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Made in us
One Canoptek Scarab in a Swarm






So I have played against this list with my necrons, and I just can't even. They seem to be extremely overpowered, and I am just stuck against this army. I needs the helps. And one final comment: Matt Ward, Why you no give necrons close combat like you gave all the other codexes you wrote.



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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Wraiths with Destroyer lord with Scythe/MSS and Orb?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Umm, wow. The way you kill Dantewing is by Wraiths, like Eldarain said. Also, how did he even get into assault with you? Turtle up and blast em before they get too close.

Lucarikx


 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 Eldarain wrote:
Wraiths with Destroyer lord with Scythe/MSS and Orb?


Basically the best close combat unit in the game these days, point for point.

The sang guard/Dante list is over 45-50 points per model, with no invulnerable save and a single wound each. Try shooting the living hell out of them, and finishing the tattered remains of their mangled list off in melee with tomb spyders, wraiths, acanthrites, destroyer lords and the like. Hell, even a C'tan should be able to make a mockery of anything he throws at it.

Despair-teks? Lance-teks, massed tesla and gauss fire, use the plasma cannon mode on the tesseract ark, doomscythes, acanthrite's melta-esque guns....etc. There's lots of shooting potential as well.


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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Over powered? Sanguary Guard? Necrons have no CC units? Have you got your armies mixed up?

Sanguary guard are definitely not OP. They are as expensive as assault termies and have no invul. They are stupidly expensive when used with Dante and the obligatory priest. All that and they are still no better then lightning claw assault termies (Worse, in fact, because their glaives ecarmine are either axes or swords and you have to live with what the model has) that move 12 a turn. But since you are obviously dead set on their apparent OP-ness lets go about the many, many ways necrons can slap them around.

1. Wraiths. These are the apparently non existent CC unit Necrons have and boy are they great. Keep them near where you think the guard will land, and when they land charge them. Your 3++ will save you from their wounds while your rends will cut down their models 1 by 1. Add in a Destroyer lord with mindshackle and 2+ save and see him cut down 2 guard (Not including the one that the mindshackled guard kills as well) a turn, when they only come in units of 5. Dante has no invul, he is 3 rends/warscythe away from death and he strikes last. Not scary.

2. Massed Tesla. Deal with these how you would any 2+ armour save, drown them in wounds. Nothing does this better then Tesla immortals, and every 1 they roll is a lot of points. Make them roll those 1's.

3. Counter-deep strike. Have a unit of deathmarks with a dispairteck and staff of AP 2 goodness. It benefits from the 'marked' ability to wound on 2's. That's an AP 2 template where ever you want it and wounds on 2's. Make your points back and more in 1 go.

4. Doomsday arc. Admittedly, you either need 2, or some other things that need to be killed by the SG otherwise they will deepstrike into melta range and blow you up. But if you get a shot off that strength 9 AP 2 shot will evaporate his expensive no invul unit.

5. Overlords/Necron lords. Just have them around. With a 2+ armour save they can shrug off the power swords, with the war scythe he strikes before axes and ignores their saves, and mind shackle scarabs can turn their power axes against them. Remember, they only come in units of 5, so if an overlord can kill 1/2 and mindshackle the other, you are only facing down 2+priest. Oh, and if he has the 3+ invul, mindshacles and a warscythe this dude can easily beat Dante 1v1 (Not including the deathmask ability).

6. Don't rely on warriors, angelus boltguns are AP 4. Immortals pack more punch his shooting will be negligible. Either don't have them, or have them in...

7. Air cav. Take as many night scythes as you can, he won't hurt you, insta win.

8...Necrons

9....Necrons

Get the idea? Sanguary guards are in no means OP, he is obviously either a better player then you, you haven't got the right models, or he is cheating. Take your pick.

Alex

This message was edited 1 time. Last update was at 2013/09/23 20:24:42


 
   
Made in gb
Pious Palatine






Seriously, BA are so far from overpowered, and the Dante Sang guard list is super elite and shoukd be no match for Crons. What are you running?

D
   
Made in be
Deranged Necron Destroyer






tbh guys you miss one thing, if they are well eguiped, you first are going to eat a melta shot from each of them when they come in, if they strike into terrain, when you assault them they will hit first...
I' m not sure your wraiths will win that combat, even with the destroyer lord, with some luck he also has an apothecary with them...

They are however very costly...

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And we shall do so again.

4500 pts


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

You ally in a single Riptide and watch him cry.
I have to admit, there is hardly anything you can do against this.
Your best option would be Canoptek Wraiths, since they are Rending and have a 3++

And one final comment: Matt Ward, Why you no give necrons close combat like you gave all the other codexes you wrote.

In my opinion the Canoptek Wraith are the best close combat unit in the entire game, so we're fine.
   
Made in us
Bounding Assault Marine




United States

Lol. I second Alex. Especially points 8 and 9.

2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Valek wrote:
tbh guys you miss one thing, if they are well eguiped, you first are going to eat a melta shot from each of them when they come in, if they strike into terrain, when you assault them they will hit first...
I' m not sure your wraiths will win that combat, even with the destroyer lord, with some luck he also has an apothecary with them...

They are however very costly...


Melta blows up a barge, that means his SG are in the open and can get easily charged by Wraiths. If they are in terrain, wraiths still charge and will win. Their 3++ and 2 wounds means it takes 6 wounds to kill a single wraith, power weapons or no. All the while the D-Lord will have mindshacked one (preferably dante/power axe guy) and have will take 9 wounds to kill. Then he could get back up. A Wraith unit, for the same points, will eat a Dante Star without braking a sweat, terrain or no. This is mainly due to the fact that each rend/war scythe is a big chunk of your killing power gone, and you only get 5 in a unit. That makes a max unit 7/8 with dante and priest + optional libby. When the destroyer lord kills 2 a turn plus mindshackle they just don't make the grade.

 
   
Made in us
Locked in the Tower of Amareo




I will choose to believe that this is satire and move on.
   
Made in ca
Dakka Veteran




Martel732 wrote:
I will choose to believe that this is satire and move on.


IMPOSSIBLE! UNAVOIDABLE PROOF! BA ARE INDEED STILL BROKENLY OP! YOU SAW HIS POST!
   
Made in nl
Loyal Necron Lychguard



Netherlands

Martel732 wrote:
I will choose to believe that this is satire and move on.
No, he is right.
I play both Blood Angels and Necrons and one of my weaknesses tends to be 2+ saves.
Many Necron-lists don't have the VoF to take down 30 2+ models with probably extra Priests attached.

On the other hand that list will get annihilated by any other codex so my guess is that the opponent tailored his list against the Necron-player!
   
Made in ca
Dakka Veteran




Shoot S8+ at them, large blasts if you can, and just rapid fire the gak out of him, between arks, barges and scythes, you should be able to whittle him down fairly easily.

In addition, wraiths and a DLord will tear them up something fierce.
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

BronzeJon wrote:
Martel732 wrote:
I will choose to believe that this is satire and move on.


IMPOSSIBLE! UNAVOIDABLE PROOF! BA ARE INDEED STILL BROKENLY OP! YOU SAW HIS POST!


If nothing else, this thread proves that a good player with a bad codex can still beat a....no-so-good player with a solid codex.

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See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in kr
Blood Angel Neophyte Undergoing Surgeries






*Agreed*

I run Sanguinary Guard in my lists and they rarely make it into cc at full unit strength.

Also, you can only take 5 per unit. One good template and they're gone.



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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

This thread made me smile.

   
Made in nl
Loyal Necron Lychguard



Netherlands

 Carnage43 wrote:
If nothing else, this thread proves that a good player with a bad codex can still beat a....no-so-good player with a solid codex.

No, this thread proves that tailoring a list to your opponent will win you a game, even if you play a bad codex against a strong one.
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Just seems like inexperienced player vs. more experienced player syndrome, force application and target priority is probably the issue aswell as set up, if melta deep strike is a problem... Bubble wrap with your extremely durable units, if assaults your problem mss and wraiths are your friends I mean his army should disappear mostly by end of of your turn after he DOA's sitting ducks are sitting after all

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Made in ca
Member of the Malleus






Is this a troll?

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