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![[Post New]](/s/i/i.gif) 2013/09/04 17:39:38
Subject: What armies are best at close combat?
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Longtime Dakkanaut
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So I was just curious, What armies are the best at close combat? Chaos Daemons should be rather good at it since most of their army have no shooting. Orks and Tyranids should be good too since they have the numbers, But what other armies are good at close combat?
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![[Post New]](/s/i/i.gif) 2013/09/04 17:44:36
Subject: Re:What armies are best at close combat?
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Chalice-Wielding Sanguinary High Priest
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Well, the following armies are *supposed* to be good at close combat:
1) Tyranids
2) Orks
3) Daemons
4) Blood Angels
5) Black Templars
That last one has of course now been rolled into the new Marine Codex, so their close combat performance remains to be seen, but it's likely to be "ok" with much better shooting if the leaks are anything to go by.
The big problem is that 6th edition rules tipped the scales far in favour of shooting over close combat. Dedicated close combat armies took some nerfs that, while individually small, added up to a big performance problem when compared to the improved shooting the newer books like Tau and Eldar are capable of putting out.
Daemons can still do really well but largely because their Troops got much cheaper and because they can take multiple FMCs, which are much more likely to actually make it into combat. Otherwise, these armies tend to have problems, and those that do have answers have them in shooting form.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/04 17:46:39
Subject: Re:What armies are best at close combat?
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Fixture of Dakka
Temple Prime
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Tyranids are generally regarded as the best followed by Orks, Daemons, and Blood Angels/Chaos Space Marines. Certain Necron, Dark Eldar, Grey Knight, and Eldar lists can also be very nasty in assault. But generally Tyranids dominate when the battles get into ranges of 0-12. You'd be surprised how nasty Tyranid short ranged shooting is to back up their legendarily nasty close combat skills.
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This message was edited 1 time. Last update was at 2013/09/04 17:49:02
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/04 17:48:51
Subject: Re:What armies are best at close combat?
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Beautiful and Deadly Keeper of Secrets
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Kain wrote:Tyranids are generally regarded as the best followed by Orks, Daemons, and Blood Angels/Chaos Space Marines. Certain Necron, Dark Eldar and Eldar lists can also be very nasty in assault. But generally Tyranids dominate when the battles get into ranges of 0-12. You'd be surprised how nasty Tyranid short ranged shooting is to back up their legendarily nasty close combat skills.
I wouldn't compare CSM melee to BA, BA still wins out spectacularly there.
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![[Post New]](/s/i/i.gif) 2013/09/04 17:49:44
Subject: Re:What armies are best at close combat?
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Fixture of Dakka
Temple Prime
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ZebioLizard2 wrote: Kain wrote:Tyranids are generally regarded as the best followed by Orks, Daemons, and Blood Angels/Chaos Space Marines. Certain Necron, Dark Eldar and Eldar lists can also be very nasty in assault. But generally Tyranids dominate when the battles get into ranges of 0-12. You'd be surprised how nasty Tyranid short ranged shooting is to back up their legendarily nasty close combat skills.
I wouldn't compare CSM melee to BA, BA still wins out spectacularly there.
I know how much Zerkers getting utterly demolished by their points in Death Company hurts you man.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/04 18:17:40
Subject: Re:What armies are best at close combat?
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Sybarite Swinging an Agonizer
Charleston, SC
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I would put Dark Eldar solidly above Blood Angels, Chaos, and Orks if you are looking at two close combat armies fighting against one another. Daemons are a give or take thing. That said, when Dark Eldar tool up for close combat they are horrifyingly scary opponents in melee. The part where they fall flat is in the delivery. AV 10 vehicles and S4 explosions on the guys inside (wyches only have 6+ armor saves) often leaves you with only a couple of models left should you position yourself poorly or face a gunline on an open table.
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![[Post New]](/s/i/i.gif) 2013/09/04 18:30:45
Subject: What armies are best at close combat?
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Longtime Dakkanaut
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I'm looking at Melee armies because my main army is Tau and while I love them, My friends find them very boring to play against, So I desided to try something compleately diferent. I dont realy want Orcs or Tyranids cus we have a guy playing both those rather frequently (And I hate facing him..) I'm considering maybe Dark Eldar, But I dont realy like their boat transports.. (Maybe they would look better without the sail and with a diferent paint job..) Does anyone know of any good alternative models for the Raiders and Ravagers?
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![[Post New]](/s/i/i.gif) 2013/09/04 18:40:44
Subject: What armies are best at close combat?
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Esteemed Veteran Space Marine
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I personally don't think Nid assaulting in and of itself is that great outside of maybe Genestealers (and they number so few, its not that hard to avoid them) and the Swarmlord. What makes Nids dangerous is the sheer amount of firepower combined with their assault capability. Its a nice 1-2 punch that most horde armies can't match.
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![[Post New]](/s/i/i.gif) 2013/09/04 21:34:21
Subject: What armies are best at close combat?
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Courageous Space Marine Captain
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Nid's combat ability comes from the amount of cheap models they can put on the table, shooting loads followed by assaulting, combined with rock-hard MCs that can shoot decently and mulch things in combat. Being able to team up on Close Combat weapons is nice too. Automatically Appended Next Post: ClassicCarraway wrote:I personally don't think Nid assaulting in and of itself is that great outside of maybe Genestealers (and they number so few, its not that hard to avoid them) and the Swarmlord. What makes Nids dangerous is the sheer amount of firepower combined with their assault capability. Its a nice 1-2 punch that most horde armies can't match.
When you run a lot of Genestealers they become almost petrifying. I ran 20 with a Broodlord back in the day and had a SW TWC spammer flabberghasted on how many attacks that ignored his save, struck before him and hit on 3+ I had. He simply couldn't comprehend it.
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This message was edited 1 time. Last update was at 2013/09/04 21:38:07
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![[Post New]](/s/i/i.gif) 2013/09/04 22:50:59
Subject: What armies are best at close combat?
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Jovial Plaguebearer of Nurgle
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I started with DE and moved over to Nids, if you want cc i'd really recommend the Nids. You can put toxin sacs on pretty much everything for the wound re-rolls and scything talons give you the reroll 1 for hits. That being said if you don't want to play Nids i'd recommend blood angels. My main reason for saying that is they have a high points cost and death company is solid. That will save you from having to spend so much time painting a secondary army. Orks are also great. I think the main thing to remember is horde armys are a very demanding army time wise. I've got just over 90 models painted and Im around 2200 points given what i like to use.
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![[Post New]](/s/i/i.gif) 2013/09/05 03:28:32
Subject: What armies are best at close combat?
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Major
Fortress of Solitude
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Where are Daemons on this list?
I would say that they are the best by a significant margin.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/09/05 06:59:34
Subject: Re:What armies are best at close combat?
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Longtime Dakkanaut
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Tau...the best way to win close combat..is to never fight it.
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![[Post New]](/s/i/i.gif) 2013/09/05 10:35:21
Subject: What armies are best at close combat?
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Fixture of Dakka
Temple Prime
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Daemons and Tyranids are largely interchangeable for lethality at short range.
Buffing shenanigans help both armies greatly whether through psychic powers or gifts.
Daemons are better at delivering squishies via special deployment and proper usage of gifts, but they don't even rank in the same league when it comes to monstrous creature spam.
Both can make for impressive psychic choirs though.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/05 10:57:24
Subject: What armies are best at close combat?
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Disguised Speculo
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Orks aren't really that great in close combat, Daemons are literally tens of times more effective IMO
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![[Post New]](/s/i/i.gif) 2013/09/05 11:19:49
Subject: What armies are best at close combat?
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Been Around the Block
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Don't forget Necrons. I know it sounds weird but considering Wraiths that are imo probably the best melee unit for it's points int he game. Destroyer lords with mindshackle can beat pretty much anyone in a challenge as well.
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![[Post New]](/s/i/i.gif) 2013/09/05 15:25:32
Subject: What armies are best at close combat?
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Blood-Raging Khorne Berserker
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I'd have to agree here. Daemons are the insanity when it comes to 6th close combat prowess. I've seen lists with screamers and slaanesh furies just demolish things you'd think they have no business doing.
Fleshhounds
Screamers
Slaanesh Furies
Bloodthirsters
All solid units for mollywhomping someones face.
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Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/09/05 15:36:13
Subject: Re:What armies are best at close combat?
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Brigadier General
The new Sick Man of Europe
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Actually I'd say Orks because they're great at shooting and CC units need shooting to back them up.
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![[Post New]](/s/i/i.gif) 2013/09/05 16:41:17
Subject: What armies are best at close combat?
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Longtime Dakkanaut
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For Daemons I just have one question, How do you get them into combat? No transports means they will get shot to bits while advancing across the battlefield. Sure you could deep strike half the army but, Then you start with less on the board, Suffer damage from deep striking, Stand arround getting shot for a round, And then charge..
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![[Post New]](/s/i/i.gif) 2013/09/05 17:12:28
Subject: Re:What armies are best at close combat?
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Chalice-Wielding Sanguinary High Priest
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Simple, really - you get across by using the two things the new Codex has made Daemons really good for. LOTS of cheap basic units for target saturation, and multiple hard-to-hit FMC's.
Having faster units like Seekers and Juggernauts can help put the pressure on a little early too, though that tends to wind up with those particular units being dead first.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/05 17:17:49
Subject: What armies are best at close combat?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Daemons are the top assault army, imo. Fast, cheap, relatively hard hitting. At the end of the day, the majority of Tyranid assault units hardly ever get used. The only competitive Tyranid build is primarily ranged (tervi/terma spam) with some assault capable FMC's.
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This message was edited 2 times. Last update was at 2013/09/05 17:18:48
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![[Post New]](/s/i/i.gif) 2013/09/05 17:43:56
Subject: What armies are best at close combat?
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Mighty Vampire Count
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Dark Eldar have some really good Assault troops but not sure they field the ebst pure assault army. Incubi and Archons (now I know about huskblades) are very good in combat. Wyches I find fail me too much..........
OIf course Orks extol the virtue - "Quantity has a Quality all of its own"
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
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![[Post New]](/s/i/i.gif) 2013/09/05 18:51:11
Subject: What armies are best at close combat?
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Chalice-Wielding Sanguinary High Priest
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Mr Morden wrote:Dark Eldar have some really good Assault troops but not sure they field the ebst pure assault army. Incubi and Archons (now I know about huskblades) are very good in combat. Wyches I find fail me too much..........
This is why I didn't list the Dark Eldar myself. They are really good in assault - but they're also really good at shooting too. They're also not seen as a close-combat army, they can just be built that way, but that's but one of a few options.
It's the same with Chaos Marines, if you ask me.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/05 19:02:17
Subject: What armies are best at close combat?
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Foolproof Falcon Pilot
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DE have beast pack and grotesque spam too though. Those are both tournament quality armies, especially when combined with eldar allies. However, i dont think those rank with nids or demons, but they certainly smash BA melee ability.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
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![[Post New]](/s/i/i.gif) 2013/09/05 19:38:31
Subject: What armies are best at close combat?
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Stealthy Grot Snipa
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1. Stupid Necrons with their stupid mindshackle scarabs.
2. Daemons.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2013/09/05 19:47:35
Subject: What armies are best at close combat?
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Bloodthirsty Chaos Knight
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Thud wrote:1. Stupid Necrons with their stupid mindshackle scarabs.
Yes, please tell us how that stops a horde from ripping the Lord's squad apart.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/09/05 21:41:26
Subject: What armies are best at close combat?
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Ferocious Black Templar Castellan
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Wilytank wrote:Thud wrote:1. Stupid Necrons with their stupid mindshackle scarabs.
Yes, please tell us how that stops a horde from ripping the Lord's squad apart.
MSS on enemy Character, Wraiths kill the living crap out of the enemy unit.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/09/05 23:02:18
Subject: What armies are best at close combat?
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Lead-Footed Trukkboy Driver
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Seconded. Orks were good in close combat because they had untargetable Nobz in 5th edition. In 6h, they're just average. Only Nob Bikers are good, and only if there isn't a Vindicator, Dreadknight or Daemon Prince on the other side.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/09/06 01:12:31
Subject: Re:What armies are best at close combat?
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Perfect Shot Black Templar Predator Pilot
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Apparently a necron lord can really ruin somebody's day with mind shackle scarabs but I've never had the misfortune of playing against that.
For my money the best melee I've seen have been dark eldar and my own tyranids...the swarm lord and my trygon primes have always made an absolute mess of my enemies in melee
In previous editions (I think it was 4th b maybe 5th) I've seen gene stealers positively wreck stuff in melee...but that was years and years ago
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![[Post New]](/s/i/i.gif) 2013/09/06 04:08:33
Subject: What armies are best at close combat?
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Bloodthirsty Chaos Knight
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AlmightyWalrus wrote: Wilytank wrote:Thud wrote:1. Stupid Necrons with their stupid mindshackle scarabs.
Yes, please tell us how that stops a horde from ripping the Lord's squad apart.
MSS on enemy Character, Wraiths kill the living crap out of the enemy unit.
...Don't take the character? Tyranids don't have them and Orks and Daemons are optional. I can see a unit of Plague Bearers with the 2+ poison banner beating out Canoptek Wraiths.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
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![[Post New]](/s/i/i.gif) 2013/09/06 05:45:40
Subject: What armies are best at close combat?
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Decrepit Dakkanaut
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I'd agree that orks aren't bad at CC per se, but they're not good. Same with tyranid. 6th ed. really hates both CC and hordes, and both tyranid and orks suffer from being both.
I actually think CSM is a good CC army. They've got tons of options that do nothing but close combat, and they've got lots of regular options which are the same as their SM equivalents, but better in CC. Plus, you can give anything MoK for +1 A, FC, and "fleet", or MoS for +1I and FNP.
More importantly, there is little that's actually bad in CC. Obliterators are shooters, but they're still a paladin with a powerfist in CC. And they can take MoK. Their devestators can take BP+CCW, and MoK, and that includes the guys with the heavy weapons. Their shootiest units are better in CC than most units in the game. Hell, even their flier attacks things in close combat.
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This message was edited 1 time. Last update was at 2013/09/06 05:46:47
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