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![[Post New]](/s/i/i.gif) 2013/09/22 15:49:28
Subject: Idea for survivable rough riders
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Imperial Recruit in Training
Utah
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I have 20 rough rider models and have been trying to think of a way to use them so that they do not all die before they can make the charge and also, that they can charge a unit with a flamer and not lose 1-3 horses on overwatch. My idea is to run a DA librarian on a bike with Power Field Generator inside the unit. The unit will also have mogul kamir to give them rage and fearless. The problem with the PFG is that it gives all models (friendly and enemy) within 3" a invul save. I do not want to give the enemy that save on the charge. The other option is to run the librarian at the front of the pack and for him to use his 3+ save. If that is the better option, then I could run a techmarine on a bike with a 2+ save, but he only has 1 wound. What are your thoughts? Am I just trying too hard to make rough riders survivable? Thanks,
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![[Post New]](/s/i/i.gif) 2013/09/22 15:53:03
Subject: Idea for survivable rough riders
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Fixture of Dakka
Temple Prime
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That's an awful lot of points into something that in the end, just doesn't do enough damage. I mean even the Death Korps considerably better Death Riders are still less than competetive because even if they miraculously survive to make their charge, they just don't do enough hurt. Maybe GW's trying to secretly tell you that even in the context of 40k, horse cavalry is silly?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/22 16:43:38
Subject: Re:Idea for survivable rough riders
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Chalice-Wielding Sanguinary High Priest
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Not only does it not really do much damage - it's also still pretty easy to kill. The power field won't do bugger all against massed bolter or las fire (or shurikens, or shootas, or whatever other basic gun you're up against). There are still too many things that can kill them off in short order for the points you're talking about dropping on them.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/22 18:27:00
Subject: Idea for survivable rough riders
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Regular Dakkanaut
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ok why are folks saying they do not do much damage
with him having 20,thats two units of 10
thats 31 S5 I5 powerweapon attacks
plus 10 free I10 horsekicks to the face
per unit thats what 100 some odd points per unit
my advice(I use 3 units of them) is to use terrain, your other troops ,tanks ect to screen them,,,use their speed to maneuver them until you want to unleash them to run a unit down,,,the thing with them is that they are a one trick pony,once theyve done their job they are expendable,,,
As for making them survivable,well again they are expendable,perhaps just get used to the idea of using them to run down a unit them letting them die?
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This message was edited 1 time. Last update was at 2013/09/22 18:37:55
"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2013/09/22 18:53:02
Subject: Re:Idea for survivable rough riders
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Douglas Bader
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You know what makes a unit of rough riders more durable? Buying twice as many of them instead of overpaying for a 4++ that also applies to the things you're trying to kill.
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This message was edited 1 time. Last update was at 2013/09/22 18:53:39
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/09/22 18:54:28
Subject: Re:Idea for survivable rough riders
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Brigadier General
The new Sick Man of Europe
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You need some distractions to stop the enemy shooting them.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/09/22 18:55:23
Subject: Idea for survivable rough riders
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Douglas Bader
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Because they're unlikely to get to a target with a full squad. The math on a full squad charging is great, but realistically by the time you charge you're down to a handful of models. And that handful of models just doesn't do all that much compared to the Vulture/Vendetta, or even Hellhound, that you could take instead.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/09/22 22:26:17
Subject: Idea for survivable rough riders
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Daemonic Dreadnought
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A bike hq would ruin their fleet.
1 squad can easily find cover behind walls and/or los blocking IG vehicles.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/09/22 23:50:54
Subject: Idea for survivable rough riders
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Hurr! Ogryn Bone 'Ead!
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DKoK rough riders are a huge improvement in survivability compared to the normal IG rough riders, but it would involve changing your list or using DKoK allies instead.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/09/23 01:30:10
Subject: Idea for survivable rough riders
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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Run a white scars army and double force org w/ guard...
Charge with entire army sans Guard HQ and a troop
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![[Post New]](/s/i/i.gif) 2013/09/23 01:48:57
Subject: Idea for survivable rough riders
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Storm Trooper with Maglight
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Yeah let the Libby hide behind a Lehman Russ with the 4++ and prescience.
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40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/09/23 02:03:36
Subject: Idea for survivable rough riders
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Killer Klaivex
Oceanside, CA
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karandras15 wrote:Run a white scars army and double force org w/ guard...
Charge with entire army sans Guard HQ and a troop
If you do single force org with guard (3x10 rough riders), and ally in White Scars (bike command and 2 bike units as troops, 1 unit as fast attack), you might be able to bring enough threats in fast enough that you over-whelm their ability to deal with the threats. Marbo, and a drop pod combat dread could help with the threat saturation.
-Matt
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