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Made in us
Flashy Flashgitz






New Jersey

HQ
225 Ghazghkull Thraka
160 Mad Dok Grotsnik

Elite
300 (15) Tankbustas - Cybork, 2 Tankhammers

Troop
120 (30) Gretchins, (3) Runtherds
280 (8) Nobs - Cybork, (2) Power Claws, (2) Big Choppas, Waaagh! Banner, Bosspole

Dedicated Transport
115 Battlewagon Defrolla, Big Shoota

The plan is to put Thraka and the Bustas in the Wagon and drive head long in to the wall of Tanks I will be up against, I'm normally faced with drawing all the fire while my grots team up with Mad Doc and move as fast as they can up the field with the nobs unit trailing. If Mad Doc is the last one standing, he will join with the Nobs to hopefully finish.

Any advice would be welcome

This message was edited 1 time. Last update was at 2013/11/16 04:08:58


Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Tankbustas are awful. Just go lootas.. also. MOAR BOYZ.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Nasty Nob





United States

I don't think you can have 3 Tankhammers

The only tank that Tankbustas can kill better than Lootas is AV14 and maybe AV13.. If you are using them to be mobile and get rear armor that's a plan but most will argue that with respect to the range of Lootas you are going to find it easier/safer to use Lootas.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Flashy Flashgitz






New Jersey

Lootas do nothing against Landraiders, they are almost always awesome except in the game I'm about to play.

Green Tide is certainly not impossible to do with 1200pts. but again those that I play against have already distructed every green tide army I have thrown at them. I'm going to have to wait for the new codex before attempting another green tide army. No need to slow the game down just to lose.

I agree that Tankbustas are pretty bad, especially in small numbers. With the exception of Flash gitz they are the unit I have the least amount of experience playing.

But with the rule lift on Glory Hogs, giving me a choice. The addition of Cybork and Thraka leading them makes them a bit more effective. Tank Hunter (reroll pens on vehicles)would be nice to have. I need to bring something that will defeat a Landraider or 2. Otherwise they will just load their troops inside and slowly destroy my force.


Automatically Appended Next Post:
 Rismonite wrote:
I don't think you can have 3 Tankhammers

The only tank that Tankbustas can kill better than Lootas is AV14 and maybe AV13.. If you are using them to be mobile and get rear armor that's a plan but most will argue that with respect to the range of Lootas you are going to find it easier/safer to use Lootas.


You are correct I can only have 2 tankhammers. Yes, the armies that I'm facing have Landraiders AV14, Lootas do nothing against them.

This message was edited 1 time. Last update was at 2013/11/16 04:08:41


Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Nasty Nob





United States

Understandable, I've done cybork Tankbustas for Landraiders before to the tankbusta bombs can do it for sure if you can get them there.

Since you have a vehicle (BW) how about another wagon or two trukk boy units instead of grots/nobs? Just throwing things out there.

Otherwise I think your wagon will be waiting for the nobs/grots to get up the table before you can effectively strike.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Flashy Flashgitz






New Jersey

the points are difficult to make work, by adding another wagon and 2 trukks. I basically lose all of my troops. I've run empty Battlewagons before and they work pretty well. Trukks tend to be worthless.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I suggest. instead of nobs in a wagon go for some biker nobs w/ bikerwarboss.


Automatically Appended Next Post:
Thraka is just to expensive IMO.

This message was edited 1 time. Last update was at 2013/11/16 04:55:39


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Member of a Lodge? I Can't Say




OK

The only sane way to run Dok is with a squad of 30 boyz all with cybork bodies, basically everything doubles grots out, and makes Dok's ability pointless. 30 boyz with a rerolling 5++ is definitely scary for anybody.
Orks capitalize on having fairly cheap kitted out warbosses, and at this point level, Thraka really isn't worth it. A Mega Armored Boss runs you over 100 points less than Thraka.

This message was edited 2 times. Last update was at 2013/11/16 05:04:14




Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Flashy Flashgitz






New Jersey

I'm going to work a few biker - if you have any suggestions.

I've found that using Mad Doc's Fearless works very well for the 30 Grots and 3 Runtherds. This forces the opponent to basically dig through all 34 figures in the units. This has actually been fairly effective, especially to move across the board and tie up shooting units, such as snipers - The 3 Runtherds can use Mad Docs Feel No Pain and I have put them in front to take the brunt of the first waves of attacks. With 30 Boyz the extra 150 points for cybork tends to not work out so well, especially since I usually have to pay the extra 40 points to add a nob (PK, B-Pole) - The Feel No Pain does help, which is why I have the Nobs. The grots will die in droves and once eliminated Mad Doc is free to join the Nob unit, where the Feel No Pain is very useful.



Automatically Appended Next Post:
Thraka can not Be Instant Deathed, He charges with another extra attack and he is the only Orc that makes casting Waaagh! worth it. giving him a 2+ invulnerable save, instant 6" on mv (so no rolling a 1 to cause wounds), and of course every Orc is fearless. He is so worth the extra 100 points


Automatically Appended Next Post:
With Bikers
HQ
160 Mad Dok Grotsnik
180 Wazdakka Gutsmek

Elite
310 (15) Tankbustas - Nob, Cybork, 2 Tankhammers

Troops
395 (12) Warbiker - Nob, Cybork, Power Klaw
40 (10) Gretchins, (1) Runtherds

Heavy Support
115 Battlewagon Defrolla, Big Shoota

I don't know how it will do on the field, but it certainly looks fun

This message was edited 3 times. Last update was at 2013/11/16 06:34:59


Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Nasty Nob





United States

I was honestly thinking about some bikers behind that wagon to and approve of this.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Flashy Flashgitz






New Jersey

Here's a crazy thought
HQ
225 Thraka
85 Big Mek - Kustom Force-Field

Elite
225 (15) Tank Bustas - 2 Tankhammer
75 (5) Burna Boyz - (3) Meks, (3) Big Shootas
75 (5) Burna Boyz - (3) Meks, (3) Big Shootas

Troops
85 Deff Dread - (2) Skorcha
60 (3) Nob

Dedicated Transport
115 Battlewagon Def Rolla, Big Shoota

Heavy Support
85 Deff Dread - (2) Skorcha
85 Deff Dread - (2) Skorcha
85 Deff Dread - (2) Skorcha

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Can I just say that I feel uncomfortable, and a little dirty, seeing an Ork list that doesn't have a single squad of Boyz?


Automatically Appended Next Post:
 Sleg wrote:

Thraka can not Be Instant Deathed, He charges with another extra attack and he is the only Orc that makes casting Waaagh! worth it. giving him a 2+ invulnerable save, instant 6" on mv (so no rolling a 1 to cause wounds), and of course every Orc is fearless. He is so worth the extra 100 points


With the 6th edition FAQ that was released, at least the way I read it (which I may be doing wrong, it's happened before), I think Thraka's Waaagh! is actually much worse than the normal one. Here's the link, just for quick reference: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420316a_Ork_6th_Ed_V1.pdf

So, INSTEAD of the paragraph that reads:
"Furthermore, for the duration of the Waaagh! all Ork infantry units automatically count as rolling a 6 for the Waaagh! movement they wish to make. All non-fleeing friendly units become Fearless for the duration of the Waaagh!"

it NOW reads: "Furthermore, for the duration of the Waaagh! all ork infantry units automatically count as rolling a 6 if they run".

So, it doesn't make anyone fearless anymore. The 6" move is only for running, not for assaults (Thus Thrakka, and anyone in his unit, can't benefit from it as he is slow and purposeful so can't run). I'm not even sure you get the assault range reroll at all, as this rule is "replacing the army's usual Waaagh!" and makes no mention of assault moves. Remember, you can't use it first turn, the classic running turn. I guess you could run 6" turn 2... but then you can't assault, you can't shoot if you run, and 12" of movement probably puts you in enemy assault range at that point.

I really think he's not worth it at all anymore.

This message was edited 1 time. Last update was at 2013/11/17 03:06:51


Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Flashy Flashgitz






New Jersey

OK, here's the quote directly from the FAQ

Page 58 – Ghazghkull Thraka, Prophet of the Waaagh!
Change the third paragraph to read “Furthermore, for the duration of the Waaagh!, all friendly Ork Infantry units automatically count as rolling a 6 if they Run, and models with the Slow and Purposeful special rule exchange it for Relentless instead. All non-fleeing friendly Ork units become Fearless for the duration of the Waaagh!”.

So yes, they are Fearless. you were missing the second half of the paragraph.

Second with the new rule from the codex, Thraka who is normally slow and purposeful, is now relentless and can actually run if needed. As well as Thraka now having a 2+ Invulnerable for all saves.

The normal Waaagh! only gives Fleet and if used any roll of a 1 causes a wound.

So on to your concern. First, you don't have to run your units, but if you are footslogging your units you will probably need this boost on the second turn. So if you are going to run a unit - this happens in the shooting phase of turn 2. Now you still have the Waaagh! for turn 3, again only if you need it.

Yes it's a detriment to not have the auto 6 on the charge -I wonder why GW did that?

This message was edited 1 time. Last update was at 2013/11/17 05:36:24


Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Huh. Thanks for the detailed response. Clearly we are reading from different FAQs. Would you mind posting a link to yours? I like your rules much better


Automatically Appended Next Post:
Nvm! Found it! You had version 1.4, I was still working on 1.0. Silly google search results not getting me the updated rule set!

This message was edited 1 time. Last update was at 2013/11/17 06:22:57


Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Flashy Flashgitz






New Jersey

Also don't forget that Waaagh! is your shooting phase to your shooting phase. So if you are actually running Green Tide (which my list doesn't) and your opponent is avoiding you (which is the best way to beat a green tide) - you can have those units especially your forward units move a total of 24" and absorb fire. Let's face, it Ork stink at shooting but in Melee. Tough I have to admit, every game that I've played up til this point with Thraka, the Orks have gotten the auto 12" on the charge but Thraka has never been relentless.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

I'm in the corner of "no Ghazzy in 2k or under" personally, I find him far too much of a point sink for lower point games, he is a badass in CC, but you can fill out your army so much more without him. A mega armoured warboss with cybork and attack squiq is almost as good without the special rules for a 100 points less! And he barely lets me down!

What I usually take to deal with AV13/14 is zzap cannons, although the strength is random, you've still got a decent chance of throwing a shot to glance or pen!

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
Made in us
Flashy Flashgitz






New Jersey

Big Gunz Kannons can glance av14, zzap Kannons (for me) have always failed me when I need them most.

If I followed your thinking in most games I play, I would never use Ghazzy. In the same token I wouldn't give my warboss mega armor, slow and purposeful is not worth it and usually my warboss gets insta-gibed, where Ghazzy can hold his own against, Khorne, Swarmlord, Logan, and any other HQ Powerhouse. Also, I like yelling Waaagh! and I usually don't without Ghazzy, it's just not worth it.

Going against very small (basically death star armies) mostly vehicle armies at 1200 points. I've tried in the past to bring the numbers and the only thing more Orks seem to do is delay the loss. Shooting AV14 vehicles doesn't work in my favor, only getting up to them and usually having one PK does the trick.

I'm a little nervous to bring in Tankbustas, but they are cheap - compared to MegaNobs. I lack the experience in making them effective, but they should be able to get to the soft gooey centers, Ghazzy is just there to make them nervous when we force them to come out and play.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

I've always thought a possible wound for rerolled assault was pretty solid, though I guess I have more squads of 30 so a single wound is just a drop in the barrel. I can see how, with smaller elite units, that could be a pain.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in nz
Disguised Speculo





I'll be honest man, if your aim is to win thats a very very poor list.

If you want to break apart a Land Raider list, I'd roll with fast klaws on bikes or jetpacks over slow tankbustas in a vulnerable transport. Your Battlewagon will die quickly to Lascannons in the side and then your out of options.

Also don't use Kannons to kill AV14 unless it's at 1HP. An average of 12 shots to put 1 damage on a Raider out of cover... not a good use of dakka

IMO Orks are very much a shooty army, not a choppy one. Wish that wasn't the case but whatever

This message was edited 1 time. Last update was at 2013/11/18 02:31:07


 
   
Made in us
Flashy Flashgitz






New Jersey

Yeah the Bike list is certainly more my style. Haven't had too much luck with Storm Boyz/ Zagstrukk - basically they become one turn use and will cost too much. Especially doing the ADL/Comm.

You didn't present a shooting unit for the Orks to deal with Heavy Tanks. 13 Rokkit Launchas, plus tank bombs could ruin a land Raider's Day. No other unit on the Ork list can provide that much firepower at killing a tank, especially for their cost of 225.

A Nob Bikers unit will cost half the points. Warbikers are cheaper but can only have 1 PK in the unit.

As for the Battlewagon it's a must take the 115 points is more than worth it. Though I'm really starting to consider the 4 Deff Dread, Thraka, and the Big Mek KFF.

So far my opponents have been consistent with bringing their heavy tanks against me, because I will take a beating. Bikes don't work and I'm instant death a lot. Tank Bustas are actually very cheap and they can shoot Str 8 shots.

If I were doing an 1850 or More, I would have Crazy things such as a SAG, more troops, and certainly more PK Nob Bikers. but the 1200 doesn't allow me much wiggle room and it's more than a surgical strike army.

If I can remove their Tanks - which basically leaves them with nothing. In the past I normally could just taylor my army to defeat them, several units with 20 plasma guns and the "Deathstar" armies would go away. Then again I just like playing, this is more fun than just admitting defeat.

I did post the Gutmek/Warbiker list above. But the last time I did a speed freak list against them their shooting was ineffective and they were shot up.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Roll the Tankbustas and have a blast ..I built a tankbusta group because they work against Leman Russ and Land Raiders every time ..so long as they have something to get them to that end of the field ..(Trukks are too flimsy and it really is hard to kill a BW head on) I like cyborked bikers they provide nice side cover for the wagon ..and would allow it to get thru ..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Flashy Flashgitz






New Jersey

OK played last weekend, sorry for the late posting, I will be posting a battle report. Elar, Tau, Imperial Guard VS. Grey Knights, Space Wolves, and Orks

No Land Raiders, but I was up against Hammerheads, Fire Prisms, Leman Rus, and a Riptide - so still plenty of vehicles to hit.

But to make a long story short - the battlewagon did awesome, but it left the Tank Bustas inside only to snap fire for 3 turns. They basically did nothing. Thraka also did very little as he was stuck in the battlewagon as well for 3 turns of the game.
It wasn't a fair test of what tankbustas can do, but it did show that they were extremely limited in their approach. Because if the Battlewagon didn't move as far as it did, they probably would have had to footslog it across the board and as per usual been cut to ribbons in the process.

If it weren't for some poor rolls on my opponents part, mixed with the 5+ saves from the KFF.

Working on a new list.
Zogwort
Big Mek SAG Ammo Runt
2X10 Lootas
14 Kommandos, Snikrot
14 Stormboyz Zagstrukk
2X10 Gretchin Runtherd
1 Big Gunz Kannon 3 Ammo Runts

Not loud, on fire, or explodin' yer doin' et wrong  
   
 
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