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![[Post New]](/s/i/i.gif) 2013/11/19 19:00:24
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Battlefortress Driver with Krusha Wheel
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It makes sense from a fluff point, their weapons being a part of them and all, but gameplay balance wise I don't see the reason. Are orks so much better at meelee than tyranids that to balance them they have to be lower BS? You cant really say orks get an overwhelmingly larger shooting base, maybe in 3rd, but over the years tyranids have been updated to be far more compotent in that area. A whole bunch of gaunts on average will put out a lot more hits than orks, if not actual shots. Zoanthrope blasts are accurate and can be screened well. Even the flyrant with 12 shots can be deadly. The only things I would consider "shooty" in the ork army are lootas, and burnas if someone lets them get there. I am thinking that nids are going to be more quality in the next dex, but keep the same average BS as well. Like I said, its fluffy, but not very well balanced in my opinion to have only one BS 2 base army.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2013/11/19 19:02:51
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Sinewy Scourge
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Orks BS2 is probably because they don't aim.
Tyranids are probably because they actually aren't as relatively good shooters.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/11/19 19:06:17
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Stubborn Dark Angels Veteran Sergeant
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remember your boyz are still cheaper than gaunts (iirc)
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/19 19:12:09
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Beautiful and Deadly Keeper of Secrets
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Because for some reason they dropped Orks from BS3 to BS5 (Warbosses could aim!) down to BS2 for some reason, despite not changing some of the weapons.
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![[Post New]](/s/i/i.gif) 2013/11/19 19:18:52
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Member of the Malleus
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Wot iz aim?
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Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2013/11/19 19:22:08
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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The Hive Mind
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Orks are better at hitting in melee - many Tyranid creatures are WS3 (all gants, Tervigons, Carnifexes...) which I just don't understand.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/11/19 19:28:32
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Deadly Dire Avenger
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Because 2 shots at bs2 is better then 1 at bs3
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![[Post New]](/s/i/i.gif) 2013/11/19 19:29:16
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Ancient Venerable Dreadnought
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The Tyranid's weapon is an extension of their bodies, and they are genetically engineered to use it.
Orks don't care about sight alignment and sight picture. I think their guns only even have sights because they've seen too many Old Earth WW2 movies bouncing around space on ancient signals, and think it's more fun that way.
That said, I'd like to see Orks get bumped back to BS3 like in the old days, and make them a shooty army like they're supposed to be, and were in RT & 2nd Edition. They're not supposed to be good at shooting, but the term "More Dakka" didn't come from a penchant for hitting things. Everything in the Ork army is about having bigger and louder guns. Choppas is just for krumping fings if dey get close.
Don't believe me? Look at all the RT.2E era Ork Boyz.
http://www.solegends.com/citcat911/c2076orkboyz-01.jpg
http://www.solegends.com/citcat911/c2077orkboyz-02.jpg
http://www.solegends.com/citcat911/c2082orkraiderz-01.jpg
http://www.solegends.com/citcat911/c2083orkplasticz-01.jpg
http://www.solegends.com/citcat1992/c92405orkweapons-01.jpg
Most of this I blame on 3rd Edition and it's realignment of the game into Fantasy Innnn Spaaaaace, and quick-resolution close combat rules. A lot of the great Orky weapons disappeared in the transition to 3+ Edition because the Orks became a "close combat army". Traktor Kannons, Pulsa Rokkits, Splatta Cannons, Smasha Guns...
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This message was edited 1 time. Last update was at 2013/11/19 19:42:14
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![[Post New]](/s/i/i.gif) 2013/11/19 20:00:22
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Nasty Nob
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Orks have learned, forgotten, and can't remember why they just know if you hold the trigger down and don't waste no time with nefing else that you will fire more dakka louder than the enemy and dats wut killz fings
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2013/11/19 20:07:19
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Foolproof Falcon Pilot
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Mainly because things like recoil dampeninng or semi-automatic dont come into play in ork logic. Where nids get 1 shot at bs3, orks go 2 or 3 at bs 2. Tyranid weapons are never more than semi-auto so they actually have some ability to aim.
If you made orks bs3 you would pretty much ruin the appeal of the army. They would go down to 1-2 shots and would join the ranks of IG as BS3 shooting army. A lot of weapon profiles would be scaled back a lot to compensate and they would be just IG+a bit of melee. BS2 and high RoF guns makes them at least a bit different.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/11/19 20:18:29
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Gore-Soaked Lunatic Witchhunter
Seattle
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For Ork gunz, hitting things is just an added bonus... the main points are that it needs to be loud, it needs to be intimidating and, for some Orkz, it needs to have flash, be snazzy, or otherwise better-looking than the gunz carried by those other Boyz.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/11/19 20:37:12
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Monstrously Massive Big Mutant
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I bet if Orks reaaaaaally wanted to, they could be BS10...
I mean... It's not like their guns work to begin with right?.. Probably just need a little more willpower for them to WANT to hit better XD
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2013/11/20 10:55:36
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, just repeating the "ork technology doesn't work" nonsense still doesn't make it part of the fluff.
Orks technology works - and it works even better in the hands of orks, so it doesn't break when it should, fires additional ammunition when it shouldn't and is louder and stronger than a comparable weapon manufactured by the IoM.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/11/20 11:07:22
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Boom! Leman Russ Commander
New Zealand
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To be fair a lot of factions experienced this. This streamlining of weapons and simplification of everything pushed me out of the hobby until 6th.
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5000 |
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![[Post New]](/s/i/i.gif) 2013/11/20 11:17:31
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Regular Dakkanaut
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MarsNZ wrote:
To be fair a lot of factions experienced this. This streamlining of weapons and simplification of everything pushed me out of the hobby until 6th.
Wow, me too. Although it was mostly the change in armor saves, vehicle armor, and assault that sent me screaming.
But as to why Tyranids are better shots then Orcs?
Tyranids are genetically built with great hand eye co-ordination, but most Tyranid creatures lack the training and drill to become truly good shots, like Space Marines and Eldar.
Orcs mostly just use the pray and spray method of throwing as much lead, or teef, downfield as possible and betting something will get hit.
Both systems work in their own way.
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![[Post New]](/s/i/i.gif) 2013/11/20 11:24:06
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Beautiful and Deadly Keeper of Secrets
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Rumbleguts wrote:MarsNZ wrote:
To be fair a lot of factions experienced this. This streamlining of weapons and simplification of everything pushed me out of the hobby until 6th.
Wow, me too. Although it was mostly the change in armor saves, vehicle armor, and assault that sent me screaming.
But as to why Tyranids are better shots then Orcs?
Tyranids are genetically built with great hand eye co-ordination, but most Tyranid creatures lack the training and drill to become truly good shots, like Space Marines and Eldar.
Orcs mostly just use the pray and spray method of throwing as much lead, or teef, downfield as possible and betting something will get hit.
Both systems work in their own way.
Problem is when you get to A1 weapons like the Mega Kustom Blasta, which at BS2 is so bad that it's not even worth the use, but used to be worth it back when Warbosses could hit BS4 and above.
Along with Zzap weapons, which used to be autohit but now fire at BS2 because REASONS.
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This message was edited 1 time. Last update was at 2013/11/20 11:24:33
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![[Post New]](/s/i/i.gif) 2013/11/20 21:04:18
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Big Mek in Kustom Dragster with Soopa-Gun
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Depends on how you are comparing melee capability as to which is better.
Number of attacks orks win, since we are standard WS4 and some nids are WS3 for some reason. But almost every Nid unit outside the crappy gaunts has pretty fething scary melee capability (well, the ones that arent ignored entirely i mean lol). Whether its unusual WS at higher Init, strong melee weapons, or both, nids usually win as orks cant get any weapons outside a PK that actually help kill things without banking on weight of fire, and theyre always challenged out anyway.
Still find it odd that Warbosses arent stronger in melee than they are. They technically arent much stronger than a Nob, biggest boon being stock S5, despite theyre suppose to be way bigger and badder than Nobz. Warbosses kill you if you somehow didnt kill him first, Nid HQs just kill you first lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/11/20 21:08:17
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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ZebioLizard2 wrote:
Along with Zzap weapons, which used to be autohit but now fire at BS2 because REASONS.
Mr Torgue reference?
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![[Post New]](/s/i/i.gif) 2013/11/20 21:59:54
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Beautiful and Deadly Keeper of Secrets
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Torgue would be DISAPPOINTED in the lack of useful Explosive weaponry in the ork lists!
He should start making Ork Torgue Guns. It'd be a dream for an Ork to shoot bullets that Explode, just needs more Dakka!
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This message was edited 1 time. Last update was at 2013/11/20 22:00:18
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![[Post New]](/s/i/i.gif) 2013/11/20 22:00:38
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Regular Dakkanaut
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Nids > Orcs in every way, remember when you play Orc you play for fun, not because you want to win.
Often I let my opponents field 500 extra points because I know my Nids will roll over the crap that is Orc.
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![[Post New]](/s/i/i.gif) 2013/11/20 22:08:54
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Excepting where it counts, and that is in having a cool army with flair and personality.
Bugs have none of these things.
Orks? Orks have personality in *buckets*!
... or is it that they have persons in buckets? I can never remember...
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/11/20 22:16:21
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Bloodthirsty Chaos Knight
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Stormbreed wrote:remember when you play Orc you play for fun, not because you want to win.
My ass. They're only having a hard time now because of their aged codex which is now the oldest one still used and because of the ridiculous amounts of shooting from Eldar and Tau. And even now my Deff Rollas and Nob Bikers have little trouble steam-rolling Tyranids.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/11/20 22:23:19
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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The Last Chancer Who Survived
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The Orky Bs 2, as far as I care is to represent the chance of a spent round landing on someone's head after the ork has fired it into the air while charging.
(Or in the case of lootaz etc, the kick from the gun)
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![[Post New]](/s/i/i.gif) 2013/11/20 22:28:48
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Storm Trooper with Maglight
In Warp Transit to next battlefield location, Destination Unknown
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MarsNZ wrote:
To be fair a lot of factions experienced this. This streamlining of weapons and simplification of everything pushed me out of the hobby until 6th.
Amen fellas! Preach the Gospel! When 3rd Ed. I completely lost interest. That was when I started to get into MechWarrior
Dark Age. Then they started to do the whole, ok you can no longer use the first set stuff. Collectible games are utter garbage.
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Cowards will be shot! Survivors will be shot again!
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![[Post New]](/s/i/i.gif) 2013/11/21 00:16:54
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Regular Dakkanaut
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Wilytank wrote:Stormbreed wrote:remember when you play Orc you play for fun, not because you want to win.
My ass. They're only having a hard time now because of their aged codex which is now the oldest one still used and because of the ridiculous amounts of shooting from Eldar and Tau. And even now my Deff Rollas and Nob Bikers have little trouble steam-rolling Tyranids.
sorry to say guy, but the only army you "steam role" is an Orc player worse then you :(
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![[Post New]](/s/i/i.gif) 2013/11/21 00:25:35
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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The Hammer of Witches
A new day, a new time zone.
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Heh, you remind me of the guy who complained how weak the new Tau codex was because he could never win with it. Just cause you play a guy doesn't know how to use his codex well doesn't make it weak.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2013/11/21 00:39:45
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Flashy Flashgitz
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Stormbreed wrote: Wilytank wrote:Stormbreed wrote:remember when you play Orc you play for fun, not because you want to win.
My ass. They're only having a hard time now because of their aged codex which is now the oldest one still used and because of the ridiculous amounts of shooting from Eldar and Tau. And even now my Deff Rollas and Nob Bikers have little trouble steam-rolling Tyranids.
sorry to say guy, but the only army you "steam role" is an Orc player worse then you :(
That's kind of a bold statement, unless you can somehow prove that you've played and crushed every Ork player in existence.
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2013/11/21 03:50:52
Subject: Re:Why are tyranids primarily BS 3 and orks BS 2?
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Tea-Kettle of Blood
Adelaide, South Australia
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Orks are BS 2 because of balance and fluff, with the amount of shots they get the devs needed to keep them at BS 2 so they wouldn't be outshooting shooty armies as well as being able to beat them in assault.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/11/21 05:32:41
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Battlewagon Driver with Charged Engine
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Jidmah wrote:Yeah, just repeating the "ork technology doesn't work" nonsense still doesn't make it part of the fluff.
Orks technology works - and it works even better in the hands of orks, so it doesn't break when it should, fires additional ammunition when it shouldn't and is louder and stronger than a comparable weapon manufactured by the IoM.
I like this part a lot.
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![[Post New]](/s/i/i.gif) 2013/11/21 05:36:35
Subject: Why are tyranids primarily BS 3 and orks BS 2?
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Decrepit Dakkanaut
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That's understating it.
Tyranid are BS3 because they point their guns at the enemy before shooting. Orks, on the other hand, love the loud noises that their various shootaz make, and so keep them in a constant state of indiscriminate fire (which is also why they're assault weapons). Only a small portion of the time are they actually being deliberate about their fire.
Because while aiming would take away time and attention spent shooting, even such simple tasks as target identification do so too.
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