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Centurions with Tigurius (3 rolls on Divination) - is this worth it in a competitive environment?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Numberless Necron Warrior




So I was looking through the space marine codex again trying to find some different combo's and ideas that haven't been suggested yet. I stumbled across Tigurius plus centurions.

Using Tigurius to roll on Divination 3 times, hoping for the 4+ invun power, happens 75% of times.

Now, this then gives the centurions the invulnerable save that they are desperate for, whilst also potentially giving them ignores cover, re-roll hits, and other amazing psychic powers.

Is this worth bringing to a tournament or is a librarian with shield eternal a better idea?

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A DA Librarian with a PFG sounds like a more sure thing.
   
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 MasterSlowPoke wrote:
A DA Librarian with a PFG sounds like a more sure thing.


Agreed

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A different way to achieve almost the same thing. Ally in Dark angels. take a librarian with a power field, and an extra level is you like. you are guaranteed the invuln save all the time on your centurions, and the dark angel libby's have access to Divination to boot. the plus side is that you get extra elites fast attack and heavy support, the negatives are that you have to take an extra HQ and troops (so min 2 HQ 3 troops) because of the allied detachment.

I've had some great success with that tactic, using prescience to buff a Stalker makes it very very nasty if you have one in your back field, and the DA libby is much cheaper than tigurius as well. and the added bonus is the power field can affect multiple units
   
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Indiana

Tiggy gives you a solid shot at the ignore cover power which is clutch for centurions, especially in the ML/LC build.

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A 4+ invul doesn't matter when I'm unloading on the unit.

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MN

 juraigamer wrote:
A 4+ invul doesn't matter when I'm unloading on the unit.


T5 with a 2+/4++ with 2 wounds will take a lot of your firepower to eat your way through the unit.

I think the unit could be viable depending on the load out. But it is a huge point sink...
   
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Numberless Necron Warrior




I love helpful comments such as Juraigamer, it gives such an in depth discussion / insight into 40k that is not able to be matched elsewhere.

The thing is, that comment is practically sound from any 6th ed shooting army targeting it's entire army to shoot at one target, disregarding range, cover, movement etc.. It just isn't helpful.

I will get my hands on a DA codex to make my own mind up but you guys sound rather convincing on the matter!

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Divination on a centurion unit is very strong. The only real drawback is that you can't use Tiggy to tank wounds, so if you use grav cannons, you will be eating a lot of 36-48" guns guaranteed.
   
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Tiggy is able to reliably give the centurions feel no pain, relentless, and it will not die, and then default to prescience as well.

THAT is why you take tiggy.

OR a DA libby with divination and PFG, which is still awesome and hella cheap. And DA troops are nothing to sneeze at, stubborn tac squads or cheap scouts.
   
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BronzeJon wrote:
Tiggy is able to reliably give the centurions feel no pain, relentless, and it will not die, and then default to prescience as well.

THAT is why you take tiggy.

OR a DA libby with divination and PFG, which is still awesome and hella cheap. And DA troops are nothing to sneeze at, stubborn tac squads or cheap scouts.


why do S&P things need relentless?

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Asmodai Asmodean wrote:
Allied Tau commander with shield drones and 2+ T5 suit?

Give him a shield generator and stim injectors and he can take a ton of punishment. Why spend 165 for a chance at re-rolls and ignore cover when you can take a crisis commander and guarantee that and monster hunter/tank hunter to boot. Only real advantage to Tigurius is psychic defense and being able to target other units, but keep in mind you fail psychic tests 9% of the time.
   
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 lambsandlions wrote:
Asmodai Asmodean wrote:
Allied Tau commander with shield drones and 2+ T5 suit?

Give him a shield generator and stim injectors and he can take a ton of punishment. Why spend 165 for a chance at re-rolls and ignore cover when you can take a crisis commander and guarantee that and monster hunter/tank hunter to boot. Only real advantage to Tigurius is psychic defense and being able to target other units, but keep in mind you fail psychic tests 9% of the time.


Less than 9%, Tiggy gets to reroll failures. So more like 0.7% of the time.

Tiggy also gets the reroll on the reserves, so helps to get your Storm Talons/Ravens or late pods there on time.

The main "problem" with Tiggy is that he locks you into the Ultramarine's chapter tactic pretty much, and I feel it's pretty poor compared to most of the others.

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 Carnage43 wrote:
 lambsandlions wrote:
Asmodai Asmodean wrote:
Allied Tau commander with shield drones and 2+ T5 suit?

Give him a shield generator and stim injectors and he can take a ton of punishment. Why spend 165 for a chance at re-rolls and ignore cover when you can take a crisis commander and guarantee that and monster hunter/tank hunter to boot. Only real advantage to Tigurius is psychic defense and being able to target other units, but keep in mind you fail psychic tests 9% of the time.


Less than 9%, Tiggy gets to reroll failures. So more like 0.7% of the time.

Tiggy also gets the reroll on the reserves, so helps to get your Storm Talons/Ravens or late pods there on time.

The main "problem" with Tiggy is that he locks you into the Ultramarine's chapter tactic pretty much, and I feel it's pretty poor compared to most of the others.



Its better than you'd think. I can think of a number of games where having the ability to run and shoot my Devastators, re-roll the charge distance on a squad of Hammernators or score a few extra hits and wounds on a unit would have been invaluable.

You just have to work to make sure you're making the most of all three (or at the very least two) of the doctrines.

I'm not sure about my own mileage on Tiggy himself though. I'd put him with a unit where the prescience would be made the most of and his potential is best spent. On the other hand he's not that hard to kill, and a bit of poor luck or mediocre rolling could see him only serving as effectively as a prescience dispenser, even with the re-rolls.

As for placing with Centurions, honestly I would not. Anything they shoot is going to spontaneously evaporate anyway and if I were to put a character in the unit at all it would be one that gives them immunity to being easily tied up without any chance of getting out with CC.

This message was edited 1 time. Last update was at 2013/09/27 17:32:37


 
   
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Numberless Necron Warrior




The list I have with Tigurius involves 2 Stormtalons, which being able to re-roll their reserves is huge. Plus the extra security on psychic tests is an added bonus. I want to play test centurions before I decide that this isn't a good idea.

However, a stop-gap / other option would be to have a level 2 DA librarian with power field generator - making the invunerable save with certainty, and then being able to generate 2 divination powers, re-roll hits and then another one preferably. Then I can just run one of the Vindicators that is in my UM detachment in the DA detachment and replace it with the centurions.

I think that would be the much better idea. It is more expensive than a librarian with storm shield but it generates a much better utility with the divination powers.

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MN

I honestly think you need access to the divination tree to make them viable.

It would make the grav cannon ones pretty funning sitting at midfield with a 24 inch bubble threat.
   
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Allied tiggy only locks himself and 1 troop into his chapter tactics.

Omniscope and split fire make buffing a full 6 man squad viable


IF are probably best for lc/ml centurions. Since the lc are already tl they don't need prescience. The 2 Powers the squad really need are 4+ invo and ignore cover. Misfortune isn't needed by the squad, but the tac marines with bolter drill can make good use of it. Full BS on overwatch isn't bad either unless you are running grave cents, then it's absolutely brutal. My point is there are only 2 Powers you don't want, and if you get stuck with 1 On the 1st roll it might be worth keeping it to increase the odds of getting the power you want on the next roll. If no powers are swapped for prescience the odds of getting the power you want increases from 70% to 75%. Seems worth while to me for if las ml devcents but not for ih gravcents they need prescience

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I think I'm going to go Telekinesis with Tiggy on this one. I'd much rather give my Centurions Gate of Infinity first, and then try and hop over to Divination afterwards in order to pick up some of the sweetness therein.

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 schadenfreude wrote:
Allied tiggy only locks himself and 1 troop into his chapter tactics.

Omniscope and split fire make buffing a full 6 man squad viable


IF are probably best for lc/ml centurions. Since the lc are already tl they don't need prescience. The 2 Powers the squad really need are 4+ invo and ignore cover. Misfortune isn't needed by the squad, but the tac marines with bolter drill can make good use of it. Full BS on overwatch isn't bad either unless you are running grave cents, then it's absolutely brutal. My point is there are only 2 Powers you don't want, and if you get stuck with 1 On the 1st roll it might be worth keeping it to increase the odds of getting the power you want on the next roll. If no powers are swapped for prescience the odds of getting the power you want increases from 70% to 75%. Seems worth while to me for if las ml devcents but not for ih gravcents they need prescience


I think misfortune is a pretty big deal, especially against targets with invul saves(and I think you want your cents hunting targets with invul saves, see daemons and riptides) But with tiggy you have so much variety that it doesnt really matter....You can pretty much make a spreadsheet with what you want to get against what types of armies(although I cant see much straying from divination and telekinesis)

This message was edited 1 time. Last update was at 2013/09/29 07:33:05


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 Exergy wrote:
BronzeJon wrote:
Tiggy is able to reliably give the centurions feel no pain, relentless, and it will not die, and then default to prescience as well.

THAT is why you take tiggy.

OR a DA libby with divination and PFG, which is still awesome and hella cheap. And DA troops are nothing to sneeze at, stubborn tac squads or cheap scouts.


why do S&P things need relentless?


The psychic power gives them all 3 in one. It's not a benefit but the other two surely are.
   
 
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