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![[Post New]](/s/i/i.gif) 2013/09/20 22:59:06
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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So I know marines go on long crusades which could take them all across the galaxy but what about marines that are said to operate in a certain area? Reason why I ask is I would love to do some Guardians of the Covenant allies for my IG force, and I love everything about the chapter apart from the fact that they are said to operate in Segmentum Pacificus, rather than the Ultima Segmentium where Ryza is located (some sources indicate that Ryza is right on the border with Segmentum Solar enough to be disputed which one it actually is in).
So would it be 'fluffy' for these marines to be on Ryza? If it helps I was thinking that it would be Master of the Forge, and a tactical squad along also a venerable dreadnought. (All sporting maxium plasma-ness ofc!) Now in terms of table top allies they fit nicely into my mech-vet army, however Master of the Forge is a very lofty position, could he be away from the chapter for so long? And the fact he has with in considerable chapter assets it makes it seem even more likely that I will have to brew my own chapter based of Ultramarine gene-seed  .
Ideas? Thoughts?
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![[Post New]](/s/i/i.gif) 2013/09/20 23:02:49
Subject: How far would it be fluffy for marines to travel?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Hrm... that's.... one side of the galaxy to the other. That's a Warp-trip of *months*, if not years.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/09/20 23:06:22
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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Thats what I was thinking its just so damn far! And I can't think of any really good reason why they would be other other than 'Hey we look cool here!'
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![[Post New]](/s/i/i.gif) 2013/09/20 23:19:02
Subject: How far would it be fluffy for marines to travel?
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Enginseer with a Wrench
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DA gaurdings? Would they even alie with IG fluff wise? Ive always seen DA as we onlu help if you REALLY need it.
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Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 |
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![[Post New]](/s/i/i.gif) 2013/09/20 23:29:18
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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Read up about the Guardians of the Covenant, they are more inclined to help plebs than the DA.
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![[Post New]](/s/i/i.gif) 2013/09/21 00:56:51
Subject: Re:How far would it be fluffy for marines to travel?
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Hallowed Canoness
Ireland
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How about instead of moving the Marines to your IG, you move the IG to the Marines?
Imperial Guard regiments very, very rarely stay on a pacified world anyways - that's what you have the PDF for. Guard regiments get raised to fight on nearby planets or go on a crusade. And then they just keep on being transferred from one warzone to another until the regiment is either destroyed or has completed its 20 year tour of duty, at which point they will be rewarded by being allowed to garrison a recently conquered planet and settle down.
So here's an idea. Let them meet in the middle. Cadia is in the Segmentum Obscurus, and the general mobilisation for the defence against Abbadon's 13th Black Crusade is drawing military forces from across the galaxy.
Alternatively, your Guard regiment's record of service has seen them carve a way of campaigns through half the galaxy until they end up fighting nearby your Marine Chapter's home region. That ought to grant you some potential for veteran fluff, too. You might even "mix up" your Guard by throwing in a few minis from other regiments, if you're so inclined, as the longer a regiment remains in service, the more likely it is to suffer critical casualties, which the Munitorum deals with by merging it with other regiments of "compatible" tactical doctrine (as reinforcements from home are usually not an option due to the distances involved).
Hope that helps! But even if you follow through with your original plan, good luck and have fun fleshing out your armies' backgrounds.
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![[Post New]](/s/i/i.gif) 2013/09/21 01:31:08
Subject: How far would it be fluffy for marines to travel?
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Longtime Dakkanaut
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Anyone in the Imperium can conceivably move across one side of the Astronomican to the other if they had the resources and money. A Space Marine chapter certainly would. Chapters like the Ultramarines/Blood Angels/Dark Angels/BT have certainly been all over the galaxy. It takes a while (if not years), but they can get there.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2013/09/21 05:19:53
Subject: How far would it be fluffy for marines to travel?
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Death-Dealing Devastator
Salem Oregon
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Detour on the way to Mars? It is the Master of the Forge...and a Dreadnaught. Along with a Tac squad of....honor guard?
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Its a game, have fun. If you arent for some reason...find a new one. |
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![[Post New]](/s/i/i.gif) 2013/09/21 09:19:32
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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Only problem is that Mars is closer to their home world than Ryza, they are literally on opposite sides of the galaxy. I could claim a warpstorm pushed them way off course and they needed to find a mechanicus world skilled enough to fix their ship.
As for their mission for why they were in segmentum solar or that area that's easy, in their fluff the marines are highly monastic but also scholars. So they would go anywhere and do pretty much anything if it means learning something new.
Damn those marines! Fitting perfectly with my idea for allies then being all the way across the galaxy.
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![[Post New]](/s/i/i.gif) 2013/09/21 13:44:54
Subject: How far would it be fluffy for marines to travel?
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Leader of the Sept
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Easy. The master of the forge has been tasked with recovering a valuable artifact from Ultima Segmentum. The guard force has been requisitioned to assist partly because it furthers the local guard goals and partly just because its an honour to serve with the Guardians.
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This message was edited 1 time. Last update was at 2013/09/21 13:46:16
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/09/21 19:23:08
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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In my fluff the guards have been on Ryza for for many years and are fighting in the on going waaagh, but your right I could say that the SM's asked for the regiments help.
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![[Post New]](/s/i/i.gif) 2013/09/21 22:35:40
Subject: How far would it be fluffy for marines to travel?
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Freaky Flayed One
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Universal solution: Penitent Crusade.
Marines screwed up in some way, shape, or form, so the High Lords decided they should go to "x" for "x" length time and perform "x" duties.
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![[Post New]](/s/i/i.gif) 2013/09/22 01:22:50
Subject: How far would it be fluffy for marines to travel?
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Fixture of Dakka
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Denras wrote:Thats what I was thinking its just so damn far! And I can't think of any really good reason why they would be other other than 'Hey we look cool here!'
Oaths/Treaties of obligation between the chapter and the world/organization in question is the easiest.
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![[Post New]](/s/i/i.gif) 2013/09/22 02:22:23
Subject: How far would it be fluffy for marines to travel?
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Regular Dakkanaut
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Guardians of the Covenant dispatch a large task force in pursuit of some secretive mission of the Unforgiven. One of chapters larger vessels suffers heavy damage that will require months or even years of repairs at a major shipyard, after dragging it to the nearest suitable port most of the task force moves on leaving the the Master of the Forge and an honour guard (non-capitalised) to oversee repairs. The Master of the Forge and his entourage periodically take to the field alongside local Guard forces either in pursuit of plunder useful to the repairs or else simply to curry favour with the local Powers That Be to make sure the repairs remain a priority.
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This message was edited 1 time. Last update was at 2013/09/22 02:23:28
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![[Post New]](/s/i/i.gif) 2013/09/23 14:40:34
Subject: Re:How far would it be fluffy for marines to travel?
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Stone Bonkers Fabricator General
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The 41st millennium doest always work as planned.
Maybe the marines ship got lost, their ships astropath died in transit, warpstorms sent them off course or the astronomicon was weak while they were traveling.
Maybe Tzeench or chaos was involved and thought it would be fun to mislead your ship.
Maybe the MOTF was investigating a strange artifact that seemed to be an ancient advanced warp drive
For whatever reason, and there are literally hundreds of explanations, the marines are on the other side of the galaxy. They could find a ship, load it up with fuel and embark on a long trip back to their homeworld, but that would be expensive and wouldnt serve the emperor very well. For a second reason they feel compelled to stay a while.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/09/23 17:28:28
Subject: How far would it be fluffy for marines to travel?
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Courageous Skink Brave
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Well Ryza is known for being pre-eminent in all things plasma, so there are plenty of reasons for the MOTF to stay its just why they were over the other side of the galaxy in the first place. I quite like the idea of an investigation into rumours of the fallen, But the knocked off course while intransit on another unrelated mission does sound abit easier to get away with.
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![[Post New]](/s/i/i.gif) 2013/09/23 18:11:31
Subject: How far would it be fluffy for marines to travel?
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Gore-Soaked Lunatic Witchhunter
Seattle
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It should also be noted that various SM Chapters go wherever they want if they feel like it and don't have any local threats that require their attention.
The Space Wolves, for example, will fly to absolutely anywhere in the Imperium when a Great Hunt is called. This is why they're one of the most-popular Chapters amongst the citizens of the Imperium. They show up, looking for Russ, and instead find some kind of Nastybad. They kick the ass of the Nastybad, saving the local populace, and then there's hundreds of statues of Space Marines with power-beards popping up in town squares and generations of kids being named Leman, Freja, Ulrik, and all other sorts of Space-Viking names.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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