Switch Theme:

Scoring units / points ratio  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Hellacious Havoc





What is the rule of thumb for determinate the amount of scoring units?

2 for 500
3 for 1000
4 for 1500
5 for 2000

Or isn't it that simple?
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

2 can be fine for 1000 and 3 for 1500. You just need to protect them.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Barnie25 wrote:
What is the rule of thumb for determinate the amount of scoring units?

2 for 500
3 for 1000
4 for 1500
5 for 2000

Or isn't it that simple?


It isnt that simple. How durrable they are matters a lot. How threatening they are also matters.

If you have 3 very durable, very non threatening scoring units you can expect them to live a long time.
Compare that to 6 very fragile, very threatening scoring units that will be dead by the end of turn 3.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Legendary Master of the Chapter






As well cant forget some armies can combat squad and stuff to make more troop. or buy a bunch of units whole sale into a single force slot.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

At 2000 points, fill out your troops! Take 6!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Calm Celestian





Atlanta

Indeed, I find for SM that a unit of 10 marines for every 500pts works.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The general formula to follow for new players is a troop choice for every 500 points. Your army will handle it differently though.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in nl
Hellacious Havoc





Ok thanks for the input. My BT crusaders can't combat squad so that is unfortunate. But I think I have ample scoring units in 5 bikes with a marshal, 2 crusader squads in transport and a DA allied tactical unit. Two out of four can combat squad so I should be able to survive long enough.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

That's why some armies that can deploy most or all of their forces as troops have an advantage.

Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.
   
Made in gb
Long-Range Ultramarine Land Speeder Pilot






Manchester, UK

To take into consideration toughness of certain units etc, I've been advised by many that at least 25% of your army should be scoring units/troops.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 labmouse42 wrote:
That's why some armies that can deploy most or all of their forces as troops have an advantage.

Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.


There is a big difference between 30 Shoota Boyz and 5 DE warriors but each is 1 scoring unit.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Stalwart Veteran Guard Sergeant




United States

Depends on the army, and unit type.

This is a minimum requirement for tourney lists I feel.

500-1000 - 2 (standard)
1250-1500 -3
1750-2000 -4
2500 - 5

This message was edited 1 time. Last update was at 2013/11/08 17:47:05




3000 Pts Astra Militarum
1800pts mess of Blood Angels
?? pts Mechanicus 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Exergy wrote:
 labmouse42 wrote:
That's why some armies that can deploy most or all of their forces as troops have an advantage.

Examples of this would be marine bike armies, GHs, GK Paladins, or termigons. Anything that is a troop thats high quality makes for strong armies.


There is a big difference between 30 Shoota Boyz and 5 DE warriors but each is 1 scoring unit.
Hence why I used the terms "some" and "high quality"

That being said, if 180 boys have the ability to effect targets like wave serpents, 180 of them is still quite scary. If they can't effect the serpents, they will just be shot down over the course of a few turns.

This message was edited 1 time. Last update was at 2013/11/08 17:50:49


 
   
Made in us
Shrieking Traitor Sentinel Pilot





Yeah, i usually bring like 14 scoring units with my MSU IG platoon list.

"How many" is better asked "how many of what?"
   
Made in au
Adolescent Youth with Potential




Western Australia

IMO 40K really only works between 1500-2500 points. Anything outside of that range and the balance issues that exsist with various units\codexes get exacerbated beyond broken.
   
Made in au
War Walker Pilot with Withering Fire




I typically go by the rule of 1 scoring unit for each 500 points.

However, given that sometimes these units might be a 3 man jetbike unit (Eldar!), I'll take an extra .

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Trustworthy Shas'vre






My 1850 Farsight Enclave List with Allied Tau brings 7-8 Troops and my 2k list brings 8. The only non Troop units in my armies are Commanders and Riptides. Now, my Wraith Eldar list brings 4 at 1850. My GK can have everything but Driago Scoring depending on Grand Strategy.

I think 1 + 1/500pts is a good rule of thumb, but it hardly applies to all armies. IE many Daemon builds can forego much of their scoring for sheer killing power whereas with Tyranids you can have a ridiculous number of scoring units.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Barnie25 wrote:
What is the rule of thumb for determinate the amount of scoring units?

2 for 500
3 for 1000
4 for 1500
5 for 2000

Or isn't it that simple?

As said, its not so simple. Tell us what army you have in mind.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I like to have a lot of scoring units in my armies, otherwise your opponent might get the idea to start killing them, so if you end up playing a mission with plenty of objectives he can simply capture more points that you ever will.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in hr
Screaming Shining Spear






In my experience it isn't just how many scoring units you have, it's also how well you can contest. Playing Eldar with my Fast Attack and Heavy Support usually maxed out(at 1750+), I don't have that many scoring units. But in my army, pretty much everything can contest very well and my scoring are usually not very threatening, hard to target units(Jetbikes and Rangers, for instance) that don't hold an objective, rather they move up to it in late game, while the rest of my army ensures that my opponent won't have enough firepower left to clear them off it.

I rarely lose in objective missions, although I still have trouble grasping the Relic mission. But in The Scouring and the Big Guns Never Tire missions, I'm usually the boss of the board.

So if you build your list around some fast elements that can easily contest far-reaching objectives, enough troops to hold the ones on your side of the board and enough killing power to protect them, you should be fine.

So in the end, no, it's not that simple. Playing your army and your list will show you exactly what you need to win in objective missions.

This message was edited 1 time. Last update was at 2013/11/13 00:03:13


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

If yours is the only scoring unit on the table at the end of the game, it doesn't usually matter how many you both brought.
So, if you think you can wipe out the enemy units, take as few as you can get away with.

Wildcards, like the Eldar Windrider squads, change what you need to take.
With some units getting made to score (Sternguard with Pedro), it's not all in the type.
But, take at least 2 Troops, 1 Heavy and 1 Fast unit, and you'll probably be good.

Don't forget, at 2000 points, that's 12 Troops units you get to take.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

This is my general rule of thumb.

1+ for 500
2+ for 1000
3 for 1500
3+ for 2000

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
Forum Index » 40K General Discussion
Go to: