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2013/12/01 17:27:49
Subject: Re:What existing faction would you throw into 40k?
I think the necromorphs would be a great faction to throw into 40k, having moons that can move and turning all sentient life into crazy things.
Space skaven would be fun to.
Just going to say that nothing from the halo verse would ever be a threat to the 40k verse. Any space faring race with a basic understanding of quarantine would never be defeated by the flood. I don't understand how a MBT with the top speed of 19mph is an actually ground threat. I don't know how the covenant can defeat the unsc in orbit but can't beat them in a ground war when the unsc has next to zero air/space support and next to zero anti air/space weapons.
Heck the helghast from killzone would the wipe the floor against the covenant because at least they have an understanding of weapons and actual tactics. ( plus from killzone shadow fall they built thousands of warships, giant walkers, support aircraft, drones in less than 30 years under the surface of a destroyed planet).
Yeah I'd like to see how long the helghast would last in the 40k verse, with personal shields, teleporters, and good weapons
This message was edited 1 time. Last update was at 2013/12/01 17:34:17
2013/12/01 20:34:26
Subject: Re:What existing faction would you throw into 40k?
Forerunners, Precursors and certain versions of the Flood can easily stomp most 40k factions.
Forerunners = Terrible weapons, Lost to the flood and USNC Mary "infinity" Sue, and john 117
Precursors = why are they gone?
Flood = A organism that requires other races tech (ships) to be a threat, wut?
Halo 4 cutscene went like so
*LOA fleet arrives near a forerunner planet*
Forerunner: "Holy gak humans, Send out the fleet"
Human: "LOA the planet is infested with the flood"
LOA: "Burn the planet down"
HUman: "Shouldn't we warn them?"
LOA: "They won't listen"
Didact: "KILL HUMANS"
How it should of went
Forerunner : "Why are the humans scanning our planet?"
Forerunner#2: "Maybe they are looking for the population centers?"
Forerunner: "they arrived on our night side, any idiot could look out a window and see the cites from orbit
Forerunner#2: "Maybe we should scan our planet:"
*all drones on the planet begin to scan*
Forerunner: "Why is 50%+ of our planet covered in this green sludge gak thats eatting people?
Forerunner#2:"I have no idea, Lets ring up the Lib"
*ring ring*
Forerunner#2: "Hello Lib, there is this wierd Green like sludge on our planet thats eatting people and the humans arrived and are trying to burn it away"
Lib: "send me the scans"
* and in the 5 minutes that followed the Forerunners realised what the humans were doing and so the flood threat had ended*
The Flood is incredibly virulent, can use tech and even improve it, plus they also are a reality warping disease, they are practically Necromorphs but with less gore and with more magic.
When do they warp reality or improve tech? The Flood die to fire really easily and you could just sit in orbit and bombard them until they are gone
I don't consider game mechanics a valid source.
Halo on heroic is considered cannon strength of weapons/abilites/equipment/ people according to the halo designers and authors, (one of the books has the 19 mph MBT and 200M max range Assault rifle, i forgot which one it is though)
The Covenant sucks on the ground and fare badly without orbital support, still the only ground combat in the war was for the rare Forerunner relic, most of the time the Covenant happily glassed the UNSC from orbit.
Every Battle with the humans had a ground war portion, Harvest, Reach, Earth, Halo wars part
In the ground, sure. Hmm... how it is the Helghast space combat? Because it doesn't matter that you can win on the ground vs the Covenant when they can burn you from orbit.
Helghast ship abilites
Energy shielding
Terracide weapons (using a nuclear device on Irradiated petrusite) they haven;t used this ability agian because there are only like 6 earth like planets (breathable atmosphere) that they know of (vekta, helgahn, Earth, Mars, and 2 others)
TheCustomLime wrote: I don't think the Helghast would do it. Bullets fare poorly against personal shielding. In addition, the Covenant has some nice tech that can burn through all sorts of metal unless the Helghast equip their ships with shields too.
Covenant Personal shields get droped after being hit by 2 rounds from the DMR (7.62x51 mm modern equivalent) Helghast person shield.. take a lot more to drop them. In killzone shadowfall helghast snipers are equiped with personal teleports that will move around the field to try and get a better shot at you.
From the Killzone 2 Trailer it seems that the cartridges the ISA and helghast use are Sabot rounds, which would allow the bullet to reach a higher velocity then standard round.
Also Helghast have energy weapons that make Covenant energy weapons look like crap.
STA-5X Arc cannon, Vaporizes the target
The production model in Killzone shadowfall is the PNV-06 Petrusite cannon
This message was edited 1 time. Last update was at 2013/12/01 20:58:45
2013/12/01 23:56:40
Subject: Re:What existing faction would you throw into 40k?
I wouldn't call a weapon that can disintegrate a Hunter from head to toe a terrible weapon, plus Forerunners combat doctrine is a combination of cheap expendable fodder and powerful heavy weapons that can bitchslap a Titan.
You mean heavy weapons that couldn't penetrate the Shields on the UNSC infinity? shields that are utter gak compaired to 40k shields?
Technically Precursors and Flood is the same, just different versions.
Flood are still weak,
Yes, Ancient Humanity was stupid and should have warned the Forerunners, still the Flood was rampaging across all the Human Empire and they were infesting entire planets in matter of hours, according to some (the Librarian) The Flood could have infested the rest of the galaxy and steamrolled the galaxy in matter of years if it had wanted it.
Hours? for a planet? years for the galaxy?
Forerunner-human war was 110,000 BCE, the humans attacked forerunner planets because of the flood
The Flood forerunner war start 98,000 ish 12,000 years after first contact. that is really really freaking slow.
They improved the In Amber Clad's slipspace drive to make a pinpoint jump inside High Charity. Normal human drives were incapable of making precise jumps inside a solar system, much less inside another ship.
As for the orbital bombardment option, yeah that is the way to go, sadly the IoM always uses it as a last option, giving the Flood time to infiltrate civilian ships and propagate to another systems.
Going by Halo 4 human slipspace jumping is very accurate, being able to jump from earth to requiem, and planing on coming out in the center of a Storm Covenant fleet.
By all means let the flood infect a Civilian ship, once the Navigator is dead how does said ship plan on getting to the next planet? Also this is the IOM, They would view the flood as a Nurgle infestation and would probably destory the planet from the get go and shoot any civilian that trys to escape it.
These guys arrive and just blow the planet away just because of the possibility of Chaos
It is considered cannon to determine the strength of weapons over shields, nothing else as, for example, the banshee in both books and cutscenes is far faster than the gameplay banshee.
In game usable banshees = Type 26 ground attack
Fast custscene Banshees/The ones you fight in space in Halo reach = Type 27 Exoatmospheric Multi-role Fighter
Harvest: there was Forerunner relics
Reach: more Forerunner relics
Earth: a giant portal to the Ark
Halo wars: There was always a Forerunner relic in the planet in question, plus a Shield World.
So why bother with the surface ground war when you can burn everything that isnt forerunner away?
[
A Covenant fleet can melt the surface of a planet, and the UNSC has a petaton nuke, your point?
Your right they can melt the surface of a planet.. very slowly over the period of a few days to a few weeks. Helghast (sev and rico) did it in 10 seconds
Unsc had 1 Nova bomb and its gone
And the Covenant Wraith in one of the books creates a 40 meter large blast were flesh, bone and armor are vaporized. Whatever is outside of the plasma blast is killed by either the thermal or the kinetic wave. Also the Wraith is capable of tanking its own shot (but no 2). Again your point?
The wraith is that hover tank that moves faster than its projectile. yeah i think anyone seeing that coming down would just walk/jog out the way. I would rather take an infantry hand held weapon that can vaporize organic targets rather quickly.
2013/12/02 02:41:29
Subject: Re:What existing faction would you throw into 40k?
Tyran wrote: I
The Infinity can't come close to the Mantle's Approach because its Particle Guns will disintegrate her just like they have been disintegrating the UNSC Fleet send to intercept the MA.
And the Particle Cannons are nothing more than the quaternary AA weapon system of the Mantle's Approach.
Seeing in halo 4 that they (infinity) say they will do their best to hold off Didact's ship and at the end of it they appear with no damage means that the Didacts ships had horrible weapons. Plus the infinity was able to punch a hole in the Didact's ship with 2 mac rounds (The calcs for such are well below 40k ship based weapons)
That's because the Flood "mysteriously" retreated back to the intergalactic void after the Forerunners started attacking the Humans, hence I write 'if it had wanted it.'
So then the libarian was full of gak then, the only reason it took so long is because the flood is very slow. Also the Halo novels said that the flood stoped attacking the humans because they deserved the mantle and instead went to kill the forerunners who stole the mantle. So why would they wait 12k years when they could of steam rolled them in a year.
That is because post-war vessels have been upgraded with Covenant drives, and the Infinity even has a Forerunner slipspace drive.
Still the point being that the flood didn't improve the Slip space drive because they had no tools to manufacture a new one or remake the one that was aboard the In Amber clad, they just jumped the thing into High charity.
By infecting him/her like they do to everything.
And then what? with no ability to access the warp the ship will be stuck using sublights or until it passes near an Imperial sector and said sector's fleet blows it away because its not where it belongs.
And I'm supposed to be impressed? the Forerunners were blowing up entire solar systems and that didn't stop the Flood, by the time the not very punctual Imperial Navy arrives to the planet it would have been lost long ago
The point being is that the imperium shows up and blows a planet away if it has an infestation on it, unless there is something valuable on said planet.
The banshees in the cutscenes don't match the Type 27 design, they match the Type 26 design.
-■In the opening cutscene of Halo 2, several Banshees are seen flying in space near High Charity. While they would need to be Banshee Interceptors in order to operate in space, they appear identical to normal Banshees. It is possible that they are more advanced version of the Interceptors or that the pilots are Sangheili Rangers. However, the most likely explanation is that Banshee Interceptors had not yet been conceived by Bungie. - from the halo wiki
They did that to most Human planets, and they also did that to most planets with Forerunner relics, most of Harvest and Reach was burned except the areas near the relics.
After they sent hundreds of thousands of troops down to the surface for no reason.
NOVAs aren't cheap, but the UNSC has more that one, Cortana actually requested the deployment of a NOVA on the installation 05.
she requested one but it was never delivered... the UNSC desided to not deliever a NOVA bomb to a location that could kill all sentient life in this section of the galaxy.
That probably ment that they had none left.
This message was edited 2 times. Last update was at 2013/12/02 02:43:26
2013/12/02 14:50:26
Subject: Re:What existing faction would you throw into 40k?
The Infinity's cannons don't look like any other Mac (they seemed to fire a beam instead of a round) and that ship is so heavily modified that we have no idea of the strength of her weapons. And really, the only thing the Infinity does is jump close to fire after Master Chief deactivates 4 Particle Cannons and then gets away, meanwhile the Mantle's Approach is annihilating the UNSC fleet by itself, while controlled by only one crazy guy.
so you send your fleets to stop it but not the Big brand new ship that has Loads of Forerunner tech inside of it. I'm glad the UNSC values the survival of the human species so much
To troll the Forerunners with the idea of a cure, the Flood not only wanted to destroy the Forerunners but also to destroy their ideals.
After the end of the Forerunner-Human war the Flood didn't reentered the galaxy until 300 years before the capital strike against the Ecumeme, and even then it was only minor skirmishes in the galactic border. It was only after the corruption of Mendicant Bias and the destruction of the Capital that the Flood really started attacking the Forerunners.
An Idea dies if everyone from that Race is dead. The Flood had no reason to withdraw when they could of killed every forerunner in a year and then left humanity to its own devices
Forerunner-human war ended in 110,000 bce and the flood forerunner war started in ~98,000 bce and ended in 97,000 bce. there are 12k years between the two,
The In Amber Clad didn't have those upgrades, it had a normal pre-war slipspace drive.
Point being that they just jumped into High charity, not with some new and improved drive
The ship would still have its warp drive and the Flood can use the now infected Navigator to navigate the ship.
So then the flood would use the psyker to access the warp and then be overrun with daemons because the flood has NO ability/training to protect their mind from the warp as a psyker.
I was speaking of the opening cutscene of Halo 4 and the Delivering Hope video.
Delivering hope techinically never happened, the Guy who throws the nuke at the end is the Spartan that you replace in the squad. However the Covenant hadn't arrived on reach until your character has replaced the squads previous memeber.
you are correct with the halo 4 intro, however they are still moving within the "84 mph" in game/manual speed thats listed
Or maybe because the UNSC couldn't deliver a NOVA to a place several hundred light years away. The Covenant Slipspace was far faster than the UNSC one back then.
so then why would cortana request something that could never be sent?
Covenant Shields range in durability depending on rank. A higher ranking elite can take four 14.5 mm sabot rounds to the head before going down and minor elites can take about 16 rounds from a 7.62 assault rifles. The standard issue StA-52 assault rifle fires a weaker 5.56 cartridge. In fact, the standard issue MA5D assault rifle UNSC side has larger rounds than either faction's (ISA/Helghast) main weapon. BTW, I checked those videos and read the wiki and Killzone weapons do not fire Sabot rounds. So, let's just assume for now that a StA-52 is about as good as a MA5D for taking guys down.
Elite shields are droped by 2 DMR rounds or 15-18 MA5D rounds, elite shields are not that great
Sabot round
Sta 55/409 Keyzer (Helghast current standard issue)
5.56 x45 mm cartridge, same as what we use today except it has 350 years of refinement which means is probably has a higher velocity in their time
18-24 inch barrel
500-800m effective range
MA5D
7.62x51mm NATO cartridge
24+ inch barrel
200meter MAX range
M14 EBR
7.62x51mm NATO cartridge
18 inch barrel
500 meters effective range (ironsights)
800 meters + with optics
So for the halo verse in 500 years weapons went to complete gak?
I'll take the STA 55/409 over the MA5d any day of the week
Plasma weapons would go right through Helghast armor since they are only good against low caliber weapons (According to the wiki. I would also infer that from the trailers too). It looks like they are more lightly armored than UNSC marines are since Marine BDUs are actually resilient towards modern rounds. Note I am just referencing the wikis so this could be off but try shooting at marines in the chest with your firearms. They don't go down that easy without headshots. So I'd argue that the UNSC marines would do well against the Helghast since they have a bigger round and heavier armor.
UNSC marine armour only covers the chest, shoulders and comes with a helmet.
Helghast armour covers the entire body and has an internal breathing apparatus.
Helghast soldiers also have access to Active camouflage, Camouflage that can Copy the exact appearance of an enemy soldier, Personal Teleporters, Personal shields, deployable energy shield walls.
One society thinks that its medicore weapons are good enough to defend it.
Another society constantly develops military tech with the sole purpose of using it to kill of their enemies.
And the Covenant has their own equivalent to the StA-5X Arc Cannon: The Fuel Rod gun which can down even spartans in one or two shots. And even lowly grunts (lol puns) have those.
The fuel rod gun has the range advantage but thats not a large one when you can see the round coming and walk out of the way, Most of the covenant weapons are short ranged allowing the Helghast (or any modern military force) to engage them at range. (Also the higs see anything that isnt helghast as below them and won't be bothered by killing civilians (their own or civilian) or feel remorse at killing aliens)
As for the "Flood can't win because they'd be exterminated" I'd disagree with that since this is the Imperium we are talking about. The same Imperium that loses planets just because of a administrative error. Sure, if the Imperium would just bomb the crap out of the infection before it could spread then the Flood would end right there. But if they are just a month or two too late... well, I believe there was a graphic novel written about how the flood can take over ships.
If the Flood took a ship they would be stuck using its sublight engines (have fun spending the next thousand years moving to the next system.. that probably got nomed on by nids)
Frozen Ocean wrote:I think Necromorph are too much like Zombie Tyranids, really. Don't get me wrong, I love Dead Space, and I'm not saying that Tyranids are the most original sci-fi aliens ever written, but they would take up the same niche if they both existed in the same universe.
You massively underestimate the Flood. Both the UNSC and the Covenant fight much better in fluff than in game (it's the same principle as 40k, really; what's fun in the game and what works in the story aren't really the same thing, and we never see proper military actions by either in any of the games. Also, the Scorpion tank is built for quantity, not quality, and it's battlefield role is more similar to Terminators (bullying units that are not designed to take it out, but faltering quickly against any kind of anti-armour).
The Necromorphs have the advantage of driving their prey species insane to help them achive their goals. If Tzeentch, Nurgle, and the nids had a child it would be the necromorphs
UNSC in fluff are the Fether who though that putting all of your SPARTAN super soldiers on one ship to capture the covenant high command to sue for peace was a good idea. Apparently they missed their history
lesson about how ALL nations have back up chains of command if you kill their leader.........
However Ingame strengths of weapons/shields is the game set to heroic according to the authors and designers.
Faltering agianst anti-armour?
- can be destoryed by DMR (7.62x51mm rounds)
- exposed cockpit with crap armour
- 19 MPH
It's also not true that the UNSC "can't" beat them in space and the Covenant "can't" beat them on the ground. It's just that things can go that way a lot of the time.
except the UNSC wins most of the ground wars and loses most of the space battles
EDIT: Woah, a whole page happened. All I want to say is that the Flood aren't easy. If something can do something, the Flood can do it. That's the problem that the Forerunner had - Flood Combat Forms were using the very same armour and weapons that their own infantry used, while simultaneously being tougher and controlled by a single intelligence. Any technology held by the host race will be taken and used by the Flood. That, and their intelligence, is what makes them more dangerous than just space zombies.
And the Flood are easily defeated by any competent space race that actually watches its populations health, (or in case of the helghast, scans you to see if your full helghast and not a helghast/human halfbreed or human)
LOA could quick scan a Forerunner planet to see the flood but the people living on said planet never noticed it.
The flood were only a threat because the forerunners never advanced themselves or never developed 21st century equipment (during the SARS outbreak in china, the chinese government put thermal cameras everywhere in airports to see if anyone had above average temperatures, those who did were taken aside for testing)
This message was edited 1 time. Last update was at 2013/12/02 14:51:43
2013/12/02 21:26:01
Subject: Re:What existing faction would you throw into 40k?
It was vaporizing kilometer long ships with single shots, do you have an idea of the energy needed for that? One shot hits the Infinity and it is gone.
When did it destroy any UNSC ship? During the New pheonix incident the didact just fired the composer at New Pheonix, Casaulties are listed as Cortana and the population of new pheonix, no unsc ship was lost during that fight.
The Flood retreated, no one except the Flood knows the real reason.
So the super fast flood retreated when the people they wanted to kill/infect were weakened from war... right
Something that the In Amber Clad shouldn't be capable of doing.
Why? Earth slipspace has been pretty accurate throughout the events of halo 1-3 (4 with them getting forerunner engines) While the Distance they can travel isn't that grea the accuracy at which they can is pretty good.
The psyker had training, the Flood now has that training.
Except it doesnt work like that with the flood, if it did the the flood would of known the exact locations of every single covenant/human planet from the events of Halo Combat evolved
For vain hope mostly. But then the Covenant attacked Earth.
the Covenant attacked earth before the discovery of 05.
And that wouldn't help vs the Flood.
Agian it was just an example of what a society does when there is the possiblity of an outbreak, With all of the Tech that the forerunners had they were very lazy with it.
2013/12/03 01:54:53
Subject: What existing faction would you throw into 40k?
Frozen Ocean wrote:I don't see how the Necromorph "insane cult-worship" tactic is more effective than literally taking information directly from those who have it. Beyond the Feral stage, they become increasingly less reliant on host knowledge, having a store of information readily available to them.
For what it's worth, I do think that the "pet dust" thing was a bit silly as an origin for the greatest threat to life in the galaxy.
Also, I think we should stop talking about Halo vs Killzone (which is what I think Ninjacommando is trying to turn this into).
Necromorphs work like so
1.) Black markers are thrown across the universe
2.) Sentient species discovers black markers
3.) Species is compelled by the black markers to make Red markers
4.) Red markers are spread through the species territory
5.) Red Markers cause necrotic tissue to reanimate (necromorphs) as well as causing people to go insane and start killing each other (to make necrotic flesh)
6.) Once enough of a planet is dead, a Convergeance Event occurs
7.) All necrotic flesh and necromorphs are thrown into the Stratosphere and combine into a brethren moon
8.) Brethren moon consumes all organic life aswell as parts of the planet
9.)Brethren moon sends out a signal to other moons and Markers
10.) Brethren moon moves to next planet to consume all life
Halo vs killzone point was just about weapons and what one society did vs another (more along the lines of "how the heck did the UNSC win these battles with weapons that are way worse than their 21st century Ancestors, and If they won)
Don't get me wrong, I love the Halo games and verse.... it just that the UNSC needed to send their engineers to pic up copies of the Jane's Weapons Infantry (coldwar era +) and Jane's Armour and Artillary (Cold war era +), Also books about War economy
The Pet Dust was a pretty lame way to start the flood.
Tyran wrote:
The "pet dust" thing helps to explain the way the Flood infiltrated Human society.
Well, about the thread, the Helghast, Covenant and UNSC in 40k get murdered the moment any of the main factions notice them.
The Forerunners have a WTF moment when they found themselves teleported to another galaxy, and if they end in current 40k then they beat the crap out of everybody except Chaos by sheer industrial output.
Flood, depends which version, the small outbreaks of the games would be hard pressed to find a place were they can expand, meanwhile the galaxy wide infestation at almost the end of the Forerunner-Flood war (before the Halo array fires) would be an unstoppable juggernaut of pain and (mental) rape.
The Precursors have fun in 40k, half of their time they play at the good savages evolving from stone age to interstellar empires, sometimes maybe the want to be fish in some ocean world, and other times they are going to troll the 40k races by moving star systems around, the phrase "(I) Lost (the) Planet" gets a complete new meaning.
Forerunners would get destroyed by Chaos the moment they start to make large portions of humanity disappear (no humans no chaos, well except for slaanesh)
Precursors lost to the forerunners which in turn lost to the flood and then lost to 1 man, his Nuclear Football, and his Spaz AI....
Forerunners Amazing tech but never left the galaxy
Ancient humans ^
What the hell is so important about the Milky way?
Proto-Gravemind to do that task by merging as many hosts as possible with that knowledge, such as former pilots and officers. Rather than completely destroying a victim's consciousness, as a normal Flood form generally does, it interrogates its victims slowly, allowing their consciousnesses to feed it information. The form tortures the host's mind with a loud buzzing sound, thus erasing all thought. Only after the host is stripped of all knowledge is the host killed by the Proto-Gravemind, although it is sometimes possible for a host to die before the Flood form has a chance to assimilate all of its memories
The only psykers on ships (well any that aren't hidding) in the imperium are ones that have an extremely strong will, others get sent to terra to get nom'd on by the Big E. If the Regret could fight off the infestion (mentally) for a few days I'm thinking a person who is constantly bombarded by Evil space magic and the things that live there, will last a lot longer, open himself up to chaos, Blow his own brains up.
I did some research and it actually takes around 4-6 DMR rounds to drop an elite's shields depending on rank. Interestingly, the DMR and MA5D have the same cartridge and similiar muzzle velocity yet the effective range is different. I would guess it is because the DMR has a longer barrel and optics but it's still a little weird. Where do you get that the rifle has an effective range of 200 meters? The only hard number was around 300 meters.
I did some digging to see what the MA5 series rifle is based on and they appear to be SCAR-H's with a machine gun round. Just a little fun fact, no other relevancy.
So, the Killzone weaponry have Sabot rounds which means they have greater acceleration. They are still smaller rounds than what the MA5D has and mass is the other half of what makes up the force of a projectile. So I wouldn't say that the StA-55 is all that much more powerful than a MA5D at dropping Covvie shields if at all. Remember, Covenant shielding tech is notable for being able to resist ballistic weaponry. From small arms at least. Maybe the StA-55 has an advantage from the sheer amount of Dakka it can put out since Elite shielding isnt invincible. It's hard to say really since the exact data of these rounds aren't known.
Basic Helghast troopers have about as much coverage as a UNSC marine has. Its just that they have gear meant to resist the conditions of a hostile world. UNSC armor, at least wartime gear, is also much thicker and can actually resist rifle rounds like Helghast armor. That doesn't matter either way, though, since Covenant weaponry will chew through both. Also, the Covenant has personal active camo, gravity whells, deployable shield walls and energy shields. They even have gauntlets that can project an actual shield of energy for personal use.
As for engaging at range, Jackal snipers, Elites with Covenant Carbines, Phantoms, Banshees and Wraiths say hi. The thing about engaging the Covenant at range is that they are very good at closing the gap by using their zippy vehicles.
None of this neither here nor there, though. This is more about throwing something into the realm of Warhammer 40,000 so... as for the Covenant's performance, I'd say they can stand to most of the main factions but they'd be torn apart by wars of attrition. Necrons and Tyranids would give them the most trouble.
Sorry its the Battle rifle that has the 200meter max range from Contact Harvest.
from the Bungie website the assault rifle has a 300 meter max range
Both the DMR and MA5D use the same round, similar barrel lengths yet one can hit a target far away and has a really short range
Covenant plasma rifle has a max range of 50 meters.......
Covenant carbine has max range of 600 meters
if going by Weapon calcs from BL books and halo books, the Covenant would get destroyed by all 40k factions, All 40k infantry rifles are stronger than halo infantry heavy weapons
Lasgun is calced between 24-30 megejoules, the sabot fired from the 120mm gun on the abrams produces 18 megajoules
Covenant plasma rifle produces 8 kilojules per shot
the meltagun is calced at 25-29 Gigajoules
none of the covenant ship weapons can harm the 40k ships (covenant weapons are high mega to low gigaton range while 40k weaponsare high teraton to mid peta ton range, with shields that can deflect them) The weakest shields are on tau vessals and they can handle the teraton weapons fine.
This message was edited 1 time. Last update was at 2013/12/03 02:42:57
2013/12/03 02:45:19
Subject: What existing faction would you throw into 40k?
Oh, I agree that the UNSC has crappy tech. Case in point, the Scorpion. It has a 90mm tungsten AP shell as it's main method of destruction. And the equivalent of a souped up PTRS-41 can take it out. And it's crew are very much exposed to snipers. How this tank beat anything is a marvel. An T90 can take this thing out.
I think the reason the UNSC did as well as they did was... well, they really didn't. They lost most of their engagements and were on the verge of total loss. The only reason they won was because of Truth being a dick. The only stories we read about were the ones in which the humans didn't stomped.
"What the hell is so important about the Milky way?"... I think this question applies to 40k morel, IMO. You'd think this galaxy was at the center of the Universe.
The Forerunners did build the biggest Anti-SOB machines ever made, you know. Halo can destroy all complex life... however it does that. That's something the Necrons don't have.
Necrons could make every star in the galaxy go supernova if they wanted to.