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Made in us
Raging Ravener




Denton, Texas

So at 2000 points with double FOC, Nids can comfortably take 10 Tervigons and 60 termagants.

Would I be disappointed in tournament performance if I paid for this list? I realize there are some large, large holes in my boards strategy, but I want to spitball a bit about the performance capabilities of true horde.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, you'll have trouble killing vehicles but you'll be able to tarpit the heck out of most things that can hurt your Tervigons.

And you'll be needing a LOT of spare gants. You'll be plonking down, on average, 100 a turn.

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Made in us
Raging Ravener




Denton, Texas

I figure my only handle on vehicles is that my Tervigons will eventually get there, but in the meantime, they will present a pretty overwhelming threat. I don't know if anything could handle all of that.

Yeah, it looks like it will be an unreal cash sink and will make me break a sweat during movement to try to play within time constraints.

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Major




Fortress of Solitude



At full retail this army looks to cost about $900 with all the extra gants.

In addition, it would be nigh impossible to meet the time restrictions what with having to generate 20 psychic powers, cast 10 per turn and spawn roughly 200 gants.

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Made in us
Mounted Kroot Tracker







 ImotekhTheStormlord wrote:


In addition, it would be nigh impossible to meet the time restrictions what with having to generate 20 psychic powers, cast 10 per turn and spawn roughly 200 gants.


So, at worst you come across a bad matchup and draw by playing 2-3 turns. Sounds like a solid tournament list to me.

   
Made in us
Longtime Dakkanaut





Yeah after playing nids for years in a tournament environment, I can guarantee you'll never finish games naturally. The act of spawning gaunts, placing them within 6", then moving them is a bear.

Not to mention tracking different gaunt units once the multiple combats begin. Your opponents will quickly become irritated with the amount of time and book keeping your list demands. Not to mention blessings, maledictions, and witch fires.

You'll win games by swamping objectives and running out of time, which is ok by some people standards but you won't make any friends.
If you want to go that way, make a list with 4 tervigons and fill out the rest with balanced support units.

But if you're going to invest in a new bug list, best wait til November and the new codex.

This message was edited 2 times. Last update was at 2013/09/11 01:33:55


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Made in us
Major




Fortress of Solitude

 Oaka wrote:
 ImotekhTheStormlord wrote:


In addition, it would be nigh impossible to meet the time restrictions what with having to generate 20 psychic powers, cast 10 per turn and spawn roughly 200 gants.


So, at worst you come across a bad matchup and draw by playing 2-3 turns. Sounds like a solid tournament list to me.


Try every case. If you put any thought into your turns at all they will take forty minutes to an hour.

Plus, I would not think that many opponents would let themselves get slow-played into oblivion, the TO would certainly get involved by at latest the 2nd game.

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Made in us
Hoary Long Fang with Lascannon






Lists like this one is why I think tournament 40k should move over to a turn clock like in chess.

If you can finish your turn in 15-20 minutes, run as many models as you want. Otherwise, stick to something simpler.

Although to be fair, every tournament nid player I've played against was fast. The current "take too damn long" offenders are Tau pulse bomb players.

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Made in us
Raging Ravener




Denton, Texas

I would probably end up taking catalyst on everything for simplicity's sake and dependability. As for moving everything, yeah it would probably be something crazy like that.

 hyv3mynd wrote:
But if you're going to invest in a new bug list, best wait til November and the new codex.


Yeah, I'm just playing with lists to pass the time until Nidvember. As much as I'd like to buy eight more tervi's and 300+ more termies, I'd rather see if there is anything new I can have fun with.

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Lustful Cultist of Slaanesh



Sacramento, CA

In any tournament where there is a sportsmanship score, if I play less than 4 full turns my opponent gets a negative sportsmanship score. In any timed game, one person dominating the clock is inconsiderate at best and intentionally malicious at worst. A judge will almost certainly be called over, and I would ask that an equal share of time be given to both players - which is the fair thing to do. At that point, you're getting 20-30 minutes to move, spawn, shoot, and melee with everything.

In a friendly game? Knock yourself out. 10 Tervigons might be fun to play against, if only to see if you can kill them all before the game ends. However, I would not advise bringing this list to a tournament with or without sportsmanship scores.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Uh hello? Hive mind is your friend here. Get 2-3 friends to help you play every turn. Each player is responsible to 2-3 Tervigons and associated gants. Mini-apocolypse style. Should be pretty simple strategy once you practice.

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Made in us
Tunneling Trygon






If you have a 10 Tervigon list, don't spawn immediately and you can play it. Get colored die for Tervigons, and roll all powers. Just say "no primaris" and go with it. Then, advance ten Tervigons straight up the field, leaving gants and one (Warlord) 'Gon in reserve. They come in late, claim all objectives on your half. The 9 Tervis barrel up field running every turn. There will be one super turn of murder when they reach that will take forever, but otherwise your turns will literally take 5 minutes. As a matter of fact, your opponent's turns will take a while as he pauses to change his pants between phases.

If not for being cost-prohibitive, I would run this list and laugh my rear off.

This message was edited 2 times. Last update was at 2013/09/11 03:34:36



 
   
Made in us
Rough Rider with Boomstick




Places

Question 1) what part of Dante's inferno did you spawn from ?

2) the hell man what sadistic bastard would think of this lol

3) ( constructive ) is this something your planning on doing or just for the gaks and gigs .... Evil evil man .... If your truely thinking about it drop down to 8 and throw those points onto a marlock or two ...

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Rampaging Carnifex




West Coast, Canada

Doable and you should do it. Hell, I should do it, proxy those carnifexes back into play!

Only problems? Psychic powers, movement phase time.
Fixes? Catalyst only, movement trays. Speed roll those dice.

I have a 3000 point game coming up, against GK and Tau. I have enough models... it might just be go time. That is to say, proxy time.

   
Made in us
Infiltrating Broodlord





Indiana

HQ- 640pts
Tervigon
Tervigon
Tervigon
Tervigon

Troops - 1260
10x Termagants
10x Termagants
10x Termagants
Tervigon
Tervigon
Tervigon
10x Termagants
10x Termagants
10x Termagants
Tervigon
Tervigon
Tervigon

Fast Attack - 100
5x Spore Mines
5x Spore Mines

Made that a while ago. Now, you can be evil and turn those spore mines into 10 sets of Toxin Sacs for all your gaunts or leave them in. Then, deploy those spore mines on your opponents side of the field with say a 3-4 inch gap between mines. You will force them to deploy outside of productive areas like fortifications, and just screw with them more. You won't make many friends, but its a annoying tactic. Also, I fully agree with the helper idea, except you do NOT bring 2. Bring 4. Seriously. 2 Tervigons and spawn per person, because remember; your pulling out 100+ a turn. 2-3 turns with proper amounts of Termigants means that you will have insane amounts of bases to move, and you'll need more than 2 people to move all that quickly.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
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One Canoptek Scarab in a Swarm




Klendathu

 ImotekhTheStormlord wrote:


At full retail this army looks to cost about $900 with all the extra gants.

In addition, it would be nigh impossible to meet the time restrictions what with having to generate 20 psychic powers, cast 10 per turn and spawn roughly 200 gants.


Lol this^

I'd worry more about your opponent losing control and smashing your units instead of his models killing them! Fun idea though, it woud definitely be interesting to field in a casual setting.

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Made in nz
Longtime Dakkanaut





Auckland, NZ

 Unyielding Hunger wrote:

Then, deploy those spore mines on your opponents side of the field with say a 3-4 inch gap between mines. You will force them to deploy outside of productive areas like fortifications, and just screw with them more.


Unfortunately, spore mines don't work that way. You're taking two units of 5, so they deepstrike in as two clusters of 5.
You can't put them all over the place individually. They might actually be worth taking if you could...
   
Made in us
Raging Ravener




Denton, Texas

Please if anyone runs this, tell me how it goes. I only have my two tervi's right now and no carnifexes.

Hopefully NIdvember is good to us and this list remains a viable option for the coming years.

This message was edited 1 time. Last update was at 2013/09/11 07:14:16


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Made in us
Infiltrating Broodlord





Indiana

Arson Fire wrote:
 Unyielding Hunger wrote:

Then, deploy those spore mines on your opponents side of the field with say a 3-4 inch gap between mines. You will force them to deploy outside of productive areas like fortifications, and just screw with them more.


Unfortunately, spore mines don't work that way. You're taking two units of 5, so they deepstrike in as two clusters of 5.
You can't put them all over the place individually. They might actually be worth taking if you could...


Actually, I looked it up before I posted it. There is no rule that says that you have to deploy inside of 2" coherency. In fact, spore mines are the only unit in the game that are not effected by it, given by how they move turn by turn.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
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Made in nz
Longtime Dakkanaut





Auckland, NZ

It's covered by the deepstrike rules.
The spore mine Orbital Deployment rule says each cluster deepstrikes onto the table, and afterwards each mine in the cluster becomes a separate unit.
   
Made in us
Lurking Gaunt





Saint Louis

 jifel wrote:
If you have a 10 Tervigon list, don't spawn immediately and you can play it. Get colored die for Tervigons, and roll all powers. Just say "no primaris" and go with it. Then, advance ten Tervigons straight up the field, leaving gants and one (Warlord) 'Gon in reserve. They come in late, claim all objectives on your half. The 9 Tervis barrel up field running every turn. There will be one super turn of murder when they reach that will take forever, but otherwise your turns will literally take 5 minutes. As a matter of fact, your opponent's turns will take a while as he pauses to change his pants between phases.

If not for being cost-prohibitive, I would run this list and laugh my rear off.


But how will you deal with the inevitable strategy of "tableflip"?

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Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Tunneling Trygon






 Irkhalu wrote:
 jifel wrote:
If you have a 10 Tervigon list, don't spawn immediately and you can play it. Get colored die for Tervigons, and roll all powers. Just say "no primaris" and go with it. Then, advance ten Tervigons straight up the field, leaving gants and one (Warlord) 'Gon in reserve. They come in late, claim all objectives on your half. The 9 Tervis barrel up field running every turn. There will be one super turn of murder when they reach that will take forever, but otherwise your turns will literally take 5 minutes. As a matter of fact, your opponent's turns will take a while as he pauses to change his pants between phases.

If not for being cost-prohibitive, I would run this list and laugh my rear off.


But how will you deal with the inevitable strategy of "tableflip"?


If you're taking this, it's a tournament. A table flip is equivalent to forfeiting. So if your opponent table flips he loses.


 
   
Made in za
Fixture of Dakka




Temple Prime

 jifel wrote:
 Irkhalu wrote:
 jifel wrote:
If you have a 10 Tervigon list, don't spawn immediately and you can play it. Get colored die for Tervigons, and roll all powers. Just say "no primaris" and go with it. Then, advance ten Tervigons straight up the field, leaving gants and one (Warlord) 'Gon in reserve. They come in late, claim all objectives on your half. The 9 Tervis barrel up field running every turn. There will be one super turn of murder when they reach that will take forever, but otherwise your turns will literally take 5 minutes. As a matter of fact, your opponent's turns will take a while as he pauses to change his pants between phases.

If not for being cost-prohibitive, I would run this list and laugh my rear off.


But how will you deal with the inevitable strategy of "tableflip"?


If you're taking this, it's a tournament. A table flip is equivalent to forfeiting. So if your opponent table flips he loses.

But he may deal you some wounds and remove you as a casualty. But in return you'll counteract with the strongest weapon, Press Charges. Which fires at the following profile.

Rng' Unlimited
S Jailtime
AP Lawyers

This message was edited 1 time. Last update was at 2013/09/14 18:29:47


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

My DE say 'Do eeeeet!'

Personally I don't mind playing lists like this, but then I run horde orks, and armarda DE not 30 model count Marine armies so I'm a deal more tolerant of the time it takes to move a proper army

(When I'm not running my tiny Nurgle daemons force anyway
)

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Made in us
Fixture of Dakka





San Jose, CA

Don't do it in a tournament. Your opponents will not like you and you will get the TO called on you. It is very inconsiderate to your opponent for them to only get 2-3 turns in and also to get taken out of the running for top prizes just because you guys can't finish your games.

For casual games where time isn't an issue, I see no problem as long as your opponent doesn't mind playing against this type of army.



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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Ascalam wrote:
My DE say 'Do eeeeet!'

Personally I don't mind playing lists like this, but then I run horde orks, and armarda DE not 30 model count Marine armies so I'm a deal more tolerant of the time it takes to move a proper army

(When I'm not running my tiny Nurgle daemons force anyway
)


Could even DE deal with that many MCs and Gants?

10 MCs is a LOT of targets. And if you ignore them you risk the Gants overwhelming you.


I'd actually try this in a tournament, but I'd prepare ahead of time. Paint batches of gants different colors so I can readily identify the broods and practice moving a couple hundred models quickly. Might not even bother shooting with the Gants unless there's a very important target.

Maybe drop a Tervigon to get some Hive Guard so i can crack vehicles without melee.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You can fit a LOT of venoms and DL/Dissies into a DE army.

I'd love to find out how effective it would be, hence my comment

I don't know anyone with ten tervigons though, barring buying another 9 for my daughter...

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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sure Space Wolves Land Raider Pilot




I'm very surprised to not have seen anyone running this, ever! I would HAAAATE to play against this, unless I had 3 Nurgle Daemon Princes all with Baleswords, or Bloodthirsters/Khorne Princes with Axes of Khorne. They could Swoop over the hordes while Vector Striking some puny gaunts (whoopee), assault from behind and Insta-Death those Tervigons, probably 2 to 3 per turn. The Nurgle Princes could also do some Blessing and Maledictions at Mastery 3, which should outdo the Tervigons' Mastery, no?
Throw in some Flesh Hounds to multicharge some gaunts and keep them there, I think it could be a good matchup.

Of course, come November, it will be interesting to see if the Tervigon's points cost goes up, or psykery gets messed with, or both, and if the spawning gets nerfed at all (I'm hoping all of those will happen personally


Automatically Appended Next Post:
P.S. most tournaments are at 1850, so you'd probably not be able to get in a full 10.

This message was edited 1 time. Last update was at 2013/09/15 02:23:41


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

At the very least, its worth proxying

I'll need to scrounge up 10 oval bases and a few hundred small rounds

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Might try this out myself.

We can use my BW's to represent the Tervigons, and ork boyz for the gaunts.

Not only will it be a good test of the list, but it will look awesome to have ten ork clown car monster generators..


Automatically Appended Next Post:
Main reason no-one has done it yet is likely cost.

Ten tervigons don't come cheap, and several hundred gaunts are more spendy yet.

This message was edited 1 time. Last update was at 2013/09/15 03:32:42


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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