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![[Post New]](/s/i/i.gif) 2013/10/28 12:19:51
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Regular Dakkanaut
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Imperial Fists successor chapter
115 - Chaplain, bike, melta bombs
155 - Command squad, bikes, apothecary, melta bombs
70 - 5 scouts, camo cloaks, sniper rifles (in bolstered ruins or outflank)
210 - 10 tactical marines, plasmagun, LC, rhino
210 - 10 tactical marines, plasmagun, LC, rhino
50 - aegis defence line
100 - thunderfire cannon
250 - 3 centurion devs, lascannons
220 - 10 devastator marines, 4 LC
60 - landspeeder, 2 hvy bolters (5 hits per turn average, "kite" outside small-arms range)
60 - landspeeder, 2 hvy bolters (5 hits per turn average, "kite" outside small-arms range)
1500 on the nose.
9 lascannons, 5 targets per turn if devs combat squad (3 twin-linked, all tank hunter)
potential 5 scoring units. 40 bodies.
Really unsure whether I'm doing it right?
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![[Post New]](/s/i/i.gif) 2013/10/28 13:34:36
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Boosting Space Marine Biker
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Where's your AA?
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Solid Fists 2000 wip |
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![[Post New]](/s/i/i.gif) 2013/10/28 13:53:57
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Stubborn Dark Angels Veteran Sergeant
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I would drop the chaplin for a libby w/ prescience. or something else, Libbys are just so good.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/10/28 14:24:43
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Neophyte Undergoing Surgeries
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Be great if it were possible, but the only SM libby that can get access to Prescience is Tigurius, and he's Ultramarines exclusive.
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![[Post New]](/s/i/i.gif) 2013/10/28 15:48:17
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Hurr! Ogryn Bone 'Ead!
WA, USA
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I would definitely invest in a Quadgun for the Aegis. You can't reliably kill Flyers and FMCs as your list is right now. You also cannot reliably deal with AV14 vehicles. If someone is running two Land Raiders full of Terminators, how do you deal with that? Meltabombs aren't that great in practice. I would recommend dropping both Land Speeders, using the points to: 1. Give 3-4 Meltaguns to the Command Squad. 2. Purchase a Quadgun for the ADL. 3. Get Missile Launchers for the Centurions (points permitting; I don't have my codex with me). The 4 Heavy Bolters lost from the Land Speeders will be made up by the accurate Quadgun and the Missile Launchers.
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This message was edited 1 time. Last update was at 2013/10/28 15:48:40
"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2013/10/28 15:51:48
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Sacrifice to the Dark Gods
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Oh swarm army's would love this
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![[Post New]](/s/i/i.gif) 2013/10/28 16:01:10
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Legendary Master of the Chapter
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My personal preference. Flak missile for dev + ADL +quad gun and maybe 1 extra dev body to fire it at bs 5 No comment on centurions yet. at least 1 meltagun on a tac squad as a back up. double heavy flamers on land speeders are very useful though a bit suicidal but i like em. Command squad seems very bare. they could probably use some grav guns which are there natural home. Id say drop the centurions, bring in a captain with some nice juicy equipment like the Burning blade, and unlock some bike troops for better scoring power.
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This message was edited 1 time. Last update was at 2013/10/28 16:01:27
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 16:01:54
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Regular Dakkanaut
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Thanks for your input. My meta does not have fliers.
ChaosSun - so how would you improve it?
Gorgo, I'd love meltaguns and centurion MLs but then would lose the some anti-swarm from the landspeeders. ChaosSun would then laugh even more at me ;(
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![[Post New]](/s/i/i.gif) 2013/10/28 16:08:54
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Agile Revenant Titan
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Sethorly wrote:Imperial Fists successor chapter
115 - Chaplain, bike, melta bombs
155 - Command squad, bikes, apothecary, melta bombs
70 - 5 scouts, camo cloaks, sniper rifles (in bolstered ruins or outflank)
210 - 10 tactical marines, plasmagun, LC, rhino
210 - 10 tactical marines, plasmagun, LC, rhino
50 - aegis defence line
100 - thunderfire cannon
250 - 3 centurion devs, lascannons
220 - 10 devastator marines, 4 LC
60 - landspeeder, 2 hvy bolters (5 hits per turn average, "kite" outside small-arms range)
60 - landspeeder, 2 hvy bolters (5 hits per turn average, "kite" outside small-arms range)
1500 on the nose.
9 lascannons, 5 targets per turn if devs combat squad (3 twin-linked, all tank hunter)
potential 5 scoring units. 40 bodies.
Really unsure whether I'm doing it right?
i would give all your cammand squad a heavy weapon. expensive... but toally worth it. grav, plamsa, whatever you wish.
any reason for a 10 man devie squad, instead of a 5 man with hvy weapons, then a 5 man tac sqaud wich could then score? chaplin would do better as capitian i believe, but your choice
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/10/28 22:26:13
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Regular Dakkanaut
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So I don't have enough dakka for swarm armies, and I need to lose dakka to get more anti-tank. lol. hmmm!
ninjafired - I like your devastator comment - I was going for combat squadding the 10-man devs so I can fire at more targets, but 70 pts is too much to pay for that and a few ablative wounds. I can spend that 70 on something more.
gorgosaur - you're right my anti-AV14 is weak.
So, if I drop the dev squad to 5-men, and get rid of the melta bombs on the bikes, I'll have 80 points to spend on a landspeeder with dual multi-melta. I'm ok with an 80 pt suicide if it blows up AV14.
I dun good now? Automatically Appended Next Post:
desu - where do you get that command squads can take special weapons?
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This message was edited 1 time. Last update was at 2013/10/28 22:29:06
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![[Post New]](/s/i/i.gif) 2013/10/28 22:29:47
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Legendary Master of the Chapter
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FAQ
please check it
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 22:37:28
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Regular Dakkanaut
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 Thank you. Hmm now I need to find points for those specials...surely not grav guns though because then I can't generate all those lovely hammer of wrath and dual weapon A2 chaplain-rerolled close combat attacks....more meltaguns?
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![[Post New]](/s/i/i.gif) 2013/10/28 22:42:55
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Legendary Master of the Chapter
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Why not hammer of wrath?
Bikes being relentless and stuff. its the best place for Gravguns.
It wouldn't stop you from assaulting.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 22:46:32
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Perfect Shot Ultramarine Predator Pilot
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Gravguns and p-axes for everyone!
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![[Post New]](/s/i/i.gif) 0022/08/28 22:47:50
Subject: Imperial Fists 1500, c&c appreciated (new SM player)
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Legendary Master of the Chapter
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Man why P-Axes? you already have gravguns to shoot 2+ to death heck even 3+. Lighting claws i say!
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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