Frozen Ocean wrote:I don't see how the Necromorph "insane cult-worship" tactic is more effective than literally taking information directly from those who have it. Beyond the Feral stage, they become increasingly less reliant on host knowledge, having a store of information readily available to them.
For what it's worth, I do think that the "pet dust" thing was a bit silly as an origin for the greatest threat to life in the galaxy.
Also, I think we should stop talking about Halo vs Killzone (which is what I think Ninjacommando is trying to turn this into).
Necromorphs work like so
1.) Black markers are thrown across the universe
2.) Sentient species discovers black markers
3.) Species is compelled by the black markers to make Red markers
4.) Red markers are spread through the species territory
5.) Red Markers cause necrotic tissue to reanimate (necromorphs) as well as causing people to go insane and start killing each other (to make necrotic flesh)
6.) Once enough of a planet is dead, a Convergeance Event occurs
7.) All necrotic flesh and necromorphs are thrown into the Stratosphere and combine into a brethren moon
8.) Brethren moon consumes all organic life aswell as parts of the planet
9.)Brethren moon sends out a signal to other moons and Markers
10.) Brethren moon moves to next planet to consume all life
Halo vs killzone point was just about weapons and what one society did vs another (more along the lines of "how the heck did the UNSC win these battles with weapons that are way worse than their 21st century Ancestors, and If they won)
Don't get me wrong, I love the Halo games and verse.... it just that the UNSC needed to send their engineers to pic up copies of the Jane's Weapons Infantry (coldwar era +) and Jane's Armour and Artillary (Cold war era +), Also books about War economy
The Pet Dust was a pretty lame way to start the flood.
Tyran wrote:
The "pet dust" thing helps to explain the way the Flood infiltrated Human society.
Well, about the thread, the Helghast, Covenant and UNSC in 40k get murdered the moment any of the main factions notice them.
The Forerunners have a WTF moment when they found themselves teleported to another galaxy, and if they end in current 40k then they beat the crap out of everybody except Chaos by sheer industrial output.
Flood, depends which version, the small outbreaks of the games would be hard pressed to find a place were they can expand, meanwhile the galaxy wide infestation at almost the end of the Forerunner-Flood war (before the Halo array fires) would be an unstoppable juggernaut of pain and (mental) rape.
The Precursors have fun in 40k, half of their time they play at the good savages evolving from stone age to interstellar empires, sometimes maybe the want to be fish in some ocean world, and other times they are going to troll the 40k races by moving star systems around, the phrase "(I) Lost (the) Planet" gets a complete new meaning.
Forerunners would get destroyed by Chaos the moment they start to make large portions of humanity disappear (no humans no chaos, well except for slaanesh)
Precursors lost to the forerunners which in turn lost to the flood and then lost to 1 man, his Nuclear Football, and his Spaz AI....
Forerunners Amazing tech but never left the galaxy
Ancient humans ^
What the hell is so important about the Milky way?
Proto-Gravemind to do that task by merging as many hosts as possible with that knowledge, such as former pilots and officers. Rather than completely destroying a victim's consciousness, as a normal Flood form generally does, it interrogates its victims slowly, allowing their consciousnesses to feed it information. The form tortures the host's mind with a loud buzzing sound, thus erasing all thought. Only after the host is stripped of all knowledge is the host killed by the Proto-Gravemind, although it is sometimes possible for a host to die before the Flood form has a chance to assimilate all of its memories
The only psykers on ships (well any that aren't hidding) in the imperium are ones that have an extremely strong will, others get sent to terra to get nom'd on by the Big E. If the Regret could fight off the infestion (mentally) for a few days I'm thinking a person who is constantly bombarded by Evil space magic and the things that live there, will last a lot longer, open himself up to chaos, Blow his own brains up.
TheCustomLime wrote:@Ninjacommando
I did some research and it actually takes around 4-6 DMR rounds to drop an elite's shields depending on rank. Interestingly, the DMR and MA5D have the same cartridge and similiar muzzle velocity yet the effective range is different. I would guess it is because the DMR has a longer barrel and optics but it's still a little weird. Where do you get that the rifle has an effective range of 200 meters? The only hard number was around 300 meters.
I did some digging to see what the MA5 series rifle is based on and they appear to be SCAR-H's with a machine gun round. Just a little fun fact, no other relevancy.
So, the Killzone weaponry have Sabot rounds which means they have greater acceleration. They are still smaller rounds than what the MA5D has and mass is the other half of what makes up the force of a projectile. So I wouldn't say that the StA-55 is all that much more powerful than a MA5D at dropping Covvie shields if at all. Remember, Covenant shielding tech is notable for being able to resist ballistic weaponry. From small arms at least. Maybe the StA-55 has an advantage from the sheer amount of Dakka it can put out since Elite shielding isnt invincible. It's hard to say really since the exact data of these rounds aren't known.
Basic Helghast troopers have about as much coverage as a UNSC marine has. Its just that they have gear meant to resist the conditions of a hostile world. UNSC armor, at least wartime gear, is also much thicker and can actually resist rifle rounds like Helghast armor. That doesn't matter either way, though, since Covenant weaponry will chew through both. Also, the Covenant has personal active camo, gravity whells, deployable shield walls and energy shields. They even have gauntlets that can project an actual shield of energy for personal use.
As for engaging at range, Jackal snipers, Elites with Covenant Carbines, Phantoms, Banshees and Wraiths say hi. The thing about engaging the Covenant at range is that they are very good at closing the gap by using their zippy vehicles.
None of this neither here nor there, though. This is more about throwing something into the realm of Warhammer 40,000 so... as for the Covenant's performance, I'd say they can stand to most of the main factions but they'd be torn apart by wars of attrition. Necrons and Tyranids would give them the most trouble.
Sorry its the Battle rifle that has the 200meter max range from Contact Harvest.
from the Bungie website the assault rifle has a 300 meter max range
Both the DMR and MA5D use the same round, similar barrel lengths yet one can hit a target far away and has a really short range
Covenant plasma rifle has a max range of 50 meters.......
Covenant carbine has max range of 600 meters
if going by Weapon calcs from
BL books and halo books, the Covenant would get destroyed by all
40k factions, All
40k infantry rifles are stronger than halo infantry heavy weapons
Lasgun is calced between 24-30 megejoules, the sabot fired from the 120mm gun on the abrams produces 18 megajoules
Covenant plasma rifle produces 8 kilojules per shot
the meltagun is calced at 25-29 Gigajoules
none of the covenant ship weapons can harm the
40k ships (covenant weapons are high mega to low gigaton range while
40k weaponsare high teraton to mid peta ton range, with shields that can deflect them) The weakest shields are on tau vessals and they can handle the teraton weapons fine.