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![[Post New]](/s/i/i.gif) 2013/09/23 18:27:38
Subject: White Scars Command Squad - Melee or Shooty
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Regular Dakkanaut
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Hi
I'm putting together a White Scars army (approx 4-6 5 man bike squads with grav guns) and have a conundrum about putting in a command squad. I can't decide which would be more effective, I've seen 2 common recommendations:
a) Apothecary, 4 Storm Shields + Power Weapons
b) Apothecary, all Combi-gravs
I typically build and paint my armies before putting them on the table (I'm not a fan of unpainted plastic, but its just personal preference), so it's difficult for me to test the functionality of each build beforehand.
I can't decide if hit and run will effectively mean I *never* want to be in combat, OR will there be situations where I would appreciate a good melee death-star ?
I will have Khan and an uber-ChapterMaster in the army as well.
Any recommendations welcome!
Thanks
Phil
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![[Post New]](/s/i/i.gif) 2013/09/23 18:32:11
Subject: Re:White Scars Command Squad - Melee or Shooty
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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The shooty command squad is probably more effective - it's the new go-to unit in the Space Marine list. But the close combat unit is definitely more fun
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This message was edited 1 time. Last update was at 2013/09/23 18:32:20
Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2013/09/23 18:34:37
Subject: White Scars Command Squad - Melee or Shooty
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Never Forget Isstvan!
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mix it up. 3 vets grav guns/w storm sheilds and powerfists,
apothecary, and 1 vet with power sword/pistol
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JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
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![[Post New]](/s/i/i.gif) 2013/09/23 19:16:16
Subject: White Scars Command Squad - Melee or Shooty
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Killer Klaivex
Oceanside, CA
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Go with a shooty squad and an butt kicking character. Split the character off and do the shooting with the squad that's left behind.
-Matt
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![[Post New]](/s/i/i.gif) 2013/09/23 21:13:33
Subject: White Scars Command Squad - Melee or Shooty
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Deranged Necron Destroyer
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what he said:
Chapter master, bike, Thunderhammer, shield Eternal
Command squad, bikes, 4 Gravs , Apo
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You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/09/23 21:15:16
Subject: White Scars Command Squad - Melee or Shooty
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Devestating Grey Knight Dreadknight
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I've found the best way to run them is 2 Storm Shields for those times when AP3 no cover says '**** you', 4 Grav Guns (why settle for Combi-Grav), and a single Power Weapon, just incase; for me it's a Fist as the dude has a Storm Shield and Khan is in the unit.
I think all out combat wastes the shooting potential and also wastes Hit and Run as you are much more likely to wipe squads.
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![[Post New]](/s/i/i.gif) 2013/09/23 22:25:57
Subject: Re:White Scars Command Squad - Melee or Shooty
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Chalice-Wielding Sanguinary High Priest
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Something to bear in mind - being in combat with Bikes CAN be to your advantage. You can fire at full effect on the way in using Relentless, take advantage of Hammer of Wrath, and that +1T bonus comes in handy in combat too. Plus it's a good way to prevent retaliation fire.
The usual drawback - losing power from not charging and getting mired down, possibly counter-charged - is negated by having Hit and Run. So don't overlook close combat entirely...!
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/23 23:16:11
Subject: Re:White Scars Command Squad - Melee or Shooty
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Devestating Grey Knight Dreadknight
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Super Ready wrote:Something to bear in mind - being in combat with Bikes CAN be to your advantage. You can fire at full effect on the way in using Relentless, take advantage of Hammer of Wrath, and that +1T bonus comes in handy in combat too. Plus it's a good way to prevent retaliation fire.
The usual drawback - losing power from not charging and getting mired down, possibly counter-charged - is negated by having Hit and Run. So don't overlook close combat entirely...!
It's not going to prevent retaliation fire though if you tool every guy up with a Power Weapon and proceed to wipe the enemy squad out in one turn. In 40k it is usually better to go through the enemy in two rounds of combat rather than one, so the all-out combat build is out IMO.
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![[Post New]](/s/i/i.gif) 2013/09/24 02:31:58
Subject: White Scars Command Squad - Melee or Shooty
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Executing Exarch
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I have been toying with the idea of apoth+4x power lance+SS unit. Just for the cool factor. I do however agree that the apoth+4x grav gun is the way to go.
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![[Post New]](/s/i/i.gif) 2013/09/24 04:12:27
Subject: White Scars Command Squad - Melee or Shooty
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Blood-Drenched Death Company Marine
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My advice; build what looks cool. Otherwise with the next shift in the metagame those models will sit on the shelf. I have a feeling when the IG and Orks book come out everybody is going to regret all the time and money they spent on spamming grav-guns.
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![[Post New]](/s/i/i.gif) 2013/09/24 04:40:22
Subject: White Scars Command Squad - Melee or Shooty
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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Crimson Devil wrote: have a feeling when the IG and Orks book come out everybody is going to regret all the time and money they spent on spamming grav-guns.
And Nids too!
Brace yourselves...6th edition hordes are coming!
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4000
2000 |
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![[Post New]](/s/i/i.gif) 2013/09/24 06:26:07
Subject: White Scars Command Squad - Melee or Shooty
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Stealthy Sanctus Slipping in His Blade
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UnadoptedPuppy wrote: Crimson Devil wrote: have a feeling when the IG and Orks book come out everybody is going to regret all the time and money they spent on spamming grav-guns.
And Nids too!
Brace yourselves...6th edition hordes are coming!
Magnets....
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A ton of armies and a terrain habit...
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![[Post New]](/s/i/i.gif) 2013/09/24 06:36:58
Subject: White Scars Command Squad - Melee or Shooty
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Blood-Raging Khorne Berserker
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Avoiding Dakka until they get serious about dealing with their troll problem |
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![[Post New]](/s/i/i.gif) 2013/09/24 08:57:33
Subject: White Scars Command Squad - Melee or Shooty
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Member of a Lodge? I Can't Say
WI
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Mini War Gamers White Scar Battle report. Maybe this will give you some ideas...
http://www.youtube.com/watch?v=PicDb--56QA
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/09/24 09:18:20
Subject: Re:White Scars Command Squad - Melee or Shooty
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Chalice-Wielding Sanguinary High Priest
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Godless-Mimicry wrote:It's not going to prevent retaliation fire though if you tool every guy up with a Power Weapon and proceed to wipe the enemy squad out in one turn. In 40k it is usually better to go through the enemy in two rounds of combat rather than one, so the all-out combat build is out IMO.
Oh yes, absolutely. I should have specified, I'm firmly in the camp of "build 'em shooty". I just wanted to assuage the notion that built that way, combat would be useless.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/09/24 15:34:55
Subject: White Scars Command Squad - Melee or Shooty
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Stubborn Dark Angels Veteran Sergeant
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Combat for sure. The rest of your bikes can be shooty, only your command squad can be loaded with power weapons and storm shields.
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2013/09/24 15:44:46
Subject: White Scars Command Squad - Melee or Shooty
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Longtime Dakkanaut
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LOL. But seriously, magnetizing the guns on the bike would be a very smart move.
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