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Made in us
Land Raider Pilot on Cruise Control





Maryland

Title is fairly explanatory, how do you guys use Land Speeders to complement your armies and what tactics do you use with them

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The Marine Standing Behind Marneus Calgar





Upstate, New York

Either typhoon/HB speeders hanging back as mobile fire support, or suicide melta. More the TML/HB these days. It's good firepower, that can be redeployed to where it's needed, at a reasonable point cost. Two in a squadron is a good use of points/FA slot IMHO.

While I still enjoy the MM speeder, I find myself including it less in lists these days. They do project a nice threat range that vehicles need to be wary of entering, but are very specialized. I find myself fielding more TAC units these days.

   
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Longtime Dakkanaut




I like the typhoon/H.Bolter version lately. Especially now with the ability to take a prescience inquisitor for 55 points. Take a squad of 3 typhoons for 225 or whatever and twin link 6 missiles and 9 heavy Bolter shots a turn at 36"!!
   
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Weeton

I used to run two in my salamanders list both fitted with MM and drop then in to take out landraiders with quite ease.

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Minnesota, USA

While we're on the topic, what sort of load out would folks recommend for legion land speeders. The options vary a little bit from those available during the 41st millennium.

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Made in ca
Terrifying Wraith





Canada

I run three with my RG. Two melta/assault cannon, one typhoon/HB. I know they will get shot very fast and I send them on the big target or again big monsters. Is just a good distraction but sometime the game doesn't go how my opponent plan.

 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Don't overlook double HF. It's a gamble, but when it works it can cause serious damage, and at 60 points it's cheap enough that you don't mind if it doesn't work out.

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Battleship Captain




Oregon

How do you keep Typhoons alive?
Just rely on their range?
   
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The Marine Standing Behind Marneus Calgar





Upstate, New York

 minigun762 wrote:
How do you keep Typhoons alive?
Just rely on their range?


The range helps a lot. That and armor saturation. Give them a number of choices of things to shoot, all of them bad. If they pop the speeder, your rhinos/preds get to live another round. If they take down the more high-priority targets, your speeders get to plink at them all game. I find the typhoon speeder fits very well in the "good firepower, but not so much it get's bumped to the top of the thing to die queue" bracket.

   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

MM/MM speeders for anti-armor, or HF/HF speeders for anti-infantry. They both have their uses when you can find points for them. With Salamanders tactics, I like HF/MM speeders still too. And HB/Typhoon speeders can add some extra ranged fire support, and were made a lot more affordable in the new codex. They're not stellar units, but I still like them and will use them in lists occasionally. When I say to myself, "it would be nice to have a little extra anti-armor in this list" ...throwing in a MM/MM speeder can be just the thing. Same goes for needing a little extra ranged shooting or a tool to fry scouts in cover, etc.

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Land Raider Pilot on Cruise Control





Maryland

How would they work in a bike spam list?

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Fresh-Faced New User




In a bike spam list I'd say either long range fire support which should be safe as there are lots of high toughness threats in their face early to take s5+ shooting or a couple of outflanking Scouts to pick up objectives that your bikes can't get to late game.
   
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Quick-fingered Warlord Moderatus






I've been thinking of a cheap fire support unit, mostly HB/HB. two can put out 12 shots against something, and it could just be an annoyance for most of the game.

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The Marine Standing Behind Marneus Calgar





Upstate, New York

Feasible wrote:How would they work in a bike spam list?


Andram wrote:In a bike spam list I'd say either long range fire support which should be safe as there are lots of high toughness threats in their face early to take s5+ shooting or a couple of outflanking Scouts to pick up objectives that your bikes can't get to late game.


Without any other armor on the table, I think they would be more likely to eat a lascannon and die. Depends a lot on the rest of your list and how you put the pressure on. I would only take the long range speeders. If you want to get in close for flamers or melta, I'd just rig up a bike squad with those weapons. But bike armies typically lack in long range fire, and TML speeders fit in very well thematically.

   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

I use speeders in my White Scars force in two ways.

The first is as long-range fire support, using the TML/HB combo. HBs are preferred here as they're the only option that gives you full firepower at 36", rather than at 24". They're multi-purporse, being able to hit most units, although they'll come up short when against 2+ saves or AV13-14 (although clever manouvering for flank shorts can sometimes mitigate this).

The second role is as deep-strike suicide units, this time with double HF or double MM. These are cheap enough to take a gamble on, and can get in an absolutely devastating alpha strike when they go right. Anything beyond this is a bonus!

The double-HF speeder in particular is a star performer, especially given the popularity of Tau and Eldar these days. Even other targets can be in trouble, thanks to careful positioning - for example, I've killed all the heavy weapons (and only the heavy weapons) in a havoc squad in one hit before.

This message was edited 1 time. Last update was at 2013/11/24 20:45:59


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

I favor an assault cannon heavy bolter combo. Normally my setups for my marines have thunderfire cannons and a good deal of anti-tank anti- elite melee/shots.

The landspeeders tend to show up when I'm already running a few vehicles. Drop pod dreads, a landraider, razorbacks and such.

The assault cannon heavy bolter setup is great for taking out anything on the ground from range, it completely obliterates stuff every turn, but your list needs to make the most of these guys. If you run heavy assault elements, you don't really need these guys.

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Locked in the Tower of Amareo




I think the assault cannon is a terrible weapon for the land speeder. It forces them to get too close and the assault cannon itself is overpriced imperial junk. Compare to a scatter laser and try not to have your head explode.

Stick to heavy bolter/typhoon to stay the hell out of as much return fire as you can.

This message was edited 1 time. Last update was at 2013/11/24 22:34:16


 
   
Made in us
Wing Commander





The Burble

Typhoon is best for use with the Ravenwing. It's a nice way to force Instant Death! on T5 models using the rad grenades. That said, if a strong squadron of Typhoons and black knights is shooting something, that's like half your armies firepower so it better be something that needs to be dead right now. For anything less than T5 though your plasma talons already double people out and at ap2.

My 5 typhoon squadron is also my 'air defense' when the librarian casts prescience on them. Even needing a 6 to hit 10 twin-linked strength 8 missiles can usually hit something important on a flyer.

This message was edited 1 time. Last update was at 2013/11/25 02:04:50


Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Death-Dealing Ultramarine Devastator





I can put another vote of support for TML/HB. I've run a squadron of two in almost every list I've used and they never let me down.

As mentioned, their survival depends on target saturation. If the enemy wants to kill your Speeders, chances are they will succeed, but why shoot at two Speeders when you have loaded Rhino's and Vindicators (or whatever you happen to run in your list) bearing down on you? Their longer range helps them avoid most incoming fire and their mobility allows you to keep them out of line of sight or at least in cover from many threats, as well as lets them put their own firepower exactly where you want it and when you want it there. A built in free 5+ cover save is pretty nifty as well and has saved my Speeders more often than not.

Like Nevelon said, they do just enough damage to be awesome without drawing enough attention to themselves to get bumped to high target priority.

Some of the closer ranged setups would probably be great in a specialized role, but I am a TAC kind of list builder so I prefer the Typhoon setup.

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Agile Revenant Titan






Austin, Texas.

i havnt heard anyone else suggest this, and it does pretty well. TML and HF on 3 land speeders. deepstrike in, and either blow a tank out opf the sky (6 misslies into back armor) or go total anti infintry. 6 s4 blasts and 3 s5 templates can bring the pain.

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