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Do the shifty Eldar come out victorious or do the Chaos Gods smile?
The Eldar will overwhelm the Chaos and return victorious
This game will go down to the wire
The Chaos will shread the Eldar forces.

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Made in us
Water-Caste Negotiator




United States

Fun game with fun lists:
20130922 - 40k Game 8 (6th) - Eldar vs CSM+Daemons.pdf

2500 Eldar

Eldrad Ulthran
Avatar of Khaine – Fast Shot, Crushing Blow

2x Warlocks - Singing Spear

10x Striking Scorpions – Exarch w/Scorpion Claw, Crushing Blow, Monster Hunter
10x Wraithguard - Wraithcannon

10x Guardians - Scatterlaser, Wave Serpent w/Holo Field, Scatterlaser, Shuriken Cannon
10x Guardians - Scatterlaser, Wave Serpent w/Holo Field, Scatterlaser, Shuriken Cannon
3x Windrider Jetbikes – Shuriken Cannon

10x Warp Spiders – Exarch w/Spinneret Rifle, Fast Shot

1x Fire Prism – Holo Field, Shuriken Cannon
3x War Walkers – 2x Scatterlasers
1x Wraithknight – Scatterlaser, Suncannon + Scattershield


2500 Chaos Space Marines (Primary)

Sorcerer – Mark of Tzeentch, Mastery Level 3, Gift of Mutation, Terminator Armor, Force Weapon

5x Chaos Terminators – Mark of Tzeentch, Reaper Autocannon, Champion w/Gift of Mutation

20x Chaos Cultists – Mark of Nurgle
10x Chaos Space Marines – Mark of Nurgle, Meltagun, Champion w/Gift of Mutation, CCW

2x Heldrake – Baleflamer

1x Forgefiend – Hades Autocannon
3x Obliterators – Mark of Nurgle
3x Obliterators – Mark of Nurgle

Chaos Daemons (Ally)

Bloodthirster

15x Bloodletters – Daemon of Khorne, Icon of Chaos, Instrument of Chaos, Bloodreaper w/Reward
15x Bloodletters – Daemon of Khorne, Icon of Chaos, Bloodreaper w/Reward

1x Soul Grinder of Chaos – Daemon of Nurgle, Phlegm Bombardment


Thanks jy2 for the layout inspiration.

And yes, a rematch is in store.

This message was edited 2 times. Last update was at 2014/03/04 02:43:46


   
Made in us
Fixture of Dakka





San Jose, CA

You're welcome.

I'm gonna go with Chaos on this one. Eldar can't reliably deal with those 2 heldrakes.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Psychic Prisoner aboard a Black Ship




I voted "down to the wire" but thought eldar would take it because they are in the current awesome sauce, how are you planning on adapting the your eldar to handle some hell turkeys?


 
   
Made in us
Water-Caste Negotiator




United States

cirons wrote:
I voted "down to the wire" but thought eldar would take it because they are in the current awesome sauce, how are you planning on adapting the your eldar to handle some hell turkeys?


Some Dark Reapers and of course a Quad Gun (Reaper Exarch on the Quad Gun).

   
Made in us
Masculine Male Wych





Oh man, with those rolls, that was painful to read! Great battle report, sorry about the luck!
   
Made in us
Water-Caste Negotiator




United States

 SweaterKittens wrote:
Oh man, with those rolls, that was painful to read! Great battle report, sorry about the luck!


Haha, agreed. That's what makes the game a challenge, though!

   
Made in gb
Drakhun





Nice to see the CSM doing well.


Unlucky dice rolls however, your dice guardian angel must have been on holiday.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in hr
Screaming Shining Spear






Great batrep! Shame about the poor rolls and losing those Spiders in first turn.

You should almost never deep strike the Spiders, especially against an army such as this. You needed to keep them out of Heldrake range as they are your primary source of anti-air, with Prescience and kept them on board Turn1, hiding behind some terrain. The Scorpions did nothing as well, but then again not much they could've done in this matchup.

And one thing to note for future games is that you can't flatout on the turn you regroup, you can only move 3" and snapshot.
   
Made in us
Water-Caste Negotiator




United States

welshhoppo wrote:
Nice to see the CSM doing well.


Unlucky dice rolls however, your dice guardian angel must have been on holiday.


It is usually not!


Automatically Appended Next Post:
 Araenion wrote:
Great batrep! Shame about the poor rolls and losing those Spiders in first turn.

You should almost never deep strike the Spiders, especially against an army such as this. You needed to keep them out of Heldrake range as they are your primary source of anti-air, with Prescience and kept them on board Turn1, hiding behind some terrain. The Scorpions did nothing as well, but then again not much they could've done in this matchup.

And one thing to note for future games is that you can't flatout on the turn you regroup, you can only move 3" and snapshot.


Noted! I was trying to deep strike them near the CSM hiding behind the objective but scattered 10 or 11 inches the opposite way. Using battle focus, I was hoping to stay out of the Heldrake's range, but that did not happen.

Also, yea, forgot about that last part.

This message was edited 1 time. Last update was at 2013/09/30 00:09:55


   
Made in hr
Screaming Shining Spear






It wouldn't have made a difference either way, since that jetbike was shot down anyway.

And yes, your tactic wasn't bad either, but deep strike is generally very random and risky, especially with large squads(a bit less when you can spread out afterwards). What I usually do is deploy them on board in every deployment type except Vanguard Strike, where I often reserve them normally.

I do sometimes deep strike them as well, but usually it's 5-man squad taken as a filler in my list. 95 points dropping somewhere and shooting something important, then run and 2d6 assault move behind some ruins and/or area terrain. That means my opponent has to go deal with them, otherwise they'll just keep showing up to sting him in the rear. A full 10-man squad is both too expensive and too large for such a risky tactic.
   
Made in us
Water-Caste Negotiator




United States

 Araenion wrote:
It wouldn't have made a difference either way, since that jetbike was shot down anyway.

And yes, your tactic wasn't bad either, but deep strike is generally very random and risky, especially with large squads(a bit less when you can spread out afterwards). What I usually do is deploy them on board in every deployment type except Vanguard Strike, where I often reserve them normally.

I do sometimes deep strike them as well, but usually it's 5-man squad taken as a filler in my list. 95 points dropping somewhere and shooting something important, then run and 2d6 assault move behind some ruins and/or area terrain. That means my opponent has to go deal with them, otherwise they'll just keep showing up to sting him in the rear. A full 10-man squad is both too expensive and too large for such a risky tactic.


Totally agree!

   
Made in us
Longtime Dakkanaut





Eye of Terror

I love to deep strike when it's a game winning move. Sometimes it's good to take a risk.

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Made in us
Water-Caste Negotiator




United States

 Dozer Blades wrote:
I love to deep strike when it's a game winning move. Sometimes it's good to take a risk.


Should have some risk or it's not fun!

   
Made in au
Regular Dakkanaut




Sydney, Australia

I loved the report, the layout and format, pictures were good quality. A great read.

That chaos player must of sacrificed thousands of poor souls to the dice gods before that battle.
   
Made in us
Water-Caste Negotiator




United States

Steffo wrote:
I loved the report, the layout and format, pictures were good quality. A great read.

That chaos player must of sacrificed thousands of poor souls to the dice gods before that battle.


Thank you! Many more to come (as I convert them and play more).

And yea, haha. The Chaos player was mightily pleased with the results.

   
Made in us
Water-Caste Negotiator




United States

Thanks everyone for posting and voting. The rematch is scheduled for either next weekend or in two weekends!

   
Made in us
Member of a Lodge? I Can't Say




OK

This is a perfect example of why the Eldar codex is in a whole different league than CSM.
Even with a perfect combo of hot dice/ crappy dice they barely managed to eke out a win.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Water-Caste Negotiator




United States

herpguy wrote:
This is a perfect example of why the Eldar codex is in a whole different league than CSM.
Even with a perfect combo of hot dice/ crappy dice they barely managed to eke out a win.


True. We'll see how the rematch goes as the CSM player has improved the list a bit as well!

   
Made in us
Spawn of Chaos





Chicago, IL USA

The Eldar have a beautiful list. Well balanced, full squads, just great. I love it. The Chaos also have a solid/brutal set-up. 2 heldrakes will each put some hurt on before re-rolls take them down. At the same time the CSM are weak in the troops section. Even with the bloodletters they are mainly non-power armored scoring units spread across only a few groups. Eldar can pour the fire on and I don't doubt the spiders and guardians can handle the gribblies. Wraithknight and ghosts can handle the few termies/marines/oblits. I voted down to the wire but I'm feeling Eldar on this one.

8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in us
Water-Caste Negotiator




United States

 BigJP wrote:
The Eldar have a beautiful list. Well balanced, full squads, just great. I love it. The Chaos also have a solid/brutal set-up. 2 heldrakes will each put some hurt on before re-rolls take them down. At the same time the CSM are weak in the troops section. Even with the bloodletters they are mainly non-power armored scoring units spread across only a few groups. Eldar can pour the fire on and I don't doubt the spiders and guardians can handle the gribblies. Wraithknight and ghosts can handle the few termies/marines/oblits. I voted down to the wire but I'm feeling Eldar on this one.


Thanks BigJP! I am big into all comer, non-spammy, non-point and click lists. I like having to play a strategy, rather than just spamming something overpowered. You were mostly right here, as it did come down to the wire.

   
 
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