have contradicting fluff.
Death Company are expected to die.
Terminator Armour is so expensive that they wouldn't give it to DC's.
2. That would be nice.
3. Only better stats won't do it; They need to throw around some rules, stats and lower the points.
4. I think we are okay in the vehicle-slot, enough unique Dreads, a predator and a lot of Fast-ones.
Although I would love a BA-special Land Raider with reduced DS-scatter or even making it fast in exchange for AV or HP's, like in the Apoc-formation.

This message was edited 1 time. Last update was at 2013/08/22 10:28:08


 
   
Made in fi
Boosting Black Templar Biker





Kangodo wrote:
Although I would love a BA-special Land Raider with reduced DS-scatter

Considering the whole "deep-striking Land Raiders" shenanigans needs to be erased from existence entirely and the writer flogged for coming up with such absurdness in the first place...... how about no

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

GW is cranking out the codices at a high rate nowadays, there is no reason to expect BA won't get a new codex anytime soon

Space Marines and Tyranids come out this year, and the rumors I've seen put Imperial Guard, then Orks, then Space Wolves in the first half of next year.

1. No thanks, Death Company and terminators don't mix.
2. Would be cool.
3. I like the current Tycho model, its Dante that I think needs an update. I think our characters have fine stats, they just need a rework on special rules.
4. I wouldn't be surprised to see a Blood Angels-specific flyers similar to what the Dark Angels got.
   
Made in gb
Violent Enforcer






In Lockdown

Mephiston needs an invulnerable save. And lemartes could be better.. way better. I see what you mean about the death company terminators, but couldn't we have at least one squad of DC terminators? Please? I'm not too much fussed about the fluff if they're game-changing. I do think some of the characters need a re-work, though. You can argue against me, by all means, but i think we need a new Tycho, new Dante and maybe new Mephiston? "Gulp" (Prepares for the sh*tstorm of negative comments)

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Kangodo wrote:
1. Impossible, they have contradicting fluff.
Death Company are expected to die.
Terminator Armour is so expensive that they wouldn't give it to DC's.

TOTALLY agreed, I hear a lot of people crying for DC Termies, but it makes no sense to waste your priceless armour on a suicide unit.

   
Made in us
Stealthy Sanctus Slipping in His Blade






 Drakeslayer wrote:

1 - Death Company terminators, maybe to replace assault terminators. unlikely, but would be devastating.
2 - an official Moriar model (DC Dreadnought) + rules to boot
3 - better stats for all characters. maybe a new Tycho model?
4 - Another unique vehicle; the pesky vanilla marines stole our stormraven, so its only fair that we get something else in addition to it.


1. Paint your termies black with crosses and skulls, attach a chaplain and sang priest in termie armour.
2. Paint "Moriar" on the scroll work of your BA dread with claws. Or cut out your Libby dread helm and give it a death mask, then paint "Moriar" on its scroll work.
3. Upgrade "Descent of Angels" rule to give BA jump packers the same treatment rumored to be coming for Lictors and Genestealers. Forcing snap-fire on all jump pack squads the turn they deepstrike, along with the current DoA rules, would be awesome. As well as avoiding all the butthurt that ensues when players get to assault the turn they arrive.

"We can't assault, you can't shoot straight, NANNER NANNER BOO BOO!"

4. Get over it. The Bhaal and double melta scoring assault squads in pods (or above jump packs) plus Divination libbies is all BA need.

I regularly play BA with great results. Admittedly 6ed has warped my list a bit, I dumped my jump packs and piled all the ASM into drop pods. Loaded up on Sternguard and Sang Priests. And since the Tau and Eldar dexes have come out, I've started doubling up on Divination Libbies. Haven't gotten the Libby Dread yet, but I still put up a competitive front, and do quite well with the Dex. Just hope that Vanguard Vets don't get rolled into the Elite slot along with Sternguard and Sang Priests. I may never take them again sadly. So much for GW putting out great rules to boost the sales of their new kits. Guess they aren't as evil as I heard on the internet.

This message was edited 1 time. Last update was at 2013/08/23 08:04:15


A ton of armies and a terrain habit...


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 dracpanzer wrote:
3. Upgrade "Descent of Angels" rule to give BA jump packers the same treatment rumored to be coming for Lictors and Genestealers. Forcing snap-fire on all jump pack squads the turn they deepstrike, along with the current DoA rules, would be awesome. As well as avoiding all the butthurt that ensues when players get to assault the turn they arrive.

I was actually suggesting this the other day, it'd be interesting... although useless vs assault-heavy armies, but they're the minority now of course. In any case, it'd make DOA finally a viable tactic.

"We can't assault, you can't shoot straight, NANNER NANNER BOO BOO!"

 dracpanzer wrote:
Just hope that Vanguard Vets don't get rolled into the Elite slot along with Sternguard and Sang Priests. I may never take them again sadly. So much for GW putting out great rules to boost the sales of their new kits. Guess they aren't as evil as I heard on the internet.

Rumour has it that they're going to lose the ability to assault from deep strike anyway, so Vanguard are going to be basically fancy, expensive assault marines if that's true... no thanks.

   
Made in gb
Violent Enforcer






In Lockdown

Invulnerable saves, invulnerable saves, my kingdom for invulnerable saves.
Sanguinary Guard don't have them. They should; you pay 200+ points and then it only takes a plasma weapon, melta weapon, lascannon, power fist, power axe or unfortunate roll of a one for them to be wiped out.
Mephiston doesn't have one, making him a much less viable character. Sure his stats are to die for... which is exactly what he does when push comes to shove and he takes a lascannon to the knee. Plus you can't attach him to a squad so the scrubs can take all the fire for him. Same for Psycho Tycho.
Rules re-jig. For everything, and I like what you're saying about DoA. Dante needs to be a tiny bit better; I think his power axe shouldn't be unwieldy; he is the chapter master after all, and with a jump pack, specializing in fast attack... and strikes at initiative 1. Just saying, it would be nice.
On a side note; has anyone seen those new SM centurions? They look crap.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 Drakeslayer wrote:
Invulnerable saves, invulnerable saves, my kingdom for invulnerable saves.
Sanguinary Guard don't have them. They should; you pay 200+ points and then it only takes a plasma weapon, melta weapon, lascannon, power fist, power axe or unfortunate roll of a one for them to be wiped out.
Mephiston doesn't have one, making him a much less viable character. Sure his stats are to die for... which is exactly what he does when push comes to shove and he takes a lascannon to the knee. Plus you can't attach him to a squad so the scrubs can take all the fire for him. Same for Psycho Tycho.
Rules re-jig. For everything, and I like what you're saying about DoA. Dante needs to be a tiny bit better; I think his power axe shouldn't be unwieldy; he is the chapter master after all, and with a jump pack, specializing in fast attack... and strikes at initiative 1. Just saying, it would be nice.
On a side note; has anyone seen those new SM centurions? They look crap.


Dante is 1500 years old. He should have a jump wheelchair and have a power cane.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Violent Enforcer






In Lockdown

Nothing seems to be stopping the chaos space marines, and they're 10,000 years old. But i see your point. Ok, maybe not better stats but perhaps a better model. Jump wheelchair... Intriguing...

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Drakeslayer wrote:
Invulnerable saves, invulnerable saves, my kingdom for invulnerable saves.
Sanguinary Guard don't have them. They should; you pay 200+ points and then it only takes a plasma weapon, melta weapon, lascannon, power fist, power axe or unfortunate roll of a one for them to be wiped out.
Mephiston doesn't have one, making him a much less viable character. Sure his stats are to die for... which is exactly what he does when push comes to shove and he takes a lascannon to the knee. Plus you can't attach him to a squad so the scrubs can take all the fire for him. Same for Psycho Tycho.
Rules re-jig. For everything, and I like what you're saying about DoA. Dante needs to be a tiny bit better; I think his power axe shouldn't be unwieldy; he is the chapter master after all, and with a jump pack, specializing in fast attack... and strikes at initiative 1. Just saying, it would be nice.
On a side note; has anyone seen those new SM centurions? They look crap.
The new Emperor's Champion with AP2 at Initiative (for 140 points!!!) makes all our characters sit in a corner and cry :(
   
Made in gb
Morphing Obliterator





Derry

3 - better stats for all characters. maybe a new Tycho model?

Not really a gamer and don't know about the rest of the BA HQ's but I thought Mephiston was OP? Why would he need better stats?

My Space Marine Blog

My CSM Blog
 Psienesis wrote:
That is because Calgar is a pimp. Not all SM heroes moonlight as pimps. Thus, their mastery of Pimp Hand is found wanting.

TemplarsCrusade01 Beasts Of War Spud Tate Chuffy1976
OPN Tristan Malone elstonation Hazard Syndome Vulkans Champion


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Because he is too expensive.
And he's AP3, that sucks.
And he lacks an inv-save.
And he's not an IC.

So in short: He sucks. Being overpowered lost its meaning when you also have to pay a gigantic price for it.

This message was edited 1 time. Last update was at 2013/08/25 12:39:00


 
   
Made in gb
Ferocious Blood Claw





I agree BA need's some dang invul, Dante doesn't even have eternal warrior! Captains need artificer armor. A overall points reduction to most units would help. I HATE the Sanguinor wtf where they thinking? They can throw him away. I hope they don't destroy more fluff in the next book.

I have no idea what I'm doing...

Raginmund, Jarl of Sepp 
   
Made in gb
Road-Raging Blood Angel Biker





Welwyn Garden City, England

I play BA and get pretty much annihilated every game but then I am still learning.

Agree about Mephiston though - LR points for no invul, no IC? If they keep him like that he needs his point to be dropped. And no Invul is pretty stupid considering his fluff says he has supposed to have survived when no-one thought he would at least twice.

Other than that I'd say pretty much everything in the BA codex is overpriced. I could see and would be happy with the BA Vindicator staying 10-20 point more than a normal Vindi as its fast but the current difference is far too high!

And BA need their own fighter-gunship or Storm Talin variant now that every other marine codex can get the Raven - especially as BA don't have access to the Talon anyway!

5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

As others have said, BA just need points reductions, really. We don't need new units or anything - just point reductions.

Also, 2 of our SCs need new models (Dante, Mephiston).

Lucarikx


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, BA seems to need an overhaul.
Fast Land Raiders would be nice since assault vehicles should drop their cargo where it is needed.


Automatically Appended Next Post:
Tactical Marines should be 12 pts and Assault Marines (with jump packs) 15 pts. In this way, I'd get for 175 pts:

10 Assault Marines w/ melta (x2), meltabombs for Sergeant.

This message was edited 1 time. Last update was at 2013/08/25 17:41:46


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Drakeslayer wrote:
Nothing seems to be stopping the chaos space marines, and they're 10,000 years old.
This sort of gets overstated. Even the Chaos Codex outlines that a lot of the original Heresy Era Marines have died or transcended to demons. They aren't all gone, but 10,000 years of attrition has taken its toll. The bulk of the Chaos Marines' ranks are filled by Marines created using stolen, or their own recovered geneseed. That's how the Chaos warbands that don't exist in the Eye of Terror continue to operate. I mean, take the Alpha Legion and Night Lords for example. Most of them didn't retreat to the Eye of Terror, and yet they somehow continue to operate despite casualties, lol.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 wuestenfux wrote:
Well, BA seems to need an overhaul.
Fast Land Raiders would be nice since assault vehicles should drop their cargo where it is needed.


Automatically Appended Next Post:
Tactical Marines should be 12 pts and Assault Marines (with jump packs) 15 pts. In this way, I'd get for 175 pts:

10 Assault Marines w/ melta (x2), meltabombs for Sergeant.

Don't count on any of these, expect DA prices for units: 14pt Tactical Marines and 17pt Assault Marines (which are scoring though, so that's better value than what DA get anyways). I dunno about Fast Land Raiders though, it'd probably be a +10pt charge if they do do that though (not that BA need even more mandatory expenses).

   
Made in se
Ferocious Black Templar Castellan






Sweden

Kangodo wrote:
 Drakeslayer wrote:
Invulnerable saves, invulnerable saves, my kingdom for invulnerable saves.
Sanguinary Guard don't have them. They should; you pay 200+ points and then it only takes a plasma weapon, melta weapon, lascannon, power fist, power axe or unfortunate roll of a one for them to be wiped out.
Mephiston doesn't have one, making him a much less viable character. Sure his stats are to die for... which is exactly what he does when push comes to shove and he takes a lascannon to the knee. Plus you can't attach him to a squad so the scrubs can take all the fire for him. Same for Psycho Tycho.
Rules re-jig. For everything, and I like what you're saying about DoA. Dante needs to be a tiny bit better; I think his power axe shouldn't be unwieldy; he is the chapter master after all, and with a jump pack, specializing in fast attack... and strikes at initiative 1. Just saying, it would be nice.
On a side note; has anyone seen those new SM centurions? They look crap.
The new Emperor's Champion with AP2 at Initiative (for 140 points!!!) makes all our characters sit in a corner and cry :(


To be fair though, you have your own Character to ignore armour saves at initiative, it's just that no one ever plays with him.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

Drakeslayer wrote:Mephiston needs an invulnerable save. And lemartes could be better.. way better. I see what you mean about the death company terminators, but couldn't we have at least one squad of DC terminators? Please? I'm not too much fussed about the fluff if they're game-changing. I do think some of the characters need a re-work, though. You can argue against me, by all means, but i think we need a new Tycho, new Dante and maybe new Mephiston? "Gulp" (Prepares for the sh*tstorm of negative comments)


If Meph gets an invul save (and hopefuly an AP2 weapon) he's going to be heading north of 300 points. The real dicey thing with 6th edition Meph is going to be his psychic powers. With every space marine being folded into the main rulebook powers, he's going to be complete garbage without Wings and Sword to up his damage. There's 2 routes they can go; First, they could just give him wings as a unique power and maybe slap a 5++ invul demonic aura save on him <cough>meph is a demon<cough>, or they could rebuild him from the ground up and we could end up with a Draigo-esque version in the new book. (IC, T5, W4, 2+ save, EW, force weapon, 3 book powers...etc)

Drakeslayer wrote:Invulnerable saves, invulnerable saves, my kingdom for invulnerable saves.
Sanguinary Guard don't have them. They should; you pay 200+ points and then it only takes a plasma weapon, melta weapon, lascannon, power fist, power axe or unfortunate roll of a one for them to be wiped out.
Mephiston doesn't have one, making him a much less viable character. Sure his stats are to die for... which is exactly what he does when push comes to shove and he takes a lascannon to the knee. Plus you can't attach him to a squad so the scrubs can take all the fire for him. Same for Psycho Tycho.
Rules re-jig. For everything, and I like what you're saying about DoA. Dante needs to be a tiny bit better; I think his power axe shouldn't be unwieldy; he is the chapter master after all, and with a jump pack, specializing in fast attack... and strikes at initiative 1. Just saying, it would be nice.
On a side note; has anyone seen those new SM centurions? They look crap.


Sang guard are going to drop points wise like a rock. 30 wouldn't surprise me, but 32 seems more likely. Look at warp talons for chaos. They are 3+/5++, twin lightning claws for 30 points, and they are considered CRAP. So they need to be in the 28-32 point range. I think the best fix is to make their weapons more effective personally, as the glaives are just....poor. Also, new vanilla marine honor guard are 25 points each apparently. That's not too bad for 2 base power weapon (axe!) attacks +1 for extra weapon and a 2+ save. Expect changes at any rate.

gianlucafiorentini123 wrote:
3 - better stats for all characters. maybe a new Tycho model?

Not really a gamer and don't know about the rest of the BA HQ's but I thought Mephiston was OP? Why would he need better stats?


Mephiston is extremely effective against average and poor opponents who run "battle force" armies. Their lists lack the AP2 fire to effective kill him, and he will quickly get in their face and dump squad after squad of stuff. I know, because I ran Meph most of 5th edition, I've seen him virtually solo 1500 point armies himself. Sadly, good players will bait him out into the open and just pound him into the ground with massed plasma and melta fire in 1 or 2 turns.

Kangodo wrote:Because he is too expensive.
And he's AP3, that sucks.
And he lacks an inv-save.
And he's not an IC.

So in short: He sucks. Being overpowered lost its meaning when you also have to pay a gigantic price for it.


He's less effective now than he was in 5th, where he extremely solid, but I wouldn't go so far as to say sucks. He still pretty much annihilates anything that doesn't have a 2+ save. Not sure I'd be taking him to any tournaments (not that I would take Blood Angels at all) but he stands up well against your average gamer.

VeteranSgt.Ryokai wrote:I agree BA need's some dang invul, Dante doesn't even have eternal warrior! Captains need artificer armor. A overall points reduction to most units would help. I HATE the Sanguinor wtf where they thinking? They can throw him away. I hope they don't destroy more fluff in the next book.


They screwed up captains pretty badly in the BA book, and the need to be re-written entirely.

I don't even want to talk about Sang, he's like 50-75 points over priced.

Lucarikx wrote:As others have said, BA just need points reductions, really. We don't need new units or anything - just point reductions.

Also, 2 of our SCs need new models (Dante, Mephiston).

Lucarikx


Point reductions hasn't really helped DA green wing be effective, and that's what the new BA boys are likely to cost (14 point tacticals and 17 point ASM).

This message was edited 1 time. Last update was at 2013/08/25 19:54:58


Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

3 Simple Things:

1. A price reduction across the board.

2. Artificer Armor for our Captains/Libbys/Command Squads (A Chapter Master option might be nice).

3. Either a Bloodtalon or a Bloodknight.
   
Made in gb
Violent Enforcer






In Lockdown

Bloodknight. A giant walker, with wings. Oh and paint it red; red ones go fasta!

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

Just drop points and chuck in a few special rules. BA are basically just an alternative to C:SM with only a few excluve units each.


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

I also think that Red Thirst should be changed.
A 16% chance to get Furious Charge and Fearless; Really..? Really?
I really hate it as the 'army-wide special rule' and we all know you only get it on the units you don't want to have it.
 Drakeslayer wrote:
Bloodknight. A giant walker, with wings. Oh and paint it red; red ones go fasta!

Not sure I would like that, we already have our Furioso-dreads.
   
Made in ca
Been Around the Block





mephy needs to be an independent character. i'd be happy with that one change.


Automatically Appended Next Post:
oh - and give dante eternal warrior and allow him to hit at initiative.

This message was edited 1 time. Last update was at 2013/08/26 03:52:19


 
   
Made in us
Perturbed Blood Angel Tactical Marine





Clarksville, TN

A points reduction, Dante's ax striking at initiative, assault marines strike at initiative 5, and either stormtalons or similar flyer.


Automatically Appended Next Post:
Oh and don't touch Furioso-dreads they are glorious.

This message was edited 1 time. Last update was at 2013/08/26 14:57:08


"BLOOD FOR THE BL..UM EMPEROR!"  
   
Made in nl
Loyal Necron Lychguard



Netherlands

Well, please DO touch the Furioso Librarian.
At 175 he's way too expensive.
   
 
Forum Index » 40K General Discussion
Go to: