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![[Post New]](/s/i/i.gif) 2013/10/08 23:37:02
Subject: How many grav guns is too many on bikes?
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Battlefortress Driver with Krusha Wheel
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Was thinking of running something like 6 bike squads with grav guns, but they seem really unreliable on vehicles.
Would a command squad tooled up for meelee 4 squads with 2x grav guns and a combi grav, and 2 squads with meltas and combi meltas work better? Thinking I would really regret it if I say played orks and they were trukk heavy, or dark elder land speeders.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2013/10/09 00:04:43
Subject: How many grav guns is too many on bikes?
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Executing Exarch
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Grav guns are not strictly bad against AV. It takes 6 grav guns on average to wreck any vehicle 3 HP or less.
If you feel you need more AV ability think about taking a MM attack bike, melta bombs, or a stormraven in your army list.
If you run up against any of those lists then charge the vehicles.
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![[Post New]](/s/i/i.gif) 2013/10/09 04:12:13
Subject: How many grav guns is too many on bikes?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Grav Guns, however, have a poor point to performance ratio for killing vehicles. They aren't a good choice for killing them. Other weapons are more efficient.
Grav Guns should be seen as having a single purpose, killing things that have 4+ or better saves.
And like any corner-case weapon, they should be used in a limited and precise fashion.
You should just have 1 squad be a dedicated Grav platform. The rest should have Meltas. 6 bike squads with Grav guns are going to be horrible overkill when Gravity weapons will be optimal, a single squad will be more than sufficient to fry that Wraithknight or Terminator squad.
If you come across a Mechanized list or a horde army of any kind you're Grav guns are going to do jack squat. 2 squads of bikes to kill a Rhino in a single turn is a horrible use of points.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/10/09 04:39:42
Subject: How many grav guns is too many on bikes?
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Executing Exarch
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That is not necessarily true. You have bolters for hordes and you have krak grenades for AV<12. This leaves flyers and AV13+. Against flyers melta bikes are garbage. Since there is a flyer that can single handidly rip a bike army apart (ie helldrake) you will need to take a stormraven/talon or other AA. This leaves you with AV13+. For this you are correct that melta is the preferred armament. However the number of tanks that have AV13+ on rear armour is very low and these tanks can usually be safely ignored (for the most part). If you need to kill it it still only takes 2 grav/combi-grav bike squads to do so. Taking all melta is even more wasteful unless all you see is land raider spam.
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This message was edited 2 times. Last update was at 2013/10/09 04:40:26
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![[Post New]](/s/i/i.gif) 2013/10/09 05:46:15
Subject: How many grav guns is too many on bikes?
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Member of a Lodge? I Can't Say
WI
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I think the simple answer is run a mix of Gav and Melta. If you have 6 squads of bikes, your looking to table them before their flyers come on. Take your own Flyers to counter their Flyers, bikes do not do well against flyers.
I would say take 4 squads with Grav and 2 with Melta. I don't like Combi-grav on bike sergeants, your bike comes with twin linked bolters, so take a pistol. Only thing that should be combi would be combi-meltas on the melta squads.
The other answer to this of course is melta-bombs, but if your doing White Tide, you will not be able to use them unless your charged or Turn 2 (if you win the roll to go first or seize). Still, for the points, every sergeant should have them just in case.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/10/09 07:47:06
Subject: How many grav guns is too many on bikes?
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Longtime Dakkanaut
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I think 2 grav, combi-grav with a MM attack bike is a good combination for the FA/Troop slot bikes.
The Grav + MM for hard targets, but they can fall back to their bolters, albeit not the most efficient use of them but not bad for an anti-hard target unit.
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hello |
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![[Post New]](/s/i/i.gif) 2013/10/09 13:50:22
Subject: How many grav guns is too many on bikes?
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Devestating Grey Knight Dreadknight
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Grey Templar wrote:You should just have 1 squad be a dedicated Grav platform. The rest should have Meltas. 6 bike squads with Grav guns are going to be horrible overkill when Gravity weapons will be optimal, a single squad will be more than sufficient to fry that Wraithknight or Terminator squad.
Except it won't. A squad with two Guns will only do about 3 wounds to a Wraithknight, and kill about 3 Terminators. A squad with two and a Combi will still only do 4 wounds to a Wraithknight, and kill maybe 4 Terminators. And that's all before we get to your biggest and most absurd assumption; that the enemy will allow this single squad to get to their quarry. Redundancy is essential in 40k. So two squads of Grav at least.
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![[Post New]](/s/i/i.gif) 2013/10/09 13:53:09
Subject: How many grav guns is too many on bikes?
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Nasty Nob on Warbike with Klaw
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If you're facing Orks, then 1 Grav-gun is too many.
They're a very situational weapon, good against some things, rubbish against others.
Plasma is still the more flexible choice.
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![[Post New]](/s/i/i.gif) 2013/10/09 13:55:05
Subject: Re:How many grav guns is too many on bikes?
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Shas'ui with Bonding Knife
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How many is too many?
I like to use this formula:
(Number of squads members +1 = Too many)
bikes are IMHO THE best place for grav guns.
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2013/10/09 14:12:57
Subject: How many grav guns is too many on bikes?
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Stubborn Dark Angels Veteran Sergeant
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grendel083 wrote:If you're facing Orks, then 1 Grav-gun is too many.
They're a very situational weapon, good against some things, rubbish against others.
Plasma is still the more flexible choice.
I think the very situational statement here is a bit off.
Sure they are poor vs some targets, but for the most part they can be effective against a wide range of things, and almost certainly will find something of value to hit in an opponents army.
Someone ran the numbers of here before, I believe they said that at a range greater than 12, the grav gun matches the plasmagun vs an armour save of 5+, and of course are much much better against targets with a better save.
In rapid fire range the Plasma gun becomes better than the grav vs 4+ saves, they are around the same efficiency against 3+ saves, and the grav is still better vs 2+.
The grav has the advantage of being better than plasma and meltaguns vs AV 13&14 targets over range (obviously melta is king within 6), whereas plasma is better against light vehicles.
Back on topic: I believe having a medium number of bikes with grav guns to be beneficial, somewhere around half of your squads. The others I would kit out for melta, to get rid of heavy armour and threaten T8 units, and flamers to help deal with hordes and blobs going to ground on objectives. I'm not convinced of the benefits of plasma over grav at the moment, though there are times when plasma would be a better choice.
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![[Post New]](/s/i/i.gif) 2013/10/09 14:20:16
Subject: How many grav guns is too many on bikes?
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Boom! Leman Russ Commander
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I think 7 squads of bikes is your number one problem. Have you actually tried fitting that many bikes on the table? You get traffic jams, range problems, you loose the ability to effectively deny a flank etc.
Bikes are extremely efficient with gravs, so bring slightly fewer bikes, put gravs on the bikes you do bring, as it is the best weapon they can use, and then fit in support to handle AA, hordes and anti-tank.
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![[Post New]](/s/i/i.gif) 2013/10/09 14:28:15
Subject: How many grav guns is too many on bikes?
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Dark Angels Librarian with Book of Secrets
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Orock wrote:Was thinking of running something like 6 bike squads with grav guns, but they seem really unreliable on vehicles..
Buy melta bombs for the sergeant and call it a day. Between that and krak gernades you have enough to handle whatever you need to. If your grav gun immobolized the vehicle then your auto hitting it.
Orock wrote:Would a command squad tooled up for meelee 4 squads with 2x grav guns and a combi grav, and 2 squads with meltas and combi meltas work better?.
No. They are to expensive for models with a 3+ save.
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This message was edited 1 time. Last update was at 2013/10/09 14:28:27
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![[Post New]](/s/i/i.gif) 2013/10/10 13:44:50
Subject: How many grav guns is too many on bikes?
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Horrific Howling Banshee
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Grey Templar wrote:If you come across a Mechanized list or a horde army of any kind you're Grav guns are going to do jack squat. 2 squads of bikes to kill a Rhino in a single turn is a horrible use of points.
The most common Mech list is Eldar. Grav scares the crap out of me as Eldar. An immobile Wave Serpent might as well already be dead.
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![[Post New]](/s/i/i.gif) 2013/10/10 14:31:57
Subject: How many grav guns is too many on bikes?
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Powerful Phoenix Lord
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Quark wrote: Grey Templar wrote:If you come across a Mechanized list or a horde army of any kind you're Grav guns are going to do jack squat. 2 squads of bikes to kill a Rhino in a single turn is a horrible use of points.
The most common Mech list is Eldar. Grav scares the crap out of me as Eldar. An immobile Wave Serpent might as well already be dead.
Of course that is dependent on whether or not vehicles can take cover saves against the Immobilisation. Some say yes some say no, see YMDC for the full argument.
IMO, run a full grav army, and you still won't have enough. 6+ gaunt horde FTW. Or 5+ Guardian swarm.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/10 14:56:58
Subject: How many grav guns is too many on bikes?
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Longtime Dakkanaut
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Even with cover, once one immobilised gets through (which does ignore the shield), the serpent is a sitting duck that is limited in forward facing to fire the shield-gun. It's the one you hope for second after 'explode' if you get a pen.
Bikes aren't so good against hordes with bolter fire, but Grav bikes can still fire the TL Bolter, and you would probably have other anti-horde somewhere else in the list anyway.
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hello |
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![[Post New]](/s/i/i.gif) 2013/10/10 17:03:18
Subject: How many grav guns is too many on bikes?
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Locked in the Tower of Amareo
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Orks do run these guys called "meganobs" from time to time.
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![[Post New]](/s/i/i.gif) 2013/10/10 17:13:28
Subject: How many grav guns is too many on bikes?
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Nasty Nob
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Heh.. That's just it, they don't run.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2013/10/10 17:37:51
Subject: How many grav guns is too many on bikes?
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Ladies Love the Vibro-Cannon Operator
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Well, grav guns are great vs. heavy armor, but they struggle vs. tanks. So your Bikes would serve a particular role.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/10 17:43:41
Subject: How many grav guns is too many on bikes?
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Sslimey Sslyth
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Happyjew wrote:Quark wrote: Grey Templar wrote:If you come across a Mechanized list or a horde army of any kind you're Grav guns are going to do jack squat. 2 squads of bikes to kill a Rhino in a single turn is a horrible use of points.
The most common Mech list is Eldar. Grav scares the crap out of me as Eldar. An immobile Wave Serpent might as well already be dead.
Of course that is dependent on whether or not vehicles can take cover saves against the Immobilisation. Some say yes some say no, see YMDC for the full argument.
IMO, run a full grav army, and you still won't have enough. 6+ gaunt horde FTW. Or 5+ Guardian swarm.
But neither of the other options mentioned thus far for bikes (plasma or melta) are any better than grav against those two types of opponent you've listed.
I would say, that's what the rest of the army is for. If the grav-biker army were supported by 2 or 3 TFC, that would help mitigate the numbers provided by horde armies.
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![[Post New]](/s/i/i.gif) 2013/10/10 17:56:04
Subject: Re:How many grav guns is too many on bikes?
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Jealous that Horus is Warmaster
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Grav-Guns are a bit unreliable vs vehicles for them to be depended on. The simple mix of Melta and Grav as already mentioned is the way to go. It will be rare a Grav bike squad will have no viable targets. Even traditional horde armies will have targets (carnifexes, meganobz etc)
My current list has podded Melta weapons for tank busting up close, Grav bikers and Plasma tacticals in Rhinos. Aim the correct weaponry at their optimal targets and your golden.
Grav will have good days and wreck any vehicle you point them at and bad days where they couldn't get that 6 if you paid them. Solid spread and back-up is key.
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2013/10/10 19:34:26
Subject: How many grav guns is too many on bikes?
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Dakka Veteran
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Grace guns are good but your punch against armor should come from attackbike multimeltas. The grav v plasma debate is close enough that I think it come down to local meta and personal preference (I like plasma for the extra range personally).
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![[Post New]](/s/i/i.gif) 2013/10/10 22:02:31
Subject: How many grav guns is too many on bikes?
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Longtime Dakkanaut
Indiana
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I like Grav because on bikes you have an effective 30 inch range, You get an extra shot, and it will be just as effective against most of the big meta targets in the game right now. They still have limited anti horde in the form of twinlinked bolters and worst WORST case is that they can charge in with their improved hammer of wrath and then hit and run out to help deal with hordes.
I would say three units of grav bikes combined with some other in their face element would be fine, but I dont see a problem with having more.
Also quite frankly if you are aiming for a tournament hordes are not a problem and being able to stay at 18 inches will pretty much keep you out of charge range as long as you want to be.
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