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2013/10/06 15:08:57
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
I'm playing a fixed list tournament with friends, Our lists are written and can't be changed at all throughout the tournament.
I'm not looking for list building advice here, what I am looking for is hints as to what I should prioritize with my units attacking his.
The idea of this tournament was to promote list building for generic opponents, without tailoring your list to a foe. An all comers list. With this in mind I've used a list that packs a punch in a variety of ways. It is'nt the ideal list against Daemons. My opponent was randomly selected out of 7 other players.
I've posted both lists below so you can see what I have, and what I'll be facing.
Any tips on how I should engage them with what I already have?
After looking at both the lists, I'd say that the Flesh Hounds are probably the best thing he has because they have 2 Wounds. Try to hit them with the Genestealers. The Doom should be targeting the Bloodletters. They are actually the weakest thing in his list.. Send Gaunts at them during the game. With a 5+ save, they go to sleep easily.
Going into this one, it's nice to know that you are not facing an epic shooty list. Stay clustered together. Spreading out will allow his Flesh Hounds to take advantage of their badassness.
Focus on the kickass monstrous creatures and Flesh Hounds. It's okay to let some Blood Letters run around for a while.
Great list by the way.
This message was edited 2 times. Last update was at 2013/10/06 16:38:38
2013/10/06 16:45:18
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
Tyranids are a bad matchup for daemons. Psychic powers here are your best friend. Enfeeble will really screw over daemons whereas Iron Arm can render his bloodletters and hounds useless. Moreover he has nothing really to take down your flyrants. You should probably win this matchup 7 times out of 10.
Dont let your tervigons get too close. Keep all waves of your gaunts in front of them as a meat shield.
Soul grinder is what your zoans in the pod are for im guessing? Hopefully you make it go to sleep. It has an invul so it might live through your first round of fire on it.
Since its all khorne flavored youre playing against ranged fire is your best bet. Since pretty much everything he has uses ap3 or better weps or rending as well. Keep your hive tyrants flying close to each other so they can back each other up if necessary. Dont over extend them either. Your best bet is killing off his one or two templates early then keeping blobbed up. Hopefully he makes some mistakes and deep strikes stuff. If it does since it cant charge then blast em. Youll get one free shooting phase to blast whatever deep strikes. Im guessing one unit of bloodtcrushers will.
gargoyles shooting or termagants with poison assaulting the bloodthirster will make it go to sleep no problem.
Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points
2013/10/06 17:20:41
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
You probably need to remove the point values from these lists and I would recommend shortening them up a bit for readability. i.e. Bloodthirster Greater/Exalted is all we need to know.
He has across the board poor leadership so the doom is going to be really good here. The key is to keep the Tyrants flying and I would first focus on whichever Bloodcrusher unit does not get the Grimoire. So long as you deny the charge - there is not a lot here that can really hurt you. Avoid the Bloodhunters with your big Daemons (they will get AP 2 Instant Death Axes)
His troops are also really weak against your army if he does not get to charge - you should be able to mow through them without any problems.
As Jy2 pointed out, one Enfeeble on the Crushers or Hounds mean your Devourers will double them out and they disappear fast.
Bloodcrushers are one of the worst units in the game. Hit them with anything S8+ and he just wasted like 400 points. They are only good against MEQ which you dont have.
2013/10/06 19:02:13
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
jakl277 wrote: Bloodcrushers are one of the worst units in the game. Hit them with anything S8+ and he just wasted like 400 points. They are only good against MEQ which you dont have.
The dangerous part of the crushers is the AP2 instant death axe on the Blood Hunter. I otherwise agree with that Crushers really took a beating - they are about 10 points overpriced each.
I would actually keep paroxism on the tyrants instead of swapping for biomancy. Iron arm is boss if you get it, but paroxism is a sure deal. In the case of everything but the genestealers and tyrant paroxism means ws5 khorne units now hit on 5s instead of 3s and are hit on 3s instead of 4s. Makes a huge difference in combat resolution which for deamon is worse than the last editions fearless wounds.
Crushing claws would also really help the tervigons, they need to double strengh smash t4/t5 multi wound models.
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
2013/10/07 00:08:37
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
Thanks for the advice.
I cant amend the list, as I said it's a fixed list tournament. We wrote the lists and submitted them prior to knowing who we'd be facing.
Zoans will concentrate on soulgrinder aye. Im hoping hive commander helps everything arrive turn 2 and I can outmanouver him.
Game is tomorrow evening so any more tips will be helpful.
(will amend the daemon info as soon as I can, just pasted the list he sent me - Ive had little time)
You could also roll for Psychic Powers on the Zoanthropes so that you can grab Telepathy - i.e. Psychic Shriek. Shriek will strip woulds from those ld7 models very very quickly.
schadenfreude wrote: I would actually keep paroxism on the tyrants instead of swapping for biomancy. Iron arm is boss if you get it, but paroxism is a sure deal. In the case of everything but the genestealers and tyrant paroxism means ws5 khorne units now hit on 5s instead of 3s and are hit on 3s instead of 4s. Makes a huge difference in combat resolution which for deamon is worse than the last editions fearless wounds.
Crushing claws would also really help the tervigons, they need to double strengh smash t4/t5 multi wound models.
In this case, I'd go for Biomancy. Iron Arm is good, but Enfeeble is key.
Get Enfeeble on his bloodthirster and your MC's can insta-kill him in combat.
Get more than 1 instance of Enfeeble and even your gants will be insta-killing those bloodcrushers. It's just plain sic.
my advice is go for the flesh hounds first since they have scout (he probably will scout them) thats turn one shooting the crapp outta them, focus on the hounds first then the blood thirster, let the bloodcrushers come to you and beat them in shear numbers because though daemons get a save all the time its only 5++ so enough saves will make sure he cant save them all then just cause enough wounds and watch daemonic instability take its toll, the skull cannons could do damage if they hit so i would say the flyrants take out the hounds the go for the thirster then the cannons the bloodcrushers as i said will go straight for your troops and maybe even the tervigons since they are ap 3, take out the things that make his list and leave the smaller things for last
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2013/10/07 07:05:40
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
schadenfreude wrote: I would actually keep paroxism on the tyrants instead of swapping for biomancy. Iron arm is boss if you get it, but paroxism is a sure deal. In the case of everything but the genestealers and tyrant paroxism means ws5 khorne units now hit on 5s instead of 3s and are hit on 3s instead of 4s. Makes a huge difference in combat resolution which for deamon is worse than the last editions fearless wounds.
Crushing claws would also really help the tervigons, they need to double strengh smash t4/t5 multi wound models.
In this case, I'd go for Biomancy. Iron Arm is good, but Enfeeble is key.
Get Enfeeble on his bloodthirster and your MC's can insta-kill him in combat.
Get more than 1 instance of Enfeeble and even your gants will be insta-killing those bloodcrushers. It's just plain sic.
The biomancy table can help me in multiple different ways, this being an all comers list means I need the flexibility. There is a chance I could roll poorly and not do very much, but there is far more chance on two psychic powers per flyrant that I'd have a chance of getting enfeeble, iron arm. Even warp speed has its advantages in certain situations.
Thank you all for your input so far, I've now got far more insight into how I can slow him down. If I get the charge using most of my nids I'll probably be able to out melee the daemons, especially as the Tervigons grant poison 4+ to the termagants nearby.
I'm hoping I get an objective based game, we'll be rolling for game type in the rulebook.
Game is tonight, I'll do a report at the end of each turn and probably post it here.
We ended up with the crusade,
I had 3 of 4 objectives, contested the other one, got line breaker, first blood and slay the warlord in doing so.
Score was 12 - 0 in the end. I say the list did fairly well against those Daemons.
I managed to enfeeble his blood thirster by the way, but the sheer weight of STR 6 TL shots from the Hive Tyrants brought it down. Was pretty clear after the blood thirster had gone and the hounds were ganked by genestealers that the game was only ever going one way.
Thanks for all your advice, I'm through to round 2.
This message was edited 2 times. Last update was at 2013/10/08 00:27:27
Must get my Dark Eldar sometime worked on, Husk Blades for the win against monstrous creatures lol
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2014/05/15 14:50:46
Subject: Tyranids vs Daemons (All comers list) 1850pts Tactic Advice
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