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Made in us
Courageous Silver Helm





ok ive wasted thousands of dollars in these past few months on different armies and ive never choosen one that played my style and worked well for me
ive tried CSM, Demons, Tyranids, Space Marines of all kinds, Tau and Necrons. and idk why but these don't do it for me

so im down to Imperial Guard and Eldar

now I understand that elder are more short ranged and that worries me that I wont use my favorite tactic shooting

I would just like advice based on my play style which is

Deploy on my board edge shoot with support weapons and move infantry forward to crush all in loads of bullets

that's my general plan and only space marines have done descent at it

please help Thanks
   
Made in gb
Poisonous Kroot Headhunter





Manchester uk

Imho your play style matches Tau perfectly what didn't you like about them?

I would try Imperial Guard but from what your describing and the vast amount of models you need don't take it as gospel that they would be a perfect fit
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Guard.

sitting on the edge of the board with tons of heavy guns and advancing infantry is one of the things Guard tend to do.

But be ready to shell out $. its a horde army (unlike eldar which generally have fewer units) and just a few tanks and things won't be enough.

hell 500 points can equal 2 stock LRBT, command squad and 2 veterans squad.

plus "loads of bullets" is what the Guard do in spades.

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Made in us
Courageous Silver Helm





I dnont like the Tau fluff and models


Automatically Appended Next Post:
well with wraithguard I thought I could do semi same thing

This message was edited 1 time. Last update was at 2013/10/31 20:07:19


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

BlackConsulBrother wrote:Deploy on my board edge shoot with support weapons and move infantry forward to crush all in loads of bullets

Play fantasy. This doesn't work in 40k.

If you play guard, you're going to be shocked when you discover that you can't necessarily outshoot your opponents. Leafblowers were the thing a few years ago, but the codices that have come out since then have generally been as shooty, or shootier than guard. Meanwhile, you'll find that guard infantry melt like snow to the blowtorch nowadays unless they're desperately hiding behind an ADL (unless you're playing against tau, in which case you're just screwed). Eldar can, in theory, get infantry forward in wave serpents, but you're not going to be bringing very many said infantry, and odds are you're going to devolve into playing a mech gunline.

It is possible to get infantry into your opponent's deployment zone, or in some other way very close, but you have to build your entire army around it (like drop pod space marines, for example), and there's no way you're going to be able to get close and hit stuff with infantry AND have enough points left over to spend on serious support options.

But that's all elementary. The important reason to why you haven't found an army that fits your play style so far is because NO army fits your play style so far. That's because you can't play the play style you want in 6th ed 40k. It's just the wrong game.

Either change what you're looking for, or change games.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in us
Courageous Silver Helm





will mech gun line work
   
Made in us
Stubborn Dark Angels Veteran Sergeant





go tau, they are your best bet for this. well shooting I mean.

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Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

As much as I hate to say it Ailaros is correct. Guard is pretty much just castling up behind a wall of shame and hoping for the best. Moving forward is basically doing your opponent a favor. However, no one can put down many big stupid tanks as guard does.


Automatically Appended Next Post:
BlackConsulBrother wrote:
will mech gun line work


In my experience? Sometimes. It depend on the dice and what army your opponent brought

This message was edited 1 time. Last update was at 2013/10/31 20:48:53


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Made in gb
Hallowed Canoness





Between

Well, we don't do the 'support weapons at the back' part very well, but if you want a heavy, advancing gunline you can't go wrong with Sisters of Battle.

Perhaps Sisters with allied Guard to fill your need for big guns in the back row?



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

The Death Korps, twice the guns for the same price and free pdf rules, just bring the IG quick reference sheet and you're set.

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Made in us
Whiteshield Conscript Trooper




As a tank guard player, I do a lot of trying to stand back and shoot. My problem often comes in that I have too many easy to kill point sinks. I Also have a tau army (which I've never gotten to play) which seems like it just outshoots guard in every way. A hammerhead is only one less front armor and can get a save for cheap, and can kill a russ almost immediately with that big dumb railgun. On top of being shootier, tau can also do the supporting fire thing. I watched a full ten man terminator squad with abbadon go up in smoke when it tried to assault the suit commander and friends. So if you're looking stand back and shoot, that's the way I would go.

Leman russ punisher, your problem gone in one million bullets or less, or your money back 
   
Made in us
Terminator with Assault Cannon





BlackConsulBrother wrote:
I would just like advice based on my play style which is

Deploy on my board edge shoot with support weapons and move infantry forward to crush all in loads of bullets

that's my general plan and only space marines have done descent at it

please help Thanks


I would choose Imperial Fists, who have great anti-tank fire support squads and resilient infantry with improved bolter fire. Mechanized Tau will be able to do similar, but if you don't like their style that's that. Here is a basic 1500 point army that I think embodies the play style you were referring to:

Imperial Fists:
HQ: Level 2 Librarian with bolt pistol and force staff- 90
HQ: Level 2 Librarian with bolt pistol and force staff- 90

Troops: 10 Tactical Marines including Veteran Sergeant with storm bolter and melta bombs, flamer, heavy bolter- 175
Troops: 10 Tactical Marines including Veteran Sergeant with storm bolter and melta bombs, flamer, heavy bolter- 175
Troops: 10 Tactical Marines including Sergeant with storm bolter and melta bombs, flamer, heavy bolter- 165
Troops: 10 Tactical Marines including Sergeant with storm bolter and melta bombs, flamer, heavy bolter- 165

Heavy Support: 10 Devastators with 4 lascannons- 220
Heavy Support: 10 Devastators with 4 lascannons- 220
Heavy Support: Thunderfire Cannon- 100

Fortification: Aegis Defense Line with quad-gun- 100

This army is pretty simple. The Librarians join the Tactical Marine squads without Veteran Sergeants and use Telepathy powers to deal with enemy units with strong armor. The Tactical Squads are your aggressive component, with lots and lots of anti-infantry shooting, and are supported by the lascannons and quad-gun from the Devastators, which should be enough to deal with most enemy vehicles. If the Devastators are manning the quad-gun, it will have Tank Hunters, so use that to your advantage. The Thunderfire Cannon reinforces terrain in your deployment zone and helps out against hordes.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

BlackConsulBrother wrote:
will mech gun line work

Yes. In fact, it's rather the only thing that does nowadays. Well, that and non-mech gunlines if you're tau.

The problem is that what you said you want wasn't a gunline. If a gunline is what you actually want, then welcome to 6th ed 40k - the game of your dreams.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Tyranids can run 300 fearless gants up the board then drop a handful of zoeys in to deal with tanks, if that's your thing. Horde can be fun, but sounds like you want shootier...

   
Made in us
Executing Exarch





McKenzie, TN

Actually you are looking for an Imperial guard with space marine allies. The IG shoot from the board edge and the SM force either pods in or bikes up.
   
 
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