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Behemoths of War- Revised Tank Rules for the Sixth Edition (WIP)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Grey Knight Psionic Stormraven Pilot





A simple armor to toughness conversion to make tanks a bit tougher:


--AV---T---Sv, for tanks-- skimmers -- flyers
--14--10------------1+-----2+--------------3+----
--13---9-------------1+-----2+--------------3+----
--12---8-------------1+-----2+--------------3+----

and so on...

W = HP +1

Armor facings stay the same as before. In addition tanks are immune against: Poison, Instant death, Fleshbane, Shred, Sniper

Whenever a vehicle looses more than half it's W during one turn roll on the integrity-table:
1-2 Weapon destroyed
3-4 Immobilized
5 Wrecked
6 Explode

Armourbane - treat tanks T as 3 lower, add +1 if there is a role on the integrity table this turn
Tankhunter - rerol failed to-wound rolls against tanks
Lance - treats everything over T8 as T8
Impulse - automatically wound tanks on a 2+ and ignores armour
Rending - against tanks a successfull rend only ignores armour
Melter - when in halve range treat tank's T as 3 lower, add +1 if there is a role on the integrity table this turn


For all army specific roles: everything which lowers AV instead lowers T, everything that deals HP damage now deals W, everything which deals automatic penetrates does 1d2 wounds instead

Thoughts?
Made in de
Grey Knight Psionic Stormraven Pilot





Ahhh damn, knew I was forgetting something.

The idea behind SV1+ was to make tank hunting more of it's own niche again. The impression I got so far was that there are two weapons in 40K:
1. Specialist weapons (Lasercannon, flamers, etc.)
2. versatile weapons (plasma)

The first kind should only be good at one thing, but very good at that. The second kind should be better than average at a maximum of two jobs.

By giving tanks a 1+ save (which acts like a 2+ but can only be countered by ap1), I wanted to nerf plasma, while giving tanks a noticeable boost to survivability against mid range weaponry, but not against specialist anti tank weaponry.

(Also Lascannons and weapons which fill a similiar role would be upped to ap1)


Just giving melter and armourbane rerolls would be a serious nerf for those weapons, and I don't think it is the dedicated anti AV that needs a nerf.


The integrity table is mostly there to give vehicles a decidedly different "flavor" when compared to MC's and is admittedly the weakest/less thought out part of the system atm.
 
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