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Made in nz
Guardsman with Flashlight





Canada

I'm thinking about having my command squad mounted on horses, and equipped with the same kit rough riders would have.
What would you suggest for points cost? Because the massive mobility increase drastically increases the effectiveness of the command squad.
Would the price of a command squad plus the cost of a rough rider squad cover it? (sorry don't have my codex on hand)
and any special rules or restrictions that should be imposed? Personally I think no additions to the command squad, ie no master of ordinance or anything.

in the end. its "JUST A FRACKING GAME" --- BoW Lloyd  
   
Made in au
Fixture of Dakka





Melbourne

A stock RR costs 10 points. A stock Guardsman is 5 points. So 5 points for a horse and hunting lance. Even if you up the price a wee bit for the privilege of having your CCS mounted then I think 10 points for a horse & lance would be fair for the CCS.

Thus my take on a mounted CCS would be this.


Rough Rider Command Squad...120pts
Statline = same as CCS

Composition = Company Commander, 4 Veteran Guardsmen.

Special Rules = Senior Officer, (Unique Orders - Cavalry Charge, Reform the Line.)

Unit Type = Cavalry.

Wargear = Flak Armour, Hunting Lance, Laspistol & ccw, Frag & Krak grenades, Company Commander has a Refractor Field.

Wargear Options = Company Commander can exchange his laspistol/ccw for a...
Bolt pistol...2pts
Power weapon...10pts
Plasma pistol...10pts
Power fist...15pts
Company Commander can take melta bombs...5pts

One Veteran may upgraded to carry a medipack...30pts
One Veteran may upgraded to carry a Regimental Standard...15pts
One Veteran may upgraded to carry a Vox-caster...5pts
Any remaining Veterans that have not been upgraded may take a Flamer or Grenade Launcher...5pts, Meltagun...10pts, Plasma Gun...15pts.

The whole squad may take Carapace Armour...20pts.
A mounted company command squad may not take regimental advisors.


Special Rules
Cavalry Charge....
With a mighty roar the Commander issues a massed charge to those around him. Armoured units are rent asunder and infantry are trampled to death beneath the thunderous charge of cavalry.
The mounted company commander may issue the cavalry charge order upon his own squad. The Mounted Company Command Squad and any Rough Rider squads within 6inches of the MCCS gain the Rampage special rule until the end of the turn. However they must attempt to assault an enemy unit in the assault phase although each unit affected by the order may assault a different enemy unit.

Reform the Line!...
The commander reforms his scattered battle formation into a line of hardened faces and gleaming bayonets. The charging enemy will not find these men caught off-guard.
This order may be issued at the start of the enemy assault phase and can be issued to any infantry or cavalry unit. If successful the affected unit gains the counter attack special rule.

~~~~~

What'd you think of that?

This message was edited 1 time. Last update was at 2013/10/30 00:36:59


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Canada

I love it! the cav charge order is great, however i don't really see the need of reform the line... it has nothing really to do with the mounted aspect of the unit, just seems like another order where personally I am satisfied with the ones already in place.
Also, do you think there would be the possibility of giving the unit carapace armour? or would that be a bit over powered.
the only reason I ask is that I'm planning to use krieg rough riders, and it would be a good explanation of why their uniform is different.

in the end. its "JUST A FRACKING GAME" --- BoW Lloyd  
   
Made in us
Guardsman with Flashlight




Virginia Beach

Huh funny because I did the exact same with my CCS and all i did was make the models 10 points cheeper
Great minds think alike thumbsup

('');

A good soldier obeys without question. A good officier commands without doubt 
   
Made in au
Fixture of Dakka





Melbourne

I put the reform the line order in since it's one of my favourite parts from Return of the King. The bit where the Mumaks charge the Rohan line and Theoden orders them all into another battle line and then they proceed to counter charge the Mumaks.

You are right though, there is no real need for it.


I had also thought about giving them an option for carapace armour but i figured it would be more hindrance on horse back then it would be useful. Heavier bulkier armour kind of counteracts the speed and agility you gain from being on a horse. Of course on the other hand knights have been riding around on horseback in full plate armour for centuries. So yeah maybe 40 thousand years of armour production and refinement probably means you could get away with it.
Yeah I'll add a carapace armour option to the list.

This message was edited 1 time. Last update was at 2013/10/30 00:36:16


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Made in gb
Lord of the Fleet






London

My 2 contributions:

1: How about some sort of Infantry Platoon where the Infantry Squads can be replaced by RR Squads if the CCS is mounted?

2: With the above idea, you could implement some sort of formation-effect like they have in Apocalypse. For example, if the squad is lined up in base contact, they gain an additional effect to represent the charge. In this case I would go for +1S on HoW attacks but you could also create other such effects.
   
Made in au
Fixture of Dakka





Melbourne

Gimme a bit. I'll work on a rough rider platoon.


Automatically Appended Next Post:
Ok here it is. It's pretty much the same as a regular platoon, only mounted and with a few minor changes.

~~~~~

Rough Rider Platoon
Composition = 1 Platoon Command Squad, 2-3 Rough Rider Squads, 0-2 Special Weapons Squads.


Platoon Command Squad...55pts
Statline = same as PCS

Composition = Platoon Commander, 4 Rough Riders

Unit Type = Cavalry

Wargear = Flak Armour, Hunting Lances, Laspistols, CCW, Frag Grenades

Special Rules = Junior Officer (Commander only), Stubborn (Commissar only), Summary Execution (Commissar only)

Wargear Options = The command squad may be joined by a Commissar...35pts.
The Platoon Commander and/or Commissar may his pistol and/or close-combat weapon for a...
Power Weapon...10pts
Plasma Pistol...10pts
Power Fist...15pts
The Platoon Commander may take Melta Bombs...5pts
One Guardsmen may take a Medi-pack...30pts
One Guardsmen may take a Platoon Standard...15pts
One Guardsmen may take a Vox Caster...5pts
Any Remaining Guardsmen who have not been upgraded may replace their hunting lances for a Flamer or Grenade Launcher...5pts, Meltagun...10pts, Plasmagun...15pts
The whole squad may exchange their hunting lances for a lasgun and the Hit & Run special rule.

//

Rough Rider Squad...55pts
Statline = same as RR squad

Composition = 1 Sergeant, 4-9 Rough Riders

Unit Type = Cavalry

Wargear = Flak Armour, Hunting Lances, Laspistols, CCW, Frag Grenades

Wargear Options = May have up to five additional Rough Riders...10pts each
The Rough Rider Sergeant may exchange his laspistol for a...
Power Weapon...10tps
Plasma Pistol...10pts
The Rough Rider Sergeant may take Melta Bombs...5pts
Up to two Rough Riders may replace their hunting lances for a Flamer...5pts
The whole squad may exchange their hunting lances for a lasgun and the Hit & Run special rule.

//

Rough Rider Special Weapons Squad...60pts
Statline = same as SWS

Composition = 6 Rough Riders

Unit Type = Cavalry

Wargear = Flak Armour, Laspistols, CCW, Frag Grenades

Wargear Options = Three Guardsmen must choose one of the following options...
Take a Flamer or Grenade Launcher...5pts
Take a Meltagun...10pts
Take a Plasma gun...15pts


~~~~~

Alright then that's the Rough Rider platoon in. I omitted both the Heavy Weapons squads and Conscript squads because I felt they really had no place in a mounted formation.
Any thoughts?

This message was edited 1 time. Last update was at 2013/10/30 05:12:11


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That looks pretty fun to try
   
Made in au
Fixture of Dakka





Melbourne

Also just spent half hour whipping these up. Just for fun.


Mounted Lord Commissar...80pts
WS...BS...S...T...W...I...A...Ld...Sv
..5......5.....3...3...3...3...3...10...5+

Composition = 1 Lord Commissar

Unit Type = Cavalry

Wargear = Flak Armour, Bolt Pistol, Close Combat Weapon, Frag & Krak Grenades, Refractor Field, Horse

Special Rules = Independent Character, Stubborn, Summary Execution, Aura of Discipline

Wargear Options = The Lord Commissar may exchange his bolt pistol and/or close combat weapon for a...
Power Weapon...10pts
Plasma Pistol...10pts
Power Fist...15pts
The Lord Commissar may take any of the following...
Carapace Armour...10pts
Hunting Lance...5pts
Melta Bombs...5pts

//

Veteran Rough Rider Squad...100pts
WS...BS...S...T...W...I...A...Ld...Sv
..3......4.....3...3...1...3...1....7....5+

Composition = 1 Sergeant, 9 Veterans

Unit Type = Cavalry

Wargear = Flak Armour, Close Combat Weapon, Frag & Krak Grenades, Horses

Wargear Options = The veteran squad may take one of the following doctrines
Outriders...10pts
Those squads that are so well versed in scout and hit and run tactics are given a pair of pistols and told to harass the enemies flanks with daring feints and strafing runs. The withering hail of fire that these scouts can unleash is not to be underestimated.
Every model in the squad has an additional laspistol, while the sergeant replaces his laspistol for two bolt pistols (each model may fire two las/bolt pistol shots each). The whole squad also has the Hit & Run and Outflank special rules.

Lancers...30pts
Reminiscent of the knights of Old Terra, these formidable riders are given heavy armour and a brutal battle lance and are used as the driving force behind the Imperial charge. Little can stand before them when at a full gallop.
Every model in the squad exchanges his laspistol and flak armour for a Hunting Lance and Carapace Armour and the Furious Charge special rule

Gun Slingers - 10pts
Those who excel at firing rifles from the saddle are often formed up into elite units and given the task of hunting down monstrous creatures or enemy battle tanks.
Every model in the squad exchanges his laspistol for a lasgun or shotgun. Three members of the squad may also upgrade their lasgun/shotgun for a Flamer...5pts, Meltagun...10pts, Plasma gun...15pts. They also get either the Tank Hunters or Monster Hunters special rule

If no doctrine is chosen then the Sergeant may exchange his Laspistol and or close combat weapon for a...
Power Weapon...10pts
Plasma Pistol...10pts
Power Fist...15pts
Up to three models may replace their laspistols or close combat weapons for a...
Power Weapon...10pts
Plasma Pistol...10pts

Whether or not a Doctrine was taken...
One Veteran may take a vox caster...5pts
One Veteran may take a Veteran Pennant...10pts.



Veteran Pennant
While not a true battle standard the veteran pennant lets troopers around know that they are in the company of the regiments fighting elite. Where this flag flies the fighting is always at it's thickest and to know that such veteran soldiers fight so near gives a much needed courage boost to the common trooper (and even the odd junior officer too!).
The veteran pennant give all friendly units within 6 inches 1+ to their Leadership.

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North of your position

That's pretty damn awesome, Snrub

   
 
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