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Made in us
Fireknife Shas'el





United States

With the advent of Codex: Inquisition, there's a new combo that may or may not be somewhat OP... henchman. The one I'm thinking of has 10 Crusaders, 2 Priests, a Xenos Inquisitor with Rad grenades, Liber Here-whatever, and a Land Raider Crusader with Psybolt ammo. Assuming all goes to plan...

- Get into combat
- re-roll failed armor and invuln saves
- either hammerhand or prescience
- Enemies have -1T on the first round on combat
- re-roll failed to-wound rolls
- 20 S4 AP2 attacks (power axes)

Alternatively, you could replace the Crusaders with Death Cult Assassins for some I6 goodness.
   
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Stealthy Grot Snipa






New England

Or you could do a mixture of the two and have the best of both worlds, providing some actual versatility.

   
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Honored Helliarch on Hypex




Remember to take an appropriate mix of power weapons. And consider having an allied IC join the squad before entering the assault. The IC won't be able to ride in the Inquisitorial transport, but nothing stops him from being close by and switching squads.
   
Made in us
Trigger-Happy Baal Predator Pilot






The DCA's have two power weapons, meaning you can model them with an axe or a sword. Use the sword against 3+ armor and the axe against 2+ and keep all your attacks for double armed.
   
Made in gb
Longtime Dakkanaut





So restricted shooting, and 10 t3 wounds with 3++ save. I wouldnt say this qualifys as a deathstar to be honest and its what, 500pts?.

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Made in us
Longtime Dakkanaut






MarkyMark wrote:
So restricted shooting, and 10 t3 wounds with 3++ save. I wouldnt say this qualifys as a deathstar to be honest and its what, 500pts?.


Its not a moon, thats for sure. Even at 500 points it can be his entire army. The restricted shooting is less of an issue because the the whole land raider with strength 5 hurricane bolters and strength 7 twin linked assault cannon. (although if it is his entire army it will likely get shot to gak by turn two)
   
Made in us
Regular Dakkanaut




This died out once sixth hit for some reason. In 5th this was THE GK combo outside of draigowing. Not sure if the Inquisition codex made it better.


Automatically Appended Next Post:
I was expecting to see 50 guard with the grenade inquisitor, a bunch of priests and a white scars Chaplain for hit and run.

This message was edited 1 time. Last update was at 2013/11/19 13:30:59


 
   
Made in us
Fireknife Shas'el





United States

Except you also reroll failed saves and wounds. If that didn't happen, it wouldn't be a deathstar, but a 3++ rerollable save is pretty great.


Automatically Appended Next Post:
In a scouting land raider crusader.

This message was edited 1 time. Last update was at 2013/11/19 13:33:55


 
   
Made in us
Potent Possessed Daemonvessel





Too weak when not in combat to be a great deathstar.

Sure it kills what it hits, and survives well with a 3++ re-rollable...Then what when not in combat it is T3 with a 3+ save. It would only really work well if it could re-roll saves all the time.
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 Mulletdude wrote:
The DCA's have two power weapons, meaning you can model them with an axe and/or a sword. Use the sword against 3+ armor and the axe against 2+ and keep all your attacks for double armed.


Fixed that for you. You can model the assassins with one of each.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 McNinja wrote:
- Get into combat
- re-roll failed armor and invuln saves
- either hammerhand or prescience
- Enemies have -1T on the first round on combat
- re-roll failed to-wound rolls
- 20 S4 AP2 attacks (power axes)
If priests gave the ability to reroll saves from shooting it could work. Without that, this is what's going to happen.
- Get into combat
- Slaughter whatever you touch
- Get shot off the board
Its that last point that needs to be addressed. If you can figure out how to keep it from happening, let me know.
Inquisitors in terminator armor might help. Psychic buffs might help, etc...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 labmouse42 wrote:
 McNinja wrote:
- Get into combat
- re-roll failed armor and invuln saves
- either hammerhand or prescience
- Enemies have -1T on the first round on combat
- re-roll failed to-wound rolls
- 20 S4 AP2 attacks (power axes)
If priests gave the ability to reroll saves from shooting it could work. Without that, this is what's going to happen.
- Get into combat
- Slaughter whatever you touch
- Get shot off the board
Its that last point that needs to be addressed. If you can figure out how to keep it from happening, let me know.
Inquisitors in terminator armor might help. Psychic buffs might help, etc...

Indeed, the last point Get shot off the board is also what came to my mind when I read this thread.

This message was edited 1 time. Last update was at 2013/11/19 14:03:35


Former moderator 40kOnline

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Agile Revenant Titan






Austin, Texas.

Is the reroll invo only in combat? because if so, i would add somethign to tank shots out front.

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

That's why I mentioned inquisitors in terminator armor. They get 3 wounds each, and get a 2+ save. Combined with crusaders that can make it tougher to dislodge.

However, it still can be dislodged through massive small arms fire. Armies like Tau are capable of this. Armies like Eldar can move out of the way after the deathstar has killed its unit and then deliver the damage.

I'm not saying it 'cant be done'. I'm saying that its something to be very cognisant of.

This message was edited 1 time. Last update was at 2013/11/19 15:07:12


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Take Death Cult, arm them with mace/axe. Use the mace in the first round of CC to ensure you don't kill off your opponent. then switch to axe for round 2 to bounce into another unit on your turn. It's something I've used to great affect in 6th and it's only better because of the priest mitigating the additional damage you might take from not killing all of them.

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Executing Exarch






I'd rather go with 8 psykers in a chimera, assault 1 s10 ap1 large blast for 135pts? Hellz yes. Mixed with servo skulls for 1d6 -3 scatter for additional dumb.


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Made in us
Member of the Malleus






I have been trying to cost out the Landraider unit of choice... here is what I am sorting out at 470 points

Land Raider (the one with the hurrican bolters) - Assault cannon - MM - Psyammo
- Inquisitor - Psyker (divination) - Power armor
- Priest
- 3 crusader/axes
- 3 DCA - axe/sword
- 2 warrior acoyltes Melta

Should be able to punch well above its weight with reroll to hit and re-roll to saves. The melta acoyltes are added insurance of pre-combat wounds to a MC or popping a transport to assault its contents.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Beast Lord





I thought of the same thing as the OP last night. Too bad this unit costs over 500 points... And like mentioned above there's no way this unit won't be just shot off the board the turn after combat.

This message was edited 1 time. Last update was at 2013/11/19 15:30:04


 
   
Made in us
Member of the Malleus






Assuming the Landraider survives they should be using it to screen it from fire (can land raiders go flat out?)

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Alright, let's try this again.

First, the Inquisitor in this unit is overkill. Personally I wouldn't worry about him and would likely drop him into another unit where he provides more. Unless this unit is your only way to kill things like Wraithknights the rad grenades aren't truly needed.

Secondly the unit should look something like this:

8 DCA w/Axe and Maul
3 Crusaders w/Maul
1 Priest

It's 190pts. It provides re-rolls to hit on the charge and a 50/50 shot at re-rolling armor saves or to wounds.

The landraider will run 270. That's with a Dozerblade, MM, and Psybolt.

Total cost is 460. (Note you could add the rad grenade psyhic inquisitor for 70 more points if you feel you need it).

The trick with this unit is to:

1. Multi-charge and often. This is one of the only units in the game you want to limit your attacks with.

2. Use the maces to keep your opponents alive in your turns.

3. Accept that you could still kill everything you charge and make it worth it. This will naturally depend on your army but being able to fire a missile like this one into your opponents lines is amazing.

Is it expensive? Yes. Is it effective? Ridiculously so. But it can't be used as a hammer unless that hammer stroke is going to win you the game all by itself. It needs to be used as a scapel and you'll get more than one turn out of it. And naturally it's not a simple plug in. It something that needs to be properly fitted to your list.

Not to mention that the LRC w/Psybolt is one of the best vehicles in the game. That tank generally accounts for it's points all by itself.

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Made in us
Fireknife Shas'el





United States

I feel that the Inquisitor is needed because he takes the 50/50 war hymns and makes it more like 80/20.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

If you allow that he isn't suppose to test on his own Ld which is the way I'll be playing it based on the wording. I realize RAW you can argue it differently but I feel it's like a psychic power and will treat it as such. Basically playing it as the lowest strength so I don't get blindsided when it's clarified.

This message was edited 1 time. Last update was at 2013/11/19 16:00:15


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Shas'o Commanding the Hunter Kadre





Richmond, VA

Honestly, 50 guard with a chaplin, plus inquisitor with grenades, the guard have 5 power axes and melta bombs, the unit can have 5 special weapons, add a lord commisar or yarrik if you really want to, win melee and shooting matches for days.

C: I is going to make GW some money when guard come out.

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Yeah, the Inquisitor is needed for the extra LD. Not to mention rolling prescience, so you can re-roll to hit. The Priest's test just says a LD test from what everyone is saying, so it should be the highest in the unit.


 
   
Made in us
Fireknife Shas'el





United States

 Hulksmash wrote:
If you allow that he isn't suppose to test on his own Ld which is the way I'll be playing it based on the wording. I realize RAW you can argue it differently but I feel it's like a psychic power and will treat it as such. Basically playing it as the lowest strength so I don't get blindsided when it's clarified.
Eh. War Hymn is a leadership test, and the rules for leadership tests, even if it's one model taking the test, are clearly spelled out in the BRB. That's like saying a model using split fire or counter-attack can't use the highest Ld in the unit.
   
Made in us
Beast Lord





 Hulksmash wrote:
If you allow that he isn't suppose to test on his own Ld which is the way I'll be playing it based on the wording. I realize RAW you can argue it differently but I feel it's like a psychic power and will treat it as such. Basically playing it as the lowest strength so I don't get blindsided when it's clarified.


Unless they FAQ it otherwise, you can use the Inquisitor's leadership. You always use the highest leadership in a unit for any leadership test.
   
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Dark Angels Librarian with Book of Secrets






Connecticut

 Hulksmash wrote:
If you allow that he isn't suppose to test on his own Ld which is the way I'll be playing it based on the wording. I realize RAW you can argue it differently but I feel it's like a psychic power and will treat it as such. Basically playing it as the lowest strength so I don't get blindsided when it's clarified.
Strong argument to run Celestine as an ally. She lets all priests within 12" of her take acts of faith tests on her leadership (10)
   
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Fixture of Dakka





Steelcity

Or just take more priests for more checks? Seems like more priests is more cost effective than the Saint. The main problem with this deathstar is the same problem a lot of uber CC units have... you don't WANT to front load so much damage because you're not an actual deathstar. This is a CC machine, but as others have stated it's totally a joke outside of combat. You should focus on being less killy as you are crazy resilient once you're in CC.. so you want to make sure you kill a unit in TWO phases not one.

This message was edited 1 time. Last update was at 2013/11/19 17:37:37


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Shas'o Commanding the Hunter Kadre





Richmond, VA

Nothing like 50 guardsmen re-rolling to wound and re-rolling armor saves if you have two priests in the squad from sisters.

The return of the blob (what am I saying, I've been running it) heralds the end of the elite killy meta and brings more balanced lists.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Camas, WA

 Kirasu wrote:
You should focus on being less killy as you are crazy resilient once you're in CC.. so you want to make sure you kill a unit in TWO phases not one.

Read Hulksmash's posts. His Mace idea is perfect for this.

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