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![[Post New]](/s/i/i.gif) 2013/11/02 05:03:01
Subject: 1500 Ultramarines
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Stalwart Ultramarine Tactical Marine
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Doing a semi competitive list with the challenge of running Sicarius and a full mechanized list. Here's what I have: HQ - Sicarius Troops - Tactical Squad (8 man, Plasmagun, Combi-Flamer, Teleport Homer, Rhino) - Tactical Squad (8 man, Plasmagun, Rhino) - Tactical Squad (8 man, Plasmagun, Rhino) Fast Attack - Land Speeder (2x Heavy Flamer) - Land Speeder (2x Heavy Flamer) Elites - Assault Terminators (6x Terminators, 3x Thunderhammer/Stormshields, 3x Lightning Claws) Heavy Support - Predator (Autocannon, Lascannon Sponsons) - Predator (Autocannon, Lascannon Sponsons) - Stormraven (Twin Linked Multi-melta, Twin Linked Assault Cannon) Let me know what you all think!
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This message was edited 3 times. Last update was at 2013/11/02 06:56:53
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![[Post New]](/s/i/i.gif) 2013/11/02 05:05:40
Subject: 1500 Ultramarines
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Stubborn Dark Angels Veteran Sergeant
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either make the squads 5 or 10. its just not worth it otherwise. 10 man allows you to combat squad at the start. and gives the chance for 1 special and 1 heavy weapon. need to take the UM tank commander (uh Chronus I think) if your doing mech list. I also thought that the lascannon replaced the preds autocannon?
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This message was edited 1 time. Last update was at 2013/11/02 05:06:05
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 05:07:01
Subject: 1500 Ultramarines
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Stalwart Ultramarine Tactical Marine
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Whoops meant lascannon sponsons. Fixed.
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This message was edited 1 time. Last update was at 2013/11/02 05:20:12
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![[Post New]](/s/i/i.gif) 2013/11/02 05:12:54
Subject: 1500 Ultramarines
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Stubborn Dark Angels Veteran Sergeant
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also think about giving 1 squad of speeders (if not both) MM. I like them much better on them personally. Automatically Appended Next Post: of course, then again I love melta.... lol.
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This message was edited 1 time. Last update was at 2013/11/02 05:13:19
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 05:17:14
Subject: 1500 Ultramarines
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Stalwart Ultramarine Tactical Marine
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They're good suggestions and I'm inclined to agree with them in a bigger game, but my options are pretty limited at 1500 points. 5 man squads are too little to do anything viable except sit in the back and camp. I would love to take 10 man squads as well as a heavy weapon, but that would force me to make cuts into other parts of my army so 8 man seems to be a sweet spot. Chronus is also a commodity I can't really afford and it seems odd that I would sink 50 additional points into one tank and leave the other bare. I'm also not a huge fan of asymmetry. As for the land speeders, I need them to fulfill the role of acting as both a cheap offensive distraction as well as anti-infantry to burn out any cover campers or support my tactical squads. I feel the anti tank role is already well covered with my predators and the stormraven.
Keep the input coming!
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This message was edited 3 times. Last update was at 2013/11/02 05:18:41
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![[Post New]](/s/i/i.gif) 2013/11/02 05:30:01
Subject: 1500 Ultramarines
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Stubborn Dark Angels Veteran Sergeant
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hmm. have you considered running 5 mans in razorbacks w/ TL AC? Automatically Appended Next Post: also I feel you are putting a fairly good chunk of your points into terminators that will arrive ~turn 2, and charge turn 3 on decent rolls. as much as I love terminators, if they are not in a land raider I just don't see them earning back their points. maybe some sternguard in a pod? suicide unit or something? this will also give you some extra points back, or you can go full 10 man squad w/ your HQ haha. risky tho. Automatically Appended Next Post: again. I am biased as, anything that was not DWK terminators that deep struck failed me utterly but eh. I suppose they could try to DS beside a HQ and go ham.
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This message was edited 4 times. Last update was at 2013/11/02 05:35:40
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 05:36:11
Subject: 1500 Ultramarines
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Perfect Shot Ultramarine Predator Pilot
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I would drop the T-homer in favor of a combi-weapon. it doesn't seem like you will be able to take advantage of it consistently, and 6 termies are not that big of a DS footprint anyway. Also, Sicarius seems a bit awkwardly positioned in this list. not much he brings that a regular captain couldn't do for cheaper(with all the points you save, etc). My suggestion is switch a rhin0 into a razorback by dumping a few marines and the t-homer, and getting a dedicated cc captain/mid-range captain (combi weapon 2+ armor relic blade. or maybe make him a chapter master for the orbital pie plate?) with a jump-pack-less squad of dual flamer/plaspistol ASM. (you will have to get rid of a tac squad. reserve your scoring units).
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This message was edited 1 time. Last update was at 2013/11/02 05:37:24
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![[Post New]](/s/i/i.gif) 2013/11/02 05:55:50
Subject: 1500 Ultramarines
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Stalwart Ultramarine Tactical Marine
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Top reason he's in there is to make my entire army leadership 10. Instead of buying veteran sergeant upgrades, I can just rely on Sicarius for that which is really handy considering I've run into a few opponents that have learned to take advantage of an army's leadership. Imperial Guard psykers + artillery pinning comes to mind. However, I can choose to not use his leadership and fall back on a normal marine's leadership of 8 which does give me a better chance of falling back should I want to. Second reason he's in is for the increase in reserve rolls which allows my assault terminators and stormraven to come in at a higher chance as well as the tactical squad should I choose to flank. In a game where I want to be more offensive, I could use battleforged heroes to flank a squad of tactical marines then use the teleport homer to call down the assault terminators and have them supported by a stormraven. Also Sicarius is a great tank which I can stick in a tactical squad and put him in front to tank small arms fire with +2 and +5 FnP and then use a +2 look out sir to throw any low AP or instant death weapons onto the tacticals. I had him do that once against a full squad of grey knight terminators that he ran up to, pushed one over its back, and made them run off the table with the inquisitor. He's a really handy character with a lot of utility and I've been playing most of my 6th edition games with him with some good success. He's not the end all of competitiveness, but I have a love for him since 4th edition. However, he's in there just for the challenge of creating a list around him.
As for the squad sizes, being Ultramarines, I have to take advantage of the tactical doctrine which allows me to reroll hits on tactical marines. That's why I kit them to be more offensive as 8 man squads rather than downgrade them and hold them back as 5 man squads. If I had 10 man squads, that would be great, but like I said, I'd be forced to make cuts. I'm also not a huge fan of letting marines sit in the back. I feel that it's wasted efficiency as well as isolates them from the rest of the army. Marines I feel work best when they're attacking as one big fist or wave with everything shooting and hitting at the same time.
Anyways, feel free to provide some feedback if you think some of my ideas are flawed. I am hardly a pro player so I am taking everything into consideration.
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This message was edited 14 times. Last update was at 2013/11/02 06:13:29
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![[Post New]](/s/i/i.gif) 2013/11/02 06:32:38
Subject: 1500 Ultramarines
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Stubborn Dark Angels Veteran Sergeant
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I like the reasoning. I still feel that if you want some transports. making them have the capacity to DO something would be worthwhile. I still advocate the 6 man squads in razors w/ AC
as well as the dropping of the terms. (you are not utilizing really any GOOD doctrine here) instead of 250 of terminators maybe take some Devs? 1st turn you can use the dev doc to move them up with the vehicles.
I like your use sicarius. although maybe a SS captian could do that? just pass any Str 8+ with Look out sirs. (I wish the SC where a bit better tbh. some a good others are decent sic is one of the decents imo) and for fluffy games I would use him. for a more competitive game prob use tigurius or lib haha!. but for a captian a Shield eternal and stik him in front lol. but that does get expensive fast!.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 06:40:30
Subject: 1500 Ultramarines
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Stalwart Ultramarine Tactical Marine
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Friend pointed out a flaw in my plan regarding outflanking a squad with a teleport homer. Since device won't be primed the turn it comes in, I can't rely on that trick. Then again, I've had more success infiltrating them than actually flanking so it was a new tactic I was planning on trying out. :(
Assault terminators have taken advantage of the assault doctrine which helped them get closer to the enemy. I have tried devastators before, but I found that unless you had the points to pay for more bodies, they were too prone to taking casualties and being crippled. I've tried running 3x devastators with missile launchers long fangs style, but they got pounded by night scythes. I figured if a support model takes hits, it should either be able to fire everything or nothing at all when it's dead. Hence the predators. I also like having more vehicles on the table to spread my opponent's anti tank fire. If I only played with the rhinos, all of his anti tank would be focused on killing them.
I feel like the best way, in my opinion, to take advantage of ultramarine's doctrines is a drop pod army. Turn one, they use devastator to alpha strike heavy weapons and take the counter attack. Turn 2 tactical. Turn 3, assault to mop up survivors. Unfortunately, I don't have enough drop pods and I do have a small bit of joy fielding all these tanks. Plus it keeps me a bit more safe against heldrakes. xD
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This message was edited 3 times. Last update was at 2013/11/02 06:44:49
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![[Post New]](/s/i/i.gif) 2013/11/02 18:30:56
Subject: Re:1500 Ultramarines
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Steadfast Grey Hunter
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take out sicarius or put him with some models he can synergies with. Automatically Appended Next Post: ok well its sounds like you'll use sicarius for tactical reasons Automatically Appended Next Post: having had another look at your list I d either ignore sicarius or hit him with a power fist, otherwise the list looks good
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This message was edited 2 times. Last update was at 2013/11/02 18:46:33
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