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Made in us
Elite Tyranid Warrior





I want to start a IG list that has no vehicles and is semi-completive (if possible). I want to do a human wave themed army . But I am new to IG and don't know where to start. Any tips on starting an IG foot army and any general advice that I should keep in mind while building an IG list?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





ooo, thats going to be really hard. what point level are you looking at?

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Boom! Leman Russ Commander





Ohio

Well Thats going to be hard as you wont have very effective anti air and you wont have russ or artillery support(which is some of guards strong points)

Whats point limit are you looking at. Your probably going to need a defense line with a quad to give you some anti air.

I would then maybe suggest a Platoon that has HWT's equiped to give you some basic troops to provide fire support and to hold home field objectives.

A horde that advances wont work if you try to run small 10 man squads. They will get shot up and die pretty quickly. But they arent terrible to have.

So I would recommend running 2 blobs of between 3-4 PIS a piece and then have around 4 more 10 man squads that screen the sides.

I think you are looking at 3 platoons minimum in a list like this.


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





have you though about conscripts and SitnW?

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 raiden wrote:
have you though about conscripts and SitnW?



That's what I was thinking but they will come off the back table edge and not do much moving forward

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





they would be there to hold his back field.



Automatically Appended Next Post:
also, creed would be nice in this list, as you can take full advantage of his 4 orders per turn. + kell for LD10 checks for them

This message was edited 1 time. Last update was at 2013/10/21 04:56:02


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Elite Tyranid Warrior





 raiden wrote:
ooo, thats going to be really hard. what point level are you looking at?


Just starting out so 500 or so for now but I like to build my armies to 2000


Automatically Appended Next Post:
 tankboy145 wrote:
Well Thats going to be hard as you wont have very effective anti air and you wont have russ or artillery support(which is some of guards strong points)

Whats point limit are you looking at. Your probably going to need a defense line with a quad to give you some anti air.

I would then maybe suggest a Platoon that has HWT's equiped to give you some basic troops to provide fire support and to hold home field objectives.

A horde that advances wont work if you try to run small 10 man squads. They will get shot up and die pretty quickly. But they arent terrible to have.

So I would recommend running 2 blobs of between 3-4 PIS a piece and then have around 4 more 10 man squads that screen the sides.

I think you are looking at 3 platoons minimum in a list like this.



Would enough AC with "Bring it down" be able to take on fliers? Also what is PIS?


Automatically Appended Next Post:
 raiden wrote:
have you though about conscripts and SitnW?


SitnW?

This message was edited 2 times. Last update was at 2013/10/21 05:37:43


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





send in the next wave. and PIS- platoon infantry squad I believe.

here are some lists that you may like, not sure how competitive as I am more of a BA/DA guy. IG are fun though.

these are just some models I threw together feel free to change as would suit you,

500 pt IG
Lord commissar - 70
Platoon Command squad- 30
3x Guardsman squad w/ 1 melta gun each- 180
Special weapon squad w/3 plasma guns- 80
Heavy weapon squad w/ autocannon- 65
Conscript squad- 80

1k IG foot army
CCSw/ castellian creed + kell- 225
PCS w/ chenkov- 80
3x guardsman units w/ meltagun each- 180
2x special weapons squads w/ plasmaguns- 160
2x heavy weapons squad w/ lascannons- 150
Conscript squad 50 man w/ send in the next wave- 275
30 points to throw around.

1500 IG
CCSw/ castellian creed + kell- 225
PCS w/ chenkov- 80
4x guardsman units w/ meltagun each- 240
2x special weapons squads w/ plasmaguns- 160
3x heavy weapons squad w/ lascannons- 225
Conscript squad 50 man w/ send in the next wave- 275
Veteran squad w/ 3 plasma guns and grenadiers- 145
Veteran squad w/ 3 plasma guns and grenadiers- 145

you can also drop the lascannons in favor of the autocannons. which are imo almost just as good as the lascannons. considering the cost difference


Automatically Appended Next Post:
Now again, these lists may not be competitive. but hey, they are pretty fluffy.

This message was edited 5 times. Last update was at 2013/10/21 05:58:21


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Boom! Leman Russ Commander





Ohio

Any conscript squad over 20 guys is a waste. The squad will not leave your deployment zone as it will get shot up and fail its moral and just respawn on your table edge. The squads shooting is also extremely poor and as lasguns can barely wound anything the most the squad will provide is a permanent hold on a home field objective unless you get tabled.

PIS means Platoon infantry squad. Thats your basic infantry squad for a platoon.

Also I strongly recommend using lascannons. You have no long range artillery or tanks to help take out heavy armor and if your opponents transports are able to just walk right up and drop off their payload then your already asking to lose.
A mix of both is nice as autocannons are good for light armor and lascannons are good for light armor and heavy armor.

I would still advise taking an aegis line with a quad gun to give anti air capabilities and because if you put the defense line a little up more on the field it will allow you to advance a little without taking too heavy of casualties.Also if you dont take a defense line your HWS's are a waste of points, why? because any s6 shots will insta kill a base and once a base is lost it takes LD on a 7 which means it will fail half the time and will probably run off the board.

 
   
Made in us
Rough Rider with Boomstick





Georgia, US

Well here's my 600 point list. I know you were looking for 500 but I've never been good at cutting back. Has pretty much no anti-armour but eh. Decent list imo.
CCS- PS/2x PG (90)
Marbo (65)
PCS- PG (45)
Infantry Squad- Flamer (60)
Infantry Squad- Grenade Launcher (60)
Heavy weapon squad- Mortars (60)
PCS- PG (45)
Infantry Squad- Flamer (60)
Infantry Squad- Grenade Launcher (60)
Heavy weapon squad- 3x AC (75)

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





consider this, 20 conscripts rapid fire is 40 shots... 50= 100 O.O something is getting wounds haha.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Rough Rider with Boomstick





Georgia, US

 raiden wrote:
consider this, 20 conscripts rapid fire is 40 shots... 50= 100 O.O something is getting wounds haha.

And FRFSRF as well....

This message was edited 1 time. Last update was at 2013/10/21 20:44:39


My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Drop Trooper with Demo Charge




Brooklyn, NY

Being a pure foot-slogging IG list, your whole army will move very slow and take a lot of incoming fire. Much of your ability to survive will depend on formations and battle orders, which I wanted to comment on.

Rear Guard - You will need a contingent of your force to hold your own board edge. An infantry squad with an array of heavy weapons (they won't move too much) will do very well. Three combined Platoon Infantry Squads, each with a heavy weapon should provide a touch of staying power. Your army will be slow, but this can be countered by making their army slow as well! For the rear guard, mortar teams can provide excellent support for the Advancing Force.

Advancing Force - This is the force that will push into mid-field and threaten the enemy. Commissars and power-weapons will be needed here. They will likely be the primary target of the enemy, so a huge concern is making sure they stay alive. I would recommend a buffer between you and the enemy: conscripts, ogryns (might be too expensive), or armoured sentinels. These will provide a 5+ cover save to troops behind them, 4+ if you go to ground after being fired on, or 3+ if you use "Incoming!" before they get shot up or are in area terrain. Ogryns or Armoured Sentinels may seem expensive, but they have the added advantage of bearing the brunt of a melee assault, and doing much better than guardsmen.

Avant Guard: You will need a front-guard to force the enemy to worry about his own board edge, divert forces from the front, or even threaten his objectives. A rarely used unit that can accomplish this is the Penal Legion Squad, which can out-flank with their scouting USR. Two to three Penal Legion squads should make a viable threat, especially if one or two of them is joined by a Ministorum Priest with an Eviscerator in order to provide a viable anti-tank threat. The Penal Legions should always outflank, and an Astropath in your command squad should help get the timing right (show up at the right edge, at the right time, when the opponent is off guard).

This message was edited 2 times. Last update was at 2013/10/21 21:01:37


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





and guardsman marbo

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Boom! Leman Russ Commander





Ohio

 Insane Smile wrote:
 raiden wrote:
consider this, 20 conscripts rapid fire is 40 shots... 50= 100 O.O something is getting wounds haha.

And FRFSRF as well....


Yes in the perfect world that every guardsmen is in range and is not dead. And you cant make the argument that if your opponent is in your deployment zone these guys will come back and swarm around the unit because if you played a smart opponent he would know to kill any of your forces that try to advance and pick off your any squads that arent near the conscripts. Conscripts are slow so obviously they cant react very fast so your opponent will just focus the side they are not on. Then when the end of the game comes close your opponent will just jump across your deployment zone and score linebreaker.

IG footlists have very big issues with moving across the board and being able to get near the enemies deployment zone. Guardsmen are so fragile that they are more likely to get shot up and killed if they even think about crossing their defense line and leaving their deployment zone.

Against a marines needing 5's to hit and then 5's to wound I find it little effective. If your opponent comes at you with daemon princes or anything tough 5 or better this will be a big squad that will do very little. Especially if your opponent bring units with toughness 7+, your conscripts wont even be able to wound. You run into a Nid force with tervigons and you wil get bogged down in combat with it spawning babies.

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





the conscripts are just that, a rear guard, they sit on the objectives at home. and shooting at them won't do a whole lot. against a deamon prince, each conscript has ~1/7 chance of getting a wound. but I know where your comming from. still, he wanted a foot slog army, I gave him some . never said it was competitive as footslog guardsman isn't really competitive.

This message was edited 2 times. Last update was at 2013/10/21 21:45:06


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Boom! Leman Russ Commander





Ohio

Generally when I help someone build a list I try to give them better suggestions, like how he wants a semi competitive foot slodging army. From my personal experience I would say that Large numbers of conscripts are just wasted points. I would rather use those points to better arm my PIS or vet squads and if all slots are filled then add more PIS or vet squads if they can at least take moderate weapons.

 
   
Made in us
Fresh-Faced New User




Fortress of redemption loaded with lascannon heavy weapons teams would be fun. Bubblewrap the whole thing in big combined squads. You're giving all of their AT 3 targets, but at least you can keep melta out of range for a few turns.

I don't think conscripts are cheap enough to be worth taking over normal infantry squads. Plus, you need to hide all the heavy weapons in infantry squads you can.

This message was edited 1 time. Last update was at 2013/10/22 04:43:54


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Okay Footsloggers...Need Master of Ordnance and Officer of the Fleet for certain ..
For Elites its Marbo..
and later on in larger lists Karskins..(for deepstrike capability)

Blobby platoons

rough Riders for Fast Attack

Where you run into issues is with Heavy slot ..Ig only seem to have vehicles here unless you use forgeworlds Artillery equivelents ..


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in jp
Guardsman with Flashlight





There is also the option of going full vets with Carapace.

If you compare, pointwise, Vets with carapace are not that expensive compare to Avenger or Fire Warrior.

You will have to be very careful on your placement and move but vets has a lot of firepower and can really do something.

 
   
Made in us
Cackling Chaos Conscript





Try this out:
CCS w/ AC 60
PCS w/ AC 40
2x Infantry - AC 120
PCS w/ AC 40
2x Infantry - AC 120
Aegis line - 50
Marbo - 65

- 495

This message was edited 1 time. Last update was at 2013/10/26 20:22:39


 
   
 
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