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![[Post New]](/s/i/i.gif) 2013/11/06 06:59:18
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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How would you guys rate this list on a scale of 1 to 10.
1 = Non-competitive play, gaks and giggles
10 = Tournament winning, game breaking
Note: Not interested in list editing/advicing. Just opinions and evalutations (rating) on strengths and weaknesses
2000 Pts - Codex: Orks Roster - Goff Footslogger
HQ:
1 Warboss, 110 pts (Attack Squig; Cybork Body; Power Klaw; Shoota; Warlord)
1 Warboss, 90 pts (Attack Squig; Cybork Body; Big Choppa; Shoota)
1 Warboss, 85 pts (Attack Squig; Cybork Body)
1 Big Mek, 115 pts (Cybork Body; Kustom Force Field; Burna)
Troops:
29 Boyz, 220 pts (Shootas)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 220 pts (Shootas)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 220 pts (Shootas)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
29 Boyz, 235 pts (Big Shoota x3)
1 Boyz Nob (Bosspole; Power Klaw)
Total Roster Cost: 2000
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 16:42:50
Subject: [Rate] Orks - 2,000 pts
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Tough-as-Nails Ork Boy
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3 or 4. It'll be fun, but I think you'll get mown down.
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![[Post New]](/s/i/i.gif) 2013/11/06 16:57:41
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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Mowed down by what? and thanks for the review
I think flyers will have a tough time landing anywhere against me so that's my 'flyer defense' board coverage..
And how many armies can mow down 200+ bodies easily?
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:12:24
Subject: [Rate] Orks - 2,000 pts
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Regular Dakkanaut
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Shoota boyz right?
This is the dreaded green tide... if anyone actually brought this you'd never finish the game and if you did whoever you're facing would probably lose. I play Tyranids and I don't know what I'd do against it honestly.
If they're shoota boyz you could just park at 18" and dakka dakka everything down honestly.
I think if the warbosses were on warbikes this list would be stronger. Also, relying on getting dual force org probably isn't a good idea because people avoid those kinds of lists.
Automatically Appended Next Post: If you dropped the two extra warbosses and the 7th squad of boyz you'd have 410 points to spend on some nob bikers or something.
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This message was edited 1 time. Last update was at 2013/11/06 17:13:03
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![[Post New]](/s/i/i.gif) 2013/11/06 17:16:59
Subject: [Rate] Orks - 2,000 pts
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Lead-Footed Trukkboy Driver
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Eldar, Tau, Necrons...
Your list *needs* 2 things badly : first, another KFF Big Mek.
With only 1 Big Mek, you'll never cover more than 2 or 3 squads, leaving 4 or 5 squads with no save. With the new rules for casualties removal, it's *very* hard to find cover for 200 boyz. And without cover, a single Waveserpent kills an average of 8-9 boyz a turn. A typical Eldar army will have no problem gunning down 50 or 60 Boyz a turn, and you won't be able to retaliate because : you don't have any Rokkits. Which brings me to point 2 :
Bring more Rokkits: without Rokkits, most shooting armies will deploy in a refused-flank and gun you down while you'll try to move cumbersome units across the table. You can't touch Necrons, Eldars or Tau vehicles with your army. With Rokkits, they won't be able to dance around you freely with their higher mobility.
As for rating : I rate it 4, because there's no way you'll ever finish a tournament game with 200+ models. You'll play for a draw most of the time. And you'll probably get bored of moving 200+ models every game. Also, your back will hurt. A lot.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:47:19
Subject: [Rate] Orks - 2,000 pts
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Stubborn Dark Angels Veteran Sergeant
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2 meks with KFF to cover most of your squads. personally I would love to fight this list w/ my count as ultramarines or my BA. my BA would probably lose but hey, would be fun Automatically Appended Next Post: overall 6-7
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This message was edited 1 time. Last update was at 2013/11/06 17:47:27
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/06 20:22:48
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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I play all 3 of the armies you mentioned that would 'mow down' that many boys...and i have to disagree.
Tau might have the best chance with massed fire warrior and smart missile spam but when was the last time you saw any tau players spamming firewarriors??
Tau specialize in high strength shots and killing elite units. Not as amazing at killing hordes.
Necrons...ive had necrons since the previous edition and i know for a fact Necrons don't got the firepower to deal with that many bodies. And not everyone plays croissant spam. i've played vs necrons many times with my Orks and have yet to be defeated by them when I use my Green Tide. They simply don't have enough bullets even with warrior spam.
Eldar, again not everyone plays WS spam. And i never said i'm building a list for a tournament. But let's be realistic as someone that plays eldar and has 3 wave serpents I can tell ya, that yes they put out a solid number of shots but the ONLY shots that will ignore cover are from the serpent shield and that's a random amount. There's no reason by my boys wouldn't get a 5+ cover save, what else does a typical eldar army bring to deal with hordes with ease? Nothing that I can think of less you intend to rely on a farseer landing specific 'random' psychic powers
With that said on the subject of cover, this is 6th edition. Terrain placement is so much more improved than ever before, and cover is much easier to get than ever before (thus why it was reduced to a 5+) I don't understand how anyone would assume that it's so difficult to get cover saves. Just need good terrain options, however if in YOUR meta or gaming club there's a lack of terrain and you are always crambling playing the game in an open field then yes i feel for you. But the game is NOT intended to be played in a huge open field, it's meant to be loaded with terrain and cover, including BLOS terrain and thats exactly how I strive to play.
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 20:38:56
Subject: [Rate] Orks - 2,000 pts
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Waaagh! Warbiker
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this is so true
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/06 20:39:23
Subject: [Rate] Orks - 2,000 pts
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Disguised Speculo
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10.
Its so fething slow that people will give up rather than play it.
This is the Ork equivalent of 2++ screamerstar bs, I refuse to use it or play against it.
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![[Post New]](/s/i/i.gif) 2013/11/06 20:53:41
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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Dakkamite wrote:10.
Its so fething slow that people will give up rather than play it.
This is the Ork equivalent of 2++ screamerstar bs, I refuse to use it or play against it.
lmaooo it speeds up once you actually start killing things. But nice to know i got my own screamerstar
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 21:41:34
Subject: [Rate] Orks - 2,000 pts
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Nurgle Predator Driver with an Infestation
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I'd give this a 6
Fun and fairly competitive, fun purely for the look on your opponents face as you take 20 minutes to set up your army, but yeah you're gonna get so bored moving all the models! Also as stated before, i'd drop a warboss for another KFF mek for good measure!
I think you'd have a bit of a rough time against armies such as Tau and Leman Russ/heavy artillery IG spam lists.
I'd love to see how this plays out though!
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You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
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![[Post New]](/s/i/i.gif) 2013/11/07 01:10:05
Subject: [Rate] Orks - 2,000 pts
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Lead-Footed Trukkboy Driver
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Akaiyou wrote:But the game is NOT intended to be played in a huge open field, it's meant to be loaded with terrain and cover, including BLOS terrain and thats exactly how I strive to play.
Where I play we have more than enough terrain, but it still doesn't change the fact that in 6th edition, you can't give cover to 210 Boyz without at least 2 (or 3) KFF. Don't forget this little thing called Focused Fire. You just can't have 100% of your boyz in cover, it's impossible with so many of them.
Also : you asked us to tell you which army could kill that many models, and Necrons / Tau / Eldars *can* kill that many models, with the right list. You didn't ask which army could do this with a TAC list. You can't expect to bring that kind of list more than once and fight all-comer lists every time. I'm not a fan of list tailoring, but if I have to play a guy in my shop who only plays a green tide, I won't bring a list designed to destroy an armored company...
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/11/07 04:52:40
Subject: Re:[Rate] Orks - 2,000 pts
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Booming Thunderer
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I actually tried something like this in my first tournament. I would just like to say that you really should watch out for Eldar. They absolutely obliterated me. On the other hand, I did halfway decently against the other person I played (Black Templar Spess Mehrines). I would rate this a 5-6, overall.
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"Well, it's just that you seem to be labouring under the delusion that I am going to - what is the phrase? - come quietly. I am afraid I am not going to come quitely at all, Cornelius." Albus Percival Wulfric Brian Dumbledore
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![[Post New]](/s/i/i.gif) 2013/11/07 06:24:07
Subject: [Rate] Orks - 2,000 pts
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Agile Revenant Titan
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Akaiyou wrote:I play all 3 of the armies you mentioned that would 'mow down' that many boys...and i have to disagree.
.....of course you would. That's all you do......
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/11/07 07:13:49
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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Nym wrote: Akaiyou wrote:But the game is NOT intended to be played in a huge open field, it's meant to be loaded with terrain and cover, including BLOS terrain and thats exactly how I strive to play.
Where I play we have more than enough terrain, but it still doesn't change the fact that in 6th edition, you can't give cover to 210 Boyz without at least 2 (or 3) KFF. Don't forget this little thing called Focused Fire. You just can't have 100% of your boyz in cover, it's impossible with so many of them.
Also : you asked us to tell you which army could kill that many models, and Necrons / Tau / Eldars *can* kill that many models, with the right list. You didn't ask which army could do this with a TAC list. You can't expect to bring that kind of list more than once and fight all-comer lists every time. I'm not a fan of list tailoring, but if I have to play a guy in my shop who only plays a green tide, I won't bring a list designed to destroy an armored company...
I agree giving cover to all of them is unlikely. But it's also quite possible as i've done it a few times before but makes me extremely vulnerable to blasts (line up 3 units infront with KFF Mek in middle unit placing at least oen model from each side unit within KFF range. Now your whole front line has cover.
Any other untis you place behind this front line will also get cover from the models infront. Of course this becomes harder to maintain as your front line gets shot off the table. Yet for a turn or 2, you WILL have cover everywhere. This is without even counting the terrain.
But in general you are correct. Well if we go by what 'can' kill that many models then every single army in the game 'can' kill this many models with the right list. It's certainly not impossible every single army literrally has the tools to wipe this many boyz off the table if they are list-tailoring. I don't like list tailoring and most of the people I play also have a disdain for it. If anything I think Imperial Guard have the easiest time but only them, as big barrage pie plates are common for them. I just don't see the 3 you mentioned (which i also play) regularly being able to put that many wounds in.
While I agree with you in a general sense, I just feel that you as with a lot of the posters here seem to have a very should i say pessimistic mentality? Like there's nothing that can ever be done to prevent a certain outcome. This is a game of tactics, set up, deployment, everything counts. These are random factors that affect every game of 40k
Thus why i'm not looking for suggestions on what to change. I was however interested to know in how a standard lists of those armies you mentioned would be able to mow me down. I am weary of guard, and maybe sisters of battle if they ever become a mainstay army. The other armies just don't make me feel threatened as much.
Riptides and crisis suits dont scare orks. Neither do wave serpents. Automatically Appended Next Post: HinataXemnas wrote:I actually tried something like this in my first tournament. I would just like to say that you really should watch out for Eldar. They absolutely obliterated me. On the other hand, I did halfway decently against the other person I played (Black Templar Spess Mehrines). I would rate this a 5-6, overall.
How did the eldar obliterate you though? would you have been able to overcome it by changing some tactical choices you made during the game? Or was it a 'no chance in hell' type of tabling?
What did your opponent bring Automatically Appended Next Post: Khaine's Wrath wrote: Akaiyou wrote:I play all 3 of the armies you mentioned that would 'mow down' that many boys...and i have to disagree.
.....of course you would. That's all you do......
I disagree with that mr. stalker...see what I did there?
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This message was edited 2 times. Last update was at 2013/11/07 07:18:12
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/07 07:35:04
Subject: [Rate] Orks - 2,000 pts
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Regular Dakkanaut
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Gonna go with 5 because you can glance most vehicles to death in combat but if you face a template heavy army its going to suffer ( or any eldar tau list that spams str 6, ive got an eldar list that packs almost 80 str 6 per turn thats either twin linked or guided etc)
Edit
122 now ive worked it out
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This message was edited 1 time. Last update was at 2013/11/07 07:37:35
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![[Post New]](/s/i/i.gif) 2013/11/07 08:20:44
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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But why would the orks care about the strenght of your weapons?
ignores cover stuff is the bigger threat imho.
You could very well have S4 AP5 ignores cover and do tons more damage than just 122 S6 shots.
Also there's a bunch of PKs, i'll be doing more than just glancing vehicles to death
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/07 08:39:59
Subject: [Rate] Orks - 2,000 pts
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Regular Dakkanaut
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Well wounding you on 2s while you roll 5s to save would be very worthwhile not to mention with an average range of over 24 I think the boyz would take alot of hurt
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![[Post New]](/s/i/i.gif) 2013/11/07 09:15:51
Subject: [Rate] Orks - 2,000 pts
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Fresh-Faced New User
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I would give it about an 8 but I would add another big mek with a KFF and put a PK on the second warboss but other wise it's pretty good, I think Eldar or Tau could probably beat this list only if they new before hand what they were up against 2x burst cannons on all battle suits and fire warriors with ethereal probably could beat this.
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![[Post New]](/s/i/i.gif) 2013/11/07 09:25:21
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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Well mathematically if your entire list is purely just that. And if we hypothetically can ever only rely on 5+ cover with no ruins around.
You have lets round to 120 S6 shots to put out at BS4. You are able to inflict on average 45 wounds. Basically you kill 1 and half units which is awesome and i'm honestly surprised so much fire power.
The boyz are however running towards you the entire time. There's 7 units.
So assuming that i would be within assault range by turn 3 with perhaps some possibility for turn 2 if I waagh and all the stars line up. Then you would have killed 3 possibly 4 out of 7 units. Over half my army before I get to your face.
Considering you are building a list which seems to be entirely shooty I think it's safe to assume that once I get into combat with you, that you'll take some serious cassualties and if I stay locked in combat not only will my units further back get to advance a bit more with the free movements but you won't be able to shoot me.
I admit that eldar list is monstrously powerful if you can post it id love to take a look at it to see how you got so many S6 firepower in there. But I still think that the orks will get to you around turn 3 with about half of them alive.
IG and space marine with thunderfire cannon spam just seem a lot deadlier to me. Or Nids with mass biovores. As long as i'm getting a cover save and able to move up that's fine, my main army is nids, i have that 'throw bodies at them until they can fire no more' mentality. Automatically Appended Next Post: E1han03 wrote:I would give it about an 8 but I would add another big mek with a KFF and put a PK on the second warboss but other wise it's pretty good, I think Eldar or Tau could probably beat this list only if they new before hand what they were up against 2x burst cannons on all battle suits and fire warriors with ethereal probably could beat this.
I agree with that. I think any army that 'expects' this and list tailors for it can blow it out the water not just eldar and tau. On a regular basis i still hold that IG is the biggest threat to this, as they typically field tons of barrage weapons which can make my back field units evaporate and hell no matter where you scatter you WILL hit something lol this is a barrage weapon's wet dream.
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This message was edited 1 time. Last update was at 2013/11/07 09:27:14
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/07 09:56:55
Subject: [Rate] Orks - 2,000 pts
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Agile Revenant Titan
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[quote= Automatically Appended Next Post:
Khaine's Wrath wrote: Akaiyou wrote:I play all 3 of the armies you mentioned that would 'mow down' that many boys...and i have to disagree.
.....of course you would. That's all you do......
I disagree with that mr. stalker...see what I did there?
I did, and it made me laugh........Quite a lot actually........ Automatically Appended Next Post: ...So hard I got my quote box's wrong!
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This message was edited 1 time. Last update was at 2013/11/07 09:57:46
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/11/07 15:16:10
Subject: [Rate] Orks - 2,000 pts
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Booming Thunderer
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Automatically Appended Next Post:
HinataXemnas wrote:I actually tried something like this in my first tournament. I would just like to say that you really should watch out for Eldar. They absolutely obliterated me. On the other hand, I did halfway decently against the other person I played (Black Templar Spess Mehrines). I would rate this a 5-6, overall.
How did the eldar obliterate you though? would you have been able to overcome it by changing some tactical choices you made during the game? Or was it a 'no chance in hell' type of tabling?
What did your opponent bring
They had a squad of... Wraithguard? I think it was Wraithguard, and they all had flamers, and of course Eldrad giving them Invisibility and Guide and what-not, and he also had a unit of Rangers Infilitrate practically right in front of me. For me anyways, it was a 'no chance in hell' sort of thing.
I think I did something wrong with the quoting here. Those first two lines are to be in quotes from the OP.
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This message was edited 1 time. Last update was at 2013/11/07 15:17:38
"Well, it's just that you seem to be labouring under the delusion that I am going to - what is the phrase? - come quietly. I am afraid I am not going to come quitely at all, Cornelius." Albus Percival Wulfric Brian Dumbledore
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![[Post New]](/s/i/i.gif) 2013/11/07 15:56:37
Subject: [Rate] Orks - 2,000 pts
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Tough-as-Nails Ork Boy
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Maybe not riptides and crisis suits, but the Tau I play against are hammerheads and firewarriors.
I don't know if it's pessimistic. You set 1 as "non-competitive giggles" which is all I've ever aspired to with my army, and 10 as "game breaking" which... orks are not.
You also asked for a rating but no advising... which, I think, might make people grumpy. If you're not planning on changing things, why ask what we think? Your mind is clearly made up.
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![[Post New]](/s/i/i.gif) 2013/11/07 19:02:54
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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That's a problem with people's egos then if they feel an unquenchable need to change someone's mind even when they do not ask them to.
I can do plenty with a review and rate. I can better judge which of my friends to use the list against, or which armies i can safely run it again so we both have a more or less 'even exchange' of blows that's fun and enjoyable for both parties.
Also getting comments on what i can expect or be weary of helps in case there's something i missed or could miss when playing a game against an opponent.
Some times you need to be able to help people with what they got not what you'd like them to get. I think it's a basic concept that seems lost on a lot of folk here yet there's been plenty who've given and shared their thoughts very well without a need to make suggestions.
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/07 19:12:38
Subject: [Rate] Orks - 2,000 pts
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Regular Dakkanaut
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Standard green tide, fluffy not fun to play would do great in a casual environment.
7 imo
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![[Post New]](/s/i/i.gif) 2013/11/07 22:53:31
Subject: Re:[Rate] Orks - 2,000 pts
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Veteran Wolf Guard Squad Leader
Pacific NW
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I give it a 5, if only because some armies may have issues dealing with that many bodies. Mind you, you will have issues dealing with that many bodies. You have to still fit them all in your deploy zone, except ones you reserve. And the ones that come in reserve have to all be able to move onto and fit onto the table when they show up. But if every list that is currently "competitive" could handle that many bodies, this would drop down to a 1 or 2...
Its got problems:
1. You don't take advantage of Nobz as Troops. Warboss and Nob Bikerz are strong for a reason.
2. No Lootas, which are one of the best shooting units in the game surprisingly (top 10 at least...). And since you are going double Force Org, you could take up to 60 of them easily enough if you really wanted.
3. No redundancy for your Big Mek, so expect him and his unit to get focused to strip you of cover.
4. No real threats to anything but Infantry. Mechanized Infantry is mostly invincible to you however as you have to get into melee combat with it.
5. You don't need Bosspoles on full size Boyz mobs.
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![[Post New]](/s/i/i.gif) 2013/11/08 05:27:39
Subject: [Rate] Orks - 2,000 pts
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Infiltrating Broodlord
New York
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Thanks for the rate and review
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/09 23:19:34
Subject: Re:[Rate] Orks - 2,000 pts
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Fresh-Faced New User
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I agree that most armies will not have anything to do against it. IG might be able to drop enough templates to kill them off. In reality this is more for those serious games where both players really care about winning. It could be for gaks and giggles, ONLY if you enjoy moving plenty models around. Like a couple of people have said, in a fun game I'd give up turn 2 unless you moved them quickly, even if I had a definite win in front of me.
While this is game breaking, it's not perfect, so I'll give it a 9.
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![[Post New]](/s/i/i.gif) 2013/11/10 01:15:10
Subject: [Rate] Orks - 2,000 pts
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Regular Dakkanaut
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This list has major flaws, the same flaw all green tide lists have and its mobility and space. If you roll vanguard strike or hammer and anvil it is very hard to place all your units on the board, if you roll purge the alien you struggle because getting units into combat or close enough is very hard against a good opponent. If your opponent is remotely good he will focus on one flank meaning half your force is stuck behind the rest of your own units on the wrong side of the board. Best match up imo is objective games and hoping the points are close to you forcing your opponent into charge range. Looks good on paper its not good on the board against a decent opponent. Using your rating system I give it a 1 for being uber fluffy and a 7 for competitiveness which evens out at 4 I think. Automatically Appended Next Post: I run a CML and ML heavy DA list that I reckon could prob knock about 100 boyz off the board in the first 2 turns before you got close enough for charges and then I think the deathwing knights would prove too much for what's left in CC but that's only an assumption.
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This message was edited 1 time. Last update was at 2013/11/10 01:24:02
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![[Post New]](/s/i/i.gif) 2013/11/10 01:50:35
Subject: [Rate] Orks - 2,000 pts
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Beast Lord
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As a Guard player, that list isn't really intimidating at all. I play against Orks frequently, and at 2000 points I know I'd be able to bring more than enough to handle 200 boyz. Three to four large blast templates a turn (which will never miss, probably hitting nearly 10 each) will wipe the floor with that army. By the time they get into range at turn three, most of them are gonna be gone.
Against an elite army I agree it could easily overwhelm them. However, there are plenty of lists with high volumes of fire that can take out that many boyz before they can get close enough to do real damage
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This message was edited 1 time. Last update was at 2013/11/10 01:52:04
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