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Made in us
Tunneling Trygon





The House that Peterbilt

Greetings

I have the pleasure of borrowing a friends Necron army for an upcoming event and am trying to come up with a take all comer list with the models at hand. Looking for feedback but I can't do proxy and have a limited set of models to work with. The missions are very center of the board centric and single primary so building with that in mind. Mostly just looking to come out with a winning record and having a good time regardless of mission or matchup.

Here's the list I have in mind. (In parentheses are the other similar options available)

Stormlord (2 generic overlords also available)
Destroyer Lord: MSS, 2+ save, res orb

Despair tek: Veil (have 2 more crypteks models, 2 lords and a old oop necron that could be a cryptek in a pinch)
Despair tek: Shroud
Chrono tek: Chronometron

5 Deathmarks (have another 5 of these)

18 Warriors ( 30 additional available)

5 Warriors
^Ghost Ark

5 Warriors
^Ghost Ark

5 Immortals: Gauss (have 5 tesla too, as well as 7 more gauss)
^Nightscythe

4 Scarabs (14 more available)

3 Spyders: 2 Prisms
Annihilation Barge
Annihilation Barge

Notes:
--Chrono and Stormlord would join one of the ark units. The veil tek would usually go with the deathmarks and the shroud would go with the immortals unless the mission/matchup dictated. The spyders play counter charge for the 18 warriors while making scarabs that go hunting tanks or tying up a ket unit.
--I am using all the vehicles I have available. There are magnetized so I could change what they are but I can't add say a nightscythe or anni barge
--Only have 3 wraiths at my disposal so that's why I'm not using them.
--Have 6 destroyers, 3 heavy destroyers and a C'tan also but didn't figure they were worth it.
--Mainly trying to hit the right mix of shooting, phalanx block for mid table control, cryptek support and counter charge. I go back and forth regarding adding more warriors, who gets the night scythe, adding more crypteks, dropping stormlord for a regular overlord, etc etc.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Where's the destroyer lord going? With the DM? Nasty combo that, as you effectively autowound the marked unit. Expensive though. Or with the scarabs?

I like the concept of the list, but I don't think the Destro lord fits and he is a lot of points that could be usefully employed elsewhere.

So, things to add:
a) Top up 18 man warriors to 20 man
b) Add 2 more scarab bases to start
c) Fabricator claws (at least 1) to repair GA

then consider getting a couple of Lanceteks, one with a pulse for the 5 man warrior squads. May seem contradictory, but if you go second it is helpful to make it light! Also, a couple extra warriors may be helpful.

Consider beefing up the immortals in the scythe as an alternative to increasing warriors in ark?

   
Made in us
Wicked Canoptek Wraith





I would drop the storm lord for a generic overlord. The storm lord is really expensive and has always disappointed me. Use the points to get the aforementioned lanceteks and maybe a solar pulse. I also agree the dlord seems wasted. He is a mobile melee powerhouse and you want to put him in a squad where he can use his assets most effectively. Here's how I'd run the list

Necron Overlord: warscythe; sempiternal weave; resurrection orb.
1 Cryptek: Harbinger of Despair.
Necron Overlord: warscythe; sempiternal weave; resurrection orb.
5 Crypteks: 5× Harbinger of Destruction.

5 Deathmarks

5 Necron Warriors
Ghost Ark
5 Necron Warriors
Ghost Ark
20 Necron Warriors
10 Necron Immortals
Night Scythe

Annihilation Barge
Annihilation Barge
3 Canoptek Spyders: 3× fabricator claw array.

1,840 points

1 overlord with the warriors, the other with the immortals. Lanceteks in one of the ghost arks.

This message was edited 1 time. Last update was at 2013/09/24 13:49:36


The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in gb
Tower of Power






Cannock

This list is all over the place if I am honest and seems like more of a collection than an actual decent playable army.

Firstly ditch Stormlord, he only adding the night fighting and that is it - this hinders you too. The lightning bolt thing is nice, if it hits.

I would double on the Deathmarks and Depairteks and you can have two nasty units wounding things on a 2+ then.

Then boost that unit of Necron Warriors up to 20 strong and add a Overlord in there with 2+ save, res orb, scythe and shackles. Throw in the Cryptek which fiddles with assault distances, this will make them harder to assault. The two Ghost Arks follow behind and regenerate any fallend Necrons.

Pump up the Scarab numbersand add to the Spyders, they will make the Scarab unit massive and it will provide another threat away from the Warrior blob. The Spyders will act as counter assault.

The ABs are fine and these can be your anti flyer. If you do ave enough points keep the Night Scythe but add Warriors and a haywire Cryptek.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Thanks for the feedback guys.

Stormlord seems pretty hit or miss but with such a short ranged army it seemed like the nightfight and potential for extra S8 shooting would be nice. However I was not convinced its worth the extra 100 points for him and the chrono -- so will probably drop him.

The DLord was definitely thought out as either joining the deathmarks and veil for harrasment and extending the effective range (large base on DS for extra couple inches of shenanigans), tanking and increasing the chance of killing stuff (upping rends and template wounds) OR sticking near or attached to the warrior block and either tanking and beefing their shooting or sling shotting with/for the scarabs. Not sold on him at all, he was a last minute brainstorm before posting the list.

I'll fiddle with the list some more, as I am liking the idea of two deathmark/veil units in the local meta.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Tower of Power






Cannock

I am a bit confused, how can a Destroyer Lord beef up Warriors shooting and how can the Destroyer Lord up rends and template wounds? The DLord doesn't need to rend as it AP1 in close combat.

The DLord would work loads better with Scarabs.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in nl
Regular Dakkanaut




It has preferred enemy everything and gives it to the warriors so they reroll 1's whilst shooting
   
Made in gb
Tower of Power






Cannock

Ah yes I forgot about the pref enemy rule

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Armored Iron Breaker





Dallas, TX

Just to play devils advocate on Stormlord, I have used him in 5 maybe 6 games. only twice has he not single handedly won me the game. Only once did his lightning not strike at all the whole game. Another time I used him his lightning hit a few times and caused some casulties but I failed to keep it going after the first turn even with the chrono.

All of the other times his lightning was an absolute game changer. So much that I stopped using him out of fear my opponents and friends would never stop complaining.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
 
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