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![[Post New]](/s/i/i.gif) 2013/11/08 17:10:10
Subject: Scoring units / points ratio
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Hellacious Havoc
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What is the rule of thumb for determinate the amount of scoring units?
2 for 500
3 for 1000
4 for 1500
5 for 2000
Or isn't it that simple?
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![[Post New]](/s/i/i.gif) 2013/11/08 17:11:52
Subject: Scoring units / points ratio
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Decrepit Dakkanaut
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2 can be fine for 1000 and 3 for 1500. You just need to protect them.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/11/08 17:12:53
Subject: Scoring units / points ratio
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Stone Bonkers Fabricator General
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Barnie25 wrote:What is the rule of thumb for determinate the amount of scoring units?
2 for 500
3 for 1000
4 for 1500
5 for 2000
Or isn't it that simple?
It isnt that simple. How durrable they are matters a lot. How threatening they are also matters.
If you have 3 very durable, very non threatening scoring units you can expect them to live a long time.
Compare that to 6 very fragile, very threatening scoring units that will be dead by the end of turn 3.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/11/08 17:14:36
Subject: Scoring units / points ratio
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Legendary Master of the Chapter
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As well cant forget some armies can combat squad and stuff to make more troop. or buy a bunch of units whole sale into a single force slot.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/11/08 17:16:39
Subject: Scoring units / points ratio
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Decrepit Dakkanaut
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At 2000 points, fill out your troops! Take 6!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/11/08 17:17:54
Subject: Scoring units / points ratio
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Calm Celestian
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Indeed, I find for SM that a unit of 10 marines for every 500pts works.
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My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2013/11/08 17:19:25
Subject: Scoring units / points ratio
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Shas'o Commanding the Hunter Kadre
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The general formula to follow for new players is a troop choice for every 500 points. Your army will handle it differently though.
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![[Post New]](/s/i/i.gif) 2013/11/08 17:25:33
Subject: Scoring units / points ratio
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Hellacious Havoc
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Ok thanks for the input. My BT crusaders can't combat squad so that is unfortunate. But I think I have ample scoring units in 5 bikes with a marshal, 2 crusader squads in transport and a DA allied tactical unit. Two out of four can combat squad so I should be able to survive long enough.
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![[Post New]](/s/i/i.gif) 2013/11/08 17:35:40
Subject: Scoring units / points ratio
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Dark Angels Librarian with Book of Secrets
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That's why some armies that can deploy most or all of their forces as troops have an advantage.
Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.
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![[Post New]](/s/i/i.gif) 2013/11/08 17:41:22
Subject: Scoring units / points ratio
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Long-Range Ultramarine Land Speeder Pilot
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To take into consideration toughness of certain units etc, I've been advised by many that at least 25% of your army should be scoring units/troops.
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![[Post New]](/s/i/i.gif) 2013/11/08 17:42:56
Subject: Scoring units / points ratio
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Stone Bonkers Fabricator General
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labmouse42 wrote:That's why some armies that can deploy most or all of their forces as troops have an advantage.
Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.
There is a big difference between 30 Shoota Boyz and 5 DE warriors but each is 1 scoring unit.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/11/08 17:45:21
Subject: Re:Scoring units / points ratio
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Stalwart Veteran Guard Sergeant
United States
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Depends on the army, and unit type.
This is a minimum requirement for tourney lists I feel.
500-1000 - 2 (standard)
1250-1500 -3
1750-2000 -4
2500 - 5
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This message was edited 1 time. Last update was at 2013/11/08 17:47:05
3000 Pts Astra Militarum
1800pts mess of Blood Angels
?? pts Mechanicus |
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![[Post New]](/s/i/i.gif) 2013/11/08 17:49:29
Subject: Scoring units / points ratio
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Dark Angels Librarian with Book of Secrets
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Exergy wrote: labmouse42 wrote:That's why some armies that can deploy most or all of their forces as troops have an advantage.
Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.
There is a big difference between 30 Shoota Boyz and 5 DE warriors but each is 1 scoring unit.
Hence why I used the terms "some" and "high quality"
That being said, if 180 boys have the ability to effect targets like wave serpents, 180 of them is still quite scary. If they can't effect the serpents, they will just be shot down over the course of a few turns.
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This message was edited 1 time. Last update was at 2013/11/08 17:50:49
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![[Post New]](/s/i/i.gif) 2013/11/09 12:22:36
Subject: Scoring units / points ratio
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Shrieking Traitor Sentinel Pilot
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Yeah, i usually bring like 14 scoring units with my MSU IG platoon list.
"How many" is better asked "how many of what?"
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![[Post New]](/s/i/i.gif) 2013/11/10 12:25:56
Subject: Re:Scoring units / points ratio
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Adolescent Youth with Potential
Western Australia
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IMO 40K really only works between 1500-2500 points. Anything outside of that range and the balance issues that exsist with various units\codexes get exacerbated beyond broken.
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![[Post New]](/s/i/i.gif) 2013/11/12 01:12:32
Subject: Re:Scoring units / points ratio
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War Walker Pilot with Withering Fire
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I typically go by the rule of 1 scoring unit for each 500 points.
However, given that sometimes these units might be a 3 man jetbike unit (Eldar!), I'll take an extra .
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2013/11/12 03:21:35
Subject: Re:Scoring units / points ratio
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Trustworthy Shas'vre
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My 1850 Farsight Enclave List with Allied Tau brings 7-8 Troops and my 2k list brings 8. The only non Troop units in my armies are Commanders and Riptides. Now, my Wraith Eldar list brings 4 at 1850. My GK can have everything but Driago Scoring depending on Grand Strategy.
I think 1 + 1/500pts is a good rule of thumb, but it hardly applies to all armies. IE many Daemon builds can forego much of their scoring for sheer killing power whereas with Tyranids you can have a ridiculous number of scoring units.
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![[Post New]](/s/i/i.gif) 2013/11/12 10:44:16
Subject: Scoring units / points ratio
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Ladies Love the Vibro-Cannon Operator
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Barnie25 wrote:What is the rule of thumb for determinate the amount of scoring units?
2 for 500
3 for 1000
4 for 1500
5 for 2000
Or isn't it that simple?
As said, its not so simple. Tell us what army you have in mind.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/11/12 11:06:15
Subject: Scoring units / points ratio
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I like to have a lot of scoring units in my armies, otherwise your opponent might get the idea to start killing them, so if you end up playing a mission with plenty of objectives he can simply capture more points that you ever will.
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![[Post New]](/s/i/i.gif) 2013/11/13 00:00:58
Subject: Scoring units / points ratio
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Screaming Shining Spear
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In my experience it isn't just how many scoring units you have, it's also how well you can contest. Playing Eldar with my Fast Attack and Heavy Support usually maxed out(at 1750+), I don't have that many scoring units. But in my army, pretty much everything can contest very well and my scoring are usually not very threatening, hard to target units(Jetbikes and Rangers, for instance) that don't hold an objective, rather they move up to it in late game, while the rest of my army ensures that my opponent won't have enough firepower left to clear them off it.
I rarely lose in objective missions, although I still have trouble grasping the Relic mission. But in The Scouring and the Big Guns Never Tire missions, I'm usually the boss of the board.
So if you build your list around some fast elements that can easily contest far-reaching objectives, enough troops to hold the ones on your side of the board and enough killing power to protect them, you should be fine.
So in the end, no, it's not that simple. Playing your army and your list will show you exactly what you need to win in objective missions.
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This message was edited 1 time. Last update was at 2013/11/13 00:03:13
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![[Post New]](/s/i/i.gif) 2013/11/13 13:21:24
Subject: Scoring units / points ratio
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If yours is the only scoring unit on the table at the end of the game, it doesn't usually matter how many you both brought.
So, if you think you can wipe out the enemy units, take as few as you can get away with.
Wildcards, like the Eldar Windrider squads, change what you need to take.
With some units getting made to score (Sternguard with Pedro), it's not all in the type.
But, take at least 2 Troops, 1 Heavy and 1 Fast unit, and you'll probably be good.
Don't forget, at 2000 points, that's 12 Troops units you get to take.
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![[Post New]](/s/i/i.gif) 2013/11/13 15:25:40
Subject: Scoring units / points ratio
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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This is my general rule of thumb.
1+ for 500
2+ for 1000
3 for 1500
3+ for 2000
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