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In general I think 40k could benefit from a straight conversion of vehicles to "creatures", or at least for walkers. They've been blurring the line for awhile now and the difference in durability is HUGE.
What you're proposing is a little bit clunky - the integrity table in particular. And I'm confused about the armor save values. Do you really intend for all tanks to have a 1+ save? That would make them invulnerable to most weapons in the game.
What I'd do for armor-to-toughness/save, and this could be adjusted on a case-by-case basis:
--AV----T------Sv--
--14---10-----3+
--13----9------3+
--12----8------3+
--11----7------3+
--10----7------4+
(reasoning behind the Av10 to T7 conversion: lasguns and the like should not be affecting light vehicles)
I would do straight HP to Wounds in most cases, and I would scrap the integrity table for now. The mechanic for it seems clunky, and re-introducing the ability to one-hit kill (or almost one-hit kill) a vehicle kind of makes the whole conversion to toughness values redundant. Plus in most games I play, vehicles are glanced to death or exploded far more often than any immobilized/weapon destroyed results appear.
Then you modify things from there, keeping it as simple as possible (I kept a bunch of your ideas, credit where credit is due):
All vehicles have Fearless, Eternal Warrior, unaffected by Poison, Sniper, and Fleshbane
Ws = 0 if stationary or 1 if moving
Movement rates and the limitations on firing weapons are unaffected
Shred grants no re-roll.
Rending is unaffected.
Open-topped = -1 Sv
Melta, Armorbane, and Tank Hunter grant a re-roll to wound.
Lance treats over T8 as T8 (good idea)
Weapons or effects that cause an automatic glancing hit or remove a hull point remove 1 wound instead
Weapons or effects that cause an automatic penetrating hit, or weapons are AP1, do 2 wounds
Effects that would restore a hull point or repair a weapon destroyed or immobilized result will restore a lost wound instead
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