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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

2000pts Ork (Double Force Org)

HQ- Warboss Zhadsnark
(IA8 p.122)
150pts

HQ- Warboss, Warbike, Power Klaw, Cybork Body
135pts

T- Shoota Boyz
1x Nob, PK, BP, Big Shoota, 14x Shoota Boyz
135pts
-15 boyz-

T- Shoota Boyz
1x Nob, PK, BP, Big Shoota, 14x Shoota Boyz
135pts
-15 boyz-

T- Meganobz
5x Meganobz, 1x Trukk, Red Paint
240pts
-5 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Red Paint
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Red Paint
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Red Paint
152pts
-12 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

HS- Battlewagon, Deff Rolla, Red Paint, 2x Big Shootas
125pts

HS- Battlewagon, Deff Rolla, Red Paint, 2x Big Shootas
125pts

The wagons go up front and give some cover or block LOS to the trukks and rush forwards. The Trukk boyz and bikes work in tandom shooting and charging the same squads. The biker Nob will issue challenge's and the trukker nob will attack the unit with the other boyz. The Manz hang back for a turn 3-4 charge and basicly mop up. The Shoota boyz hang mid field and shoot thing and charge late game if required. The bosses split up and charge in and fight solo. The wagons ram thing until they die. I will most likely be facing Tau, or Nids with this list. Any tweeks or ideas?

TOTAL 1996
   
Made in mk
Regular Dakkanaut





I would much rather see reinforced ram on those trukks instead of a RPJ
It is much better to basically ignore terrain and after dropping off the boyz be able to tankshock stuff then move an extra inch imo, especially since you will be tailing the battlewagons
Other then that I might concider a KFF Big Mek instead of the warboss biker so you can have some measure of protection for your trukk'n'wagon force while they advance, even at the cost of the MANz not being troops

Its a cool list and I think it can stomp well

Edit: now I saw that the wagons only have 15 boyz in them
Maybe you could drop the wagons all together and get two more trukks instead
Also I think in a 2hq list you are limited to 6 troupe choices

This message was edited 2 times. Last update was at 2013/11/18 12:02:41


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok that looks better. Took a few edits to get right. Basiy new list is a trukk rush. 5x Trukks with boyz go flat out into enemys face turn 1. Bikes Turbo boost in behind them. Turn 2 Bikes and Boyz charge. Turn 3 Manz zoom out and charge what needs to die. Turn 4 & 5 survivors kill whats left and take objectives. Simple.

I have managed to get 15x Nobs with PK and 2x Warbosses for a total of 71 Power Klaw attacks on the charge. 11 comming from the 2 bosses. That should do a fair ammount of damage.

I'm going to run the generic boss as the Warlord and roll on the Command Trait. Anyone have any luck with that one?

2000 Ork Mech List
(Double Force Org)

HQ- Warboss Zhadsnark
(IA8 p.122)
150pts

HQ- Warboss, Warbike, Power Klaw, Cybork Body, Attack Squig
150pts

T-Mega Nobs
6x Meganobs
1x Trukk, Ram
280pts

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Ram
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Ram
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Slugga/Choppa Boyz
1x Trukk, Ram
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Shoota Boyz
1x Trukk, Ram
152pts
-12 boyz-

T- Trukk Boyz
1x Nob, PK, BP, 11x Shoota Boyz
1x Trukk, Ram
152pts
-12 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

T- Warbikes
1x Nob, PK, BP, 6x Warbikes
165pts
-5 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

T- Warbikes
1x Nob, PK, BP, 4x Warbikes
165pts
-5 boyz-

TOTAL 2000

This message was edited 4 times. Last update was at 2013/11/18 14:19:10


 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

I think this looks like a blast. You don't really have a way of dealing with flyers, but that may be ok, as you can get stuck in before they arrive. If you have 1st turn, should be golden. 2nd turn, you'll need some artful positioning to avoid getting shot to pieces, but I believe!

Oh, and keep in mind that, unless you're playing 2x force org, you have to turn some of those troops back into Elites or Fast Atta...Nevermind! Clearly says you are playing double, I just need to work on my reading comprehension . All troops ftw!

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





I run my bikers to screen my trukks ..(but thats me YMMV) ..as the bikers seem to be able to take a lot more fire than the trukks themselves can) T-5, with built in cover and armour saves..as opposed to Low AV.Low HP

This message was edited 1 time. Last update was at 2013/11/18 19:05:24


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I actually have always used my bikes as a shooting unit that work in tandom with my trukk boyz. The bikes soften the squad up and then both squad roll in and fight the battle. Since 6th came along and challenges were brought in I find the biker nob to be a great Challenge maker. His extra Toughness and slightly better Armour save helps him hang in a little longer.

I acually would like to see the bikes cheeper in the new ork dex since you can get a white scars bike for 4pts less and equal or better everything else. Mega Armour on Squad leaders would also be great for mech lists like this. Stick the nob up front and tank Overwatch. Back in the old speed freek days my nobs always had mega armour all of my current manz have been with me for over 10 years. Heres hoping for the new dex.
   
 
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