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A simple armor to toughness conversion to make tanks a bit tougher:
--AV---T---Sv, for tanks-- skimmers -- flyers
--14--10------------1+-----2+--------------3+----
--13---9-------------1+-----2+--------------3+----
--12---8-------------1+-----2+--------------3+----
and so on...
W = HP +1
Armor facings stay the same as before. In addition tanks are immune against: Poison, Instant death, Fleshbane, Shred, Sniper
Whenever a vehicle looses more than half it's W during one turn roll on the integrity-table:
1-2 Weapon destroyed
3-4 Immobilized
5 Wrecked
6 Explode
Armourbane - treat tanks T as 3 lower, add +1 if there is a role on the integrity table this turn
Tankhunter - rerol failed to-wound rolls against tanks
Lance - treats everything over T8 as T8
Impulse - automatically wound tanks on a 2+ and ignores armour
Rending - against tanks a successfull rend only ignores armour
Melter - when in halve range treat tank's T as 3 lower, add +1 if there is a role on the integrity table this turn
For all army specific roles: everything which lowers AV instead lowers T, everything that deals HP damage now deals W, everything which deals automatic penetrates does 1d2 wounds instead
Thoughts?
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